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To be effective, one must register an observer for WindowMakeCurrentEvent, WindowIsCurrentEvent and WindowFrameEvent. When this class sends a WindowIsCurrentEvent, the call data is an bool* which one can use to return whether the context is current. vtkRenderingOpenGL2Python.vtkGenericOpenGLRenderWindowV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.SafeDownCast(vtkObjectBase) -> vtkGenericOpenGLRenderWindow C++: static vtkGenericOpenGLRenderWindow *SafeDownCast( vtkObjectBase *o) V.NewInstance() -> vtkGenericOpenGLRenderWindow C++: vtkGenericOpenGLRenderWindow *NewInstance() V.Finalize() C++: void Finalize() override; Cleans up graphics resources allocated in the context for this VTK scene. V.Frame() C++: void Frame() override; flush the pending drawing operations Class user may to watch for WindowFrameEvent and act on it V.MakeCurrent() C++: void MakeCurrent() override; Makes the context current. It is the class user's responsibility to watch for WindowMakeCurrentEvent and set it current. V.IsCurrent() -> bool C++: bool IsCurrent() override; Returns if the context is current. It is the class user's responsibility to watch for WindowIsCurrentEvent and set the bool* flag passed through the call data parameter. V.SupportsOpenGL() -> int C++: int SupportsOpenGL() override; Returns if OpenGL is supported. It is the class user's responsibility to watch for WindowSupportsOpenGLEvent and set the int* flag passed through the call data parameter. V.IsDirect() -> int C++: int IsDirect() override; Returns if the context is direct. It is the class user's responsibility to watch for WindowIsDirectEvent and set the int* flag passed through the call data parameter. V.SetFrontBuffer(int) C++: void SetFrontBuffer(unsigned int) set the drawing buffers to use V.SetFrontLeftBuffer(int) C++: void SetFrontLeftBuffer(unsigned int) V.SetFrontRightBuffer(int) C++: void SetFrontRightBuffer(unsigned int) V.SetBackBuffer(int) C++: void SetBackBuffer(unsigned int) V.SetBackLeftBuffer(int) C++: void SetBackLeftBuffer(unsigned int) V.SetBackRightBuffer(int) C++: void SetBackRightBuffer(unsigned int) V.PushState() C++: void PushState() no-op (for API compat with OpenGL1). V.PopState() C++: void PopState() no-op (for API compat with OpenGL1). V.SetWindowId(void) C++: void SetWindowId(void *) override; does nothing V.GetGenericWindowId() -> void C++: void *GetGenericWindowId() override; Dummy stubs for vtkWindow API. V.SetDisplayId(void) C++: void SetDisplayId(void *) override; Dummy stubs for vtkWindow API. V.SetParentId(void) C++: void SetParentId(void *) override; Dummy stubs for vtkWindow API. V.GetGenericDisplayId() -> void C++: void *GetGenericDisplayId() override; Dummy stubs for vtkWindow API. V.GetGenericParentId() -> void C++: void *GetGenericParentId() override; Dummy stubs for vtkWindow API. V.GetGenericContext() -> void C++: void *GetGenericContext() override; Dummy stubs for vtkWindow API. V.GetGenericDrawable() -> void C++: void *GetGenericDrawable() override; Dummy stubs for vtkWindow API. V.SetWindowInfo(string) C++: void SetWindowInfo(char *) override; Dummy stubs for vtkWindow API. V.SetParentInfo(string) C++: void SetParentInfo(char *) override; Dummy stubs for vtkWindow API. V.GetScreenSize() -> (int, int) C++: int *GetScreenSize() override; Get the current size of the screen in pixels. V.Start() C++: void Start() override; Initialize the rendering process. V.HideCursor() C++: void HideCursor() override; Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead. Set cursor position in window (note that (0,0) is the lower left corner). V.ShowCursor() C++: void ShowCursor() override; Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead. Set cursor position in window (note that (0,0) is the lower left corner). V.SetFullScreen(int) C++: void SetFullScreen(int) override; Turn on/off rendering full screen window size. V.WindowRemap() C++: void WindowRemap() override; Remap the rendering window. This probably only works on UNIX right now. It is useful for changing properties that can't normally be changed once the window is up. V.GetEventPending() -> int C++: int GetEventPending() override; Check to see if a mouse button has been pressed. All other events are ignored by this method. Ideally, you want to abort the render on any event which causes the DesiredUpdateRate to switch from a high-quality rate to a more interactive rate. V.SetNextWindowId(void) C++: void SetNextWindowId(void *) override; Dummy stubs for vtkWindow API. V.SetNextWindowInfo(string) C++: void SetNextWindowInfo(char *) override; Dummy stubs for vtkWindow API. V.CreateAWindow() C++: void CreateAWindow() override; Create a not-off-screen window. V.DestroyWindow() C++: void DestroyWindow() override; Destroy a not-off-screen window. V.SetIsDirect(int) C++: void SetIsDirect(int newValue) Allow to update state within observer callback without changing data argument and MTime. V.SetSupportsOpenGL(int) C++: void SetSupportsOpenGL(int newValue) Allow to update state within observer callback without changing data argument and MTime. V.SetIsCurrent(bool) C++: void SetIsCurrent(bool newValue) Allow to update state within observer callback without changing data argument and MTime. V.Render() C++: void Render() override; Override the Render method to do some state management. This method saves the OpenGL state before asking its child renderers to render their image. Once this is done, the OpenGL state is restored. \sa vtkOpenGLRenderWindow::SaveGLState() \sa vtkOpenGLRenderWindow::RestoreGLState() V.GetMaximumHardwareLineWidth() -> float C++: float GetMaximumHardwareLineWidth() override; Overridden to pass explicitly specified MaximumHardwareLineWidth, if any. V.SetForceMaximumHardwareLineWidth(float) C++: virtual void SetForceMaximumHardwareLineWidth(float _arg) Specificy a non-zero line width to force the hardware line width determined by the window. V.GetForceMaximumHardwareLineWidthMinValue() -> float C++: virtual float GetForceMaximumHardwareLineWidthMinValue() Specificy a non-zero line width to force the hardware line width determined by the window. V.GetForceMaximumHardwareLineWidthMaxValue() -> float C++: virtual float GetForceMaximumHardwareLineWidthMaxValue() Specificy a non-zero line width to force the hardware line width determined by the window. V.GetForceMaximumHardwareLineWidth() -> float C++: virtual float GetForceMaximumHardwareLineWidth() Specificy a non-zero line width to force the hardware line width determined by the window. V.SetReadyForRendering(bool) C++: virtual void SetReadyForRendering(bool _arg) Set this to true to indicate that the context is now ready. For backwards compatibility reasons, it's set to true by default. If set to false, the `Render` call will be skipped entirely. V.GetReadyForRendering() -> bool C++: virtual bool GetReadyForRendering() Set this to true to indicate that the context is now ready. For backwards compatibility reasons, it's set to true by default. If set to false, the `Render` call will be skipped entirely. V.SetScreenSize(int, int) C++: void SetScreenSize(int, int) V.SetScreenSize((int, int)) C++: void SetScreenSize(int a[2]) V.SetIsPicking(int) C++: void SetIsPicking(int isPicking) override; Overridden to invoke vtkCommand::StartPickEvent and vtkCommand::EndPickEvent. 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