ELF>]@@-, #$UH@dH%(HD$81HHt$HD$HFHD$$D$ t0H|$1HT$8dH+%(uhH@]@HT$H|$H5|$HtHt+HH5HPtHuH1Huff.fSH@dH%(HD$81HHt$HD$HFHD$$D$ t0H|$1HT$8dH+%(uEH@[@H|$HT$H5|$HtHuUSHHdH%(HD$81HHt$HD$HFHD$$D$ HD$t6H|$1HT$8dH+%(utHH[]fHt$H|$tHl$H=HtHH=uHuHc@HUH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H111HT$(dH+%(u8H0]fDHHuӐHHuHff.@SH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H111HT$(dH+%(uUH0[fDHHuӐt_DHufDHHH;tЉfSH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H111HT$(dH+%(uUH0[fDHHuӐt_4HufDHHH;tЉfSH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H111HT$(dH+%(uUH0[fDHHuӐt_8HufDHHH;tЉfSH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H111HT$(dH+%(uUH0[fDHHuӐt_@HufDHHH;tЉfUH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(u_H@]f.HHuϐH5HT$H|$|$HtHHuHHff.UH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(u_H@]f.HHuϐH5HT$H|$|$HtHHuHHff.ATUHHfnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uJHo(Ht!D$ +D$$tDH|$1HT$8dH+%(ulHH]A\fDHHuѐLd$Ht$LtHt$ LtT$ t$HHuHHff.fATUHHfnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uJHo(Ht!D$ +D$$tDH|$1HT$8dH+%(ukHH]A\fDHHuѐLd$Ht$LtHt$ LtT$ t$HHuHcff.ATUHHfnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uJHo(Ht!D$ +D$$tDH|$1HT$8dH+%(ukHH]A\fDHHuѐLd$Ht$LtHt$ LtT$ t$HHuHcff.ATUSH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uYHD$Ho(Ht!\$ +\$$tJH|$1HT$8dH+%(H@[]A\HHuːHt$H|$tD$$Ld$uXHELH@H;u\H=tLH=u)HeHcZfDLL@HЉfATH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$uDH(HtD$9D$tIH11E1HD$(dH+%(H0LA\@HHufHHRxH;IMtoI$H5LPtZHuLIHoHbL1HHP@L8fE1H"DIjfAT1UHHHNdH%(HD$81HGAfnH%fnA)fbAt int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.SafeDownCast(vtkObjectBase) -> vtkRenderbuffer C++: static vtkRenderbuffer *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkRenderbuffer C++: vtkRenderbuffer *NewInstance() V.IsSupported(vtkRenderWindow) -> bool C++: static bool IsSupported(vtkRenderWindow *renWin) Returns if the context supports the required extensions. Extension will be loaded when the conetxt is set. V.GetHandle() -> int C++: virtual unsigned int GetHandle() Get the name of the buffer for use opengl code. V.SetContext(vtkRenderWindow) C++: void SetContext(vtkRenderWindow *win) Setting the context has the side affect of initializing OpenGL required extensions and allocates an OpenGL name(handle) that is released when the object is destroyed. NOTE: the reference count to the passed in object is not incremented. Contex must be set prior to other use. V.GetContext() -> vtkRenderWindow C++: vtkRenderWindow *GetContext() Setting the context has the side affect of initializing OpenGL required extensions and allocates an OpenGL name(handle) that is released when the object is destroyed. NOTE: the reference count to the passed in object is not incremented. Contex must be set prior to other use. V.CreateColorAttachment(int, int) -> int C++: int CreateColorAttachment(unsigned int width, unsigned int height) Sets up an RGBAF renderbufffer for use as a color attachment. Use mode to control READ or DRAW operation. V.CreateDepthAttachment(int, int) -> int C++: int CreateDepthAttachment(unsigned int width, unsigned int height) Sets up an DEPTH renderbufffer for use as a color attachment. Use mode to control READ or DRAW operation. V.Create(int, int, int) -> int C++: int Create(unsigned int format, unsigned int width, unsigned int height) V.Create(int, int, int, int) -> int C++: int Create(unsigned int format, unsigned int width, unsigned int height, unsigned int samples) Sets up an renderbufffer. Use mode to control READ or DRAW operation and format to control the internal format. (see OpenGL doc for more info) V.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *win) V.Resize(int, int) C++: void Resize(unsigned int width, unsigned int height) V.GetWidth() -> int C++: virtual unsigned int GetWidth() Get the buffer dimensions. These are the properties of the OpenGL renderbuffer this instance represents. 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