ELF>G@@&%   UH@dH%(HD$81HHt$HD$HFHD$$D$ t0H|$1HT$8dH+%(uhH@]@HT$H|$H5|$HtHt+HH5HPtHuH1Huff.fUSHHdH%(HD$81HHt$HD$HFHD$$D$ HD$t6H|$1HT$8dH+%(utHH[]fHt$H|$tHl$H=HtHH=uHuHc@HUH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H111HT$(dH+%(u^H0]fDHHuӐt$Ho0HuHHHH;tHfUH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H111HT$(dH+%(uVH0]fDHHuӐtHo@HuH@HHH;tHATUHHVdH%(HD$81HHt$HD$HGfnfnȉD$(fbfD$ uHHo(HttjH|$1HT$8dH+%(HH]A\HtHh(HtNjD$$ttH|$1Ld$Ht$LtHt$ LtHET$ Ht$H`HHRT$ )UH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$1HT$8dH+%(H@]fDHHuϐHt$H|$tD$$Ht$t0H9u@tHEHu@HHuHHfHEHH;uH;u@tHu@HH@ATUSH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uYHD$Ho(Ht!\$ +\$$tJH|$1HT$8dH+%(H@[]A\HHuːHt$H|$tD$$Ld$uXHELH@H;u\H=tLH=u)HeHcZfDLL@HЉfAWAVAUATUSHXVdH%(HD$H1HHt$ HD$(HGfnfnȉD$8fbfD$0uQHo(Ht tsH|$ 1HT$HdH+%( HX[]A\A]A^A_HtHh(HtŋD$4H|$ 1L|$Lt$ LH5L|$ItLH5L|$IbHLLH|$BLHLH$|$%LHLHD$|$IHEHLD$LH $LHHHT$0@ATH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$uDH(HtD$9D$tIH11E1HD$(dH+%(H0LA\@HHufHHRxH;IMtoI$H5LPtZHuLIHoHbL1HHP@L8fE1H"DIjfAT1UHXHNdH%(HD$H1HGAfnH%fnA)fbAAuZH Ht$HL$T$(fD$ HHo(Ht int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.SafeDownCast(vtkObjectBase) -> vtkUnstructuredGridVolumeRayCastIterator C++: static vtkUnstructuredGridVolumeRayCastIterator *SafeDownCast( vtkObjectBase *o) V.NewInstance() -> vtkUnstructuredGridVolumeRayCastIterator C++: vtkUnstructuredGridVolumeRayCastIterator *NewInstance() V.Initialize(int, int) C++: virtual void Initialize(int x, int y) Initializes the iteration to the start of the ray at the given screen coordinates. V.GetNextIntersections(vtkIdList, vtkDoubleArray, vtkDataArray, vtkDataArray, vtkDataArray) -> int C++: virtual vtkIdType GetNextIntersections( vtkIdList *intersectedCells, vtkDoubleArray *intersectionLengths, vtkDataArray *scalars, vtkDataArray *nearIntersections, vtkDataArray *farIntersections) Get the intersections of the next several cells. The cell ids are stored in intersectedCells and the length of each ray segment within the cell is stored in intersectionLengths. The point scalars scalars are interpolated and stored in nearIntersections and farIntersections. intersectedCells, intersectionLengths, or scalars may be NULL to suppress passing the associated information. The number of intersections actually encountered is returned. 0 is returned if and only if no more intersections are to be found. V.SetBounds(float, float) C++: void SetBounds(double, double) V.SetBounds((float, float)) C++: void SetBounds(double a[2]) V.GetBounds() -> (float, float) C++: double *GetBounds() V.SetMaxNumberOfIntersections(int) C++: virtual void SetMaxNumberOfIntersections(vtkIdType _arg) V.GetMaxNumberOfIntersections() -> int C++: virtual vtkIdType GetMaxNumberOfIntersections() vtkObjectUH=Hu]ÐHH=tH]HHHDGCC: (Ubuntu 11.4.0-1ubuntu1~22.04) 11.4.0GNUzRx -0 D!X l EDPa AE <EY B W(EAD`j AAJ ED@ AG ED@ AG (88FAD` ABI d<EDP AG 0^FAA D`  AABH HFBB B(A0A8D 8A0A(B BBBD gFD@ EE (,FCDp ABD XHFA0tOFDD n ABA DDBg   J-8t< ^ ]P g  `X $.JUqu0" -1" k" !" 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