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Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.SafeDownCast(vtkObjectBase) -> vtkUnstructuredGridVolumeRayCastMapper C++: static vtkUnstructuredGridVolumeRayCastMapper *SafeDownCast( vtkObjectBase *o) V.NewInstance() -> vtkUnstructuredGridVolumeRayCastMapper C++: vtkUnstructuredGridVolumeRayCastMapper *NewInstance() V.SetImageSampleDistance(float) C++: virtual void SetImageSampleDistance(float _arg) Sampling distance in the XY image dimensions. Default value of 1 meaning 1 ray cast per pixel. If set to 0.5, 4 rays will be cast per pixel. If set to 2.0, 1 ray will be cast for every 4 (2 by 2) pixels. V.GetImageSampleDistanceMinValue() -> float C++: virtual float GetImageSampleDistanceMinValue() Sampling distance in the XY image dimensions. Default value of 1 meaning 1 ray cast per pixel. If set to 0.5, 4 rays will be cast per pixel. If set to 2.0, 1 ray will be cast for every 4 (2 by 2) pixels. V.GetImageSampleDistanceMaxValue() -> float C++: virtual float GetImageSampleDistanceMaxValue() Sampling distance in the XY image dimensions. Default value of 1 meaning 1 ray cast per pixel. If set to 0.5, 4 rays will be cast per pixel. If set to 2.0, 1 ray will be cast for every 4 (2 by 2) pixels. V.GetImageSampleDistance() -> float C++: virtual float GetImageSampleDistance() Sampling distance in the XY image dimensions. Default value of 1 meaning 1 ray cast per pixel. If set to 0.5, 4 rays will be cast per pixel. If set to 2.0, 1 ray will be cast for every 4 (2 by 2) pixels. V.SetMinimumImageSampleDistance(float) C++: virtual void SetMinimumImageSampleDistance(float _arg) This is the minimum image sample distance allow when the image sample distance is being automatically adjusted V.GetMinimumImageSampleDistanceMinValue() -> float C++: virtual float GetMinimumImageSampleDistanceMinValue() This is the minimum image sample distance allow when the image sample distance is being automatically adjusted V.GetMinimumImageSampleDistanceMaxValue() -> float C++: virtual float GetMinimumImageSampleDistanceMaxValue() This is the minimum image sample distance allow when the image sample distance is being automatically adjusted V.GetMinimumImageSampleDistance() -> float C++: virtual float GetMinimumImageSampleDistance() This is the minimum image sample distance allow when the image sample distance is being automatically adjusted V.SetMaximumImageSampleDistance(float) C++: virtual void SetMaximumImageSampleDistance(float _arg) This is the maximum image sample distance allow when the image sample distance is being automatically adjusted V.GetMaximumImageSampleDistanceMinValue() -> float C++: virtual float GetMaximumImageSampleDistanceMinValue() This is the maximum image sample distance allow when the image sample distance is being automatically adjusted V.GetMaximumImageSampleDistanceMaxValue() -> float C++: virtual float GetMaximumImageSampleDistanceMaxValue() This is the maximum image sample distance allow when the image sample distance is being automatically adjusted V.GetMaximumImageSampleDistance() -> float C++: virtual float GetMaximumImageSampleDistance() This is the maximum image sample distance allow when the image sample distance is being automatically adjusted V.SetAutoAdjustSampleDistances(int) C++: virtual void SetAutoAdjustSampleDistances(int _arg) If AutoAdjustSampleDistances is on, the the ImageSampleDistance will be varied to achieve the allocated render time of this prop (controlled by the desired update rate and any culling in use). V.GetAutoAdjustSampleDistancesMinValue() -> int C++: virtual int GetAutoAdjustSampleDistancesMinValue() If AutoAdjustSampleDistances is on, the the ImageSampleDistance will be varied to achieve the allocated render time of this prop (controlled by the desired update rate and any culling in use). V.GetAutoAdjustSampleDistancesMaxValue() -> int C++: virtual int GetAutoAdjustSampleDistancesMaxValue() If AutoAdjustSampleDistances is on, the the ImageSampleDistance will be varied to achieve the allocated render time of this prop (controlled by the desired update rate and any culling in use). V.GetAutoAdjustSampleDistances() -> int C++: virtual int GetAutoAdjustSampleDistances() If AutoAdjustSampleDistances is on, the the ImageSampleDistance will be varied to achieve the allocated render time of this prop (controlled by the desired update rate and any culling in use). V.AutoAdjustSampleDistancesOn() C++: virtual void AutoAdjustSampleDistancesOn() If AutoAdjustSampleDistances is on, the the ImageSampleDistance will be varied to achieve the allocated render time of this prop (controlled by the desired update rate and any culling in use). V.AutoAdjustSampleDistancesOff() C++: virtual void AutoAdjustSampleDistancesOff() If AutoAdjustSampleDistances is on, the the ImageSampleDistance will be varied to achieve the allocated render time of this prop (controlled by the desired update rate and any culling in use). V.SetNumberOfThreads(int) C++: virtual void SetNumberOfThreads(int _arg) Set/Get the number of threads to use. This by default is equal to the number of available processors detected. V.GetNumberOfThreads() -> int C++: virtual int GetNumberOfThreads() Set/Get the number of threads to use. This by default is equal to the number of available processors detected. V.SetIntermixIntersectingGeometry(int) C++: virtual void SetIntermixIntersectingGeometry(int _arg) If IntermixIntersectingGeometry is turned on, the zbuffer will be captured and used to limit the traversal of the rays. V.GetIntermixIntersectingGeometryMinValue() -> int C++: virtual int GetIntermixIntersectingGeometryMinValue() If IntermixIntersectingGeometry is turned on, the zbuffer will be captured and used to limit the traversal of the rays. V.GetIntermixIntersectingGeometryMaxValue() -> int C++: virtual int GetIntermixIntersectingGeometryMaxValue() If IntermixIntersectingGeometry is turned on, the zbuffer will be captured and used to limit the traversal of the rays. V.GetIntermixIntersectingGeometry() -> int C++: virtual int GetIntermixIntersectingGeometry() If IntermixIntersectingGeometry is turned on, the zbuffer will be captured and used to limit the traversal of the rays. V.IntermixIntersectingGeometryOn() C++: virtual void IntermixIntersectingGeometryOn() If IntermixIntersectingGeometry is turned on, the zbuffer will be captured and used to limit the traversal of the rays. V.IntermixIntersectingGeometryOff() C++: virtual void IntermixIntersectingGeometryOff() If IntermixIntersectingGeometry is turned on, the zbuffer will be captured and used to limit the traversal of the rays. V.SetRayCastFunction(vtkUnstructuredGridVolumeRayCastFunction) C++: virtual void SetRayCastFunction( vtkUnstructuredGridVolumeRayCastFunction *f) Set/Get the helper class for casting rays. V.GetRayCastFunction() -> vtkUnstructuredGridVolumeRayCastFunction C++: virtual vtkUnstructuredGridVolumeRayCastFunction *GetRayCastFunction( ) Set/Get the helper class for casting rays. V.SetRayIntegrator(vtkUnstructuredGridVolumeRayIntegrator) C++: virtual void SetRayIntegrator( vtkUnstructuredGridVolumeRayIntegrator *ri) Set/Get the helper class for integrating rays. If set to NULL, a default integrator will be assigned. V.GetRayIntegrator() -> vtkUnstructuredGridVolumeRayIntegrator C++: virtual vtkUnstructuredGridVolumeRayIntegrator *GetRayIntegrator( ) Set/Get the helper class for integrating rays. If set to NULL, a default integrator will be assigned. V.Render(vtkRenderer, vtkVolume) C++: void Render(vtkRenderer *, vtkVolume *) override; WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE Initialize rendering for this volume. V.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *) override; WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE Release any graphics resources that are being consumed by this mapper. The parameter window could be used to determine which graphic resources to release. V.GetImageInUseSize() -> (int, int) C++: int *GetImageInUseSize() V.GetImageOrigin() -> (int, int) C++: int *GetImageOrigin() V.GetImageViewportSize() -> (int, int) C++: int *GetImageViewportSize() V.CastRays(int, int) C++: void CastRays(int threadID, int threadCount) HHpH;u!tLJHHH;u!xtLJxHHH;u)xtLJx1HHpH;u)tLJ1vtkUnstructuredGridVolumeMappervtkAbstractVolumeMappervtkAbstractMapper3DvtkAbstractMappervtkAlgorithmvtkObjectUH=Hu]ÐHH=tHH=tHH=tHH=tHH=tHH=tH]HHHD=BGCC: (Ubuntu 11.4.0-1ubuntu1~22.04) 11.4.0GNUzRx Z0 D X lZ   Z    1 4 H \!p 1      $ 8 L `EDPa AE ??DDEY B v(KEAD`n AAF 0 FAA D`  AABH TED@ AG xED@ AG ED@ AG ED@ AG ED@ AG ED@ AG ,ED@ AG PED@ AG tED@ AG ED@ AG ED@ AG ED@ AG ED@ AG (ED@ AG LED@ AG pED@ AG ED@ AG ED@ AG ED@ AG ED@ AG $ED@ AG (HFAD` ABG tDEDP AG H@ E H@ E H@ E H@ E lEDP AG ,lEDP AG PEDP AG tEDP AG EDP AG gFD@ EE MFF0OFDD n ABA DDB0 DEDP AK 8hbFBB A(Dp (A BBBG EDP AK EDP AK "&(*,-/13468:;<=>?@ABCDEFGHI" JLM:"NPRTX"K"@" b" "#"""D" " " V" " "Q"""C"""p("P"0"@1" t"0D" "t " "! 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