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Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.SafeDownCast(vtkObjectBase) -> vtkUnstructuredGridVolumeZSweepMapper C++: static vtkUnstructuredGridVolumeZSweepMapper *SafeDownCast( vtkObjectBase *o) V.NewInstance() -> vtkUnstructuredGridVolumeZSweepMapper C++: vtkUnstructuredGridVolumeZSweepMapper *NewInstance() V.SetImageSampleDistance(float) C++: virtual void SetImageSampleDistance(float _arg) Sampling distance in the XY image dimensions. Default value of 1 meaning 1 ray cast per pixel. If set to 0.5, 4 rays will be cast per pixel. If set to 2.0, 1 ray will be cast for every 4 (2 by 2) pixels. V.GetImageSampleDistanceMinValue() -> float C++: virtual float GetImageSampleDistanceMinValue() Sampling distance in the XY image dimensions. Default value of 1 meaning 1 ray cast per pixel. If set to 0.5, 4 rays will be cast per pixel. If set to 2.0, 1 ray will be cast for every 4 (2 by 2) pixels. V.GetImageSampleDistanceMaxValue() -> float C++: virtual float GetImageSampleDistanceMaxValue() Sampling distance in the XY image dimensions. Default value of 1 meaning 1 ray cast per pixel. If set to 0.5, 4 rays will be cast per pixel. If set to 2.0, 1 ray will be cast for every 4 (2 by 2) pixels. V.GetImageSampleDistance() -> float C++: virtual float GetImageSampleDistance() Sampling distance in the XY image dimensions. Default value of 1 meaning 1 ray cast per pixel. If set to 0.5, 4 rays will be cast per pixel. If set to 2.0, 1 ray will be cast for every 4 (2 by 2) pixels. V.SetMinimumImageSampleDistance(float) C++: virtual void SetMinimumImageSampleDistance(float _arg) This is the minimum image sample distance allow when the image sample distance is being automatically adjusted V.GetMinimumImageSampleDistanceMinValue() -> float C++: virtual float GetMinimumImageSampleDistanceMinValue() This is the minimum image sample distance allow when the image sample distance is being automatically adjusted V.GetMinimumImageSampleDistanceMaxValue() -> float C++: virtual float GetMinimumImageSampleDistanceMaxValue() This is the minimum image sample distance allow when the image sample distance is being automatically adjusted V.GetMinimumImageSampleDistance() -> float C++: virtual float GetMinimumImageSampleDistance() This is the minimum image sample distance allow when the image sample distance is being automatically adjusted V.SetMaximumImageSampleDistance(float) C++: virtual void SetMaximumImageSampleDistance(float _arg) This is the maximum image sample distance allow when the image sample distance is being automatically adjusted V.GetMaximumImageSampleDistanceMinValue() -> float C++: virtual float GetMaximumImageSampleDistanceMinValue() This is the maximum image sample distance allow when the image sample distance is being automatically adjusted V.GetMaximumImageSampleDistanceMaxValue() -> float C++: virtual float GetMaximumImageSampleDistanceMaxValue() This is the maximum image sample distance allow when the image sample distance is being automatically adjusted V.GetMaximumImageSampleDistance() -> float C++: virtual float GetMaximumImageSampleDistance() This is the maximum image sample distance allow when the image sample distance is being automatically adjusted V.SetAutoAdjustSampleDistances(int) C++: virtual void SetAutoAdjustSampleDistances(int _arg) If AutoAdjustSampleDistances is on, the the ImageSampleDistance will be varied to achieve the allocated render time of this prop (controlled by the desired update rate and any culling in use). V.GetAutoAdjustSampleDistancesMinValue() -> int C++: virtual int GetAutoAdjustSampleDistancesMinValue() If AutoAdjustSampleDistances is on, the the ImageSampleDistance will be varied to achieve the allocated render time of this prop (controlled by the desired update rate and any culling in use). V.GetAutoAdjustSampleDistancesMaxValue() -> int C++: virtual int GetAutoAdjustSampleDistancesMaxValue() If AutoAdjustSampleDistances is on, the the ImageSampleDistance will be varied to achieve the allocated render time of this prop (controlled by the desired update rate and any culling in use). V.GetAutoAdjustSampleDistances() -> int C++: virtual int GetAutoAdjustSampleDistances() If AutoAdjustSampleDistances is on, the the ImageSampleDistance will be varied to achieve the allocated render time of this prop (controlled by the desired update rate and any culling in use). V.AutoAdjustSampleDistancesOn() C++: virtual void AutoAdjustSampleDistancesOn() If AutoAdjustSampleDistances is on, the the ImageSampleDistance will be varied to achieve the allocated render time of this prop (controlled by the desired update rate and any culling in use). V.AutoAdjustSampleDistancesOff() C++: virtual void AutoAdjustSampleDistancesOff() If AutoAdjustSampleDistances is on, the the ImageSampleDistance will be varied to achieve the allocated render time of this prop (controlled by the desired update rate and any culling in use). V.SetIntermixIntersectingGeometry(int) C++: virtual void SetIntermixIntersectingGeometry(int _arg) If IntermixIntersectingGeometry is turned on, the zbuffer will be captured and used to limit the traversal of the rays. V.GetIntermixIntersectingGeometryMinValue() -> int C++: virtual int GetIntermixIntersectingGeometryMinValue() If IntermixIntersectingGeometry is turned on, the zbuffer will be captured and used to limit the traversal of the rays. V.GetIntermixIntersectingGeometryMaxValue() -> int C++: virtual int GetIntermixIntersectingGeometryMaxValue() If IntermixIntersectingGeometry is turned on, the zbuffer will be captured and used to limit the traversal of the rays. V.GetIntermixIntersectingGeometry() -> int C++: virtual int GetIntermixIntersectingGeometry() If IntermixIntersectingGeometry is turned on, the zbuffer will be captured and used to limit the traversal of the rays. V.IntermixIntersectingGeometryOn() C++: virtual void IntermixIntersectingGeometryOn() If IntermixIntersectingGeometry is turned on, the zbuffer will be captured and used to limit the traversal of the rays. V.IntermixIntersectingGeometryOff() C++: virtual void IntermixIntersectingGeometryOff() If IntermixIntersectingGeometry is turned on, the zbuffer will be captured and used to limit the traversal of the rays. V.GetMaxPixelListSize() -> int C++: int GetMaxPixelListSize() Maximum size allowed for a pixel list. Default is 32. During the rendering, if a list of pixel is full, incremental compositing is performed. Even if it is a user setting, it is an advanced parameter. You have to understand how the algorithm works to change this value. V.SetMaxPixelListSize(int) C++: void SetMaxPixelListSize(int size) Change the maximum size allowed for a pixel list. It is an advanced parameter. \pre positive_size: size>1 V.SetRayIntegrator(vtkUnstructuredGridVolumeRayIntegrator) C++: virtual void SetRayIntegrator( vtkUnstructuredGridVolumeRayIntegrator *ri) Set/Get the helper class for integrating rays. If set to NULL, a default integrator will be assigned. V.GetRayIntegrator() -> vtkUnstructuredGridVolumeRayIntegrator C++: virtual vtkUnstructuredGridVolumeRayIntegrator *GetRayIntegrator( ) Set/Get the helper class for integrating rays. If set to NULL, a default integrator will be assigned. V.Render(vtkRenderer, vtkVolume) C++: void Render(vtkRenderer *ren, vtkVolume *vol) override; WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Render the volume V.GetImageInUseSize() -> (int, int) C++: int *GetImageInUseSize() V.GetImageOrigin() -> (int, int) C++: int *GetImageOrigin() V.GetImageViewportSize() -> (int, int) C++: int *GetImageViewportSize() HHpH;u!tLJHHpH;u)tLJ1HHH;u!ptLJpHHH;u)ptLJp1vtkUnstructuredGridVolumeMappervtkAbstractVolumeMappervtkAbstractMapper3DvtkAbstractMappervtkAlgorithmvtkObjectUH=Hu]ÐHH=tHH=tHH=tHH=tHH=tHH=tH]HHHD=BGCC: (Ubuntu 11.4.0-1ubuntu1~22.04) 11.4.0GNUzRx Z0 D X lZ   Z    1 4 H \1p        $EDPa AE H?\Dp?DEY B v(KEAD`n AAF 0FAA D`  AABH ED@ AG <ED@ AG `ED@ AG ED@ AG ED@ AG ED@ AG ED@ AG ED@ AG 8ED@ AG \ED@ AG ED@ AG ED@ AG ED@ AG ED@ AG ED@ AG 4ED@ AG XED@ AG |ED@ AG ED@ AG ED@ AG EDP AK  H@ E (H@ E DH@ E `H@ E |lEDP AG lEDP AG EDP AG EDP AG EDP AG 0gFD@ EE TMFF0pOFDD n ABA DDB8bFBB A(Dp (A BBBG $EDP AK #%')*,.0135789:;<=>?@ABC DFG9HJLNRK@ K h   >  =p`P/0@ ,0@ r0P pv l l% p| 0! 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