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Superclass: vtkContextItem This item draws a tree and a heatmap as a part of a vtkContextScene. The input tree's vertex data must contain at least two arrays. The first required array is a vtkStringArray called "node name". This array corresponds to the first column of the input table. The second required array is a scalar array called "node weight". This array is used by vtkTreeLayoutStrategy to set any particular node's distance from the root of the tree. The vtkNewickTreeReader automatically initializes both of these required arrays in its output tree. .SEE ALSO vtkDendrogramItem vtkHeatmapItem vtkTree vtkTable vtkNewickTreeReader vtkViewsInfovisPython.vtkTreeHeatmapItemV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.SafeDownCast(vtkObjectBase) -> vtkTreeHeatmapItem C++: static vtkTreeHeatmapItem *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkTreeHeatmapItem C++: vtkTreeHeatmapItem *NewInstance() V.SetTree(vtkTree) C++: virtual void SetTree(vtkTree *tree) Set the tree that this item draws. Note that this tree's vertex data must contain a vtkStringArray called "node name". Additionally, this array must contain the same values as the first column of the input table. See SetTable for more information. The vtkNewickTreeReader automatically creates this required array for you. V.GetTree() -> vtkTree C++: vtkTree *GetTree() Get the tree that this item draws. V.SetColumnTree(vtkTree) C++: virtual void SetColumnTree(vtkTree *tree) Set a tree to be drawn for the columns of the heatmap. This tree's vertex data must contain a vtkStringArray called "node name" that corresponds to the names of the columns in the heatmap. V.GetColumnTree() -> vtkTree C++: vtkTree *GetColumnTree() Get the tree that represents the columns of the heatmap (if one has been set). V.SetTable(vtkTable) C++: virtual void SetTable(vtkTable *table) Set the table that this item draws. The first column of the table must contain the names of the rows. These names, in turn, must correspond with the nodes names in the input tree. See SetTree for more information. V.GetTable() -> vtkTable C++: vtkTable *GetTable() Get the table that this item draws. V.GetDendrogram() -> vtkDendrogramItem C++: vtkDendrogramItem *GetDendrogram() Get/Set the dendrogram contained by this item. V.SetDendrogram(vtkDendrogramItem) C++: void SetDendrogram(vtkDendrogramItem *dendrogram) Get/Set the dendrogram contained by this item. V.GetHeatmap() -> vtkHeatmapItem C++: vtkHeatmapItem *GetHeatmap() Get/Set the heatmap contained by this item. V.SetHeatmap(vtkHeatmapItem) C++: void SetHeatmap(vtkHeatmapItem *heatmap) Get/Set the heatmap contained by this item. V.ReorderTable() C++: void ReorderTable() Reorder the rows in the table so they match the order of the leaf nodes in our tree. V.ReverseTableRows() C++: void ReverseTableRows() Reverse the order of the rows in our input table. This is used to simplify the table layout for DOWN_TO_UP and RIGHT_TO_LEFT orientations. V.ReverseTableColumns() C++: void ReverseTableColumns() Reverse the order of the rows in our input table. This is used to simplify the table layout for DOWN_TO_UP and UP_TO_DOWN orientations. V.SetOrientation(int) C++: void SetOrientation(int orientation) Set which way the tree / heatmap should face within the visualization. The default is for both components to be drawn left to right. V.GetOrientation() -> int C++: int GetOrientation() Get the current orientation. V.GetBounds([float, float, float, float]) C++: void GetBounds(double bounds[4]) Get the bounds of this item (xMin, xMax, yMin, Max) in pixel coordinates. V.GetCenter([float, float]) C++: void GetCenter(double center[2]) Get the center point of this item in pixel coordinates. V.GetSize([float, float]) C++: void GetSize(double size[2]) Get the size of this item in pixel coordinates. V.CollapseToNumberOfLeafNodes(int) C++: void CollapseToNumberOfLeafNodes(unsigned int n) Collapse subtrees until there are only n leaf nodes left in the tree. The leaf nodes that remain are those that are closest to the root. Any subtrees that were collapsed prior to this function being called may be re-expanded. Use this function instead of this->GetDendrogram->CollapseToNumberOfLeafNodes(), as this function also handles the hiding of heatmap rows that correspond to newly collapsed subtrees. V.GetTreeLineWidth() -> float C++: float GetTreeLineWidth() Get/Set how wide the edges of the trees should be. Default is one pixel. V.SetTreeLineWidth(float) C++: void SetTreeLineWidth(float width) Get/Set how wide the edges of the trees should be. Default is one pixel. V.GetPrunedTree() -> vtkTree C++: vtkTree *GetPrunedTree() Deprecated. Use this->GetDendrogram()->GetPrunedTree() instead. V.SetTreeColorArray(string) C++: void SetTreeColorArray(const char *arrayName) Deprecated. Use this->GetDendrogram()->SetColorArray(const char *arrayName) instead. V.Hit(vtkContextMouseEvent) -> bool C++: bool Hit(const vtkContextMouseEvent &mouse) override; Returns true if the transform is interactive, false otherwise. V.MouseDoubleClickEvent(vtkContextMouseEvent) -> bool C++: bool MouseDoubleClickEvent(const vtkContextMouseEvent &event) override; Propagate any double click onto the dendrogram to check if any subtrees should be collapsed or expanded. 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