// python wrapper for vtkOpenGLRenderPass // #define VTK_WRAPPING_CXX #define VTK_STREAMS_FWD_ONLY #include "vtkPythonArgs.h" #include "vtkPythonOverload.h" #include "vtkConfigure.h" #include #include #include "vtkVariant.h" #include "vtkIndent.h" #include "vtkStdString.h" #include "vtkOpenGLRenderPass.h" extern "C" { VTK_ABI_EXPORT void PyVTKAddFile_vtkOpenGLRenderPass(PyObject *); } extern "C" { VTK_ABI_EXPORT PyObject *PyvtkOpenGLRenderPass_ClassNew(); } #ifndef DECLARED_PyvtkRenderPass_ClassNew extern "C" { PyObject *PyvtkRenderPass_ClassNew(); } #define DECLARED_PyvtkRenderPass_ClassNew #endif static const char *PyvtkOpenGLRenderPass_Doc = "vtkOpenGLRenderPass - Abstract render pass with shader modifications.\n\n" "Superclass: vtkRenderPass\n\n" "Allows a render pass to update shader code using a new virtual API.\n\n"; static PyObject * PyvtkOpenGLRenderPass_IsTypeOf(PyObject *, PyObject *args) { vtkPythonArgs ap(args, "IsTypeOf"); char *temp0 = nullptr; PyObject *result = nullptr; if (ap.CheckArgCount(1) && ap.GetValue(temp0)) { int tempr = vtkOpenGLRenderPass::IsTypeOf(temp0); if (!ap.ErrorOccurred()) { result = ap.BuildValue(tempr); } } return result; } static PyObject * PyvtkOpenGLRenderPass_IsA(PyObject *self, PyObject *args) { vtkPythonArgs ap(self, args, "IsA"); vtkObjectBase *vp = ap.GetSelfPointer(self, args); vtkOpenGLRenderPass *op = static_cast(vp); char *temp0 = nullptr; PyObject *result = nullptr; if (op && ap.CheckArgCount(1) && ap.GetValue(temp0)) { int tempr = (ap.IsBound() ? op->IsA(temp0) : op->vtkOpenGLRenderPass::IsA(temp0)); if (!ap.ErrorOccurred()) { result = ap.BuildValue(tempr); } } return result; } static PyObject * PyvtkOpenGLRenderPass_SafeDownCast(PyObject *, PyObject *args) { vtkPythonArgs ap(args, "SafeDownCast"); vtkObjectBase *temp0 = nullptr; PyObject *result = nullptr; if (ap.CheckArgCount(1) && ap.GetVTKObject(temp0, "vtkObjectBase")) { vtkOpenGLRenderPass *tempr = vtkOpenGLRenderPass::SafeDownCast(temp0); if (!ap.ErrorOccurred()) { result = ap.BuildVTKObject(tempr); } } return result; } static PyObject * PyvtkOpenGLRenderPass_NewInstance(PyObject *self, PyObject *args) { vtkPythonArgs ap(self, args, "NewInstance"); vtkObjectBase *vp = ap.GetSelfPointer(self, args); vtkOpenGLRenderPass *op = static_cast(vp); PyObject *result = nullptr; if (op && ap.CheckArgCount(0)) { vtkOpenGLRenderPass *tempr = (ap.IsBound() ? op->NewInstance() : op->vtkOpenGLRenderPass::NewInstance()); if (!ap.ErrorOccurred()) { result = ap.BuildVTKObject(tempr); if (result && PyVTKObject_Check(result)) { PyVTKObject_GetObject(result)->UnRegister(0); PyVTKObject_SetFlag(result, VTK_PYTHON_IGNORE_UNREGISTER, 1); } } } return result; } static PyObject * PyvtkOpenGLRenderPass_PreReplaceShaderValues(PyObject *self, PyObject *args) { vtkPythonArgs ap(self, args, "PreReplaceShaderValues"); vtkObjectBase *vp = ap.GetSelfPointer(self, args); vtkOpenGLRenderPass *op = static_cast(vp); std::string temp0; std::string temp1; std::string temp2; vtkAbstractMapper *temp3 = nullptr; vtkProp *temp4 = nullptr; PyObject *result = nullptr; if (op && ap.CheckArgCount(5) && ap.GetValue(temp0) && ap.GetValue(temp1) && ap.GetValue(temp2) && ap.GetVTKObject(temp3, "vtkAbstractMapper") && ap.GetVTKObject(temp4, "vtkProp")) { bool tempr = (ap.IsBound() ? op->PreReplaceShaderValues(temp0, temp1, temp2, temp3, temp4) : op->vtkOpenGLRenderPass::PreReplaceShaderValues(temp0, temp1, temp2, temp3, temp4)); if (!ap.ErrorOccurred()) { ap.SetArgValue(0, temp0); } if (!ap.ErrorOccurred()) { ap.SetArgValue(1, temp1); } if (!ap.ErrorOccurred()) { ap.SetArgValue(2, temp2); } if (!ap.ErrorOccurred()) { result = ap.BuildValue(tempr); } } return result; } static PyObject * PyvtkOpenGLRenderPass_PostReplaceShaderValues(PyObject *self, PyObject *args) { vtkPythonArgs ap(self, args, "PostReplaceShaderValues"); vtkObjectBase *vp = ap.GetSelfPointer(self, args); vtkOpenGLRenderPass *op = static_cast(vp); std::string temp0; std::string temp1; std::string temp2; vtkAbstractMapper *temp3 = nullptr; vtkProp *temp4 = nullptr; PyObject *result = nullptr; if (op && ap.CheckArgCount(5) && ap.GetValue(temp0) && ap.GetValue(temp1) && ap.GetValue(temp2) && ap.GetVTKObject(temp3, "vtkAbstractMapper") && ap.GetVTKObject(temp4, "vtkProp")) { bool tempr = (ap.IsBound() ? op->PostReplaceShaderValues(temp0, temp1, temp2, temp3, temp4) : op->vtkOpenGLRenderPass::PostReplaceShaderValues(temp0, temp1, temp2, temp3, temp4)); if (!ap.ErrorOccurred()) { ap.SetArgValue(0, temp0); } if (!ap.ErrorOccurred()) { ap.SetArgValue(1, temp1); } if (!ap.ErrorOccurred()) { ap.SetArgValue(2, temp2); } if (!ap.ErrorOccurred()) { result = ap.BuildValue(tempr); } } return result; } static PyObject * PyvtkOpenGLRenderPass_SetShaderParameters(PyObject *self, PyObject *args) { vtkPythonArgs ap(self, args, "SetShaderParameters"); vtkObjectBase *vp = ap.GetSelfPointer(self, args); vtkOpenGLRenderPass *op = static_cast(vp); vtkShaderProgram *temp0 = nullptr; vtkAbstractMapper *temp1 = nullptr; vtkProp *temp2 = nullptr; vtkOpenGLVertexArrayObject *temp3 = nullptr; PyObject *result = nullptr; if (op && ap.CheckArgCount(3, 4) && ap.GetVTKObject(temp0, "vtkShaderProgram") && ap.GetVTKObject(temp1, "vtkAbstractMapper") && ap.GetVTKObject(temp2, "vtkProp") && (ap.NoArgsLeft() || ap.GetVTKObject(temp3, "vtkOpenGLVertexArrayObject"))) { bool tempr = (ap.IsBound() ? op->SetShaderParameters(temp0, temp1, temp2, temp3) : op->vtkOpenGLRenderPass::SetShaderParameters(temp0, temp1, temp2, temp3)); if (!ap.ErrorOccurred()) { result = ap.BuildValue(tempr); } } return result; } static PyObject * PyvtkOpenGLRenderPass_GetShaderStageMTime(PyObject *self, PyObject *args) { vtkPythonArgs ap(self, args, "GetShaderStageMTime"); vtkObjectBase *vp = ap.GetSelfPointer(self, args); vtkOpenGLRenderPass *op = static_cast(vp); PyObject *result = nullptr; if (op && ap.CheckArgCount(0)) { unsigned long tempr = (ap.IsBound() ? op->GetShaderStageMTime() : op->vtkOpenGLRenderPass::GetShaderStageMTime()); if (!ap.ErrorOccurred()) { result = ap.BuildValue(tempr); } } return result; } static PyObject * PyvtkOpenGLRenderPass_RenderPasses(PyObject *, PyObject *args) { vtkPythonArgs ap(args, "RenderPasses"); PyObject *result = nullptr; if (ap.CheckArgCount(0)) { vtkInformationObjectBaseVectorKey *tempr = vtkOpenGLRenderPass::RenderPasses(); if (!ap.ErrorOccurred()) { result = ap.BuildVTKObject(tempr); } } return result; } static PyObject * PyvtkOpenGLRenderPass_SetActiveDrawBuffers(PyObject *self, PyObject *args) { vtkPythonArgs ap(self, args, "SetActiveDrawBuffers"); vtkObjectBase *vp = ap.GetSelfPointer(self, args); vtkOpenGLRenderPass *op = static_cast(vp); unsigned int temp0; PyObject *result = nullptr; if (op && ap.CheckArgCount(1) && ap.GetValue(temp0)) { if (ap.IsBound()) { op->SetActiveDrawBuffers(temp0); } else { op->vtkOpenGLRenderPass::SetActiveDrawBuffers(temp0); } if (!ap.ErrorOccurred()) { result = ap.BuildNone(); } } return result; } static PyObject * PyvtkOpenGLRenderPass_GetActiveDrawBuffers(PyObject *self, PyObject *args) { vtkPythonArgs ap(self, args, "GetActiveDrawBuffers"); vtkObjectBase *vp = ap.GetSelfPointer(self, args); vtkOpenGLRenderPass *op = static_cast(vp); PyObject *result = nullptr; if (op && ap.CheckArgCount(0)) { unsigned int tempr = (ap.IsBound() ? op->GetActiveDrawBuffers() : op->vtkOpenGLRenderPass::GetActiveDrawBuffers()); if (!ap.ErrorOccurred()) { result = ap.BuildValue(tempr); } } return result; } static PyMethodDef PyvtkOpenGLRenderPass_Methods[] = { {"IsTypeOf", PyvtkOpenGLRenderPass_IsTypeOf, METH_VARARGS, "V.IsTypeOf(string) -> int\nC++: static vtkTypeBool IsTypeOf(const char *type)\n\nReturn 1 if this class type is the same type of (or a subclass\nof) the named class. Returns 0 otherwise. This method works in\ncombination with vtkTypeMacro found in vtkSetGet.h.\n"}, {"IsA", PyvtkOpenGLRenderPass_IsA, METH_VARARGS, "V.IsA(string) -> int\nC++: vtkTypeBool IsA(const char *type) override;\n\nReturn 1 if this class is the same type of (or a subclass of) the\nnamed class. Returns 0 otherwise. This method works in\ncombination with vtkTypeMacro found in vtkSetGet.h.\n"}, {"SafeDownCast", PyvtkOpenGLRenderPass_SafeDownCast, METH_VARARGS, "V.SafeDownCast(vtkObjectBase) -> vtkOpenGLRenderPass\nC++: static vtkOpenGLRenderPass *SafeDownCast(vtkObjectBase *o)\n\n"}, {"NewInstance", PyvtkOpenGLRenderPass_NewInstance, METH_VARARGS, "V.NewInstance() -> vtkOpenGLRenderPass\nC++: vtkOpenGLRenderPass *NewInstance()\n\n"}, {"PreReplaceShaderValues", PyvtkOpenGLRenderPass_PreReplaceShaderValues, METH_VARARGS, "V.PreReplaceShaderValues(string, string, string,\n vtkAbstractMapper, vtkProp) -> bool\nC++: virtual bool PreReplaceShaderValues(\n std::string &vertexShader, std::string &geometryShader,\n std::string &fragmentShader, vtkAbstractMapper *mapper,\n vtkProp *prop)\n\nUse vtkShaderProgram::Substitute to replace //VTK::XXX:YYY\ndeclarations in the shader sources. Gets called before other\nmapper shader replacments Return false on error.\n"}, {"PostReplaceShaderValues", PyvtkOpenGLRenderPass_PostReplaceShaderValues, METH_VARARGS, "V.PostReplaceShaderValues(string, string, string,\n vtkAbstractMapper, vtkProp) -> bool\nC++: virtual bool PostReplaceShaderValues(\n std::string &vertexShader, std::string &geometryShader,\n std::string &fragmentShader, vtkAbstractMapper *mapper,\n vtkProp *prop)\n\nUse vtkShaderProgram::Substitute to replace //VTK::XXX:YYY\ndeclarations in the shader sources. Gets called after other\nmapper shader replacements. Return false on error.\n"}, {"SetShaderParameters", PyvtkOpenGLRenderPass_SetShaderParameters, METH_VARARGS, "V.SetShaderParameters(vtkShaderProgram, vtkAbstractMapper,\n vtkProp, vtkOpenGLVertexArrayObject) -> bool\nC++: virtual bool SetShaderParameters(vtkShaderProgram *program,\n vtkAbstractMapper *mapper, vtkProp *prop,\n vtkOpenGLVertexArrayObject *VAO=nullptr)\n\nUpdate the uniforms of the shader program. Return false on error.\n"}, {"GetShaderStageMTime", PyvtkOpenGLRenderPass_GetShaderStageMTime, METH_VARARGS, "V.GetShaderStageMTime() -> int\nC++: virtual vtkMTimeType GetShaderStageMTime()\n\nFor multi-stage render passes that need to change shader code\nduring a single pass, use this method to notify a mapper that the\nshader needs to be rebuilt (rather than reuse the last cached\nshader. This method should return the last time that the shader\nstage changed, or 0 if the shader is single-stage.\n"}, {"RenderPasses", PyvtkOpenGLRenderPass_RenderPasses, METH_VARARGS, "V.RenderPasses() -> vtkInformationObjectBaseVectorKey\nC++: static vtkInformationObjectBaseVectorKey *RenderPasses()\n\nKey containing information about the current pass.\n"}, {"SetActiveDrawBuffers", PyvtkOpenGLRenderPass_SetActiveDrawBuffers, METH_VARARGS, "V.SetActiveDrawBuffers(int)\nC++: virtual void SetActiveDrawBuffers(unsigned int _arg)\n\nNumber of active draw buffers.\n"}, {"GetActiveDrawBuffers", PyvtkOpenGLRenderPass_GetActiveDrawBuffers, METH_VARARGS, "V.GetActiveDrawBuffers() -> int\nC++: virtual unsigned int GetActiveDrawBuffers()\n\n"}, {nullptr, nullptr, 0, nullptr} }; static PyTypeObject PyvtkOpenGLRenderPass_Type = { PyVarObject_HEAD_INIT(&PyType_Type, 0) "vtkRenderingOpenGL2Python.vtkOpenGLRenderPass", // tp_name sizeof(PyVTKObject), // tp_basicsize 0, // tp_itemsize PyVTKObject_Delete, // tp_dealloc 0, // tp_print nullptr, // tp_getattr nullptr, // tp_setattr nullptr, // tp_compare PyVTKObject_Repr, // tp_repr nullptr, // tp_as_number nullptr, // tp_as_sequence nullptr, // tp_as_mapping nullptr, // tp_hash nullptr, // tp_call PyVTKObject_String, // tp_str PyObject_GenericGetAttr, // tp_getattro PyObject_GenericSetAttr, // tp_setattro &PyVTKObject_AsBuffer, // tp_as_buffer Py_TPFLAGS_DEFAULT|Py_TPFLAGS_HAVE_GC|Py_TPFLAGS_BASETYPE, // tp_flags PyvtkOpenGLRenderPass_Doc, // tp_doc PyVTKObject_Traverse, // tp_traverse nullptr, // tp_clear nullptr, // tp_richcompare offsetof(PyVTKObject, vtk_weakreflist), // tp_weaklistoffset nullptr, // tp_iter nullptr, // tp_iternext nullptr, // tp_methods nullptr, // tp_members PyVTKObject_GetSet, // tp_getset nullptr, // tp_base nullptr, // tp_dict nullptr, // tp_descr_get nullptr, // tp_descr_set offsetof(PyVTKObject, vtk_dict), // tp_dictoffset nullptr, // tp_init nullptr, // tp_alloc PyVTKObject_New, // tp_new PyObject_GC_Del, // tp_free nullptr, // tp_is_gc nullptr, // tp_bases nullptr, // tp_mro nullptr, // tp_cache nullptr, // tp_subclasses nullptr, // tp_weaklist VTK_WRAP_PYTHON_SUPPRESS_UNINITIALIZED }; PyObject *PyvtkOpenGLRenderPass_ClassNew() { PyVTKClass_Add( &PyvtkOpenGLRenderPass_Type, PyvtkOpenGLRenderPass_Methods, "vtkOpenGLRenderPass", nullptr); PyTypeObject *pytype = &PyvtkOpenGLRenderPass_Type; if ((pytype->tp_flags & Py_TPFLAGS_READY) != 0) { return (PyObject *)pytype; } #if !defined(VTK_PY3K) && PY_VERSION_HEX >= 0x02060000 pytype->tp_flags |= Py_TPFLAGS_HAVE_NEWBUFFER; #endif pytype->tp_base = (PyTypeObject *)PyvtkRenderPass_ClassNew(); PyType_Ready(pytype); return (PyObject *)pytype; } void PyVTKAddFile_vtkOpenGLRenderPass( PyObject *dict) { PyObject *o; o = PyvtkOpenGLRenderPass_ClassNew(); if (o && PyDict_SetItemString(dict, "vtkOpenGLRenderPass", o) != 0) { Py_DECREF(o); } }