// python wrapper for vtkOpenGLVertexBufferObjectCache // #define VTK_WRAPPING_CXX #define VTK_STREAMS_FWD_ONLY #include "vtkPythonArgs.h" #include "vtkPythonOverload.h" #include "vtkConfigure.h" #include #include #include "vtkVariant.h" #include "vtkIndent.h" #include "vtkOpenGLVertexBufferObjectCache.h" extern "C" { VTK_ABI_EXPORT void PyVTKAddFile_vtkOpenGLVertexBufferObjectCache(PyObject *); } extern "C" { VTK_ABI_EXPORT PyObject *PyvtkOpenGLVertexBufferObjectCache_ClassNew(); } #ifndef DECLARED_PyvtkObject_ClassNew extern "C" { PyObject *PyvtkObject_ClassNew(); } #define DECLARED_PyvtkObject_ClassNew #endif static const char *PyvtkOpenGLVertexBufferObjectCache_Doc = "vtkOpenGLVertexBufferObjectCache - manage vertex buffer objects\nshared within a context\n\n" "Superclass: vtkObject\n\n" "This class allows mappers to share VBOs. Specifically it is used by\n" "the V..B..O..Group to see if a VBO already exists for a given\n" "vtkDataArray.\n\n"; static PyObject * PyvtkOpenGLVertexBufferObjectCache_IsTypeOf(PyObject *, PyObject *args) { vtkPythonArgs ap(args, "IsTypeOf"); char *temp0 = nullptr; PyObject *result = nullptr; if (ap.CheckArgCount(1) && ap.GetValue(temp0)) { int tempr = vtkOpenGLVertexBufferObjectCache::IsTypeOf(temp0); if (!ap.ErrorOccurred()) { result = ap.BuildValue(tempr); } } return result; } static PyObject * PyvtkOpenGLVertexBufferObjectCache_IsA(PyObject *self, PyObject *args) { vtkPythonArgs ap(self, args, "IsA"); vtkObjectBase *vp = ap.GetSelfPointer(self, args); vtkOpenGLVertexBufferObjectCache *op = static_cast(vp); char *temp0 = nullptr; PyObject *result = nullptr; if (op && ap.CheckArgCount(1) && ap.GetValue(temp0)) { int tempr = (ap.IsBound() ? op->IsA(temp0) : op->vtkOpenGLVertexBufferObjectCache::IsA(temp0)); if (!ap.ErrorOccurred()) { result = ap.BuildValue(tempr); } } return result; } static PyObject * PyvtkOpenGLVertexBufferObjectCache_SafeDownCast(PyObject *, PyObject *args) { vtkPythonArgs ap(args, "SafeDownCast"); vtkObjectBase *temp0 = nullptr; PyObject *result = nullptr; if (ap.CheckArgCount(1) && ap.GetVTKObject(temp0, "vtkObjectBase")) { vtkOpenGLVertexBufferObjectCache *tempr = vtkOpenGLVertexBufferObjectCache::SafeDownCast(temp0); if (!ap.ErrorOccurred()) { result = ap.BuildVTKObject(tempr); } } return result; } static PyObject * PyvtkOpenGLVertexBufferObjectCache_NewInstance(PyObject *self, PyObject *args) { vtkPythonArgs ap(self, args, "NewInstance"); vtkObjectBase *vp = ap.GetSelfPointer(self, args); vtkOpenGLVertexBufferObjectCache *op = static_cast(vp); PyObject *result = nullptr; if (op && ap.CheckArgCount(0)) { vtkOpenGLVertexBufferObjectCache *tempr = (ap.IsBound() ? op->NewInstance() : op->vtkOpenGLVertexBufferObjectCache::NewInstance()); if (!ap.ErrorOccurred()) { result = ap.BuildVTKObject(tempr); if (result && PyVTKObject_Check(result)) { PyVTKObject_GetObject(result)->UnRegister(0); PyVTKObject_SetFlag(result, VTK_PYTHON_IGNORE_UNREGISTER, 1); } } } return result; } static PyObject * PyvtkOpenGLVertexBufferObjectCache_GetVBO(PyObject *self, PyObject *args) { vtkPythonArgs ap(self, args, "GetVBO"); vtkObjectBase *vp = ap.GetSelfPointer(self, args); vtkOpenGLVertexBufferObjectCache *op = static_cast(vp); vtkDataArray *temp0 = nullptr; int temp1; PyObject *result = nullptr; if (op && ap.CheckArgCount(2) && ap.GetVTKObject(temp0, "vtkDataArray") && ap.GetValue(temp1)) { vtkOpenGLVertexBufferObject *tempr = (ap.IsBound() ? op->GetVBO(temp0, temp1) : op->vtkOpenGLVertexBufferObjectCache::GetVBO(temp0, temp1)); if (!ap.ErrorOccurred()) { result = ap.BuildVTKObject(tempr); } } return result; } static PyObject * PyvtkOpenGLVertexBufferObjectCache_RemoveVBO(PyObject *self, PyObject *args) { vtkPythonArgs ap(self, args, "RemoveVBO"); vtkObjectBase *vp = ap.GetSelfPointer(self, args); vtkOpenGLVertexBufferObjectCache *op = static_cast(vp); vtkOpenGLVertexBufferObject *temp0 = nullptr; PyObject *result = nullptr; if (op && ap.CheckArgCount(1) && ap.GetVTKObject(temp0, "vtkOpenGLVertexBufferObject")) { if (ap.IsBound()) { op->RemoveVBO(temp0); } else { op->vtkOpenGLVertexBufferObjectCache::RemoveVBO(temp0); } if (!ap.ErrorOccurred()) { result = ap.BuildNone(); } } return result; } static PyMethodDef PyvtkOpenGLVertexBufferObjectCache_Methods[] = { {"IsTypeOf", PyvtkOpenGLVertexBufferObjectCache_IsTypeOf, METH_VARARGS, "V.IsTypeOf(string) -> int\nC++: static vtkTypeBool IsTypeOf(const char *type)\n\nReturn 1 if this class type is the same type of (or a subclass\nof) the named class. Returns 0 otherwise. This method works in\ncombination with vtkTypeMacro found in vtkSetGet.h.\n"}, {"IsA", PyvtkOpenGLVertexBufferObjectCache_IsA, METH_VARARGS, "V.IsA(string) -> int\nC++: vtkTypeBool IsA(const char *type) override;\n\nReturn 1 if this class is the same type of (or a subclass of) the\nnamed class. Returns 0 otherwise. This method works in\ncombination with vtkTypeMacro found in vtkSetGet.h.\n"}, {"SafeDownCast", PyvtkOpenGLVertexBufferObjectCache_SafeDownCast, METH_VARARGS, "V.SafeDownCast(vtkObjectBase) -> vtkOpenGLVertexBufferObjectCache\nC++: static vtkOpenGLVertexBufferObjectCache *SafeDownCast(\n vtkObjectBase *o)\n\n"}, {"NewInstance", PyvtkOpenGLVertexBufferObjectCache_NewInstance, METH_VARARGS, "V.NewInstance() -> vtkOpenGLVertexBufferObjectCache\nC++: vtkOpenGLVertexBufferObjectCache *NewInstance()\n\n"}, {"GetVBO", PyvtkOpenGLVertexBufferObjectCache_GetVBO, METH_VARARGS, "V.GetVBO(vtkDataArray, int) -> vtkOpenGLVertexBufferObject\nC++: vtkOpenGLVertexBufferObject *GetVBO(vtkDataArray *array,\n int destType)\n\nReturns the vertex buffer object which holds the data array's\ndata. If such a VBO does not exist a new empty VBO will be\ncreated you need to append to. The return value has been\nregistered, you are responsible for deleting it. The data array\npointers are also registered.\n"}, {"RemoveVBO", PyvtkOpenGLVertexBufferObjectCache_RemoveVBO, METH_VARARGS, "V.RemoveVBO(vtkOpenGLVertexBufferObject)\nC++: void RemoveVBO(vtkOpenGLVertexBufferObject *vbo)\n\nRemoves all references to a given vertex buffer object.\n"}, {nullptr, nullptr, 0, nullptr} }; static PyTypeObject PyvtkOpenGLVertexBufferObjectCache_Type = { PyVarObject_HEAD_INIT(&PyType_Type, 0) "vtkRenderingOpenGL2Python.vtkOpenGLVertexBufferObjectCache", // tp_name sizeof(PyVTKObject), // tp_basicsize 0, // tp_itemsize PyVTKObject_Delete, // tp_dealloc 0, // tp_print nullptr, // tp_getattr nullptr, // tp_setattr nullptr, // tp_compare PyVTKObject_Repr, // tp_repr nullptr, // tp_as_number nullptr, // tp_as_sequence nullptr, // tp_as_mapping nullptr, // tp_hash nullptr, // tp_call PyVTKObject_String, // tp_str PyObject_GenericGetAttr, // tp_getattro PyObject_GenericSetAttr, // tp_setattro &PyVTKObject_AsBuffer, // tp_as_buffer Py_TPFLAGS_DEFAULT|Py_TPFLAGS_HAVE_GC|Py_TPFLAGS_BASETYPE, // tp_flags PyvtkOpenGLVertexBufferObjectCache_Doc, // tp_doc PyVTKObject_Traverse, // tp_traverse nullptr, // tp_clear nullptr, // tp_richcompare offsetof(PyVTKObject, vtk_weakreflist), // tp_weaklistoffset nullptr, // tp_iter nullptr, // tp_iternext nullptr, // tp_methods nullptr, // tp_members PyVTKObject_GetSet, // tp_getset nullptr, // tp_base nullptr, // tp_dict nullptr, // tp_descr_get nullptr, // tp_descr_set offsetof(PyVTKObject, vtk_dict), // tp_dictoffset nullptr, // tp_init nullptr, // tp_alloc PyVTKObject_New, // tp_new PyObject_GC_Del, // tp_free nullptr, // tp_is_gc nullptr, // tp_bases nullptr, // tp_mro nullptr, // tp_cache nullptr, // tp_subclasses nullptr, // tp_weaklist VTK_WRAP_PYTHON_SUPPRESS_UNINITIALIZED }; static vtkObjectBase *PyvtkOpenGLVertexBufferObjectCache_StaticNew() { return vtkOpenGLVertexBufferObjectCache::New(); } PyObject *PyvtkOpenGLVertexBufferObjectCache_ClassNew() { PyVTKClass_Add( &PyvtkOpenGLVertexBufferObjectCache_Type, PyvtkOpenGLVertexBufferObjectCache_Methods, "vtkOpenGLVertexBufferObjectCache", &PyvtkOpenGLVertexBufferObjectCache_StaticNew); PyTypeObject *pytype = &PyvtkOpenGLVertexBufferObjectCache_Type; if ((pytype->tp_flags & Py_TPFLAGS_READY) != 0) { return (PyObject *)pytype; } #if !defined(VTK_PY3K) && PY_VERSION_HEX >= 0x02060000 pytype->tp_flags |= Py_TPFLAGS_HAVE_NEWBUFFER; #endif pytype->tp_base = (PyTypeObject *)PyvtkObject_ClassNew(); PyType_Ready(pytype); return (PyObject *)pytype; } void PyVTKAddFile_vtkOpenGLVertexBufferObjectCache( PyObject *dict) { PyObject *o; o = PyvtkOpenGLVertexBufferObjectCache_ClassNew(); if (o && PyDict_SetItemString(dict, "vtkOpenGLVertexBufferObjectCache", o) != 0) { Py_DECREF(o); } }