// python wrapper for vtkShadowMapPass // #define VTK_WRAPPING_CXX #define VTK_STREAMS_FWD_ONLY #include "vtkPythonArgs.h" #include "vtkPythonOverload.h" #include "vtkConfigure.h" #include #include #include "vtkVariant.h" #include "vtkIndent.h" #include "vtkStdString.h" #include "vtkShadowMapPass.h" extern "C" { VTK_ABI_EXPORT void PyVTKAddFile_vtkShadowMapPass(PyObject *); } extern "C" { VTK_ABI_EXPORT PyObject *PyvtkShadowMapPass_ClassNew(); } #ifndef DECLARED_PyvtkOpenGLRenderPass_ClassNew extern "C" { PyObject *PyvtkOpenGLRenderPass_ClassNew(); } #define DECLARED_PyvtkOpenGLRenderPass_ClassNew #endif static const char *PyvtkShadowMapPass_Doc = "vtkShadowMapPass - Implement a shadow mapping render pass.\n\n" "Superclass: vtkOpenGLRenderPass\n\n" "Render the opaque polygonal geometry of a scene with shadow maps (a\n" "technique to render hard shadows in hardware).\n\n" "This pass expects an initialized depth buffer and color buffer.\n" "Initialized buffers means they have been cleared with farest z-value\n" "and background color/gradient/transparent color. An opaque pass may\n" "have been performed right after the initialization.\n\n" "Its delegate is usually set to a vtkOpaquePass.\n\n" "@par Implementation: The first pass of the algorithm is to generate a\n" "shadow map per light (depth map from the light point of view) by\n" "rendering the opaque objects with the OCCLUDER property keys. The\n" "second pass is to render the opaque objects with the RECEIVER keys.\n\n" "@sa\n" "vtkRenderPass, vtkOpaquePass\n\n"; static PyObject * PyvtkShadowMapPass_IsTypeOf(PyObject *, PyObject *args) { vtkPythonArgs ap(args, "IsTypeOf"); char *temp0 = nullptr; PyObject *result = nullptr; if (ap.CheckArgCount(1) && ap.GetValue(temp0)) { int tempr = vtkShadowMapPass::IsTypeOf(temp0); if (!ap.ErrorOccurred()) { result = ap.BuildValue(tempr); } } return result; } static PyObject * PyvtkShadowMapPass_IsA(PyObject *self, PyObject *args) { vtkPythonArgs ap(self, args, "IsA"); vtkObjectBase *vp = ap.GetSelfPointer(self, args); vtkShadowMapPass *op = static_cast(vp); char *temp0 = nullptr; PyObject *result = nullptr; if (op && ap.CheckArgCount(1) && ap.GetValue(temp0)) { int tempr = (ap.IsBound() ? op->IsA(temp0) : op->vtkShadowMapPass::IsA(temp0)); if (!ap.ErrorOccurred()) { result = ap.BuildValue(tempr); } } return result; } static PyObject * PyvtkShadowMapPass_SafeDownCast(PyObject *, PyObject *args) { vtkPythonArgs ap(args, "SafeDownCast"); vtkObjectBase *temp0 = nullptr; PyObject *result = nullptr; if (ap.CheckArgCount(1) && ap.GetVTKObject(temp0, "vtkObjectBase")) { vtkShadowMapPass *tempr = vtkShadowMapPass::SafeDownCast(temp0); if (!ap.ErrorOccurred()) { result = ap.BuildVTKObject(tempr); } } return result; } static PyObject * PyvtkShadowMapPass_NewInstance(PyObject *self, PyObject *args) { vtkPythonArgs ap(self, args, "NewInstance"); vtkObjectBase *vp = ap.GetSelfPointer(self, args); vtkShadowMapPass *op = static_cast(vp); PyObject *result = nullptr; if (op && ap.CheckArgCount(0)) { vtkShadowMapPass *tempr = (ap.IsBound() ? op->NewInstance() : op->vtkShadowMapPass::NewInstance()); if (!ap.ErrorOccurred()) { result = ap.BuildVTKObject(tempr); if (result && PyVTKObject_Check(result)) { PyVTKObject_GetObject(result)->UnRegister(0); PyVTKObject_SetFlag(result, VTK_PYTHON_IGNORE_UNREGISTER, 1); } } } return result; } static PyObject * PyvtkShadowMapPass_ReleaseGraphicsResources(PyObject *self, PyObject *args) { vtkPythonArgs ap(self, args, "ReleaseGraphicsResources"); vtkObjectBase *vp = ap.GetSelfPointer(self, args); vtkShadowMapPass *op = static_cast(vp); vtkWindow *temp0 = nullptr; PyObject *result = nullptr; if (op && ap.CheckArgCount(1) && ap.GetVTKObject(temp0, "vtkWindow")) { if (ap.IsBound()) { op->ReleaseGraphicsResources(temp0); } else { op->vtkShadowMapPass::ReleaseGraphicsResources(temp0); } if (!ap.ErrorOccurred()) { result = ap.BuildNone(); } } return result; } static PyObject * PyvtkShadowMapPass_GetShadowMapBakerPass(PyObject *self, PyObject *args) { vtkPythonArgs ap(self, args, "GetShadowMapBakerPass"); vtkObjectBase *vp = ap.GetSelfPointer(self, args); vtkShadowMapPass *op = static_cast(vp); PyObject *result = nullptr; if (op && ap.CheckArgCount(0)) { vtkShadowMapBakerPass *tempr = (ap.IsBound() ? op->GetShadowMapBakerPass() : op->vtkShadowMapPass::GetShadowMapBakerPass()); if (!ap.ErrorOccurred()) { result = ap.BuildVTKObject(tempr); } } return result; } static PyObject * PyvtkShadowMapPass_SetShadowMapBakerPass(PyObject *self, PyObject *args) { vtkPythonArgs ap(self, args, "SetShadowMapBakerPass"); vtkObjectBase *vp = ap.GetSelfPointer(self, args); vtkShadowMapPass *op = static_cast(vp); vtkShadowMapBakerPass *temp0 = nullptr; PyObject *result = nullptr; if (op && ap.CheckArgCount(1) && ap.GetVTKObject(temp0, "vtkShadowMapBakerPass")) { if (ap.IsBound()) { op->SetShadowMapBakerPass(temp0); } else { op->vtkShadowMapPass::SetShadowMapBakerPass(temp0); } if (!ap.ErrorOccurred()) { result = ap.BuildNone(); } } return result; } static PyObject * PyvtkShadowMapPass_GetOpaqueSequence(PyObject *self, PyObject *args) { vtkPythonArgs ap(self, args, "GetOpaqueSequence"); vtkObjectBase *vp = ap.GetSelfPointer(self, args); vtkShadowMapPass *op = static_cast(vp); PyObject *result = nullptr; if (op && ap.CheckArgCount(0)) { vtkRenderPass *tempr = (ap.IsBound() ? op->GetOpaqueSequence() : op->vtkShadowMapPass::GetOpaqueSequence()); if (!ap.ErrorOccurred()) { result = ap.BuildVTKObject(tempr); } } return result; } static PyObject * PyvtkShadowMapPass_SetOpaqueSequence(PyObject *self, PyObject *args) { vtkPythonArgs ap(self, args, "SetOpaqueSequence"); vtkObjectBase *vp = ap.GetSelfPointer(self, args); vtkShadowMapPass *op = static_cast(vp); vtkRenderPass *temp0 = nullptr; PyObject *result = nullptr; if (op && ap.CheckArgCount(1) && ap.GetVTKObject(temp0, "vtkRenderPass")) { if (ap.IsBound()) { op->SetOpaqueSequence(temp0); } else { op->vtkShadowMapPass::SetOpaqueSequence(temp0); } if (!ap.ErrorOccurred()) { result = ap.BuildNone(); } } return result; } static PyObject * PyvtkShadowMapPass_ShadowMapPass(PyObject *, PyObject *args) { vtkPythonArgs ap(args, "ShadowMapPass"); PyObject *result = nullptr; if (ap.CheckArgCount(0)) { vtkInformationObjectBaseKey *tempr = vtkShadowMapPass::ShadowMapPass(); if (!ap.ErrorOccurred()) { result = ap.BuildVTKObject(tempr); } } return result; } static PyObject * PyvtkShadowMapPass_GetFragmentDeclaration(PyObject *self, PyObject *args) { vtkPythonArgs ap(self, args, "GetFragmentDeclaration"); vtkObjectBase *vp = ap.GetSelfPointer(self, args); vtkShadowMapPass *op = static_cast(vp); PyObject *result = nullptr; if (op && ap.CheckArgCount(0)) { std::string tempr = (ap.IsBound() ? op->GetFragmentDeclaration() : op->vtkShadowMapPass::GetFragmentDeclaration()); if (!ap.ErrorOccurred()) { result = ap.BuildValue(tempr); } } return result; } static PyObject * PyvtkShadowMapPass_GetFragmentImplementation(PyObject *self, PyObject *args) { vtkPythonArgs ap(self, args, "GetFragmentImplementation"); vtkObjectBase *vp = ap.GetSelfPointer(self, args); vtkShadowMapPass *op = static_cast(vp); PyObject *result = nullptr; if (op && ap.CheckArgCount(0)) { std::string tempr = (ap.IsBound() ? op->GetFragmentImplementation() : op->vtkShadowMapPass::GetFragmentImplementation()); if (!ap.ErrorOccurred()) { result = ap.BuildValue(tempr); } } return result; } static PyObject * PyvtkShadowMapPass_PreReplaceShaderValues(PyObject *self, PyObject *args) { vtkPythonArgs ap(self, args, "PreReplaceShaderValues"); vtkObjectBase *vp = ap.GetSelfPointer(self, args); vtkShadowMapPass *op = static_cast(vp); std::string temp0; std::string temp1; std::string temp2; vtkAbstractMapper *temp3 = nullptr; vtkProp *temp4 = nullptr; PyObject *result = nullptr; if (op && ap.CheckArgCount(5) && ap.GetValue(temp0) && ap.GetValue(temp1) && ap.GetValue(temp2) && ap.GetVTKObject(temp3, "vtkAbstractMapper") && ap.GetVTKObject(temp4, "vtkProp")) { bool tempr = (ap.IsBound() ? op->PreReplaceShaderValues(temp0, temp1, temp2, temp3, temp4) : op->vtkShadowMapPass::PreReplaceShaderValues(temp0, temp1, temp2, temp3, temp4)); if (!ap.ErrorOccurred()) { ap.SetArgValue(0, temp0); } if (!ap.ErrorOccurred()) { ap.SetArgValue(1, temp1); } if (!ap.ErrorOccurred()) { ap.SetArgValue(2, temp2); } if (!ap.ErrorOccurred()) { result = ap.BuildValue(tempr); } } return result; } static PyObject * PyvtkShadowMapPass_PostReplaceShaderValues(PyObject *self, PyObject *args) { vtkPythonArgs ap(self, args, "PostReplaceShaderValues"); vtkObjectBase *vp = ap.GetSelfPointer(self, args); vtkShadowMapPass *op = static_cast(vp); std::string temp0; std::string temp1; std::string temp2; vtkAbstractMapper *temp3 = nullptr; vtkProp *temp4 = nullptr; PyObject *result = nullptr; if (op && ap.CheckArgCount(5) && ap.GetValue(temp0) && ap.GetValue(temp1) && ap.GetValue(temp2) && ap.GetVTKObject(temp3, "vtkAbstractMapper") && ap.GetVTKObject(temp4, "vtkProp")) { bool tempr = (ap.IsBound() ? op->PostReplaceShaderValues(temp0, temp1, temp2, temp3, temp4) : op->vtkShadowMapPass::PostReplaceShaderValues(temp0, temp1, temp2, temp3, temp4)); if (!ap.ErrorOccurred()) { ap.SetArgValue(0, temp0); } if (!ap.ErrorOccurred()) { ap.SetArgValue(1, temp1); } if (!ap.ErrorOccurred()) { ap.SetArgValue(2, temp2); } if (!ap.ErrorOccurred()) { result = ap.BuildValue(tempr); } } return result; } static PyObject * PyvtkShadowMapPass_SetShaderParameters(PyObject *self, PyObject *args) { vtkPythonArgs ap(self, args, "SetShaderParameters"); vtkObjectBase *vp = ap.GetSelfPointer(self, args); vtkShadowMapPass *op = static_cast(vp); vtkShaderProgram *temp0 = nullptr; vtkAbstractMapper *temp1 = nullptr; vtkProp *temp2 = nullptr; vtkOpenGLVertexArrayObject *temp3 = nullptr; PyObject *result = nullptr; if (op && ap.CheckArgCount(3, 4) && ap.GetVTKObject(temp0, "vtkShaderProgram") && ap.GetVTKObject(temp1, "vtkAbstractMapper") && ap.GetVTKObject(temp2, "vtkProp") && (ap.NoArgsLeft() || ap.GetVTKObject(temp3, "vtkOpenGLVertexArrayObject"))) { bool tempr = (ap.IsBound() ? op->SetShaderParameters(temp0, temp1, temp2, temp3) : op->vtkShadowMapPass::SetShaderParameters(temp0, temp1, temp2, temp3)); if (!ap.ErrorOccurred()) { result = ap.BuildValue(tempr); } } return result; } static PyMethodDef PyvtkShadowMapPass_Methods[] = { {"IsTypeOf", PyvtkShadowMapPass_IsTypeOf, METH_VARARGS, "V.IsTypeOf(string) -> int\nC++: static vtkTypeBool IsTypeOf(const char *type)\n\nReturn 1 if this class type is the same type of (or a subclass\nof) the named class. Returns 0 otherwise. This method works in\ncombination with vtkTypeMacro found in vtkSetGet.h.\n"}, {"IsA", PyvtkShadowMapPass_IsA, METH_VARARGS, "V.IsA(string) -> int\nC++: vtkTypeBool IsA(const char *type) override;\n\nReturn 1 if this class is the same type of (or a subclass of) the\nnamed class. Returns 0 otherwise. This method works in\ncombination with vtkTypeMacro found in vtkSetGet.h.\n"}, {"SafeDownCast", PyvtkShadowMapPass_SafeDownCast, METH_VARARGS, "V.SafeDownCast(vtkObjectBase) -> vtkShadowMapPass\nC++: static vtkShadowMapPass *SafeDownCast(vtkObjectBase *o)\n\n"}, {"NewInstance", PyvtkShadowMapPass_NewInstance, METH_VARARGS, "V.NewInstance() -> vtkShadowMapPass\nC++: vtkShadowMapPass *NewInstance()\n\n"}, {"ReleaseGraphicsResources", PyvtkShadowMapPass_ReleaseGraphicsResources, METH_VARARGS, "V.ReleaseGraphicsResources(vtkWindow)\nC++: void ReleaseGraphicsResources(vtkWindow *w) override;\n\nRelease graphics resources and ask components to release their\nown resources.\n\\pre w_exists: w!=0\n"}, {"GetShadowMapBakerPass", PyvtkShadowMapPass_GetShadowMapBakerPass, METH_VARARGS, "V.GetShadowMapBakerPass() -> vtkShadowMapBakerPass\nC++: virtual vtkShadowMapBakerPass *GetShadowMapBakerPass()\n\nPass that generates the shadow maps. the vtkShadowMapPass will\nuse the Resolution ivar of this pass. Initial value is a NULL\npointer.\n"}, {"SetShadowMapBakerPass", PyvtkShadowMapPass_SetShadowMapBakerPass, METH_VARARGS, "V.SetShadowMapBakerPass(vtkShadowMapBakerPass)\nC++: virtual void SetShadowMapBakerPass(\n vtkShadowMapBakerPass *shadowMapBakerPass)\n\nPass that generates the shadow maps. the vtkShadowMapPass will\nuse the Resolution ivar of this pass. Initial value is a NULL\npointer.\n"}, {"GetOpaqueSequence", PyvtkShadowMapPass_GetOpaqueSequence, METH_VARARGS, "V.GetOpaqueSequence() -> vtkRenderPass\nC++: virtual vtkRenderPass *GetOpaqueSequence()\n\nPass that render the lights and opaque geometry Typically a\nsequence pass with a light pass and opaque pass.\n"}, {"SetOpaqueSequence", PyvtkShadowMapPass_SetOpaqueSequence, METH_VARARGS, "V.SetOpaqueSequence(vtkRenderPass)\nC++: virtual void SetOpaqueSequence(vtkRenderPass *opaqueSequence)\n\nPass that render the lights and opaque geometry Typically a\nsequence pass with a light pass and opaque pass.\n"}, {"ShadowMapPass", PyvtkShadowMapPass_ShadowMapPass, METH_VARARGS, "V.ShadowMapPass() -> vtkInformationObjectBaseKey\nC++: static vtkInformationObjectBaseKey *ShadowMapPass()\n\nthis key will contain the shadow map pass\n"}, {"GetFragmentDeclaration", PyvtkShadowMapPass_GetFragmentDeclaration, METH_VARARGS, "V.GetFragmentDeclaration() -> string\nC++: std::string GetFragmentDeclaration()\n\nGet the shader code to compute light factors based on a mappers\nvertexVC variable\n"}, {"GetFragmentImplementation", PyvtkShadowMapPass_GetFragmentImplementation, METH_VARARGS, "V.GetFragmentImplementation() -> string\nC++: std::string GetFragmentImplementation()\n\n"}, {"PreReplaceShaderValues", PyvtkShadowMapPass_PreReplaceShaderValues, METH_VARARGS, "V.PreReplaceShaderValues(string, string, string,\n vtkAbstractMapper, vtkProp) -> bool\nC++: bool PreReplaceShaderValues(std::string &vertexShader,\n std::string &geometryShader, std::string &fragmentShader,\n vtkAbstractMapper *mapper, vtkProp *prop) override;\n\nUse vtkShaderProgram::Substitute to replace //VTK::XXX:YYY\ndeclarations in the shader sources. Gets called before other\nmapper shader replacments Return false on error.\n"}, {"PostReplaceShaderValues", PyvtkShadowMapPass_PostReplaceShaderValues, METH_VARARGS, "V.PostReplaceShaderValues(string, string, string,\n vtkAbstractMapper, vtkProp) -> bool\nC++: bool PostReplaceShaderValues(std::string &vertexShader,\n std::string &geometryShader, std::string &fragmentShader,\n vtkAbstractMapper *mapper, vtkProp *prop) override;\n\nUse vtkShaderProgram::Substitute to replace //VTK::XXX:YYY\ndeclarations in the shader sources. Gets called after other\nmapper shader replacements. Return false on error.\n"}, {"SetShaderParameters", PyvtkShadowMapPass_SetShaderParameters, METH_VARARGS, "V.SetShaderParameters(vtkShaderProgram, vtkAbstractMapper,\n vtkProp, vtkOpenGLVertexArrayObject) -> bool\nC++: bool SetShaderParameters(vtkShaderProgram *program,\n vtkAbstractMapper *mapper, vtkProp *prop,\n vtkOpenGLVertexArrayObject *VAO=nullptr) override;\n\nUpdate the uniforms of the shader program. Return false on error.\n"}, {nullptr, nullptr, 0, nullptr} }; static PyTypeObject PyvtkShadowMapPass_Type = { PyVarObject_HEAD_INIT(&PyType_Type, 0) "vtkRenderingOpenGL2Python.vtkShadowMapPass", // tp_name sizeof(PyVTKObject), // tp_basicsize 0, // tp_itemsize PyVTKObject_Delete, // tp_dealloc 0, // tp_print nullptr, // tp_getattr nullptr, // tp_setattr nullptr, // tp_compare PyVTKObject_Repr, // tp_repr nullptr, // tp_as_number nullptr, // tp_as_sequence nullptr, // tp_as_mapping nullptr, // tp_hash nullptr, // tp_call PyVTKObject_String, // tp_str PyObject_GenericGetAttr, // tp_getattro PyObject_GenericSetAttr, // tp_setattro &PyVTKObject_AsBuffer, // tp_as_buffer Py_TPFLAGS_DEFAULT|Py_TPFLAGS_HAVE_GC|Py_TPFLAGS_BASETYPE, // tp_flags PyvtkShadowMapPass_Doc, // tp_doc PyVTKObject_Traverse, // tp_traverse nullptr, // tp_clear nullptr, // tp_richcompare offsetof(PyVTKObject, vtk_weakreflist), // tp_weaklistoffset nullptr, // tp_iter nullptr, // tp_iternext nullptr, // tp_methods nullptr, // tp_members PyVTKObject_GetSet, // tp_getset nullptr, // tp_base nullptr, // tp_dict nullptr, // tp_descr_get nullptr, // tp_descr_set offsetof(PyVTKObject, vtk_dict), // tp_dictoffset nullptr, // tp_init nullptr, // tp_alloc PyVTKObject_New, // tp_new PyObject_GC_Del, // tp_free nullptr, // tp_is_gc nullptr, // tp_bases nullptr, // tp_mro nullptr, // tp_cache nullptr, // tp_subclasses nullptr, // tp_weaklist VTK_WRAP_PYTHON_SUPPRESS_UNINITIALIZED }; static vtkObjectBase *PyvtkShadowMapPass_StaticNew() { return vtkShadowMapPass::New(); } PyObject *PyvtkShadowMapPass_ClassNew() { PyVTKClass_Add( &PyvtkShadowMapPass_Type, PyvtkShadowMapPass_Methods, "vtkShadowMapPass", &PyvtkShadowMapPass_StaticNew); PyTypeObject *pytype = &PyvtkShadowMapPass_Type; if ((pytype->tp_flags & Py_TPFLAGS_READY) != 0) { return (PyObject *)pytype; } #if !defined(VTK_PY3K) && PY_VERSION_HEX >= 0x02060000 pytype->tp_flags |= Py_TPFLAGS_HAVE_NEWBUFFER; #endif pytype->tp_base = (PyTypeObject *)PyvtkOpenGLRenderPass_ClassNew(); PyType_Ready(pytype); return (PyObject *)pytype; } void PyVTKAddFile_vtkShadowMapPass( PyObject *dict) { PyObject *o; o = PyvtkShadowMapPass_ClassNew(); if (o && PyDict_SetItemString(dict, "vtkShadowMapPass", o) != 0) { Py_DECREF(o); } }