set(vtkRenderingOpenGL2_HEADERS_LOADED 1) set(vtkRenderingOpenGL2_HEADERS "vtkRenderingOpenGL2ObjectFactory;vtkCameraPass;vtkClearRGBPass;vtkClearZPass;vtkCompositePolyDataMapper2;vtkDefaultPass;vtkDepthOfFieldPass;vtkDepthImageProcessingPass;vtkDepthPeelingPass;vtkDualDepthPeelingPass;vtkEDLShading;vtkFramebufferPass;vtkGaussianBlurPass;vtkGenericOpenGLRenderWindow;vtkHiddenLineRemovalPass;vtkImageProcessingPass;vtkLightingMapPass;vtkLightsPass;vtkOpaquePass;vtkOpenGLActor;vtkOpenGLBillboardTextActor3D;vtkOpenGLBufferObject;vtkOpenGLCamera;vtkOpenGLFXAAFilter;vtkOpenGLFramebufferObject;vtkOpenGLGL2PSHelper;vtkOpenGLGlyph3DHelper;vtkOpenGLGlyph3DMapper;vtkOpenGLHardwareSelector;vtkOpenGLHelper;vtkOpenGLImageAlgorithmHelper;vtkOpenGLImageMapper;vtkOpenGLImageSliceMapper;vtkOpenGLIndexBufferObject;vtkOpenGLLabeledContourMapper;vtkOpenGLLight;vtkOpenGLPointGaussianMapper;vtkOpenGLPolyDataMapper;vtkOpenGLPolyDataMapper2D;vtkOpenGLProperty;vtkOpenGLRenderPass;vtkOpenGLRenderTimer;vtkOpenGLRenderTimerLog;vtkOpenGLRenderUtilities;vtkOpenGLRenderWindow;vtkOpenGLRenderer;vtkOpenGLShaderCache;vtkOpenGLSkybox;vtkOpenGLSphereMapper;vtkOpenGLStickMapper;vtkOpenGLTextActor;vtkOpenGLTextActor3D;vtkOpenGLTextMapper;vtkOpenGLTexture;vtkOpenGLVertexArrayObject;vtkOpenGLVertexBufferObject;vtkOpenGLVertexBufferObjectCache;vtkOpenGLVertexBufferObjectGroup;vtkOverlayPass;vtkPixelBufferObject;vtkPointFillPass;vtkRenderPassCollection;vtkRenderStepsPass;vtkRenderbuffer;vtkSSAAPass;vtkSequencePass;vtkShader;vtkShaderProgram;vtkShadowMapBakerPass;vtkShadowMapPass;vtkSimpleMotionBlurPass;vtkSobelGradientMagnitudePass;vtkTextureObject;vtkTextureUnitManager;vtkTransformFeedback;vtkTranslucentPass;vtkValuePass;vtkVolumetricPass;vtkDataTransferHelper;vtkDummyGPUInfoList;vtkXRenderWindowInteractor;vtkXOpenGLRenderWindow") foreach(header ${vtkRenderingOpenGL2_HEADERS}) set(vtkRenderingOpenGL2_HEADER_${header}_EXISTS 1) endforeach() set(vtkRenderingOpenGL2_HEADER_vtkOpenGLGL2PSHelper_ABSTRACT 1) set(vtkRenderingOpenGL2_HEADER_vtkOpenGLRenderWindow_ABSTRACT 1) set(vtkRenderingOpenGL2_HEADER_vtkRenderingOpenGL2ObjectFactory_WRAP_EXCLUDE 1) set(vtkRenderingOpenGL2_HEADER_vtkOpenGLBufferObject_WRAP_EXCLUDE 1) set(vtkRenderingOpenGL2_HEADER_vtkOpenGLFramebufferObject_WRAP_EXCLUDE 1) set(vtkRenderingOpenGL2_HEADER_vtkOpenGLGL2PSHelper_WRAP_EXCLUDE 1) set(vtkRenderingOpenGL2_HEADER_vtkOpenGLGlyph3DHelper_WRAP_EXCLUDE 1) set(vtkRenderingOpenGL2_HEADER_vtkOpenGLGlyph3DMapper_WRAP_EXCLUDE 1) set(vtkRenderingOpenGL2_HEADER_vtkOpenGLHelper_WRAP_EXCLUDE 1) set(vtkRenderingOpenGL2_HEADER_vtkOpenGLIndexBufferObject_WRAP_EXCLUDE 1) set(vtkRenderingOpenGL2_HEADER_vtkOpenGLRenderTimer_WRAP_EXCLUDE 1) set(vtkRenderingOpenGL2_HEADER_vtkOpenGLShaderCache_WRAP_EXCLUDE 1) set(vtkRenderingOpenGL2_HEADER_vtkOpenGLVertexArrayObject_WRAP_EXCLUDE 1) set(vtkRenderingOpenGL2_HEADER_vtkOpenGLVertexBufferObject_WRAP_EXCLUDE 1) set(vtkRenderingOpenGL2_HEADER_vtkOpenGLVertexBufferObjectCache_WRAP_EXCLUDE 1) set(vtkRenderingOpenGL2_HEADER_vtkPixelBufferObject_WRAP_EXCLUDE 1) set(vtkRenderingOpenGL2_HEADER_vtkRenderbuffer_WRAP_EXCLUDE 1) set(vtkRenderingOpenGL2_HEADER_vtkTextureObject_WRAP_EXCLUDE 1) set(vtkRenderingOpenGL2_HEADER_vtkTextureUnitManager_WRAP_EXCLUDE 1) set(vtkRenderingOpenGL2_HEADER_vtkTransformFeedback_WRAP_EXCLUDE 1) set(vtkRenderingOpenGL2_HEADER_vtkRenderingOpenGL2ObjectFactory_WRAP_EXCLUDE_PYTHON 1) set(vtkRenderingOpenGL2_HEADER_vtkOpenGLGL2PSHelper_WRAP_EXCLUDE_PYTHON 1) set(vtkRenderingOpenGL2_HEADER_vtkOpenGLGlyph3DHelper_WRAP_EXCLUDE_PYTHON 1) set(vtkRenderingOpenGL2_HEADER_vtkOpenGLHelper_WRAP_EXCLUDE_PYTHON 1) set(vtkRenderingOpenGL2_HEADER_vtkOpenGLRenderTimer_WRAP_EXCLUDE_PYTHON 1)