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uHH@.XzuHXf.DX8D98tH8Df.D<DDgUH=Hlu]ÐHH=QtHH=>tHH=+tH]Nf.@HHpH;;Su!PtLJPHHpH;Ru)PtLJP1f.ffHVf(HH;Rff(uDf.z"u f.zuf.z uf.@fHVf(HH;Qff(uDf.z"u f.zuf.z uf.@HoVDNLL;PDF ND^f~uW9tDDD9u9uD9uD;u;u@HRDAHATH=#[IHIHtH!LA\H5)H=*HHSafeDownCastvtkObjectBasevtkVideoSourceIsTypeOfGetStartTimeStampGetOutputWholeExtentGetDataSpacingGetClipRegionGetDataOriginGetFrameSizeGetInitializedGetRecordingGetFrameBufferSizeGetOutputFormatGetFrameCountGetOpacityGetAutoAdvanceGetPlayingGetFrameIndexGetNumberOfOutputFramesGetFrameRateSetStartTimeStampSetOutputFormatToRGBASetOutputFormatToLuminanceSetOutputFormatToRGBSetAutoAdvanceSetOpacitySetNumberOfOutputFramesSetFrameCountAutoAdvanceOffAutoAdvanceOnNewInstanceIsASetDataSpacingSetDataOriginSetOutputWholeExtentInternalGrabReleaseSystemResourcesInitializeGetFrameTimeStampSetClipRegionSetFrameBufferSizeSetOutputFormatSetFrameRateSetFrameSizeSeekFastForwardRewindStopPlayRecordvtkImageAlgorithmvtkAlgorithmvtkObjectvtkVideoSource - Superclass of video input devices for VTK Superclass: vtkImageAlgorithm vtkVideoSource is a superclass for video input interfaces for VTK. The goal is to provide an interface which is very similar to the interface of a VCR, where the 'tape' is an internal frame buffer capable of holding a preset number of video frames. Specialized versions of this class record input from various video input sources. This base class records input from a noise source. @warning You must call the ReleaseSystemResources() method before the application exits. Otherwise the application might hang while trying to exit. @sa vtkWin32VideoSource vtkMILVideoSource vtkIOVideoPython.vtkVideoSourceV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.SafeDownCast(vtkObjectBase) -> vtkVideoSource C++: static vtkVideoSource *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkVideoSource C++: vtkVideoSource *NewInstance() V.Record() C++: virtual void Record() Record incoming video at the specified FrameRate. The recording continues indefinitely until Stop() is called. V.Play() C++: virtual void Play() Play through the 'tape' sequentially at the specified frame rate. If you have just finished Recoding, you should call Rewind() first. V.Stop() C++: virtual void Stop() Stop recording or playing. V.Rewind() C++: virtual void Rewind() Rewind to the frame with the earliest timestamp. Record operations will start on the following frame, therefore if you want to re-record over this frame you must call Seek(-1) before calling Grab() or Record(). V.FastForward() C++: virtual void FastForward() FastForward to the last frame that was recorded (i.e. to the frame that has the most recent timestamp). V.Seek(int) C++: virtual void Seek(int n) Seek forwards or backwards by the specified number of frames (positive is forward, negative is backward). V.Grab() C++: virtual void Grab() Grab a single video frame. V.GetRecording() -> int C++: virtual int GetRecording() Are we in record mode? (record mode and play mode are mutually exclusive). V.GetPlaying() -> int C++: virtual int GetPlaying() Are we in play mode? (record mode and play mode are mutually exclusive). V.SetFrameSize(int, int, int) C++: virtual void SetFrameSize(int x, int y, int z) V.SetFrameSize([int, int, int]) C++: virtual void SetFrameSize(int dim[3]) Set the full-frame size. This must be an allowed size for the device, the device may either refuse a request for an illegal frame size or automatically choose a new frame size. The default is usually 320x240x1, but can be device specific. The 'depth' should always be 1 (unless you have a device that can handle 3D acquisition). V.GetFrameSize() -> (int, int, int) C++: int *GetFrameSize() V.SetFrameRate(float) C++: virtual void SetFrameRate(float rate) Request a particular frame rate (default 30 frames per second). V.GetFrameRate() -> float C++: virtual float GetFrameRate() Request a particular frame rate (default 30 frames per second). V.SetOutputFormat(int) C++: virtual void SetOutputFormat(int format) Set the output format. This must be appropriate for device, usually only VTK_LUMINANCE, VTK_RGB, and VTK_RGBA are supported. V.SetOutputFormatToLuminance() C++: void SetOutputFormatToLuminance() Set the output format. This must be appropriate for device, usually only VTK_LUMINANCE, VTK_RGB, and VTK_RGBA are supported. V.SetOutputFormatToRGB() C++: void SetOutputFormatToRGB() Set the output format. This must be appropriate for device, usually only VTK_LUMINANCE, VTK_RGB, and VTK_RGBA are supported. V.SetOutputFormatToRGBA() C++: void SetOutputFormatToRGBA() Set the output format. This must be appropriate for device, usually only VTK_LUMINANCE, VTK_RGB, and VTK_RGBA are supported. V.GetOutputFormat() -> int C++: virtual int GetOutputFormat() Set the output format. This must be appropriate for device, usually only VTK_LUMINANCE, VTK_RGB, and VTK_RGBA are supported. V.SetFrameBufferSize(int) C++: virtual void SetFrameBufferSize(int FrameBufferSize) Set size of the frame buffer, i.e. the number of frames that the 'tape' can store. V.GetFrameBufferSize() -> int C++: virtual int GetFrameBufferSize() Set size of the frame buffer, i.e. the number of frames that the 'tape' can store. V.SetNumberOfOutputFrames(int) C++: virtual void SetNumberOfOutputFrames(int _arg) Set the number of frames to copy to the output on each execute. The frames will be concatenated along the Z dimension, with the most recent frame first. Default: 1 V.GetNumberOfOutputFrames() -> int C++: virtual int GetNumberOfOutputFrames() Set the number of frames to copy to the output on each execute. The frames will be concatenated along the Z dimension, with the most recent frame first. Default: 1 V.AutoAdvanceOn() C++: virtual void AutoAdvanceOn() Set whether to automatically advance the buffer before each grab. Default: on V.AutoAdvanceOff() C++: virtual void AutoAdvanceOff() Set whether to automatically advance the buffer before each grab. Default: on V.SetAutoAdvance(int) C++: virtual void SetAutoAdvance(int _arg) Set whether to automatically advance the buffer before each grab. Default: on V.GetAutoAdvance() -> int C++: virtual int GetAutoAdvance() Set whether to automatically advance the buffer before each grab. Default: on V.SetClipRegion([int, int, int, int, int, int]) C++: virtual void SetClipRegion(int r[6]) V.SetClipRegion(int, int, int, int, int, int) C++: virtual void SetClipRegion(int x0, int x1, int y0, int y1, int z0, int z1) Set the clip rectangle for the frames. The video will be clipped before it is copied into the framebuffer. Changing the ClipRegion will destroy the current contents of the framebuffer. The default ClipRegion is (0,VTK_INT_MAX,0,VTK_INT_MAX,0,VTK_INT_MAX). V.GetClipRegion() -> (int, int, int, int, int, int) C++: int *GetClipRegion() V.SetOutputWholeExtent(int, int, int, int, int, int) C++: void SetOutputWholeExtent(int, int, int, int, int, int) V.SetOutputWholeExtent((int, int, int, int, int, int)) C++: void SetOutputWholeExtent(int a[6]) V.GetOutputWholeExtent() -> (int, int, int, int, int, int) C++: int *GetOutputWholeExtent() V.SetDataSpacing(float, float, float) C++: void SetDataSpacing(double, double, double) V.SetDataSpacing((float, float, float)) C++: void SetDataSpacing(double a[3]) V.GetDataSpacing() -> (float, float, float) C++: double *GetDataSpacing() V.SetDataOrigin(float, float, float) C++: void SetDataOrigin(double, double, double) V.SetDataOrigin((float, float, float)) C++: void SetDataOrigin(double a[3]) V.GetDataOrigin() -> (float, float, float) C++: double *GetDataOrigin() V.SetOpacity(float) C++: virtual void SetOpacity(float _arg) For RGBA output only (4 scalar components), set the opacity. This will not modify the existing contents of the framebuffer, only subsequently grabbed frames. V.GetOpacity() -> float C++: virtual float GetOpacity() For RGBA output only (4 scalar components), set the opacity. This will not modify the existing contents of the framebuffer, only subsequently grabbed frames. V.GetFrameCount() -> int C++: virtual int GetFrameCount() This value is incremented each time a frame is grabbed. reset it to zero (or any other value) at any time. V.SetFrameCount(int) C++: virtual void SetFrameCount(int _arg) This value is incremented each time a frame is grabbed. reset it to zero (or any other value) at any time. V.GetFrameIndex() -> int C++: virtual int GetFrameIndex() Get the frame index relative to the 'beginning of the tape'. This value wraps back to zero if it increases past the FrameBufferSize. V.GetFrameTimeStamp(int) -> float C++: virtual double GetFrameTimeStamp(int frame) V.GetFrameTimeStamp() -> float C++: double GetFrameTimeStamp() Get a time stamp in seconds (resolution of milliseconds) for a video frame. Time began on Jan 1, 1970. You can specify a number (negative or positive) to specify the position of the video frame relative to the current frame. V.Initialize() C++: virtual void Initialize() Initialize the hardware. This is called automatically on the first Update or Grab. V.GetInitialized() -> int C++: virtual int GetInitialized() Initialize the hardware. This is called automatically on the first Update or Grab. V.ReleaseSystemResources() C++: virtual void ReleaseSystemResources() Release the video driver. This method must be called before application exit, or else the application might hang during exit. V.InternalGrab() C++: virtual void InternalGrab() The internal function which actually does the grab. You will definitely want to override this if you develop a vtkVideoSource subclass. V.SetStartTimeStamp(float) C++: void SetStartTimeStamp(double t) And internal variable which marks the beginning of a Record session. These methods are for internal use only. V.GetStartTimeStamp() -> float C++: double GetStartTimeStamp() And internal variable which marks the beginning of a Record session. 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