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HD$t6H|$^1HT$8dH+%(HH[]DHt$H|$XtHl$H=mWH[tHH=|W[u\HuHcN\@HH=]W[tHH= [tHVAZATUSH@fnFdH%(HD$81Hr Ht$HD$HGfnȉD$(fbfD$ uYHD$Ho(Ht!\$ +\$$tJH|$v]1HT$8dH+%(H@[]A\;[HHuːHt$H|$WtD$$Ld$u`HELH@H;VH=U|ZtLH=ViZu-[HaHcZVf.LLH=U)ZtLH= ZtLZUfDHЉXfATH0fnFdH%(HD$(1H H4$HD$HGfnȉD$fbfD$uDH(HtD$9D$tIH11[E1HD$(dH+%(H0LA\@YHHufHHRxH;r[IMtoI$H5TLPtZ%ZHuLUIHoHSbLW1HHP@LgX8fE1YH"DIjIWfATL%H HSH5>LX8u8TLH~IXLA\ATIUHTHt HH5SLHTtHmtH]A\HH]A\UUH@fnFdH%(HD$81HKSHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$Y1HT$8dH+%(u|H@]f.WHHuϐH5RHT$H|$ZW|$HtD$$u(HEHXHu@Y@HQUf.D'YUH="RHVu]ÐHH=)RVtHH="RnVtHH=[VtH]Qf.@ATH=ӰUHWHIyQHt6HHWHqTHYSHPHQHL]A\H5TH=TQHHSafeDownCastvtkObjectBasevtkOpenGLContextActorIsTypeOfIsANewInstanceRenderOverlayvtkViewportReleaseGraphicsResourcesvtkWindowvtkContextActorvtkPropvtkObjectvtkOpenGLContextActor - provides a vtkProp derived object. Superclass: vtkContextActor This object provides the entry point for the vtkContextScene to be rendered in a vtkRenderer. Uses the RenderOverlay pass to render the 2D vtkContextScene. vtkRenderingContextOpenGL2Python.vtkOpenGLContextActorV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.SafeDownCast(vtkObjectBase) -> vtkOpenGLContextActor C++: static vtkOpenGLContextActor *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkOpenGLContextActor C++: vtkOpenGLContextActor *NewInstance() V.ReleaseGraphicsResources(vtkWindow) C++: void ReleaseGraphicsResources(vtkWindow *window) override; Release any graphics resources that are being consumed by this actor. The parameter window could be used to determine which graphic resources to release. V.RenderOverlay(vtkViewport) -> int C++: int RenderOverlay(vtkViewport *viewport) override; We only render in the overlay for the context scene. vtkOpenGLContextBufferIdGetPickedItemSetValuesIsAllocatedAllocateIsSupportedGetContextSetContextvtkRenderWindowvtkAbstractContextBufferIdvtkOpenGLContextBufferId - 2D array of ids stored in VRAM. Superclass: vtkAbstractContextBufferId An 2D array where each element is the id of an entity drawn at the given pixel. vtkRenderingContextOpenGL2Python.vtkOpenGLContextBufferIdV.SafeDownCast(vtkObjectBase) -> vtkOpenGLContextBufferId C++: static vtkOpenGLContextBufferId *SafeDownCast( vtkObjectBase *o) V.NewInstance() -> vtkOpenGLContextBufferId C++: vtkOpenGLContextBufferId *NewInstance() V.ReleaseGraphicsResources() C++: void ReleaseGraphicsResources() override; Release any graphics resources that are being consumed by this object. V.SetContext(vtkRenderWindow) C++: void SetContext(vtkRenderWindow *context) override; Set/Get the OpenGL context owning the texture object resource. V.GetContext() -> vtkRenderWindow C++: vtkRenderWindow *GetContext() override; Set/Get the OpenGL context owning the texture object resource. V.IsSupported() -> bool C++: bool IsSupported() override; Returns if the context supports the required extensions. \pre context_is_set: this->GetContext()!=0 V.Allocate() C++: void Allocate() override; Allocate the memory for at least Width*Height elements. \pre positive_width: GetWidth()>0 \pre positive_height: GetHeight()>0 \pre context_is_set: this->GetContext()!=0 V.IsAllocated() -> bool C++: bool IsAllocated() override; Tell if the buffer has been allocated. V.SetValues(int, int) C++: void SetValues(int srcXmin, int srcYmin) override; Copy the contents of the current read buffer to the internal texture starting at lower left corner of the framebuffer (srcXmin,srcYmin). \pre is_allocated: this->IsAllocated() V.GetPickedItem(int, int) -> int C++: vtkIdType GetPickedItem(int x, int y) override; Return item under abscissa x and ordinate y. Abscissa go from left to right. Ordinate go from bottom to top. The return value is -1 if there is no item. \pre is_allocated: IsAllocated() \post valid_result: result>=-1 vtkOpenGLContextDevice2DComputeStringBoundsDrawStringSetStringRendererToFreeTypeHasGLSLSetStringRendererToQtGetProjectionMatrixGetModelMatrixGetRenderWindowGetMaximumMarkerCacheSizeSetMaximumMarkerCacheSizeBufferIdModeEndBufferIdModeBeginEnableClippingSetClippingPopMatrixPushMatrixGetMatrixvtkMatrix3x3SetMatrixMultiplyMatrixSetLineTypeSetLineWidthSetPointSizeSetTexturevtkImageDataSetColorSetColor4DrawPolyDatavtkPolyDatavtkUnsignedCharArrayDrawImagevtkRectfDrawMathTextStringComputeJustifiedStringBoundsDrawEllipticArcDrawEllipseWedgeDrawColoredPolygonDrawPolygonDrawQuadStripDrawQuadDrawMarkersDrawPointSpritesDrawPointsDrawLinesDrawPoly@sP *f@uP *f@Ps *f@Pu *fvtkContextDevice2DvtkOpenGLContextDevice2D - Class for drawing 2D primitives using OpenGL 1.1+. Superclass: vtkContextDevice2D This class takes care of drawing the 2D primitives for the vtkContext2D class. In general this class should not be used directly, but called by vtkContext2D which takes care of many of the higher level details. @sa vtkOpenGL2ContextDevice2D vtkRenderingContextOpenGL2Python.vtkOpenGLContextDevice2DV.SafeDownCast(vtkObjectBase) -> vtkOpenGLContextDevice2D C++: static vtkOpenGLContextDevice2D *SafeDownCast( vtkObjectBase *o) V.NewInstance() -> vtkOpenGLContextDevice2D C++: vtkOpenGLContextDevice2D *NewInstance() V.DrawPoly([float, ...], int, [int, ...], int) C++: void DrawPoly(float *f, int n, unsigned char *colors=nullptr, int nc_comps=0) override; Draw a poly line using the points - fastest code path due to memory layout of the coordinates. The line will be colored by colors array which has nc_comps components V.DrawLines([float, ...], int, [int, ...], int) C++: void DrawLines(float *f, int n, unsigned char *colors=nullptr, int nc_comps=0) override; Draw lines using the points - memory layout is as follows: l1p1,l1p2,l2p1,l2p2... The lines will be colored by colors array which has nc_comps components. \sa DrawPoly() V.DrawPoints([float, ...], int, [int, ...], int) C++: void DrawPoints(float *points, int n, unsigned char *colors=nullptr, int nc_comps=0) override; Draw a series of points - fastest code path due to memory layout of the coordinates. Points are colored by colors array which has nc_comps components V.DrawPointSprites(vtkImageData, [float, ...], int, [int, ...], int) C++: void DrawPointSprites(vtkImageData *sprite, float *points, int n, unsigned char *colors=nullptr, int nc_comps=0) override; Draw a series of point sprites, images centred at the points supplied. The supplied vtkImageData is the sprite to be drawn, only squares will be drawn and the size is set using SetPointSize. Points are colored by colors array which has nc_comps components - this part is optional. V.DrawMarkers(int, bool, [float, ...], int, [int, ...], int) C++: void DrawMarkers(int shape, bool highlight, float *points, int n, unsigned char *colors=nullptr, int nc_comps=0) override; Draw a series of markers centered at the points supplied. The shape argument controls the marker shape, and can be one of - VTK_MARKER_CROSS - VTK_MARKER_PLUS - VTK_MARKER_SQUARE - VTK_MARKER_CIRCLE - VTK_MARKER_DIAMOND \param colors is an optional array of colors. \param nc_comps is the number of components for the color. V.SetMaximumMarkerCacheSize(int) C++: virtual void SetMaximumMarkerCacheSize(int _arg) Adjust the size of the MarkerCache. This implementation generates point sprites for each mark size/shape and uses DrawPointSprites to render them. The number of cached markers can be accessed with this function. V.GetMaximumMarkerCacheSize() -> int C++: virtual int GetMaximumMarkerCacheSize() Adjust the size of the MarkerCache. This implementation generates point sprites for each mark size/shape and uses DrawPointSprites to render them. The number of cached markers can be accessed with this function. V.DrawQuad([float, ...], int) C++: void DrawQuad(float *points, int n) override; Draws a rectangle V.DrawQuadStrip([float, ...], int) C++: void DrawQuadStrip(float *points, int n) override; Draws a rectangle V.DrawPolygon([float, ...], int) C++: void DrawPolygon(float *, int) override; Draw a polygon using the specified number of points. V.DrawColoredPolygon([float, ...], int, [int, ...], int) C++: void DrawColoredPolygon(float *points, int numPoints, unsigned char *colors=nullptr, int nc_comps=0) override; V.DrawEllipseWedge(float, float, float, float, float, float, float, float) C++: void DrawEllipseWedge(float x, float y, float outRx, float outRy, float inRx, float inRy, float startAngle, float stopAngle) override; Draw an elliptic wedge with center at x, y, outer radii outRx, outRy, inner radii inRx, inRy between angles startAngle and stopAngle (expressed in degrees). \pre positive_outRx: outRx>=0 \pre positive_outRy: outRy>=0 \pre positive_inRx: inRx>=0 \pre positive_inRy: inRy>=0 \pre ordered_rx: inRx<=outRx \pre ordered_ry: inRy<=outRy V.DrawEllipticArc(float, float, float, float, float, float) C++: void DrawEllipticArc(float x, float y, float rX, float rY, float startAngle, float stopAngle) override; Draw an elliptic arc with center at x,y with radii rX and rY between angles startAngle and stopAngle (expressed in degrees). \pre positive_rX: rX>=0 \pre positive_rY: rY>=0 V.DrawString([float, ...], string) C++: void DrawString(float *point, const vtkStdString &string) override; V.DrawString([float, ...], unicode) C++: void DrawString(float *point, const vtkUnicodeString &string) override; Draw some text to the screen! V.ComputeStringBounds(string, [float, float, float, float]) C++: void ComputeStringBounds(const vtkStdString &string, float bounds[4]) override; V.ComputeStringBounds(unicode, [float, float, float, float]) C++: void ComputeStringBounds(const vtkUnicodeString &string, float bounds[4]) override; Compute the bounds of the supplied string. The bounds will be copied to the supplied bounds variable, the first two elements are the bottom corner of the string, and the second two elements are the width and height of the bounding box. An empty bounding box (0, 0, 0, 0) is returned for an empty string or string with only characters that cannot be rendered. NOTE: This function does not take account of the text rotation. V.ComputeJustifiedStringBounds(string, [float, float, float, float]) C++: void ComputeJustifiedStringBounds(const char *string, float bounds[4]) override; Compute the bounds of the supplied string while taking into account the justification of the currently applied text property. Simple rotations (0, 90, 180, 270 degrees) are also propertly taken into account. V.DrawMathTextString([float, float], string) C++: void DrawMathTextString(float point[2], const vtkStdString &string) override; Draw text using MathText markup for mathematical equations. See http://matplotlib.sourceforge.net/users/mathtext.html for more information. V.DrawImage([float, float], float, vtkImageData) C++: void DrawImage(float p[2], float scale, vtkImageData *image) override; V.DrawImage(vtkRectf, vtkImageData) C++: void DrawImage(const vtkRectf &pos, vtkImageData *image) override; Draw the supplied image at the given x, y (p[0], p[1]) (bottom corner), scaled by scale (1.0 would match the image). V.DrawPolyData([float, float], float, vtkPolyData, vtkUnsignedCharArray, int) C++: void DrawPolyData(float p[2], float scale, vtkPolyData *polyData, vtkUnsignedCharArray *colors, int scalarMode) override; Draw the supplied PolyData at the given x, y (p[0], p[1]) (bottom corner), scaled by scale (1.0 would match the actual dataset). V.SetColor4([int, int, int, int]) C++: void SetColor4(unsigned char color[4]) override; Set the color for the device using unsigned char of length 4, RGBA. V.SetColor([int, int, int]) C++: virtual void SetColor(unsigned char color[3]) Set the color for the device using unsigned char of length 3, RGB. V.SetTexture(vtkImageData, int) C++: void SetTexture(vtkImageData *image, int properties=0) override; Set the texture for the device, it is used to fill the polygons V.SetPointSize(float) C++: void SetPointSize(float size) override; Set the point size for glyphs/sprites. V.SetLineWidth(float) C++: void SetLineWidth(float width) override; Set the line width for glyphs/sprites. V.SetLineType(int) C++: void SetLineType(int type) override; Set the line type type (using anonymous enum in vtkPen). V.MultiplyMatrix(vtkMatrix3x3) C++: void MultiplyMatrix(vtkMatrix3x3 *m) override; Multiply the current model view matrix by the supplied one. V.SetMatrix(vtkMatrix3x3) C++: void SetMatrix(vtkMatrix3x3 *m) override; Set the model view matrix for the display V.GetMatrix(vtkMatrix3x3) C++: void GetMatrix(vtkMatrix3x3 *m) override; Set the model view matrix for the display V.PushMatrix() C++: void PushMatrix() override; Push the current matrix onto the stack. V.PopMatrix() C++: void PopMatrix() override; Pop the current matrix off of the stack. V.SetClipping([int, ...]) C++: void SetClipping(int *x) override; Supply an int array of length 4 with x1, y1, x2, y2 specifying clipping for the display. V.EnableClipping(bool) C++: void EnableClipping(bool enable) override; Disable clipping of the display. V.Begin(vtkViewport) C++: void Begin(vtkViewport *viewport) override; Begin drawing, pass in the viewport to set up the view. V.End() C++: void End() override; End drawing, clean up the view. V.BufferIdModeBegin(vtkAbstractContextBufferId) C++: void BufferIdModeBegin(vtkAbstractContextBufferId *bufferId) override; Start BufferId creation Mode. The default implementation is empty. \pre not_yet: !GetBufferIdMode() \pre bufferId_exists: bufferId!=0 \post started: GetBufferIdMode() V.BufferIdModeEnd() C++: void BufferIdModeEnd() override; Finalize BufferId creation Mode. It makes sure that the content of the bufferId passed in argument of BufferIdModeBegin() is correctly set. The default implementation is empty. \pre started: GetBufferIdMode() \post done: !GetBufferIdMode() V.SetStringRendererToFreeType() -> bool C++: bool SetStringRendererToFreeType() Force the use of the freetype based render strategy. If Qt is available then freetype will be used preferentially, otherwise this has no effect. Returns true on success. V.SetStringRendererToQt() -> bool C++: bool SetStringRendererToQt() Force the use of the Qt based string render strategy. If Qt is not available then freetype will be used and this will return false. V.HasGLSL() -> bool C++: bool HasGLSL() Check whether the current context device has support for GLSL. V.GetRenderWindow() -> vtkOpenGLRenderWindow C++: virtual vtkOpenGLRenderWindow *GetRenderWindow() Get the active RenderWindow of the device. Will return null if not active. V.ReleaseGraphicsResources(vtkWindow) C++: virtual void ReleaseGraphicsResources(vtkWindow *window) Release any graphics resources that are being consumed by this device. The parameter window could be used to determine which graphic resources to release. V.GetProjectionMatrix() -> vtkMatrix4x4 C++: vtkMatrix4x4 *GetProjectionMatrix() Get the projection matrix this is needed V.GetModelMatrix() -> vtkMatrix4x4 C++: vtkMatrix4x4 *GetModelMatrix() Get the projection matrix this is needed vtkOpenGLContextDevice3DInitializevtkRendererDisableClippingPlaneEnableClippingPlanevtkRectivtkMatrix4x4ApplyBrushvtkBrushApplyPenvtkPenDrawTriangleMeshvtkContextDevice3DvtkOpenGLContextDevice3D - OpenGL class drawing 3D primitives. Superclass: vtkContextDevice3D This defines the implementation of a 3D context device for drawing simple primitives. vtkRenderingContextOpenGL2Python.vtkOpenGLContextDevice3DV.SafeDownCast(vtkObjectBase) -> vtkOpenGLContextDevice3D C++: static vtkOpenGLContextDevice3D *SafeDownCast( vtkObjectBase *o) V.NewInstance() -> vtkOpenGLContextDevice3D C++: vtkOpenGLContextDevice3D *NewInstance() V.DrawPoly((float, ...), int, (int, ...), int) C++: void DrawPoly(const float *verts, int n, const unsigned char *colors, int nc) override; Draw a polyline between the specified points. V.DrawLines((float, ...), int, (int, ...), int) C++: void DrawLines(const float *verts, int n, const unsigned char *colors, int nc) override; Draw lines defined by specified pair of points. \sa DrawPoly() V.DrawPoints((float, ...), int, (int, ...), int) C++: void DrawPoints(const float *verts, int n, const unsigned char *colors, int nc) override; Draw points at the vertex positions specified. V.DrawTriangleMesh((float, ...), int, (int, ...), int) C++: void DrawTriangleMesh(const float *mesh, int n, const unsigned char *colors, int nc) override; Draw triangles to generate the specified mesh. V.ApplyPen(vtkPen) C++: void ApplyPen(vtkPen *pen) override; Apply the supplied pen which controls the outlines of shapes, as well as lines, points and related primitives. This makes a deep copy of the vtkPen object in the vtkContext2D, it does not hold a pointer to the supplied object. V.ApplyBrush(vtkBrush) C++: void ApplyBrush(vtkBrush *brush) override; Apply the supplied brush which controls the outlines of shapes, as well as lines, points and related primitives. This makes a deep copy of the vtkBrush object in the vtkContext2D, it does not hold a pointer to the supplied object. V.SetMatrix(vtkMatrix4x4) C++: void SetMatrix(vtkMatrix4x4 *m) override; Set the model view matrix for the display V.GetMatrix(vtkMatrix4x4) C++: void GetMatrix(vtkMatrix4x4 *m) override; Set the model view matrix for the display V.MultiplyMatrix(vtkMatrix4x4) C++: void MultiplyMatrix(vtkMatrix4x4 *m) override; Multiply the current model view matrix by the supplied one V.SetClipping(vtkRecti) C++: void SetClipping(const vtkRecti &rect) override; Supply a float array of length 4 with x1, y1, width, height specifying clipping region for the device in pixels. V.EnableClipping(bool) C++: void EnableClipping(bool enable) override; Enable or disable the clipping of the scene. V.EnableClippingPlane(int, [float, ...]) C++: void EnableClippingPlane(int i, double *planeEquation) override; Enable/Disable the specified clipping plane. i is the index of the clipping plane being enabled or disabled (0 - 5). planeEquation points to the four coefficients of the equation for the clipping plane: Ax + By + Cz + D = 0. This is the equation format expected by glClipPlane. V.DisableClippingPlane(int) C++: void DisableClippingPlane(int i) override; Enable/Disable the specified clipping plane. i is the index of the clipping plane being enabled or disabled (0 - 5). planeEquation points to the four coefficients of the equation for the clipping plane: Ax + By + Cz + D = 0. This is the equation format expected by glClipPlane. V.Initialize(vtkRenderer, vtkOpenGLContextDevice2D) C++: void Initialize(vtkRenderer *, vtkOpenGLContextDevice2D *) This must be set during initialization V.Begin(vtkViewport) C++: virtual void Begin(vtkViewport *viewport) Begin drawing, pass in the viewport to set up the view. vtkOpenGLPropItemPaintvtkContext2DvtkPropItemvtkAbstractContextItemvtkOpenGLPropItem - Sync Context2D state with vtk camera. Superclass: vtkPropItem The vtkContext2D framework modifies the GL state directly, while some actors and mappers rely on the modelview/projection matrices from vtkCamera. This class is a layer between the two that updates the camera with the current OpenGL state. vtkRenderingContextOpenGL2Python.vtkOpenGLPropItemV.SafeDownCast(vtkObjectBase) -> vtkOpenGLPropItem C++: static vtkOpenGLPropItem *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkOpenGLPropItem C++: vtkOpenGLPropItem *NewInstance() V.Paint(vtkContext2D) -> bool C++: bool Paint(vtkContext2D *painter) override; Paint event for the item, called whenever the item needs to be drawn. can't get dictionary for module vtkRenderingContextOpenGL2Pythonreal_initvtkRenderingContextOpenGL2Python;4 t,8O`80Qp5o@d>T|   4 8$ L4 t $ T$xt`$<dd,H4T4 < `   P $! 4!( "L d"d " # t$ 4% %4 &X '| t( T) * , -@ -\ $. 4/ 0 $1 28 3\ $4 6 78$9H:l;<>?@0BdCEH$JLNPPS<VtX4Z _be\hn,$ty~D t  | 4x$8TTčdԓĕԖ,PtDĠ Xd|tTdHdl$4 zRx $ FJ w?:*3$"D\t  EDPa AE zPLRxYC $D HIH bEY B }(EAD`n AAF 0HFAA D`  AABH |XgFD@ EE  MFF0 OFDD n ABA DDB$FHN eAB  EDP AK $< EDP AK dP xl 8 EDPa AE DOEY B j( EAD`n AAF 0 nFAA D`  AABH 0gFD@ EE T0MFF0pdOFDD n ABA DDB$dFHN DAB(X*FAD` ABC (\FAD` ABC $PED@ AG H H@ I dED@ AG ED@ AG HEDP AK 4H@ I xz!z z ( <xz PEDPa AE tO|RO|R zOEY B j(EAD`n AAF ED@ AG ED@ AG 8ED@ AG \ED@ AG dED@ AG ED@ AG ED@ AG DEDP AG 0nFAA D`  AABH DgFD@ EE h0`4d0 4J057HD101:0207>00h8d0 86`96096P:6p(;6<z6ph<l6@h=BHD101:020p C>0PC?A D5AHE*A`FAG AIX?K>?LAN@N@N@pxO@0P@ `R>S>PT@0W@0Ys@0ZE@[;@@\2@]@P0^ @@^@0P_? _?8`?`?Ha?a?0 b?`b?P c?@c~?`d?PXdr?pe>f>pg>h.?Хhd0`i ?0j?0kHAOAVA]AmHD10 1:0`20@Xm>0m?A@n5Ao*Ao5l@p%l0pql r?s?@t?t?a?0 b?Hu?vk vk xk y?  z0|HD10"1:0#20!h|>00%|z@'0}}`GCC: (Ubuntu 11.4.0-1ubuntu1~22.04) 11.4.0E` ,pePO@`O`Kp>0~Х;DnPg@6hHwGF`pLP`@P'`_ !0 ?u 0!@ZPds@s5 Mk 0 A 07 z X  tM  5 2 0?  {  pQ :; s *!  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