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14SetLeafSpacingEd_ZN17vtkDendrogramItem12GetLineWidthEv_ZN17vtkDendrogramItem12SetLineWidthEf_ZN17vtkDendrogramItem36SetDisplayNumberOfCollapsedLeafNodesEb_ZN17vtkDendrogramItem36GetDisplayNumberOfCollapsedLeafNodesEv_ZN17vtkDendrogramItem3NewEv_ZNK17vtkDendrogramItem19NewInstanceInternalEv_ZN17vtkDendrogramItem22SetVertexNameArrayNameE12vtkStdString_ZNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEE9_M_assignERKS4_memcmp_ZN17vtkDendrogramItem20SetDistanceArrayNameE12vtkStdString_ZN17vtkDendrogramItem3IsAEPKc_ZN17vtkDendrogramItem12DrawLabelsOnEv_ZN17vtkDendrogramItem13DrawLabelsOffEv_ZN17vtkDendrogramItem35DisplayNumberOfCollapsedLeafNodesOnEv_ZN17vtkDendrogramItem36DisplayNumberOfCollapsedLeafNodesOffEv_ZN17vtkDendrogramItem17ExtendLeafNodesOnEv_ZN17vtkDendrogramItem18ExtendLeafNodesOffEv_ZN17vtkDendrogramItem13GetLabelWidthEv_ZN17vtkDendrogramItem7GetTreeEv_ZN17vtkDendrogramItem13GetPrunedTreeEv_ZN17vtkDendrogramItem14GetOrientationEv_ZN17vtkDendrogramItem17GetPositionVectorEvPyVTKSpecialObject_CopyNew_ZN13vtkPythonArgs10BuildTupleEPKfi_ZN17vtkDendrogramItem14SetOrientationEi_ZN17vtkDendrogramItem17ComputeLabelWidthEP12vtkContext2D_ZN13vtkPythonArgs8GetValueERj_ZN17vtkDendrogramItem27CollapseToNumberOfLeafNodesEj_ZN17vtkDendrogramItem14PrepareToPaintEP12vtkContext2D_ZN17vtkDendrogramItem13SetColorArrayEPKc_ZN17vtkDendrogramItem22GetAngleForOrientationEi_ZN17vtkDendrogramItem26GetTextAngleForOrientationEi_ZN17vtkDendrogramItem11SetPositionERK11vtkVector2f_ZN13vtkPythonArgs8GetValueERf_ZN13vtkPythonArgs8GetArrayEPfi_ZdlPv_ZN13vtkPythonArgs8GetValueERNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE_ZN17vtkDendrogramItem19GetPositionOfVertexERKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEEPd_ZN13vtkPythonArgs8SetArrayEiPKdi_ZN17vtkDendrogramItem20GetDistanceArrayNameEv_ZNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEE9_M_createERmm_ZSt19__throw_logic_errorPKc_ZN17vtkDendrogramItem22GetVertexNameArrayNameEvPyvtkDendrogramItem_ClassNewPyvtkContextItem_ClassNewPyVTKAddFile_vtkDendrogramItem_ZNSt8ios_base4InitC1Ev_ZNSt8ios_base4InitD1Ev__cxa_atexit_ZN17vtkDendrogramItem21MouseDoubleClickEventERK20vtkContextMouseEvent_ZN17vtkDendrogramItem3HitERK20vtkContextMouseEvent_ZN17vtkDendrogramItem5PaintEP12vtkContext2D_ZN17vtkDendrogramItem9GetBoundsEPd_ZN17vtkDendrogramItem7SetTreeEP7vtkTree_ZN12vtkGraphItem8GetGraphEv_ZN12vtkGraphItem3NewEv_ZNK12vtkGraphItem19NewInstanceInternalEv_ZN12vtkGraphItem3IsAEPKcPyvtkGraphItem_ClassNewPyVTKAddFile_vtkGraphItem_ZN12vtkGraphItem12UpdateLayoutEv_ZN12vtkGraphItem19StopLayoutAnimationEv_ZN12vtkGraphItem20StartLayoutAnimationEP25vtkRenderWindowInteractor_ZN12vtkGraphItem9GetLayoutEv_ZN12vtkGraphItem8SetGraphEP8vtkGraph_ZN18vtkGraphLayoutView3NewEv_ZNK18vtkGraphLayoutView19NewInstanceInternalEv_ZN18vtkGraphLayoutView16IconVisibilityOnEv_ZN18vtkGraphLayoutView17SetIconVisibilityEb_ZN18vtkGraphLayoutView17IconVisibilityOffEv_ZN18vtkGraphLayoutView14ScaledGlyphsOnEv_ZN18vtkGraphLayoutView15SetScaledGlyphsEb_ZN18vtkGraphLayoutView15ScaledGlyphsOffEv_ZN18vtkGraphLayoutView15EdgeSelectionOnEv_ZN18vtkGraphLayoutView16SetEdgeSelectionEb_ZN18vtkGraphLayoutView16EdgeSelectionOffEv_ZN18vtkGraphLayoutView12ColorEdgesOnEv_ZN18vtkGraphLayoutView13SetColorEdgesEb_ZN18vtkGraphLayoutView13ColorEdgesOffEv_ZN18vtkGraphLayoutView15ColorVerticesOnEv_ZN18vtkGraphLayoutView16SetColorVerticesEb_ZN18vtkGraphLayoutView16ColorVerticesOffEv_ZN18vtkGraphLayoutView29HideEdgeLabelsOnInteractionOnEv_ZN18vtkGraphLayoutView30SetHideEdgeLabelsOnInteractionEb_ZN18vtkGraphLayoutView30HideEdgeLabelsOnInteractionOffEv_ZN18vtkGraphLayoutView21EdgeLabelVisibilityOnEv_ZN18vtkGraphLayoutView22SetEdgeLabelVisibilityEb_ZN18vtkGraphLayoutView22EdgeLabelVisibilityOffEv_ZN18vtkGraphLayoutView16EdgeVisibilityOnEv_ZN18vtkGraphLayoutView17SetEdgeVisibilityEb_ZN18vtkGraphLayoutView17EdgeVisibilityOffEv_ZN18vtkGraphLayoutView31HideVertexLabelsOnInteractionOnEv_ZN18vtkGraphLayoutView32SetHideVertexLabelsOnInteractionEb_ZN18vtkGraphLayoutView32HideVertexLabelsOnInteractionOffEv_ZN18vtkGraphLayoutView23VertexLabelVisibilityOnEv_ZN18vtkGraphLayoutView24SetVertexLabelVisibilityEb_ZN18vtkGraphLayoutView24VertexLabelVisibilityOffEv_ZN18vtkGraphLayoutView3IsAEPKc_ZN18vtkGraphLayoutView15ZoomToSelectionEv_ZN18vtkGraphLayoutView14ClearIconTypesEv_ZN18vtkGraphLayoutView17SetLayoutStrategyEPKc_ZN18vtkGraphLayoutView21SetEdgeLayoutStrategyEPKc_ZN18vtkGraphLayoutView21GetEdgeLayoutStrategyEv_ZN18vtkGraphLayoutView17GetIconVisibilityEv_ZN18vtkGraphLayoutView17GetLayoutStrategyEv_ZN18vtkGraphLayoutView17GetEdgeVisibilityEv_ZN18vtkGraphLayoutView22GetEdgeLabelVisibilityEv_ZN18vtkGraphLayoutView16GetColorVerticesEv_ZN18vtkGraphLayoutView30GetHideEdgeLabelsOnInteractionEv_ZN18vtkGraphLayoutView28GetVertexScalarBarVisibilityEv_ZN18vtkGraphLayoutView26GetEdgeScalarBarVisibilityEv_ZN18vtkGraphLayoutView12GetGlyphTypeEv_ZN18vtkGraphLayoutView24GetVertexLabelVisibilityEv_ZN18vtkGraphLayoutView32GetHideVertexLabelsOnInteractionEv_ZN18vtkGraphLa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StrengthEv_ZN28vtkHierarchicalGraphPipeline19SetBundlingStrengthEd_ZN24vtkHierarchicalGraphView26GraphEdgeLabelVisibilityOnEv_ZN24vtkHierarchicalGraphView27GraphEdgeLabelVisibilityOffEv_ZN24vtkHierarchicalGraphView24ColorGraphEdgesByArrayOnEv_ZN24vtkHierarchicalGraphView25ColorGraphEdgesByArrayOffEv_ZN24vtkHierarchicalGraphView17GraphVisibilityOnEv_ZN24vtkHierarchicalGraphView18GraphVisibilityOffEv_ZN24vtkHierarchicalGraphView3NewEv_ZNK24vtkHierarchicalGraphView19NewInstanceInternalEv_ZN24vtkHierarchicalGraphView3IsAEPKc_ZN24vtkHierarchicalGraphView17SetGraphFromInputEP13vtkDataObject_ZN24vtkHierarchicalGraphView31SetHierarchyFromInputConnectionEP18vtkAlgorithmOutput_ZN24vtkHierarchicalGraphView21SetHierarchyFromInputEP13vtkDataObject_ZN24vtkHierarchicalGraphView27SetGraphFromInputConnectionEP18vtkAlgorithmOutputPyvtkHierarchicalGraphView_ClassNewPyVTKAddFile_vtkHierarchicalGraphView_ZN24vtkHierarchicalGraphView25GetGraphEdgeLabelFontSizeEv_ZN24vtkHierarchicalGraphView25SetGraphEdgeLabelFontSizeEi_ZN24vtkHierarchicalGraphView18SetGraphVisibilityEb_ZN24vtkHierarchicalGraphView18GetGraphVisibilityEv_ZN24vtkHierarchicalGraphView19GetBundlingStrengthEv_ZN24vtkHierarchicalGraphView19SetBundlingStrengthEd_ZN24vtkHierarchicalGraphView25SetColorGraphEdgesByArrayEb_ZN24vtkHierarchicalGraphView25GetColorGraphEdgesByArrayEv_ZN24vtkHierarchicalGraphView33SetGraphEdgeColorToSplineFractionEv_ZN24vtkHierarchicalGraphView26GetGraphEdgeColorArrayNameEv_ZN24vtkHierarchicalGraphView26SetGraphEdgeColorArrayNameEPKc_ZN24vtkHierarchicalGraphView27SetGraphEdgeLabelVisibilityEb_ZN24vtkHierarchicalGraphView27GetGraphEdgeLabelVisibilityEv_ZN24vtkHierarchicalGraphView26GetGraphEdgeLabelArrayNameEv_ZN24vtkHierarchicalGraphView26SetGraphEdgeLabelArrayNameEPKc_ZN13vtkIcicleView13TopToBottomOnEv_ZN13vtkIcicleView14TopToBottomOffEv_ZN13vtkIcicleView21UseGradientColoringOnEv_ZN13vtkIcicleView22UseGradientColoringOffEv_ZN13vtkIcicleView3NewEv_ZNK13vtkIcicleView19NewInstanceInternalEv_ZN13vtkIcicleView3IsAEPKcPyvtkIcicleView_ClassNewPyvtkTreeAreaView_ClassNewPyVTKAddFile_vtkIcicleView_ZN13vtkIcicleView22SetUseGradientColoringEb_ZN13vtkIcicleView22GetUseGradientColoringEv_ZN13vtkIcicleView17GetLayerThicknessEv_ZN13vtkIcicleView17SetLayerThicknessEd_ZN13vtkIcicleView12GetRootWidthEv_ZN13vtkIcicleView12SetRootWidthEd_ZN13vtkIcicleView14SetTopToBottomEb_ZN13vtkIcicleView14GetTopToBottomEv_ZN33vtkInteractorStyleAreaSelectHover9GetLayoutEv_ZN33vtkInteractorStyleAreaSelectHover13GetLabelFieldEv_ZN33vtkInteractorStyleAreaSelectHover28SetUseRectangularCoordinatesEb_ZN33vtkInteractorStyleAreaSelectHover28GetUseRectangularCoordinatesEv_ZN33vtkInteractorStyleAreaSelectHover3NewEv_ZNK33vtkInteractorStyleAreaSelectHover19NewInstanceInternalEv_ZN33vtkInteractorStyleAreaSelectHover13SetLabelFieldEPKc_ZN33vtkInteractorStyleAreaSelectHover3IsAEPKc_ZN33vtkInteractorStyleAreaSelectHover28UseRectangularCoordinatesOffEv_ZN33vtkInteractorStyleAreaSelectHover27UseRectangularCoordinatesOnEv_ZN33vtkInteractorStyleAreaSelectHover17GetHighLightWidthEv_ZN33vtkInteractorStyleAreaSelectHover17SetHighLightWidthEd_ZN33vtkInteractorStyleAreaSelectHover9SetLayoutEP13vtkAreaLayout_ZN33vtkInteractorStyleAreaSelectHover10GetIdAtPosEiiPyLong_FromLongLong_ZN33vtkInteractorStyleAreaSelectHover17SetHighLightColorEdddPyvtkInteractorStyleAreaSelectHover_ClassNewPyvtkInteractorStyleRubberBand2D_ClassNewPyVTKAddFile_vtkInteractorStyleAreaSelectHover_ZN33vtkInteractorStyleAreaSelectHover13SetInteractorEP25vtkRenderWindowInteractor_ZN33vtkInteractorStyleAreaSelectHover11OnMouseMoveEv_ZN30vtkInteractorStyleTreeMapHover9GetLayoutEv_ZN30vtkInteractorStyleTreeMapHover20GetTreeMapToPolyDataEv_ZN30vtkInteractorStyleTreeMapHover13GetLabelFieldEv_ZN30vtkInteractorStyleTreeMapHover3NewEv_ZNK30vtkInteractorStyleTreeMapHover19NewInstanceInternalEv_ZN30vtkInteractorStyleTreeMapHover13SetLabelFieldEPKc_ZN30vtkInteractorStyleTreeMapHover3IsAEPKc_ZN30vtkInteractorStyleTreeMapHover28HighLightCurrentSelectedItemEv_ZN30vtkInteractorStyleTreeMapHover17GetSelectionWidthEv_ZN30vtkInteractorStyleTreeMapHover17GetHighLightWidthEv_ZN30vtkInteractorStyleTreeMapHover17SetSelectionWidthEd_ZN30vtkInteractorStyleTreeMapHover20SetTreeMapToPolyDataEP20vtkTreeMapToPolyData_ZN30vtkInteractorStyleTreeMapHover9SetLayoutEP16vtkTreeMapLayout_ZN13vtkPythonArgs8GetValueERx_ZN30vtkInteractorStyleTreeMapHover13HighLightItemEx_ZN30vtkInteractorStyleTreeMapHover17SetHighLightWidthEd_ZN30vtkInteractorStyleTreeMapHover22SetSelectionLightColorEddd_ZN30vtkInteractorStyleTreeMapHover17SetHighLightColorEdddPyvtkInteractorStyleTreeMapHover_ClassNewPyvtkInteractorStyleImage_ClassNewPyVTKAddFile_vtkInteractorStyleTreeMapHover_ZN30vtkInteractorStyleTreeMapHover13SetInteractorEP25vtkRenderWindowInteractor_ZN30vtkInteractorStyleTreeMapHover14OnLeftButtonUpEv_ZN30vtkInteractorStyleTreeMapHover11OnMouseMoveEv_ZN45vtkParallelCoordinatesHistogramRepresentation16GetUseHistogramsEv_ZN45vtkParallelCoordinatesHistogramRepresentation15UseHistogramsOnEv_ZN45vtkParallelCoordinatesHistogramRepresentation16UseHistogramsOffEv_ZN45vtkParallelCoordinatesHistogramRepresentation15GetShowOutliersEv_ZN45vtkParallelCoordinatesHistogramRepresentation14ShowOutliersOnEv_ZN45vtkParallelCoordinatesHistogramRepresentation15ShowOutliersOffEv_ZN45vtkParallelCoordinatesHistogramRepresentation28SetHistogramLookupTableRangeEdd_ZN45vtkParallelCoordinatesHistogramRepresentation28GetHistogramLookupTableRangeEv_ZN45vtkParallelCoordinatesHistogramRepresentation24GetNumberOfHistogramBinsEv_ZN45vtkParallelCoordinatesHistogramRepresentation28GetPreferredNumberOfOutliersEv_ZN45vtkParallelCoordinatesHistogramRepresentation3NewEv_ZNK45vtkParallelCoordinatesHistogramRepresentation19NewInstanceInternalEv_ZN45vtkParallelCoordinatesHistogramRepresentation3IsAEPKc_ZN13vtkPythonArgs10BuildTupleEPKii_ZN45vtkParallelCoordinatesHistogramRepresentation28SetPreferredNumberOfOutliersEi_ZN13vtkPythonArgs10GetArgSizeEi_ZN13vtkPythonArgs5ArrayIiEC1El_ZN45vtkParallelCoordinatesHistogramRepresentation24SetNumberOfHistogramBinsEii_ZN13vtkPythonArgs8GetArrayEPii_ZN45vtkParallelCoordinatesHistogramRepresentation24SetNumberOfHistogramBinsEPi_ZN13vtkPythonArgs8SetArrayEiPKiiPyvtkParallelCoordinatesHistogramRepresentation_ClassNewPyvtkParallelCoordinatesRepresentation_ClassNewPyVTKAddFile_vtkParallelCoordinatesHistogramRepresentation_ZN45vtkParallelCoordinatesHistogramRepresentation18SetRangeAtPositionEiPd_ZN45vtkParallelCoordinatesHistogramRepresentation17SwapAxisPositionsEii_ZN45vtkParallelCoordinatesHistogramRepresentation15SetShowOutliersEi_ZN45vtkParallelCoordinatesHistogramRepresentation16SetUseHistogramsEi_ZN45vtkParallelCoordinatesHistogramRepresentation14ApplyViewThemeEP12vtkViewTheme_ZN36vtkParallelCoordinatesRepresentation15GetNumberOfAxesEv_ZN36vtkParallelCoordinatesRepresentation18GetNumberOfSamplesEv_ZN36vtkParallelCoordinatesRepresentation21GetNumberOfAxisLabelsEv_ZN36vtkParallelCoordinatesRepresentation12SetUseCurvesEi_ZN36vtkParallelCoordinatesRepresentation12GetUseCurvesEv_ZN36vtkParallelCoordinatesRepresentation18SetCurveResolutionEi_ZN36vtkParallelCoordinatesRepresentation18GetCurveResolutionEv_ZN36vtkParallelCoordinatesRepresentation14GetLineOpacityEv_ZN36vtkParallelCoordinatesRepresentation11GetFontSizeEv_ZN36vtkParallelCoordinatesRepresentation12GetLineColorEv_ZN36vtkParallelCoordinatesRepresentation12GetAxisColorEv_ZN36vtkParallelCoordinatesRepresentation17GetAxisLabelColorEv_ZN36vtkParallelCoordinatesRepresentation14SetLineOpacityEd_ZN36vtkParallelCoordinatesRepresentation11SetFontSizeEd_ZN36vtkParallelCoordinatesRepresentation12SetLineColorEddd_ZN36vtkParallelCoordinatesRepresentation12SetAxisColorEddd_ZN36vtkParallelCoordinatesRepresentation17SetAxisLabelColorEddd_ZN36vtkParallelCoordinatesRepresentation22SetAngleBrushThresholdEd_ZN36vtkParallelCoordinatesRepresentation22GetAngleBrushThresholdEv_ZN36vtkParallelCoordinatesRepresentation25SetFunctionBrushThresholdEd_ZN36vtkParallelCoordinatesRepresentation25GetFunctionBrushThresholdEv_ZN36vtkParallelCoordinatesRepresentation3NewEv_ZNK36vtkParallelCoordinatesRepresentation19NewInstanceInternalEv_ZN36vtkParallelCoordinatesRepresentation3IsAEPKc_ZN36vtkParallelCoordinatesRepresentation11UseCurvesOnEv_ZN36vtkParallelCoordinatesRepresentation12UseCurvesOffEv_ZN36vtkParallelCoordinatesRepresentation17SetAxisLabelColorEPd_ZN36vtkParallelCoordinatesRepresentation12SetLineColorEPd_ZN36vtkParallelCoordinatesRepresentation12SetAxisColorEPd_ZN36vtkParallelCoordinatesRepresentation9ResetAxesEv_ZN36vtkParallelCoordinatesRepresentation21SetNumberOfAxisLabelsEi_ZN36vtkParallelCoordinatesRepresentation13SetAxisTitlesEP18vtkAlgorithmOutput_ZN36vtkParallelCoordinatesRepresentation13SetAxisTitlesEP14vtkStringArray_ZN36vtkParallelCoordinatesRepresentation12SetPlotTitleEPKc_ZN36vtkParallelCoordinatesRepresentation26GetPositionNearXCoordinateEd_ZN36vtkParallelCoordinatesRepresentation24GetXCoordinateOfPositionEi_ZN36vtkParallelCoordinatesRepresentation24SetXCoordinateOfPositionEid_ZN36vtkParallelCoordinatesRepresentation18GetRangeAtPositionEiPd_ZN13vtkPythonArgs5ArrayIdEC1El_ZN36vtkParallelCoordinatesRepresentation26GetXCoordinatesOfPositionsEPd_ZN36vtkParallelCoordinatesRepresentation18GetPositionAndSizeEPdS0__ZN36vtkParallelCoordinatesRepresentation18SetPositionAndSizeEPdS0__Z58PyvtkParallelCoordinatesRepresentation_InputPorts_FromEnumiPy_BuildValuePyLong_TypePyvtkRenderedRepresentation_ClassNew_ZN13vtkPythonUtil12AddEnumToMapEP11_typeobjectPyVTKAddFile_vtkParallelCoordinatesRepresentation_ZN36vtkParallelCoordinatesRepresentation11RangeSelectEiiPdS0__ZN36vtkParallelCoordinatesRepresentation14FunctionSelectEiiPdS0_S0_S0__ZN36vtkParallelCoordinatesRepresentation11AngleSelectEiiPdS0__ZN36vtkParallelCoordinatesRepresentation11LassoSelectEiiP9vtkPoints_ZN36vtkParallelCoordinatesRepresentation18SetRangeAtPositionEiPd_ZN36vtkParallelCoordinatesRepresentation17SwapAxisPositionsEii_ZN36vtkParallelCoordinatesRepresentation12GetHoverTextEP7vtkViewii_ZN36vtkParallelCoordinatesRepresentation14ApplyViewThemeEP12vtkViewThemePyObject_Free_ZN26vtkParallelCoordinatesView12GetBrushModeEv_ZN26vtkParallelCoordinatesView16GetBrushOperatorEv_ZN26vtkParallelCoordinatesView14GetInspectModeEv_ZN26vtkParallelCoordinatesView29GetMaximumNumberOfBrushPointsEv_ZN26vtkParallelCoordinatesView20SetCurrentBrushClassEi_ZN26vtkParallelCoordinatesView20GetCurrentBrushClassEv_ZN26vtkParallelCoordinatesView3NewEv_ZNK26vtkParallelCoordinatesView19NewInstanceInternalEv_ZN26vtkParallelCoordinatesView3IsAEPKc_ZN26vtkParallelCoordinatesView12SetBrushModeEi_ZN26vtkParallelCoordinatesView16SetBrushOperatorEi_ZN26vtkParallelCoordinatesView14SetInspectModeEi_ZN26vtkParallelCoordinatesView29SetMaximumNumberOfBrushPointsEiPyvtkParallelCoordinatesView_ClassNewPyVTKAddFile_vtkParallelCoordinatesView_ZN26vtkParallelCoordinatesView14ApplyViewThemeEP12vtkViewTheme_ZN30vtkRenderedGraphRepresentation23VertexLabelVisibilityOnEv_ZN30vtkRenderedGraphRepresentation24VertexLabelVisibilityOffEv_ZN30vtkRenderedGraphRepresentation23GetVertexHoverArrayNameEv_ZN30vtkRenderedGraphRepresentation32SetHideVertexLabelsOnInteractionEb_ZN30vtkRenderedGraphRepresentation32GetHideVertexLabelsOnInteractionEv_ZN30vtkRenderedGraphRepresentation21EdgeLabelVisibilityOnEv_ZN30vtkRenderedGraphRepresentation22EdgeLabelVisibilityOffEv_ZN30vtkRenderedGraphRepresentation21GetEdgeHoverArrayNameEv_ZN30vtkRenderedGraphRepresentation30SetHideEdgeLabelsOnInteractionEb_ZN30vtkRenderedGraphRepresentation30GetHideEdgeLabelsOnInteractionEv_ZN30vtkRenderedGraphRepresentation22VertexIconVisibilityOnEv_ZN30vtkRenderedGraphRepresentation23VertexIconVisibilityOffEv_ZN30vtkRenderedGraphRepresentation22UseVertexIconTypeMapOnEv_ZN30vtkRenderedGraphRepresentation23UseVertexIconTypeMapOffEv_ZN30vtkRenderedGraphRepresentation40SetVertexIconSelectionModeToSelectedIconEv_ZN30vtkRenderedGraphRepresentation42SetVertexIconSelectionModeToSelectedOffsetEv_ZN30vtkRenderedGraphRepresentation42SetVertexIconSelectionModeToAnnotationIconEv_ZN30vtkRenderedGraphRepresentation43SetVertexIconSelectionModeToIgnoreSelectionEv_ZN30vtkRenderedGraphRepresentation20EdgeIconVisibilityOnEv_ZN30vtkRenderedGraphRepresentation21EdgeIconVisibilityOffEv_ZN30vtkRenderedGraphRepresentation20UseEdgeIconTypeMapOnEv_ZN30vtkRenderedGraphRepresentation21UseEdgeIconTypeMapOffEv_ZN30vtkRenderedGraphRepresentation22ColorVerticesByArrayOnEv_ZN30vtkRenderedGraphRepresentation23ColorVerticesByArrayOffEv_ZN30vtkRenderedGraphRepresentation19ColorEdgesByArrayOnEv_ZN30vtkRenderedGraphRepresentation20ColorEdgesByArrayOffEv_ZN30vtkRenderedGraphRepresentation23EnableVerticesByArrayOnEv_ZN30vtkRenderedGraphRepresentation24EnableVerticesByArrayOffEv_ZN30vtkRenderedGraphRepresentation20EnableEdgesByArrayOnEv_ZN30vtkRenderedGraphRepresentation21EnableEdgesByArrayOffEv_ZN30vtkRenderedGraphRepresentation16EdgeVisibilityOnEv_ZN30vtkRenderedGraphRepresentation17EdgeVisibilityOffEv_ZN30vtkRenderedGraphRepresentation21GetLayoutStrategyNameEv_ZN30vtkRenderedGraphRepresentation25GetEdgeLayoutStrategyNameEv_ZN30vtkRenderedGraphRepresentation9ScalingOnEv_ZN30vtkRenderedGraphRepresentation10ScalingOffEv_ZN30vtkRenderedGraphRepresentation3NewEv_ZNK30vtkRenderedGraphRepresentation19NewInstanceInternalEv_ZN30vtkRenderedGraphRepresentation23SetVertexHoverArrayNameEPKc_ZN30vtkRenderedGraphRepresentation21SetEdgeHoverArrayNameEPKc_ZN30vtkRenderedGraphRepresentation3IsAEPKc_ZN30vtkRenderedGraphRepresentation29HideEdgeLabelsOnInteractionOnEv_ZN30vtkRenderedGraphRepresentation30HideEdgeLabelsOnInteractionOffEv_ZN30vtkRenderedGraphRepresentation31HideVertexLabelsOnInteractionOnEv_ZN30vtkRenderedGraphRepresentation32HideVertexLabelsOnInteractionOffEv_ZN30vtkRenderedGraphRepresentation16GetEdgeSelectionEv_ZN30vtkRenderedGraphRepresentation16SetEdgeSelectionEb_ZN30vtkRenderedGraphRepresentation26ComputeSelectedGraphBoundsEPdPyvtkRenderedGraphRepresentation_ClassNewPyVTKAddFile_vtkRenderedGraphRepresentation_ZN30vtkRenderedGraphRepresentation12UpdateLayoutEv_ZN30vtkRenderedGraphRepresentation16IsLayoutCompleteEv_ZN30vtkRenderedGraphRepresentation16GetEdgeScalarBarEv_ZN30vtkRenderedGraphRepresentation18GetVertexScalarBarEv_ZN30vtkRenderedGraphRepresentation26GetEdgeScalarBarVisibilityEv_ZN30vtkRenderedGraphRepresentation26SetEdgeScalarBarVisibilityEb_ZN30vtkRenderedGraphRepresentation28GetVertexScalarBarVisibilityEv_ZN30vtkRenderedGraphRepresentation28SetVertexScalarBarVisibilityEb_ZN30vtkRenderedGraphRepresentation19GetScalingArrayNameEv_ZN30vtkRenderedGraphRepresentation19SetScalingArrayNameEPKc_ZN30vtkRenderedGraphRepresentation10SetScalingEb_ZN30vtkRenderedGraphRepresentation10GetScalingEv_ZN30vtkRenderedGraphRepresentation12GetGlyphTypeEv_ZN30vtkRenderedGraphRepresentation12SetGlyphTypeEi_ZN30vtkRenderedGraphRepresentation14ApplyViewThemeEP12vtkViewTheme_ZN30vtkRenderedGraphRepresentation26SetEdgeLayoutStrategyToGeoEd_ZN30vtkRenderedGraphRepresentation21SetEdgeLayoutStrategyEPKc_ZN30vtkRenderedGraphRepresentation21GetEdgeLayoutStrategyEv_ZN30vtkRenderedGraphRepresentation21SetEdgeLayoutStrategyEP21vtkEdgeLayoutStrategy_ZN30vtkRenderedGraphRepresentation36SetLayoutStrategyToAssignCoordinatesEPKcS1_S1__ZN30vtkRenderedGraphRepresentation17SetLayoutStrategyEPKc_ZN30vtkRenderedGraphRepresentation29SetLayoutStrategyToCosmicTreeEPKcbix_ZN30vtkRenderedGraphRepresentation23SetLayoutStrategyToTreeEbddd_ZN30vtkRenderedGraphRepresentation17GetLayoutStrategyEv_ZN30vtkRenderedGraphRepresentation17SetLayoutStrategyEP22vtkGraphLayoutStrategy_ZN30vtkRenderedGraphRepresentation17SetEdgeVisibilityEb_ZN30vtkRenderedGraphRepresentation17GetEdgeVisibilityEv_ZN30vtkRenderedGraphRepresentation24GetEnabledEdgesArrayNameEv_ZN30vtkRenderedGraphRepresentation24SetEnabledEdgesArrayNameEPKc_ZN30vtkRenderedGraphRepresentation21SetEnableEdgesByArrayEb_ZN30vtkRenderedGraphRepresentation21GetEnableEdgesByArrayEv_ZN30vtkRenderedGraphRepresentation27GetEnabledVerticesArrayNameEv_ZN30vtkRenderedGraphRepresentation27SetEnabledVerticesArrayNameEPKc_ZN30vtkRenderedGraphRepresentation24SetEnableVerticesByArrayEb_ZN30vtkRenderedGraphRepresentation24GetEnableVerticesByArrayEv_ZN30vtkRenderedGraphRepresentation21GetEdgeColorArrayNameEv_ZN30vtkRenderedGraphRepresentation21SetEdgeColorArrayNameEPKc_ZN30vtkRenderedGraphRepresentation20SetColorEdgesByArrayEb_ZN30vtkRenderedGraphRepresentation20GetColorEdgesByArrayEv_ZN30vtkRenderedGraphRepresentation23GetVertexColorArrayNameEv_ZN30vtkRenderedGraphRepresentation23SetVertexColorArrayNameEPKc_ZN30vtkRenderedGraphRepresentation23SetColorVerticesByArrayEb_ZN30vtkRenderedGraphRepresentation23GetColorVerticesByArrayEv_ZN30vtkRenderedGraphRepresentation20GetEdgeIconAlignmentEv_ZN30vtkRenderedGraphRepresentation20SetEdgeIconAlignmentEi_ZN30vtkRenderedGraphRepresentation21SetUseEdgeIconTypeMapEb_ZN30vtkRenderedGraphRepresentation21GetUseEdgeIconTypeMapEv_ZN30vtkRenderedGraphRepresentation18ClearEdgeIconTypesEv_ZN30vtkRenderedGraphRepresentation15AddEdgeIconTypeEPKci_ZN30vtkRenderedGraphRepresentation21SetEdgeIconVisibilityEb_ZN30vtkRenderedGraphRepresentation21GetEdgeIconVisibilityEv_ZN30vtkRenderedGraphRepresentation28GetEdgeIconPriorityArrayNameEv_ZN30vtkRenderedGraphRepresentation28SetEdgeIconPriorityArrayNameEPKc_ZN30vtkRenderedGraphRepresentation20GetEdgeIconArrayNameEv_ZN30vtkRenderedGraphRepresentation20SetEdgeIconArrayNameEPKc_ZN30vtkRenderedGraphRepresentation26SetVertexIconSelectionModeEi_ZN30vtkRenderedGraphRepresentation26GetVertexIconSelectionModeEv_ZN30vtkRenderedGraphRepresentation20GetVertexDefaultIconEv_ZN30vtkRenderedGraphRepresentation20SetVertexDefaultIconEi_ZN30vtkRenderedGraphRepresentation21GetVertexSelectedIconEv_ZN30vtkRenderedGraphRepresentation21SetVertexSelectedIconEi_ZN30vtkRenderedGraphRepresentation22GetVertexIconAlignmentEv_ZN30vtkRenderedGraphRepresentation22SetVertexIconAlignmentEi_ZN30vtkRenderedGraphRepresentation23SetUseVertexIconTypeMapEb_ZN30vtkRenderedGraphRepresentation23GetUseVertexIconTypeMapEv_ZN30vtkRenderedGraphRepresentation20ClearVertexIconTypesEv_ZN30vtkRenderedGraphRepresentation17AddVertexIconTypeEPKci_ZN30vtkRenderedGraphRepresentation23SetVertexIconVisibilityEb_ZN30vtkRenderedGraphRepresentation23GetVertexIconVisibilityEv_ZN30vtkRenderedGraphRepresentation30GetVertexIconPriorityArrayNameEv_ZN30vtkRenderedGraphRepresentation30SetVertexIconPriorityArrayNameEPKc_ZN30vtkRenderedGraphRepresentation22GetVertexIconArrayNameEv_ZN30vtkRenderedGraphRepresentation22SetVertexIconArrayNameEPKc_ZN30vtkRenderedGraphRepresentation24GetEdgeLabelTextPropertyEv_ZN30vtkRenderedGraphRepresentation24SetEdgeLabelTextPropertyEP15vtkTextProperty_ZN30vtkRenderedGraphRepresentation22SetEdgeLabelVisibilityEb_ZN30vtkRenderedGraphRepresentation22GetEdgeLabelVisibilityEv_ZN30vtkRenderedGraphRepresentation29GetEdgeLabelPriorityArrayNameEv_ZN30vtkRenderedGraphRepresentation29SetEdgeLabelPriorityArrayNameEPKc_ZN30vtkRenderedGraphRepresentation21GetEdgeLabelArrayNameEv_ZN30vtkRenderedGraphRepresentation21SetEdgeLabelArrayNameEPKc_ZN30vtkRenderedGraphRepresentation26GetVertexLabelTextPropertyEv_ZN30vtkRenderedGraphRepresentation26SetVertexLabelTextPropertyEP15vtkTextProperty_ZN30vtkRenderedGraphRepresentation24SetVertexLabelVisibilityEb_ZN30vtkRenderedGraphRepresentation24GetVertexLabelVisibilityEv_ZN30vtkRenderedGraphRepresentation31GetVertexLabelPriorityArrayNameEv_ZN30vtkRenderedGraphRepresentation31SetVertexLabelPriorityArrayNameEPKc_ZN30vtkRenderedGraphRepresentation23GetVertexLabelArrayNameEv_ZN30vtkRenderedGraphRepresentation23SetVertexLabelArrayNameEPKc_ZN34vtkRenderedHierarchyRepresentation26SetGraphEdgeLabelArrayNameEPKc_ZN34vtkRenderedHierarchyRepresentation26GetGraphEdgeLabelArrayNameEv_ZN34vtkRenderedHierarchyRepresentation27SetGraphEdgeLabelVisibilityEb_ZN34vtkRenderedHierarchyRepresentation27GetGraphEdgeLabelVisibilityEv_ZN34vtkRenderedHierarchyRepresentation26SetGraphEdgeColorArrayNameEPKc_ZN34vtkRenderedHierarchyRepresentation26GetGraphEdgeColorArrayNameEv_ZN34vtkRenderedHierarchyRepresentation25SetColorGraphEdgesByArrayEb_ZN34vtkRenderedHierarchyRepresentation25GetColorGraphEdgesByArrayEv_ZN34vtkRenderedHierarchyRepresentation33SetGraphEdgeColorToSplineFractionEv_ZN34vtkRenderedHierarchyRepresentation33SetGraphEdgeColorToSplineFractionEi_ZN34vtkRenderedHierarchyRepresentation18SetGraphVisibilityEb_ZN34vtkRenderedHierarchyRepresentation18GetGraphVisibilityEv_ZN34vtkRenderedHierarchyRepresentation19SetBundlingStrengthEd_ZN34vtkRenderedHierarchyRepresentation19GetBundlingStrengthEv_ZN34vtkRenderedHierarchyRepresentation25SetGraphEdgeLabelFontSizeEi_ZN34vtkRenderedHierarchyRepresentation25GetGraphEdgeLabelFontSizeEv_ZN34vtkRenderedHierarchyRepresentation3NewEv_ZNK34vtkRenderedHierarchyRepresentation19NewInstanceInternalEv_ZN34vtkRenderedHierarchyRepresentation27GraphEdgeLabelVisibilityOffEv_ZN34vtkRenderedHierarchyRepresentation18GraphVisibilityOffEv_ZN34vtkRenderedHierarchyRepresentation25ColorGraphEdgesByArrayOffEv_ZN34vtkRenderedHierarchyRepresentation17GraphVisibilityOnEv_ZN34vtkRenderedHierarchyRepresentation24ColorGraphEdgesByArrayOnEv_ZN34vtkRenderedHierarchyRepresentation26GraphEdgeLabelVisibilityOnEv_ZN34vtkRenderedHierarchyRepresentation3IsAEPKcPyvtkRenderedHierarchyRepresentation_ClassNewPyVTKAddFile_vtkRenderedHierarchyRepresentation_ZN34vtkRenderedHierarchyRepresentation25GetGraphEdgeLabelFontSizeEi_ZN34vtkRenderedHierarchyRepresentation25SetGraphEdgeLabelFontSizeEii_ZN34vtkRenderedHierarchyRepresentation18GetGraphSplineTypeEi_ZN34vtkRenderedHierarchyRepresentation18SetGraphSplineTypeEii_ZN34vtkRenderedHierarchyRepresentation19GetBundlingStrengthEi_ZN34vtkRenderedHierarchyRepresentation19SetBundlingStrengthEdi_ZN34vtkRenderedHierarchyRepresentation18SetGraphVisibilityEbi_ZN34vtkRenderedHierarchyRepresentation18GetGraphVisibilityEi_ZN34vtkRenderedHierarchyRepresentation26SetGraphEdgeColorArrayNameEPKci_ZN34vtkRenderedHierarchyRepresentation25SetColorGraphEdgesByArrayEbi_ZN34vtkRenderedHierarchyRepresentation25GetColorGraphEdgesByArrayEi_ZN34vtkRenderedHierarchyRepresentation26GetGraphEdgeColorArrayNameEi_ZN34vtkRenderedHierarchyRepresentation27SetGraphEdgeLabelVisibilityEbi_ZN34vtkRenderedHierarchyRepresentation27GetGraphEdgeLabelVisibilityEi_ZN34vtkRenderedHierarchyRepresentation26GetGraphEdgeLabelArrayNameEi_ZN34vtkRenderedHierarchyRepresentation26SetGraphEdgeLabelArrayNameEPKci_ZN25vtkRenderedRepresentation18SetLabelRenderModeEi_ZN25vtkRenderedRepresentation18GetLabelRenderModeEv_ZN25vtkRenderedRepresentation3NewEv_ZNK25vtkRenderedRepresentation19NewInstanceInternalEv_ZN25vtkRenderedRepresentation3IsAEPKcPyvtkDataRepresentation_ClassNewPyVTKAddFile_vtkRenderedRepresentation_ZN32vtkRenderedSurfaceRepresentation29GetCellColorArrayNameInternalEv_ZN32vtkRenderedSurfaceRepresentation3NewEv_ZNK32vtkRenderedSurfaceRepresentation19NewInstanceInternalEv_ZN32vtkRenderedSurfaceRepresentation21GetCellColorArrayNameEv_ZN32vtkRenderedSurfaceRepresentation3IsAEPKcPyvtkRenderedSurfaceRepresentation_ClassNewPyVTKAddFile_vtkRenderedSurfaceRepresentation_ZN32vtkRenderedSurfaceRepresentation14ApplyViewThemeEP12vtkViewTheme_ZN32vtkRenderedSurfaceRepresentation21SetCellColorArrayNameEPKc_ZN33vtkRenderedTreeAreaRepresentation26SetGraphEdgeLabelArrayNameEPKc_ZN33vtkRenderedTreeAreaRepresentation26GetGraphEdgeLabelArrayNameEv_ZN33vtkRenderedTreeAreaRepresentation29SetGraphEdgeLabelTextPropertyEP15vtkTextProperty_ZN33vtkRenderedTreeAreaRepresentation29GetGraphEdgeLabelTextPropertyEv_ZN33vtkRenderedTreeAreaRepresentation21GetAreaHoverArrayNameEv_ZN33vtkRenderedTreeAreaRepresentation21AreaLabelVisibilityOnEv_ZN33vtkRenderedTreeAreaRepresentation22AreaLabelVisibilityOffEv_ZN33vtkRenderedTreeAreaRepresentation27SetGraphEdgeLabelVisibilityEb_ZN33vtkRenderedTreeAreaRepresentation27GetGraphEdgeLabelVisibilityEv_ZN33vtkRenderedTreeAreaRepresentation19ColorAreasByArrayOnEv_ZN33vtkRenderedTreeAreaRepresentation20ColorAreasByArrayOffEv_ZN33vtkRenderedTreeAreaRepresentation26SetGraphEdgeColorArrayNameEPKc_ZN33vtkRenderedTreeAreaRepresentation26GetGraphEdgeColorArrayNameEv_ZN33vtkRenderedTreeAreaRepresentation33SetGraphEdgeColorToSplineFractionEv_ZN33vtkRenderedTreeAreaRepresentation25SetColorGraphEdgesByArrayEb_ZN33vtkRenderedTreeAreaRepresentation25GetColorGraphEdgesByArrayEv_ZN33vtkRenderedTreeAreaRepresentation22SetGraphHoverArrayNameEPKc_ZN33vtkRenderedTreeAreaRepresentation22GetGraphHoverArrayNameEv_ZN33vtkRenderedTreeAreaRepresentation24SetGraphBundlingStrengthEd_ZN33vtkRenderedTreeAreaRepresentation24GetGraphBundlingStrengthEv_ZN33vtkRenderedTreeAreaRepresentation17GetAreaToPolyDataEv_ZN33vtkRenderedTreeAreaRepresentation28SetUseRectangularCoordinatesEb_ZN33vtkRenderedTreeAreaRepresentation28GetUseRectangularCoordinatesEv_ZN33vtkRenderedTreeAreaRepresentation18GetAreaLabelMapperEv_ZN33vtkRenderedTreeAreaRepresentation3NewEv_ZNK33vtkRenderedTreeAreaRepresentation19NewInstanceInternalEv_ZN33vtkRenderedTreeAreaRepresentation21SetAreaHoverArrayNameEPKc_ZN33vtkRenderedTreeAreaRepresentation26GraphEdgeLabelVisibilityOnEv_ZN33vtkRenderedTreeAreaRepresentation24ColorGraphEdgesByArrayOnEv_ZN33vtkRenderedTreeAreaRepresentation25ColorGraphEdgesByArrayOffEv_ZN33vtkRenderedTreeAreaRepresentation27GraphEdgeLabelVisibilityOffEv_ZN33vtkRenderedTreeAreaRepresentation3IsAEPKc_ZN33vtkRenderedTreeAreaRepresentation27UseRectangularCoordinatesOnEv_ZN33vtkRenderedTreeAreaRepresentation28UseRectangularCoordinatesOffEv_ZN33vtkRenderedTreeAreaRepresentation21SetAreaColorArrayNameEPKc_ZN33vtkRenderedTreeAreaRepresentation21GetAreaColorArrayNameEvPyvtkRenderedTreeAreaRepresentation_ClassNewPyVTKAddFile_vtkRenderedTreeAreaRepresentation_ZN33vtkRenderedTreeAreaRepresentation26GetEdgeScalarBarVisibilityEv_ZN33vtkRenderedTreeAreaRepresentation26SetEdgeScalarBarVisibilityEb_ZN33vtkRenderedTreeAreaRepresentation14ApplyViewThemeEP12vtkViewTheme_ZN33vtkRenderedTreeAreaRepresentation18SetAreaLabelMapperEP20vtkLabeledDataMapper_ZN33vtkRenderedTreeAreaRepresentation17SetAreaToPolyDataEP20vtkPolyDataAlgorithm_ZN33vtkRenderedTreeAreaRepresentation21GetAreaLayoutStrategyEv_ZN33vtkRenderedTreeAreaRepresentation21SetAreaLayoutStrategyEP21vtkAreaLayoutStrategy_ZN33vtkRenderedTreeAreaRepresentation18GetGraphSplineTypeEi_ZN33vtkRenderedTreeAreaRepresentation18SetGraphSplineTypeEii_ZN33vtkRenderedTreeAreaRepresentation24GetGraphBundlingStrengthEi_ZN33vtkRenderedTreeAreaRepresentation24SetGraphBundlingStrengthEdi_ZN33vtkRenderedTreeAreaRepresentation19GetShrinkPercentageEv_ZN33vtkRenderedTreeAreaRepresentation19SetShrinkPercentageEd_ZN33vtkRenderedTreeAreaRepresentation22GetGraphHoverArrayNameEi_ZN33vtkRenderedTreeAreaRepresentation22SetGraphHoverArrayNameEPKci_ZN33vtkRenderedTreeAreaRepresentation25SetColorGraphEdgesByArrayEbi_ZN33vtkRenderedTreeAreaRepresentation25GetColorGraphEdgesByArrayEi_ZN33vtkRenderedTreeAreaRepresentation33SetGraphEdgeColorToSplineFractionEi_ZN33vtkRenderedTreeAreaRepresentation26GetGraphEdgeColorArrayNameEi_ZN33vtkRenderedTreeAreaRepresentation26SetGraphEdgeColorArrayNameEPKci_ZN33vtkRenderedTreeAreaRepresentation20SetColorAreasByArrayEb_ZN33vtkRenderedTreeAreaRepresentation20GetColorAreasByArrayEv_ZN33vtkRenderedTreeAreaRepresentation27SetGraphEdgeLabelVisibilityEbi_ZN33vtkRenderedTreeAreaRepresentation27GetGraphEdgeLabelVisibilityEi_ZN33vtkRenderedTreeAreaRepresentation24GetAreaLabelTextPropertyEv_ZN33vtkRenderedTreeAreaRepresentation24SetAreaLabelTextPropertyEP15vtkTextProperty_ZN33vtkRenderedTreeAreaRepresentation22SetAreaLabelVisibilityEb_ZN33vtkRenderedTreeAreaRepresentation22GetAreaLabelVisibilityEv_ZN33vtkRenderedTreeAreaRepresentation29GetGraphEdgeLabelTextPropertyEi_ZN33vtkRenderedTreeAreaRepresentation29SetGraphEdgeLabelTextPropertyEP15vtkTextPropertyi_ZN33vtkRenderedTreeAreaRepresentation26GetGraphEdgeLabelArrayNameEi_ZN33vtkRenderedTreeAreaRepresentation26SetGraphEdgeLabelArrayNameEPKci_ZN33vtkRenderedTreeAreaRepresentation29GetAreaLabelPriorityArrayNameEv_ZN33vtkRenderedTreeAreaRepresentation29SetAreaLabelPriorityArrayNameEPKc_ZN33vtkRenderedTreeAreaRepresentation20GetAreaSizeArrayNameEv_ZN33vtkRenderedTreeAreaRepresentation20SetAreaSizeArrayNameEPKc_ZN33vtkRenderedTreeAreaRepresentation21GetAreaLabelArrayNameEv_ZN33vtkRenderedTreeAreaRepresentation21SetAreaLabelArrayNameEPKc_ZN33vtkRenderedTreeAreaRepresentation18SetLabelRenderModeEi_ZN13vtkRenderView18GetInteractionModeEv_ZN13vtkRenderView12GetTransformEv_ZN13vtkRenderView19GetDisplayHoverTextEv_ZN13vtkRenderView18DisplayHoverTextOnEv_ZN13vtkRenderView19DisplayHoverTextOffEv_ZN13vtkRenderView16SetSelectionModeEi_ZN13vtkRenderView24GetSelectionModeMinValueEv_ZN13vtkRenderView24GetSelectionModeMaxValueEv_ZN13vtkRenderView16GetSelectionModeEv_ZN13vtkRenderView14GetIconTextureEv_ZN13vtkRenderView11SetIconSizeEii_ZN13vtkRenderView11GetIconSizeEv_ZN13vtkRenderView14SetDisplaySizeEii_ZN13vtkRenderView32SetLabelPlacementModeToNoOverlapEv_ZN13vtkRenderView26SetLabelPlacementModeToAllEv_ZN13vtkRenderView28SetLabelRenderModeToFreetypeEv_ZN13vtkRenderView22SetLabelRenderModeToQtEv_ZN13vtkRenderView20GetRenderOnMouseMoveEv_ZN13vtkRenderView3NewEv_ZNK13vtkRenderView19NewInstanceInternalEv_ZN13vtkRenderView19RenderOnMouseMoveOnEv_ZN13vtkRenderView20SetRenderOnMouseMoveEb_ZN13vtkRenderView20RenderOnMouseMoveOffEv_ZN13vtkRenderView22SetInteractionModeTo2DEv_ZN13vtkRenderView18SetInteractionModeEi_ZN13vtkRenderView22SetInteractionModeTo3DEv_ZN13vtkRenderView3IsAEPKc_ZN13vtkRenderView14GetDisplaySizeEv_ZN13vtkPythonUtil13ManglePointerEPKvPKcPyUnicode_FromString_ZN13vtkRenderView14GetDisplaySizeERiS0__ZN13vtkPythonArgs11SetArgValueEiiPyvtkRenderViewBase_ClassNewPyVTKAddFile_vtkRenderView_ZN13vtkRenderView18SetLabelRenderModeEi_ZN13vtkRenderView18GetLabelRenderModeEv_ZN13vtkRenderView21SetLabelPlacementModeEi_ZN13vtkRenderView21GetLabelPlacementModeEv_ZN13vtkRenderView14SetIconTextureEP10vtkTexture_ZN13vtkRenderView12RemoveLabelsEP18vtkAlgorithmOutput_ZN13vtkRenderView9AddLabelsEP18vtkAlgorithmOutput_ZN13vtkRenderView19SetDisplayHoverTextEb_ZN13vtkRenderView12SetTransformEP20vtkAbstractTransform_ZN13vtkRenderView14ApplyViewThemeEP12vtkViewTheme_ZN13vtkRenderView6RenderEv_ZN13vtkRenderView15SetRenderWindowEP15vtkRenderWindow_ZN13vtkRenderView18GetInteractorStyleEv_ZN13vtkRenderView18SetInteractorStyleEP21vtkInteractorObserver_ZN13vtkRenderView13SetInteractorEP25vtkRenderWindowInteractor_ZN15vtkSCurveSpline13SetNodeWeightEd_ZN15vtkSCurveSpline13GetNodeWeightEv_ZN15vtkSCurveSpline3NewEv_ZNK15vtkSCurveSpline19NewInstanceInternalEv_ZN15vtkSCurveSpline3IsAEPKcPyvtkSCurveSpline_ClassNewPyvtkSpline_ClassNewPyVTKAddFile_vtkSCurveSpline_ZN15vtkSCurveSpline8DeepCopyEP9vtkSpline_ZN15vtkSCurveSpline8EvaluateEd_ZN15vtkSCurveSpline7ComputeEv_ZN17vtkTanglegramItem13GetTree1LabelEv_ZN17vtkTanglegramItem13GetTree2LabelEv_ZN17vtkTanglegramItem25GetMinimumVisibleFontSizeEv_ZN17vtkTanglegramItem25SetMinimumVisibleFontSizeEi_ZN17vtkTanglegramItem22GetLabelSizeDifferenceEv_ZN17vtkTanglegramItem22SetLabelSizeDifferenceEi_ZN17vtkTanglegramItem26GetCorrespondenceLineWidthEv_ZN17vtkTanglegramItem26SetCorrespondenceLineWidthEf_ZN17vtkTanglegramItem3NewEv_ZNK17vtkTanglegramItem19NewInstanceInternalEv_ZN17vtkTanglegramItem13SetTree1LabelEPKc_ZN17vtkTanglegramItem13SetTree2LabelEPKc_ZN17vtkTanglegramItem3IsAEPKc_ZN17vtkTanglegramItem8GetTableEv_ZN17vtkTanglegramItem16GetTreeLineWidthEv_ZN17vtkTanglegramItem14GetOrientationEv_ZN17vtkTanglegramItem8SetTableEP8vtkTable_ZN17vtkTanglegramItem14SetOrientationEi_ZN17vtkTanglegramItem16SetTreeLineWidthEfPyvtkTanglegramItem_ClassNewPyVTKAddFile_vtkTanglegramItem_ZN17vtkTanglegramItem21MouseDoubleClickEventERK20vtkContextMouseEvent_ZN17vtkTanglegramItem3HitERK20vtkContextMouseEvent_ZN17vtkTanglegramItem8SetTree2EP7vtkTree_ZN17vtkTanglegramItem8SetTree1EP7vtkTree_ZN15vtkTreeAreaView27UseRectangularCoordinatesOnEv_ZN15vtkTreeAreaView28UseRectangularCoordinatesOffEv_ZN15vtkTreeAreaView3NewEv_ZNK15vtkTreeAreaView19NewInstanceInternalEv_ZN15vtkTreeAreaView12ColorEdgesOnEv_ZN15vtkTreeAreaView13SetColorEdgesEb_ZN15vtkTreeAreaView13ColorEdgesOffEv_ZN15vtkTreeAreaView12ColorAreasOnEv_ZN15vtkTreeAreaView13SetColorAreasEb_ZN15vtkTreeAreaView13ColorAreasOffEv_ZN15vtkTreeAreaView21EdgeLabelVisibilityOnEv_ZN15vtkTreeAreaView22SetEdgeLabelVisibilityEb_ZN15vtkTreeAreaView22EdgeLabelVisibilityOffEv_ZN15vtkTreeAreaView21AreaLabelVisibilityOnEv_ZN15vtkTreeAreaView22SetAreaLabelVisibilityEb_ZN15vtkTreeAreaView22AreaLabelVisibilityOffEv_ZN15vtkTreeAreaView3IsAEPKc_ZN15vtkTreeAreaView28SetEdgeColorToSplineFractionEv_ZN15vtkTreeAreaView21GetAreaLabelArrayNameEv_ZN15vtkTreeAreaView19GetBundlingStrengthEv_ZN15vtkTreeAreaView22GetEdgeLabelVisibilityEv_ZN15vtkTreeAreaView22GetAreaLabelVisibilityEv_ZN15vtkTreeAreaView13GetColorAreasEv_ZN15vtkTreeAreaView19GetShrinkPercentageEv_ZN15vtkTreeAreaView13GetColorEdgesEv_ZN15vtkTreeAreaView20GetAreaSizeArrayNameEv_ZN15vtkTreeAreaView21GetEdgeLabelArrayNameEv_ZN15vtkTreeAreaView21GetEdgeColorArrayNameEv_ZN15vtkTreeAreaView21GetAreaColorArrayNameEv_ZN15vtkTreeAreaView21GetAreaHoverArrayNameEv_ZN15vtkTreeAreaView25GetLabelPriorityArrayNameEv_ZN15vtkTreeAreaView19SetShrinkPercentageEd_ZN15vtkTreeAreaView19SetBundlingStrengthEd_ZN15vtkTreeAreaView25SetLabelPriorityArrayNameEPKc_ZN15vtkTreeAreaView21SetAreaColorArrayNameEPKc_ZN15vtkTreeAreaView20SetAreaSizeArrayNameEPKc_ZN15vtkTreeAreaView21SetEdgeColorArrayNameEPKc_ZN15vtkTreeAreaView21SetEdgeLabelArrayNameEPKc_ZN15vtkTreeAreaView21SetAreaHoverArrayNameEPKc_ZN15vtkTreeAreaView21SetAreaLabelArrayNameEPKc_ZN15vtkTreeAreaView17SetGraphFromInputEP8vtkGraph_ZN15vtkTreeAreaView16SetTreeFromInputEP7vtkTree_ZN15vtkTreeAreaView27SetGraphFromInputConnectionEP18vtkAlgorithmOutput_ZN15vtkTreeAreaView26SetTreeFromInputConnectionEP18vtkAlgorithmOutputPyVTKAddFile_vtkTreeAreaView_ZN15vtkTreeAreaView26GetEdgeScalarBarVisibilityEv_ZN15vtkTreeAreaView26SetEdgeScalarBarVisibilityEb_ZN15vtkTreeAreaView28SetUseRectangularCoordinatesEb_ZN15vtkTreeAreaView28GetUseRectangularCoordinatesEv_ZN15vtkTreeAreaView17GetLayoutStrategyEv_ZN15vtkTreeAreaView17SetLayoutStrategyEP21vtkAreaLayoutStrategy_ZN15vtkTreeAreaView20GetEdgeLabelFontSizeEv_ZN15vtkTreeAreaView20SetEdgeLabelFontSizeEi_ZN15vtkTreeAreaView20GetAreaLabelFontSizeEv_ZN15vtkTreeAreaView20SetAreaLabelFontSizeEi_ZN18vtkTreeHeatmapItem3NewEv_ZNK18vtkTreeHeatmapItem19NewInstanceInternalEv_ZN18vtkTreeHeatmapItem3IsAEPKc_ZN18vtkTreeHeatmapItem19ReverseTableColumnsEv_ZN18vtkTreeHeatmapItem12ReorderTableEv_ZN18vtkTreeHeatmapItem16ReverseTableRowsEv_ZN18vtkTreeHeatmapItem14GetOrientationEv_ZN18vtkTreeHeatmapItem7GetTreeEv_ZN18vtkTreeHeatmapItem16GetTreeLineWidthEv_ZN18vtkTreeHeatmapItem13GetPrunedTreeEv_ZN18vtkTreeHeatmapItem13GetDendrogramEv_ZN18vtkTreeHeatmapItem10GetHeatmapEv_ZN18vtkTreeHeatmapItem13GetColumnTreeEv_ZN18vtkTreeHeatmapItem8GetTableEv_ZN18vtkTreeHeatmapItem13SetDendrogramEP17vtkDendrogramItem_ZN18vtkTreeHeatmapItem10SetHeatmapEP14vtkHeatmapItem_ZN18vtkTreeHeatmapItem27CollapseToNumberOfLeafNodesEj_ZN18vtkTreeHeatmapItem16SetTreeLineWidthEf_ZN18vtkTreeHeatmapItem14SetOrientationEi_ZN18vtkTreeHeatmapItem17SetTreeColorArrayEPKc_ZN18vtkTreeHeatmapItem9GetBoundsEPd_ZN18vtkTreeHeatmapItem9GetCenterEPd_ZN18vtkTreeHeatmapItem7GetSizeEPdPyvtkTreeHeatmapItem_ClassNewPyVTKAddFile_vtkTreeHeatmapItem_ZN18vtkTreeHeatmapItem21MouseDoubleClickEventERK20vtkContextMouseEvent_ZN18vtkTreeHeatmapItem3HitERK20vtkContextMouseEvent_ZN18vtkTreeHeatmapItem8SetTableEP8vtkTable_ZN18vtkTreeHeatmapItem13SetColumnTreeEP7vtkTree_ZN18vtkTreeHeatmapItem7SetTreeEP7vtkTree_ZN14vtkTreeMapView3NewEv_ZNK14vtkTreeMapView19NewInstanceInternalEv_ZN14vtkTreeMapView3IsAEPKcPyvtkTreeMapView_ClassNewPyVTKAddFile_vtkTreeMapView_ZN14vtkTreeMapView16GetFontSizeRangeEPi_ZN14vtkTreeMapView16SetFontSizeRangeEiii_ZN14vtkTreeMapView27SetLayoutStrategyToSquarifyEv_ZN14vtkTreeMapView31SetLayoutStrategyToSliceAndDiceEv_ZN14vtkTreeMapView22SetLayoutStrategyToBoxEv_ZN14vtkTreeMapView17SetLayoutStrategyEPKc_ZN14vtkTreeMapView17SetLayoutStrategyEP21vtkAreaLayoutStrategy_ZN15vtkTreeRingView14RootAtCenterOnEv_ZN15vtkTreeRingView15RootAtCenterOffEv_ZN15vtkTreeRingView3NewEv_ZNK15vtkTreeRingView19NewInstanceInternalEv_ZN15vtkTreeRingView3IsAEPKc_ZN15vtkTreeRingView13SetRootAnglesEddPyvtkTreeRingView_ClassNewPyVTKAddFile_vtkTreeRingView_ZN15vtkTreeRingView26GetInteriorLogSpacingValueEv_ZN15vtkTreeRingView26SetInteriorLogSpacingValueEd_ZN15vtkTreeRingView17GetInteriorRadiusEv_ZN15vtkTreeRingView17SetInteriorRadiusEd_ZN15vtkTreeRingView17GetLayerThicknessEv_ZN15vtkTreeRingView17SetLayerThicknessEd_ZN15vtkTreeRingView15SetRootAtCenterEb_ZN15vtkTreeRingView15GetRootAtCenterEv_ZN14vtkViewUpdater3NewEv_ZNK14vtkViewUpdater19NewInstanceInternalEv_ZN14vtkViewUpdater3IsAEPKc_ZN14vtkViewUpdater17AddAnnotationLinkEP17vtkAnnotationLink_ZN14vtkViewUpdater7AddViewEP7vtkView_ZN14vtkViewUpdater10RemoveViewEP7vtkViewPyvtkViewUpdater_ClassNewPyVTKAddFile_vtkViewUpdaterreal_initvtkViewsInfovisPythonPyModule_Create2PyModule_GetDict_Py_FatalErrorFunclibvtkViewsCorePython310D-8.1.so.1libvtkViewsInfovis-8.1.so.1libvtkInteractionStylePython310D-8.1.so.1libvtkRenderingContext2DPython310D-8.1.so.1libvtkCommonExecutionModelPython310D-8.1.so.1libvtkCommonDataModelPython310D-8.1.so.1libvtkCommonCorePython310D-8.1.so.1libvtkWrappingPython310Core-8.1.so.1libvtkCommonCore-8.1.so.1libstdc++.so.6libgcc_s.so.1libc.so.6libvtkViewsInfovisPython310D-8.1.so.1GCC_3.0GLIBC_2.4GLIBC_2.14GLIBC_2.2.5CXXABI_1.3GLIBCXX_3.4.21GLIBCXX_3.4/mnt/storage/workspace/med-ubuntu-free/build/ExtProjs/VTK/lib:- 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+\$$tJH|$`1HT$8dH+%(H@[]A\WHHuːHt$H|$GtD$$Ld$u`HELH@H;fH=UtLH=JyUu-ZHaHcWVf.LLH=9UtLH=&UtLH=UtLH=&UtLd@xDHЉgOH8fnFdH%(HD$(1HͧH4$HD$HGfnȉD$fbfD$u>H(HtD$9D$t;H11/_1HT$(dH+%(uaH8VHHuҐHt)18XHuHHf.HPH;Jt'NH8fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u>H(HtD$9D$t;H11?^1HT$(dH+%(uaH8+UHHuҐHt)8WHuHHHHH;*t7MATUHHfnFdH%(HD$81H Ht$HD$HGfnЉD$(fbfD$ uJHo(Ht!D$ +D$$tDH|$@]1HT$8dH+%(umHH]A\fD+THHuѐLd$HL`BtHt$LOBtL$$H(;VHuHH,Lff.ATH0fnFdH%(HD$(1H"H4$HD$HGfnȉD$fbfD$uDH(HtD$9D$tIH11=\E1HD$(dH+%(H0LA\@#SHHufHHRxH;w:IMtoI$H5LPtZUHuLBIHoH8bLJ1HHP@LwN8fE18UH"DIjJfATL%H HfH5LFNu8ZLHNPLA\ATIUH @Ht HH5LHS=tHmtH]A\HH]A\BSH0fnFdH%(HD$(1HH4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H11.Z1HT$(dH+%(uXH0[fDQHHuӐu,HfH~SHufHnj@IfH~/Iff.@UH@fnFdH%(HD$81H$Ht$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$2Y1HT$8dH+%(urH@]f.PHHuϐHt$H|$Q>tD$$D$u'HEHxRHuHHH SHfSH0fnFdH%(HD$(1H/H4$HD$HGfnȉD$fbfD$u=H(HtD$9D$t:H11.X1HT$(dH+%(uXH0[fDOHHuӐu,HpfH~QHufHnj>UfH~/Gff.@UH@fnFdH%(HD$81HQHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$2W1HT$8dH+%(urH@]f.NHHuϐHt$H|$QHT$H|$ZE|$HtHxLHHuHHl>ff.UH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$rN1HT$8dH+%(u_H@]f.[EHHuϐH5aHT$H|$ZD|$HtH@GHuHHl=ff.UH@fnFdH%(HD$81HHt$HD$HGfnȉD$(fbfD$ uLHo(Ht!D$ +D$$tFH|$rM1HT$8dH+%(u_H@]f.[DHHuϐH5aHT$H|$ZC|$HtHCFHuHHlu]ÐHH=Cq>tH])@ATH=uUHtAHI)HHH)H+H1HmSetScalarModeToUseCellFieldData(); mapper->SelectColorArray("vtkApplyColors color"); mapper->SetScalarVisibility(true); Colors are assigned with the following priorities: If an item is part of the selection, it is colored with that color. Otherwise, if the item is part of an annotation, it is colored with the color of the final (top) annotation in the set of layers. Otherwise, if the lookup table is used, it is colored using the lookup table color for the data value of the element. Otherwise it will be colored with the default color. Note: The opacity of an unselected item is defined by the multiplication of default opacity, lookup table opacity, and annotation opacity, where opacity is taken as a number from 0 to 1. So items will never be more opaque than any of these three opacities. Selected items are always given the selection opacity directly. vtkViewsInfovisPython.vtkApplyColorsV.IsTypeOf(string) -> int C++: static vtkTypeBool IsTypeOf(const char *type) Return 1 if this class type is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.IsA(string) -> int C++: vtkTypeBool IsA(const char *type) override; Return 1 if this class is the same type of (or a subclass of) the named class. Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h. V.SafeDownCast(vtkObjectBase) -> vtkApplyColors C++: static vtkApplyColors *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkApplyColors C++: vtkApplyColors *NewInstance() V.SetPointLookupTable(vtkScalarsToColors) C++: virtual void SetPointLookupTable(vtkScalarsToColors *lut) The lookup table to use for point colors. This is only used if input array 0 is set and UsePointLookupTable is on. V.GetPointLookupTable() -> vtkScalarsToColors C++: virtual vtkScalarsToColors *GetPointLookupTable() The lookup table to use for point colors. This is only used if input array 0 is set and UsePointLookupTable is on. V.SetUsePointLookupTable(bool) C++: virtual void SetUsePointLookupTable(bool _arg) If on, uses the point lookup table to set the colors of unannotated, unselected elements of the data. V.GetUsePointLookupTable() -> bool C++: virtual bool GetUsePointLookupTable() If on, uses the point lookup table to set the colors of unannotated, unselected elements of the data. V.UsePointLookupTableOn() C++: virtual void UsePointLookupTableOn() If on, uses the point lookup table to set the colors of unannotated, unselected elements of the data. V.UsePointLookupTableOff() C++: virtual void UsePointLookupTableOff() If on, uses the point lookup table to set the colors of unannotated, unselected elements of the data. V.SetScalePointLookupTable(bool) C++: virtual void SetScalePointLookupTable(bool _arg) If on, uses the range of the data to scale the lookup table range. Otherwise, uses the range defined in the lookup table. V.GetScalePointLookupTable() -> bool C++: virtual bool GetScalePointLookupTable() If on, uses the range of the data to scale the lookup table range. Otherwise, uses the range defined in the lookup table. V.ScalePointLookupTableOn() C++: virtual void ScalePointLookupTableOn() If on, uses the range of the data to scale the lookup table range. Otherwise, uses the range defined in the lookup table. V.ScalePointLookupTableOff() C++: virtual void ScalePointLookupTableOff() If on, uses the range of the data to scale the lookup table range. Otherwise, uses the range defined in the lookup table. V.SetDefaultPointColor(float, float, float) C++: void SetDefaultPointColor(double, double, double) V.SetDefaultPointColor((float, float, float)) C++: void SetDefaultPointColor(double a[3]) V.GetDefaultPointColor() -> (float, float, float) C++: double *GetDefaultPointColor() V.SetDefaultPointOpacity(float) C++: virtual void SetDefaultPointOpacity(double _arg) The default point opacity for all unannotated, unselected elements of the data. This is used if UsePointLookupTable is off. V.GetDefaultPointOpacity() -> float C++: virtual double GetDefaultPointOpacity() The default point opacity for all unannotated, unselected elements of the data. This is used if UsePointLookupTable is off. V.SetSelectedPointColor(float, float, float) C++: void SetSelectedPointColor(double, double, double) V.SetSelectedPointColor((float, float, float)) C++: void SetSelectedPointColor(double a[3]) V.GetSelectedPointColor() -> (float, float, float) C++: double *GetSelectedPointColor() V.SetSelectedPointOpacity(float) C++: virtual void SetSelectedPointOpacity(double _arg) The point opacity for all selected elements of the data. This is used if the selection input is available. V.GetSelectedPointOpacity() -> float C++: virtual double GetSelectedPointOpacity() The point opacity for all selected elements of the data. This is used if the selection input is available. V.SetPointColorOutputArrayName(string) C++: virtual void SetPointColorOutputArrayName(const char *_arg) The output array name for the point color RGBA array. Default is "vtkApplyColors color". V.GetPointColorOutputArrayName() -> string C++: virtual char *GetPointColorOutputArrayName() The output array name for the point color RGBA array. Default is "vtkApplyColors color". V.SetCellLookupTable(vtkScalarsToColors) C++: virtual void SetCellLookupTable(vtkScalarsToColors *lut) The lookup table to use for cell colors. This is only used if input array 1 is set and UseCellLookupTable is on. V.GetCellLookupTable() -> vtkScalarsToColors C++: virtual vtkScalarsToColors *GetCellLookupTable() The lookup table to use for cell colors. This is only used if input array 1 is set and UseCellLookupTable is on. V.SetUseCellLookupTable(bool) C++: virtual void SetUseCellLookupTable(bool _arg) If on, uses the cell lookup table to set the colors of unannotated, unselected elements of the data. V.GetUseCellLookupTable() -> bool C++: virtual bool GetUseCellLookupTable() If on, uses the cell lookup table to set the colors of unannotated, unselected elements of the data. V.UseCellLookupTableOn() C++: virtual void UseCellLookupTableOn() If on, uses the cell lookup table to set the colors of unannotated, unselected elements of the data. V.UseCellLookupTableOff() C++: virtual void UseCellLookupTableOff() If on, uses the cell lookup table to set the colors of unannotated, unselected elements of the data. V.SetScaleCellLookupTable(bool) C++: virtual void SetScaleCellLookupTable(bool _arg) If on, uses the range of the data to scale the lookup table range. Otherwise, uses the range defined in the lookup table. V.GetScaleCellLookupTable() -> bool C++: virtual bool GetScaleCellLookupTable() If on, uses the range of the data to scale the lookup table range. Otherwise, uses the range defined in the lookup table. V.ScaleCellLookupTableOn() C++: virtual void ScaleCellLookupTableOn() If on, uses the range of the data to scale the lookup table range. Otherwise, uses the range defined in the lookup table. V.ScaleCellLookupTableOff() C++: virtual void ScaleCellLookupTableOff() If on, uses the range of the data to scale the lookup table range. Otherwise, uses the range defined in the lookup table. V.SetDefaultCellColor(float, float, float) C++: void SetDefaultCellColor(double, double, double) V.SetDefaultCellColor((float, float, float)) C++: void SetDefaultCellColor(double a[3]) V.GetDefaultCellColor() -> (float, float, float) C++: double *GetDefaultCellColor() V.SetDefaultCellOpacity(float) C++: virtual void SetDefaultCellOpacity(double _arg) The default cell opacity for all unannotated, unselected elements of the data. This is used if UseCellLookupTable is off. V.GetDefaultCellOpacity() -> float C++: virtual double GetDefaultCellOpacity() The default cell opacity for all unannotated, unselected elements of the data. This is used if UseCellLookupTable is off. V.SetSelectedCellColor(float, float, float) C++: void SetSelectedCellColor(double, double, double) V.SetSelectedCellColor((float, float, float)) C++: void SetSelectedCellColor(double a[3]) V.GetSelectedCellColor() -> (float, float, float) C++: double *GetSelectedCellColor() V.SetSelectedCellOpacity(float) C++: virtual void SetSelectedCellOpacity(double _arg) The cell opacity for all selected elements of the data. This is used if the selection input is available. V.GetSelectedCellOpacity() -> float C++: virtual double GetSelectedCellOpacity() The cell opacity for all selected elements of the data. This is used if the selection input is available. V.SetCellColorOutputArrayName(string) C++: virtual void SetCellColorOutputArrayName(const char *_arg) The output array name for the cell color RGBA array. Default is "vtkApplyColors color". V.GetCellColorOutputArrayName() -> string C++: virtual char *GetCellColorOutputArrayName() The output array name for the cell color RGBA array. Default is "vtkApplyColors color". V.SetUseCurrentAnnotationColor(bool) C++: virtual void SetUseCurrentAnnotationColor(bool _arg) Use the annotation to color the current annotation (i.e. the current selection). Otherwise use the selection color attributes of this filter. V.GetUseCurrentAnnotationColor() -> bool C++: virtual bool GetUseCurrentAnnotationColor() Use the annotation to color the current annotation (i.e. the current selection). Otherwise use the selection color attributes of this filter. V.UseCurrentAnnotationColorOn() C++: virtual void UseCurrentAnnotationColorOn() Use the annotation to color the current annotation (i.e. the current selection). Otherwise use the selection color attributes of this filter. V.UseCurrentAnnotationColorOff() C++: virtual void UseCurrentAnnotationColorOff() Use the annotation to color the current annotation (i.e. the current selection). Otherwise use the selection color attributes of this filter. V.GetMTime() -> int C++: vtkMTimeType GetMTime() override; Retrieve the modified time for this filter. vtkApplyIconsSetIconTypeClearAllIconTypesGetUseLookupTableGetAttributeTypeGetSelectedIconGetDefaultIconGetSelectionModeGetIconOutputArrayNameSetDefaultIconSetSelectedIconSetSelectionModeSetAttributeTypeUseLookupTableOffUseLookupTableOnSetUseLookupTableSetIconOutputArrayNameSELECTED_ICONSELECTED_OFFSETANNOTATION_ICONIGNORE_SELECTION@Wi vtkVariant@di@ziSetSelectionModeToSelectedIconSetSelectionModeToIgnoreSelectionSetSelectionModeToSelectedOffsetSetSelectionModeToAnnotationIconvtkApplyIcons - apply icons to a data set. Superclass: vtkPassInputTypeAlgorithm vtkApplyIcons performs a iconing of the dataset using default icons, lookup tables, annotations, and/or a selection. The output is a vtkIntArray containing the icon index for each element in the dataset. The first input is the dataset to be iconed, which may be a vtkTable, vtkGraph subclass, or vtkDataSet subclass. The second (optional) input is a vtkAnnotationLayers object, which stores a list of annotation layers, with each layer holding a list of vtkAnnotation objects. The annotation specifies a subset of data along with other properties, including icon. For annotations with icon properties, this algorithm will use the icon index of annotated elements, using a "top one wins" strategy. The third (optional) input is a vtkSelection object, meant for specifying the current selection. You can control the icon of the selection, or whether there is a set of selected icons at a particular offset in the icon sheet. The algorithm takes an input array, specified with SetInputArrayToProcess(0, 0, 0, vtkDataObject::FIELD_ASSOCIATION_POINTS, name) This sets data arrays to use to icon the data with the associated lookup table. For vtkGraph and vtkTable inputs, you would use FIELD_ASSOCIATION_VERTICES, FIELD_ASSOCIATION_EDGES, or FIELD_ASSOCIATION_ROWS as appropriate. The icon array will be added to the same set of attributes that the input array came from. If there is no input array, the icon array will be applied to the attributes associated with the AttributeType parameter. Icons are assigned with the following priorities: If an item is part of the selection, it is glyphed with that icon. Otherwise, if the item is part of an annotation, it is glyphed with the icon of the final (top) annotation in the set of layers. Otherwise, if a lookup table is used, it is glyphed using the lookup table icon for the data value of the element. Otherwise it will be glyphed with the default icon. vtkViewsInfovisPython.vtkApplyIconsV.SafeDownCast(vtkObjectBase) -> vtkApplyIcons C++: static vtkApplyIcons *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkApplyIcons C++: vtkApplyIcons *NewInstance() V.SetIconType(vtkVariant, int) C++: void SetIconType(vtkVariant v, int icon) V.SetIconType(float, int) C++: void SetIconType(double v, int icon) V.SetIconType(string, int) C++: void SetIconType(const char *v, int icon) Edits the lookup table to use for point icons. This is only used if input array 0 is set and UsePointLookupTable is on. V.ClearAllIconTypes() C++: void ClearAllIconTypes() Edits the lookup table to use for point icons. This is only used if input array 0 is set and UsePointLookupTable is on. V.SetUseLookupTable(bool) C++: virtual void SetUseLookupTable(bool _arg) If on, uses the point lookup table to set the colors of unannotated, unselected elements of the data. V.GetUseLookupTable() -> bool C++: virtual bool GetUseLookupTable() If on, uses the point lookup table to set the colors of unannotated, unselected elements of the data. V.UseLookupTableOn() C++: virtual void UseLookupTableOn() If on, uses the point lookup table to set the colors of unannotated, unselected elements of the data. V.UseLookupTableOff() C++: virtual void UseLookupTableOff() If on, uses the point lookup table to set the colors of unannotated, unselected elements of the data. V.SetDefaultIcon(int) C++: virtual void SetDefaultIcon(int _arg) The default point icon for all unannotated, unselected elements of the data. This is used if UsePointLookupTable is off. V.GetDefaultIcon() -> int C++: virtual int GetDefaultIcon() The default point icon for all unannotated, unselected elements of the data. This is used if UsePointLookupTable is off. V.SetSelectedIcon(int) C++: virtual void SetSelectedIcon(int _arg) The point icon for all selected elements of the data. This is used if the annotation input has a current selection. V.GetSelectedIcon() -> int C++: virtual int GetSelectedIcon() The point icon for all selected elements of the data. This is used if the annotation input has a current selection. V.SetIconOutputArrayName(string) C++: virtual void SetIconOutputArrayName(const char *_arg) The output array name for the point icon index array. Default is "vtkApplyIcons icon". V.GetIconOutputArrayName() -> string C++: virtual char *GetIconOutputArrayName() The output array name for the point icon index array. Default is "vtkApplyIcons icon". V.SetSelectionMode(int) C++: virtual void SetSelectionMode(int _arg) Changes the behavior of the icon to use for selected items. SELECTED_ICON uses SelectedIcon as the icon for all selected elements. SELECTED_OFFSET uses SelectedIcon as an offset to add to all selected elements. ANNOTATION_ICON uses the ICON_INDEX() property of the current annotation. IGNORE_SELECTION does not change the icon based on the current selection. The default is IGNORE_SELECTION. V.GetSelectionMode() -> int C++: virtual int GetSelectionMode() Changes the behavior of the icon to use for selected items. SELECTED_ICON uses SelectedIcon as the icon for all selected elements. SELECTED_OFFSET uses SelectedIcon as an offset to add to all selected elements. ANNOTATION_ICON uses the ICON_INDEX() property of the current annotation. IGNORE_SELECTION does not change the icon based on the current selection. The default is IGNORE_SELECTION. V.SetSelectionModeToSelectedIcon() C++: virtual void SetSelectionModeToSelectedIcon() Changes the behavior of the icon to use for selected items. SELECTED_ICON uses SelectedIcon as the icon for all selected elements. SELECTED_OFFSET uses SelectedIcon as an offset to add to all selected elements. ANNOTATION_ICON uses the ICON_INDEX() property of the current annotation. IGNORE_SELECTION does not change the icon based on the current selection. The default is IGNORE_SELECTION. V.SetSelectionModeToSelectedOffset() C++: virtual void SetSelectionModeToSelectedOffset() Changes the behavior of the icon to use for selected items. SELECTED_ICON uses SelectedIcon as the icon for all selected elements. SELECTED_OFFSET uses SelectedIcon as an offset to add to all selected elements. ANNOTATION_ICON uses the ICON_INDEX() property of the current annotation. IGNORE_SELECTION does not change the icon based on the current selection. The default is IGNORE_SELECTION. V.SetSelectionModeToAnnotationIcon() C++: virtual void SetSelectionModeToAnnotationIcon() Changes the behavior of the icon to use for selected items. SELECTED_ICON uses SelectedIcon as the icon for all selected elements. SELECTED_OFFSET uses SelectedIcon as an offset to add to all selected elements. ANNOTATION_ICON uses the ICON_INDEX() property of the current annotation. IGNORE_SELECTION does not change the icon based on the current selection. The default is IGNORE_SELECTION. V.SetSelectionModeToIgnoreSelection() C++: virtual void SetSelectionModeToIgnoreSelection() Changes the behavior of the icon to use for selected items. SELECTED_ICON uses SelectedIcon as the icon for all selected elements. SELECTED_OFFSET uses SelectedIcon as an offset to add to all selected elements. ANNOTATION_ICON uses the ICON_INDEX() property of the current annotation. IGNORE_SELECTION does not change the icon based on the current selection. The default is IGNORE_SELECTION. V.SetAttributeType(int) C++: virtual void SetAttributeType(int _arg) The attribute type to append the icon array to, used only if the input array is not specified or does not exist. This is set to one of the AttributeTypes enum in vtkDataObject (e.g. POINT, CELL, VERTEX EDGE, FIELD). V.GetAttributeType() -> int C++: virtual int GetAttributeType() The attribute type to append the icon array to, used only if the input array is not specified or does not exist. This is set to one of the AttributeTypes enum in vtkDataObject (e.g. POINT, CELL, VERTEX EDGE, FIELD). vtkDendrogramItemGetLabelWidthGetTreeGetPrunedTreeGetOrientationGetPositionVectorGetLeafSpacingGetDrawLabelsGetExtendLeafNodesGetLineWidthGetPositionSetOrientationComputeLabelWidthvtkContext2DCollapseToNumberOfLeafNodesPrepareToPaintSetColorArrayGetAngleForOrientationGetTextAngleForOrientationSetPositionSetLineWidthSetLeafSpacingDrawLabelsOffExtendLeafNodesOffSetDrawLabelsExtendLeafNodesOnDrawLabelsOnSetExtendLeafNodesGetPositionOfVertexGetVertexNameArrayNameGetDistanceArrayNameSetVertexNameArrayNameSetDistanceArrayNameMouseDoubleClickEventvtkContextMouseEventHitGetBoundsSetTreevtkTreeLEFT_TO_RIGHTUP_TO_DOWNRIGHT_TO_LEFTDOWN_TO_UP@P *f@W vtkVector2fvtkContextItemvtkAbstractContextItemGetDisplayNumberOfCollapsedLeafNodesDisplayNumberOfCollapsedLeafNodesOffDisplayNumberOfCollapsedLeafNodesOnSetDisplayNumberOfCollapsedLeafNodesvtkDendrogramItem - A 2D graphics item for rendering a tree as a dendrogram Superclass: vtkContextItem Draw a tree as a dendrogram The input tree's vertex data must contain at least two arrays. The first required array is a vtkStringArray called "node name". This array is used to label the leaf nodes of the tree. The second required array is a scalar array called "node weight". This array is used by vtkTreeLayoutStrategy to set any particular node's distance from the root of the tree. The vtkNewickTreeReader automatically initializes both of these required arrays in its output tree. .SEE ALSO vtkTree vtkNewickTreeReader vtkViewsInfovisPython.vtkDendrogramItemV.SafeDownCast(vtkObjectBase) -> vtkDendrogramItem C++: static vtkDendrogramItem *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkDendrogramItem C++: vtkDendrogramItem *NewInstance() V.SetTree(vtkTree) C++: virtual void SetTree(vtkTree *tree) Set the tree that this item draws. Note that this tree's vertex data must contain a vtkStringArray called "node name". The vtkNewickTreeReader automatically creates this required array for you. V.GetTree() -> vtkTree C++: vtkTree *GetTree() Get the tree that this item draws. V.CollapseToNumberOfLeafNodes(int) C++: void CollapseToNumberOfLeafNodes(unsigned int n) Collapse subtrees until there are only n leaf nodes left in the tree. The leaf nodes that remain are those that are closest to the root. Any subtrees that were collapsed prior to this function being called may be re-expanded. V.GetPrunedTree() -> vtkTree C++: vtkTree *GetPrunedTree() Get the collapsed tree V.SetColorArray(string) C++: void SetColorArray(const char *arrayName) Indicate which array within the Tree's VertexData should be used to color the tree. The specified array must be a vtkDoubleArray. By default, the tree will be drawn in black. V.SetExtendLeafNodes(bool) C++: virtual void SetExtendLeafNodes(bool _arg) Get/set whether or not leaf nodes should be extended so that they all line up vertically. The default is to NOT extend leaf nodes. When extending leaf nodes, the extra length is drawn in grey so as to distinguish it from the actual length of the leaf node. V.GetExtendLeafNodes() -> bool C++: virtual bool GetExtendLeafNodes() Get/set whether or not leaf nodes should be extended so that they all line up vertically. The default is to NOT extend leaf nodes. When extending leaf nodes, the extra length is drawn in grey so as to distinguish it from the actual length of the leaf node. V.ExtendLeafNodesOn() C++: virtual void ExtendLeafNodesOn() Get/set whether or not leaf nodes should be extended so that they all line up vertically. The default is to NOT extend leaf nodes. When extending leaf nodes, the extra length is drawn in grey so as to distinguish it from the actual length of the leaf node. V.ExtendLeafNodesOff() C++: virtual void ExtendLeafNodesOff() Get/set whether or not leaf nodes should be extended so that they all line up vertically. The default is to NOT extend leaf nodes. When extending leaf nodes, the extra length is drawn in grey so as to distinguish it from the actual length of the leaf node. V.SetOrientation(int) C++: void SetOrientation(int orientation) Set which way the tree should face within the visualization. The default is for the tree to be drawn left to right. V.GetOrientation() -> int C++: int GetOrientation() Get the current tree orientation. V.GetAngleForOrientation(int) -> float C++: double GetAngleForOrientation(int orientation) Get the rotation angle (in degrees) that corresponds to the given tree orientation. For the default orientation (LEFT_TO_RIGHT), this is 90 degrees. V.GetTextAngleForOrientation(int) -> float C++: double GetTextAngleForOrientation(int orientation) Get the angle that vertex labels should be rotated for the corresponding tree orientation. For the default orientation (LEFT_TO_RIGHT), this is 0 degrees. V.SetDrawLabels(bool) C++: virtual void SetDrawLabels(bool _arg) Get/Set whether or not leaf nodes should be labeled by this class. Default is true. V.GetDrawLabels() -> bool C++: virtual bool GetDrawLabels() Get/Set whether or not leaf nodes should be labeled by this class. Default is true. V.DrawLabelsOn() C++: virtual void DrawLabelsOn() Get/Set whether or not leaf nodes should be labeled by this class. Default is true. V.DrawLabelsOff() C++: virtual void DrawLabelsOff() Get/Set whether or not leaf nodes should be labeled by this class. Default is true. V.SetPosition(float, float) C++: void SetPosition(float, float) V.SetPosition((float, float)) C++: void SetPosition(float a[2]) V.SetPosition(vtkVector2f) C++: void SetPosition(const vtkVector2f &pos) V.GetPosition() -> (float, float) C++: float *GetPosition() V.GetPositionVector() -> vtkVector2f C++: vtkVector2f GetPositionVector() Get position of the dendrogram. V.GetLeafSpacing() -> float C++: virtual double GetLeafSpacing() Get/Set the spacing between the leaf nodes in our dendrogram. Default is 18 pixels. V.SetLeafSpacing(float) C++: virtual void SetLeafSpacing(double _arg) Get/Set the spacing between the leaf nodes in our dendrogram. Default is 18 pixels. V.PrepareToPaint(vtkContext2D) C++: void PrepareToPaint(vtkContext2D *painter) This function calls RebuildBuffers() if necessary. Once PrepareToPaint() has been called, GetBounds() is guaranteed to provide useful information. V.GetBounds([float, float, float, float]) C++: virtual void GetBounds(double bounds[4]) Get the bounds for this item as (Xmin,Xmax,Ymin,Ymax). These bounds are only guaranteed to be accurate after Paint() or PrepareToPaint() has been called. V.ComputeLabelWidth(vtkContext2D) C++: void ComputeLabelWidth(vtkContext2D *painter) Compute the width of the longest leaf node label. V.GetLabelWidth() -> float C++: float GetLabelWidth() Get the width of the longest leaf node label. V.GetPositionOfVertex(string, [float, float]) -> bool C++: bool GetPositionOfVertex(const std::string &vertexName, double position[2]) Find the position of the vertex with the specified name. Store this information in the passed array. Returns true if the vertex was found, false otherwise. V.Paint(vtkContext2D) -> bool C++: bool Paint(vtkContext2D *painter) override; Paints the input tree as a dendrogram. V.GetLineWidth() -> float C++: virtual float GetLineWidth() Get/Set how wide the edges of this dendrogram should be. Default is one pixel. V.SetLineWidth(float) C++: virtual void SetLineWidth(float _arg) Get/Set how wide the edges of this dendrogram should be. Default is one pixel. V.SetDisplayNumberOfCollapsedLeafNodes(bool) C++: virtual void SetDisplayNumberOfCollapsedLeafNodes(bool _arg) Get/set whether or not the number of collapsed leaf nodes should be written inside the triangle representing a collapsed subtree. Default is true. V.GetDisplayNumberOfCollapsedLeafNodes() -> bool C++: virtual bool GetDisplayNumberOfCollapsedLeafNodes() Get/set whether or not the number of collapsed leaf nodes should be written inside the triangle representing a collapsed subtree. Default is true. V.DisplayNumberOfCollapsedLeafNodesOn() C++: virtual void DisplayNumberOfCollapsedLeafNodesOn() Get/set whether or not the number of collapsed leaf nodes should be written inside the triangle representing a collapsed subtree. Default is true. V.DisplayNumberOfCollapsedLeafNodesOff() C++: virtual void DisplayNumberOfCollapsedLeafNodesOff() Get/set whether or not the number of collapsed leaf nodes should be written inside the triangle representing a collapsed subtree. Default is true. V.GetDistanceArrayName() -> string C++: virtual vtkStdString GetDistanceArrayName() Get/Set the name of the array that specifies the distance of each vertex from the root (NOT the vertex's parent). This array should be a part of the input tree's VertexData. By default, this value is "node weight", which is the name of the array created by vtkNewickTreeReader. V.SetDistanceArrayName(string) C++: virtual void SetDistanceArrayName(vtkStdString _arg) Get/Set the name of the array that specifies the distance of each vertex from the root (NOT the vertex's parent). This array should be a part of the input tree's VertexData. By default, this value is "node weight", which is the name of the array created by vtkNewickTreeReader. V.GetVertexNameArrayName() -> string C++: virtual vtkStdString GetVertexNameArrayName() Get/Set the name of a vtkStringArray that specifies the names of the vertices of the input tree. This array should be a part of the input tree's VertexData. By default, this value is "node name", which is the name of the array created by vtkNewickTreeReader. V.SetVertexNameArrayName(string) C++: virtual void SetVertexNameArrayName(vtkStdString _arg) Get/Set the name of a vtkStringArray that specifies the names of the vertices of the input tree. This array should be a part of the input tree's VertexData. By default, this value is "node name", which is the name of the array created by vtkNewickTreeReader. V.Hit(vtkContextMouseEvent) -> bool C++: bool Hit(const vtkContextMouseEvent &mouse) override; Returns true if the transform is interactive, false otherwise. V.MouseDoubleClickEvent(vtkContextMouseEvent) -> bool C++: bool MouseDoubleClickEvent(const vtkContextMouseEvent &event) override; Collapse or expand a subtree when the user double clicks on an internal node. basic_string::_M_construct null not validvtkGraphItemGetGraphUpdateLayoutStopLayoutAnimationStartLayoutAnimationvtkRenderWindowInteractorGetLayoutSetGraphvtkGraphvtkGraphItem - A 2D graphics item for rendering a graph. Superclass: vtkContextItem This item draws a graph as a part of a vtkContextScene. This simple class has minimal state and delegates the determination of visual vertex and edge properties like color, size, width, etc. to a set of virtual functions. To influence the rendering of the graph, subclass this item and override the property functions you wish to customize. vtkViewsInfovisPython.vtkGraphItemV.SafeDownCast(vtkObjectBase) -> vtkGraphItem C++: static vtkGraphItem *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkGraphItem C++: vtkGraphItem *NewInstance() V.SetGraph(vtkGraph) C++: virtual void SetGraph(vtkGraph *graph) The graph that this item draws. V.GetGraph() -> vtkGraph C++: virtual vtkGraph *GetGraph() The graph that this item draws. V.GetLayout() -> vtkIncrementalForceLayout C++: virtual vtkIncrementalForceLayout *GetLayout() Exposes the incremental graph layout for updating parameters. V.StartLayoutAnimation(vtkRenderWindowInteractor) C++: virtual void StartLayoutAnimation( vtkRenderWindowInteractor *interactor) Begins or ends the layout animation. V.StopLayoutAnimation() C++: virtual void StopLayoutAnimation() Begins or ends the layout animation. V.UpdateLayout() C++: virtual void UpdateLayout() Incrementally updates the graph layout. vtkGraphLayoutViewSetEdgeLayoutStrategySetLayoutStrategyZoomToSelectionClearIconTypesSetLayoutStrategyToRandomPass ThroughGetEdgeLayoutStrategyGetIconVisibilityGetLayoutStrategySetLayoutStrategyToCircularSetLayoutStrategyToConeSetLayoutStrategyToSpanTreeSpan TreeSetLayoutStrategyToTreeSetLayoutStrategyToCosmicTreeCosmic TreeCommunity 2DSetLayoutStrategyToFast2DFast 2DSetLayoutStrategyToSimple2DSimple 2DGetEdgeVisibilityGetEdgeLabelVisibilityClustering 2DGetColorVerticesForce DirectedArc ParallelGetVertexScalarBarVisibilityGetEdgeScalarBarVisibilityGetGlyphTypeGetVertexLabelVisibilityGetEnabledEdgesArrayNameGetEnableEdgesByArrayGetEdgeSelectionGetColorEdgesGetEnableVerticesByArrayGetScaledGlyphsVertexLabelVisibilityOffSetGlyphTypeSetIconAlignmentSetEdgeScalarBarVisibilitySetEdgeVisibilitySetVertexScalarBarVisibilitySetEdgeLabelVisibilitySetScaledGlyphsSetEnabledVerticesArrayNameSetEnabledEdgesArrayNameSetEnableEdgesByArraySetScalingArrayNameSetEdgeSelectionSetEnableVerticesByArraySetIconVisibilitySetEdgeLabelArrayNameSetVertexLabelVisibilitySetVertexLabelArrayNameSetIconArrayNameSetEdgeColorArrayNameSetVertexColorArrayNameSetColorVerticesSetColorEdgesAddIconTypeGetEdgeColorArrayNameGetScalingArrayNameGetVertexLabelArrayNameGetIconArrayNameGetVertexColorArrayNameGetLayoutStrategyNameGetEnabledVerticesArrayNameGetEdgeLabelArrayNameGetEdgeLayoutStrategyNameEdgeVisibilityOnVertexLabelVisibilityOnEdgeSelectionOnColorVerticesOnHideEdgeLabelsOnInteractionOnScaledGlyphsOnScaledGlyphsOffColorVerticesOffEdgeSelectionOffColorEdgesOnColorEdgesOffEdgeVisibilityOffIsLayoutCompleteGetEdgeLabelFontSizeSetEdgeLabelFontSizeGetVertexLabelFontSizeSetVertexLabelFontSize@z@V *vtkEdgeLayoutStrategy@V *vtkGraphLayoutStrategyvtkRenderViewvtkRenderViewBasevtkViewSetEdgeLayoutStrategyToPassThroughSetLayoutStrategyToPassThroughSetLayoutStrategyToCommunity2DSetLayoutStrategyToClustering2DGetHideEdgeLabelsOnInteractionSetLayoutStrategyToForceDirectedSetEdgeLayoutStrategyToArcParallelGetHideVertexLabelsOnInteractionSetHideVertexLabelsOnInteractionSetHideEdgeLabelsOnInteractionHideEdgeLabelsOnInteractionOffHideVertexLabelsOnInteractionOffHideVertexLabelsOnInteractionOnvtkGraphLayoutView - Lays out and displays a graph Superclass: vtkRenderView vtkGraphLayoutView performs graph layout and displays a vtkGraph. You may color and label the vertices and edges using fields in the graph. If coordinates are already assigned to the graph vertices in your graph, set the layout strategy to PassThrough in this view. The default layout is Fast2D which is fast but not that good, for better layout set the layout to Simple2D or ForceDirected. There are also tree and circle layout strategies. :) .SEE ALSO vtkFast2DLayoutStrategy vtkSimple2DLayoutStrategy vtkForceDirectedLayoutStrategy @par Thanks: Thanks a bunch to the holographic unfolding pattern. vtkViewsInfovisPython.vtkGraphLayoutViewV.SafeDownCast(vtkObjectBase) -> vtkGraphLayoutView C++: static vtkGraphLayoutView *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkGraphLayoutView C++: vtkGraphLayoutView *NewInstance() V.SetVertexLabelArrayName(string) C++: void SetVertexLabelArrayName(const char *name) The array to use for vertex labeling. Default is "VertexDegree". V.GetVertexLabelArrayName() -> string C++: const char *GetVertexLabelArrayName() The array to use for vertex labeling. Default is "VertexDegree". V.SetEdgeLabelArrayName(string) C++: void SetEdgeLabelArrayName(const char *name) The array to use for edge labeling. Default is "LabelText". V.GetEdgeLabelArrayName() -> string C++: const char *GetEdgeLabelArrayName() The array to use for edge labeling. Default is "LabelText". V.SetVertexLabelVisibility(bool) C++: void SetVertexLabelVisibility(bool vis) Whether to show vertex labels. Default is off. V.GetVertexLabelVisibility() -> bool C++: bool GetVertexLabelVisibility() Whether to show vertex labels. Default is off. V.VertexLabelVisibilityOn() C++: virtual void VertexLabelVisibilityOn() Whether to show vertex labels. Default is off. V.VertexLabelVisibilityOff() C++: virtual void VertexLabelVisibilityOff() Whether to show vertex labels. Default is off. V.SetHideVertexLabelsOnInteraction(bool) C++: void SetHideVertexLabelsOnInteraction(bool vis) Whether to hide vertex labels during mouse interactions. Default is off. V.GetHideVertexLabelsOnInteraction() -> bool C++: bool GetHideVertexLabelsOnInteraction() Whether to hide vertex labels during mouse interactions. Default is off. V.HideVertexLabelsOnInteractionOn() C++: virtual void HideVertexLabelsOnInteractionOn() Whether to hide vertex labels during mouse interactions. Default is off. V.HideVertexLabelsOnInteractionOff() C++: virtual void HideVertexLabelsOnInteractionOff() Whether to hide vertex labels during mouse interactions. Default is off. V.SetEdgeVisibility(bool) C++: void SetEdgeVisibility(bool vis) Whether to show the edges at all. Default is on V.GetEdgeVisibility() -> bool C++: bool GetEdgeVisibility() Whether to show the edges at all. Default is on V.EdgeVisibilityOn() C++: virtual void EdgeVisibilityOn() Whether to show the edges at all. Default is on V.EdgeVisibilityOff() C++: virtual void EdgeVisibilityOff() Whether to show the edges at all. Default is on V.SetEdgeLabelVisibility(bool) C++: void SetEdgeLabelVisibility(bool vis) Whether to show edge labels. Default is off. V.GetEdgeLabelVisibility() -> bool C++: bool GetEdgeLabelVisibility() Whether to show edge labels. Default is off. V.EdgeLabelVisibilityOn() C++: virtual void EdgeLabelVisibilityOn() Whether to show edge labels. Default is off. V.EdgeLabelVisibilityOff() C++: virtual void EdgeLabelVisibilityOff() Whether to show edge labels. Default is off. V.SetHideEdgeLabelsOnInteraction(bool) C++: void SetHideEdgeLabelsOnInteraction(bool vis) Whether to hide edge labels during mouse interactions. Default is off. V.GetHideEdgeLabelsOnInteraction() -> bool C++: bool GetHideEdgeLabelsOnInteraction() Whether to hide edge labels during mouse interactions. Default is off. V.HideEdgeLabelsOnInteractionOn() C++: virtual void HideEdgeLabelsOnInteractionOn() Whether to hide edge labels during mouse interactions. Default is off. V.HideEdgeLabelsOnInteractionOff() C++: virtual void HideEdgeLabelsOnInteractionOff() Whether to hide edge labels during mouse interactions. Default is off. V.SetVertexColorArrayName(string) C++: void SetVertexColorArrayName(const char *name) The array to use for coloring vertices. The default behavior is to color by vertex degree. V.GetVertexColorArrayName() -> string C++: const char *GetVertexColorArrayName() The array to use for coloring vertices. The default behavior is to color by vertex degree. V.SetColorVertices(bool) C++: void SetColorVertices(bool vis) Whether to color vertices. Default is off. V.GetColorVertices() -> bool C++: bool GetColorVertices() Whether to color vertices. Default is off. V.ColorVerticesOn() C++: virtual void ColorVerticesOn() Whether to color vertices. Default is off. V.ColorVerticesOff() C++: virtual void ColorVerticesOff() Whether to color vertices. Default is off. V.SetEdgeColorArrayName(string) C++: void SetEdgeColorArrayName(const char *name) The array to use for coloring edges. Default is "color". V.GetEdgeColorArrayName() -> string C++: const char *GetEdgeColorArrayName() The array to use for coloring edges. Default is "color". V.SetColorEdges(bool) C++: void SetColorEdges(bool vis) Whether to color edges. Default is off. V.GetColorEdges() -> bool C++: bool GetColorEdges() Whether to color edges. Default is off. V.ColorEdgesOn() C++: virtual void ColorEdgesOn() Whether to color edges. Default is off. V.ColorEdgesOff() C++: virtual void ColorEdgesOff() Whether to color edges. Default is off. V.SetEdgeSelection(bool) C++: void SetEdgeSelection(bool vis) Whether edges are selectable. Default is on. V.GetEdgeSelection() -> bool C++: bool GetEdgeSelection() Whether edges are selectable. Default is on. V.EdgeSelectionOn() C++: virtual void EdgeSelectionOn() Whether edges are selectable. Default is on. V.EdgeSelectionOff() C++: virtual void EdgeSelectionOff() Whether edges are selectable. Default is on. V.SetEnabledEdgesArrayName(string) C++: void SetEnabledEdgesArrayName(const char *name) The array to use for coloring edges. V.GetEnabledEdgesArrayName() -> string C++: const char *GetEnabledEdgesArrayName() The array to use for coloring edges. V.SetEnableEdgesByArray(bool) C++: void SetEnableEdgesByArray(bool vis) Whether to color edges. Default is off. V.GetEnableEdgesByArray() -> int C++: int GetEnableEdgesByArray() Whether to color edges. Default is off. V.SetEnabledVerticesArrayName(string) C++: void SetEnabledVerticesArrayName(const char *name) The array to use for coloring vertices. V.GetEnabledVerticesArrayName() -> string C++: const char *GetEnabledVerticesArrayName() The array to use for coloring vertices. V.SetEnableVerticesByArray(bool) C++: void SetEnableVerticesByArray(bool vis) Whether to color vertices. Default is off. V.GetEnableVerticesByArray() -> int C++: int GetEnableVerticesByArray() Whether to color vertices. Default is off. V.SetScalingArrayName(string) C++: void SetScalingArrayName(const char *name) The array used for scaling (if ScaledGlyphs is ON) V.GetScalingArrayName() -> string C++: const char *GetScalingArrayName() The array used for scaling (if ScaledGlyphs is ON) V.SetScaledGlyphs(bool) C++: void SetScaledGlyphs(bool arg) Whether to use scaled glyphs or not. Default is off. V.GetScaledGlyphs() -> bool C++: bool GetScaledGlyphs() Whether to use scaled glyphs or not. Default is off. V.ScaledGlyphsOn() C++: virtual void ScaledGlyphsOn() Whether to use scaled glyphs or not. Default is off. V.ScaledGlyphsOff() C++: virtual void ScaledGlyphsOff() Whether to use scaled glyphs or not. Default is off. V.SetLayoutStrategy(string) C++: void SetLayoutStrategy(const char *name) V.SetLayoutStrategy(vtkGraphLayoutStrategy) C++: void SetLayoutStrategy(vtkGraphLayoutStrategy *s) The layout strategy to use when performing the graph layout. The possible strings are: - "Random" Randomly places vertices in a box. - "Force Directed" A layout in 3D or 2D simulating forces on edges. - "Simple 2D" A simple 2D force directed layout. - "Clustering 2D" A 2D force directed layout that's just like simple 2D but uses some techniques to cluster better. - "Community 2D" A linear-time 2D layout that's just like Fast 2D but looks for and uses a community array to 'accentuate' clusters. - "Fast 2D" A linear-time 2D layout. - "Pass Through" Use locations assigned to the input. - "Circular" Places vertices uniformly on a circle. - "Cone" Cone tree layout. - "Span Tree" Span Tree Layout. Default is "Simple 2D". V.SetLayoutStrategyToRandom() C++: void SetLayoutStrategyToRandom() The layout strategy to use when performing the graph layout. The possible strings are: - "Random" Randomly places vertices in a box. - "Force Directed" A layout in 3D or 2D simulating forces on edges. - "Simple 2D" A simple 2D force directed layout. - "Clustering 2D" A 2D force directed layout that's just like simple 2D but uses some techniques to cluster better. - "Community 2D" A linear-time 2D layout that's just like Fast 2D but looks for and uses a community array to 'accentuate' clusters. - "Fast 2D" A linear-time 2D layout. - "Pass Through" Use locations assigned to the input. - "Circular" Places vertices uniformly on a circle. - "Cone" Cone tree layout. - "Span Tree" Span Tree Layout. Default is "Simple 2D". V.SetLayoutStrategyToForceDirected() C++: void SetLayoutStrategyToForceDirected() The layout strategy to use when performing the graph layout. The possible strings are: - "Random" Randomly places vertices in a box. - "Force Directed" A layout in 3D or 2D simulating forces on edges. - "Simple 2D" A simple 2D force directed layout. - "Clustering 2D" A 2D force directed layout that's just like simple 2D but uses some techniques to cluster better. - "Community 2D" A linear-time 2D layout that's just like Fast 2D but looks for and uses a community array to 'accentuate' clusters. - "Fast 2D" A linear-time 2D layout. - "Pass Through" Use locations assigned to the input. - "Circular" Places vertices uniformly on a circle. - "Cone" Cone tree layout. - "Span Tree" Span Tree Layout. Default is "Simple 2D". V.SetLayoutStrategyToSimple2D() C++: void SetLayoutStrategyToSimple2D() The layout strategy to use when performing the graph layout. The possible strings are: - "Random" Randomly places vertices in a box. - "Force Directed" A layout in 3D or 2D simulating forces on edges. - "Simple 2D" A simple 2D force directed layout. - "Clustering 2D" A 2D force directed layout that's just like simple 2D but uses some techniques to cluster better. - "Community 2D" A linear-time 2D layout that's just like Fast 2D but looks for and uses a community array to 'accentuate' clusters. - "Fast 2D" A linear-time 2D layout. - "Pass Through" Use locations assigned to the input. - "Circular" Places vertices uniformly on a circle. - "Cone" Cone tree layout. - "Span Tree" Span Tree Layout. Default is "Simple 2D". V.SetLayoutStrategyToClustering2D() C++: void SetLayoutStrategyToClustering2D() The layout strategy to use when performing the graph layout. The possible strings are: - "Random" Randomly places vertices in a box. - "Force Directed" A layout in 3D or 2D simulating forces on edges. - "Simple 2D" A simple 2D force directed layout. - "Clustering 2D" A 2D force directed layout that's just like simple 2D but uses some techniques to cluster better. - "Community 2D" A linear-time 2D layout that's just like Fast 2D but looks for and uses a community array to 'accentuate' clusters. - "Fast 2D" A linear-time 2D layout. - "Pass Through" Use locations assigned to the input. - "Circular" Places vertices uniformly on a circle. - "Cone" Cone tree layout. - "Span Tree" Span Tree Layout. Default is "Simple 2D". V.SetLayoutStrategyToCommunity2D() C++: void SetLayoutStrategyToCommunity2D() The layout strategy to use when performing the graph layout. The possible strings are: - "Random" Randomly places vertices in a box. - "Force Directed" A layout in 3D or 2D simulating forces on edges. - "Simple 2D" A simple 2D force directed layout. - "Clustering 2D" A 2D force directed layout that's just like simple 2D but uses some techniques to cluster better. - "Community 2D" A linear-time 2D layout that's just like Fast 2D but looks for and uses a community array to 'accentuate' clusters. - "Fast 2D" A linear-time 2D layout. - "Pass Through" Use locations assigned to the input. - "Circular" Places vertices uniformly on a circle. - "Cone" Cone tree layout. - "Span Tree" Span Tree Layout. Default is "Simple 2D". V.SetLayoutStrategyToFast2D() C++: void SetLayoutStrategyToFast2D() The layout strategy to use when performing the graph layout. The possible strings are: - "Random" Randomly places vertices in a box. - "Force Directed" A layout in 3D or 2D simulating forces on edges. - "Simple 2D" A simple 2D force directed layout. - "Clustering 2D" A 2D force directed layout that's just like simple 2D but uses some techniques to cluster better. - "Community 2D" A linear-time 2D layout that's just like Fast 2D but looks for and uses a community array to 'accentuate' clusters. - "Fast 2D" A linear-time 2D layout. - "Pass Through" Use locations assigned to the input. - "Circular" Places vertices uniformly on a circle. - "Cone" Cone tree layout. - "Span Tree" Span Tree Layout. Default is "Simple 2D". V.SetLayoutStrategyToPassThrough() C++: void SetLayoutStrategyToPassThrough() The layout strategy to use when performing the graph layout. The possible strings are: - "Random" Randomly places vertices in a box. - "Force Directed" A layout in 3D or 2D simulating forces on edges. - "Simple 2D" A simple 2D force directed layout. - "Clustering 2D" A 2D force directed layout that's just like simple 2D but uses some techniques to cluster better. - "Community 2D" A linear-time 2D layout that's just like Fast 2D but looks for and uses a community array to 'accentuate' clusters. - "Fast 2D" A linear-time 2D layout. - "Pass Through" Use locations assigned to the input. - "Circular" Places vertices uniformly on a circle. - "Cone" Cone tree layout. - "Span Tree" Span Tree Layout. Default is "Simple 2D". V.SetLayoutStrategyToCircular() C++: void SetLayoutStrategyToCircular() The layout strategy to use when performing the graph layout. The possible strings are: - "Random" Randomly places vertices in a box. - "Force Directed" A layout in 3D or 2D simulating forces on edges. - "Simple 2D" A simple 2D force directed layout. - "Clustering 2D" A 2D force directed layout that's just like simple 2D but uses some techniques to cluster better. - "Community 2D" A linear-time 2D layout that's just like Fast 2D but looks for and uses a community array to 'accentuate' clusters. - "Fast 2D" A linear-time 2D layout. - "Pass Through" Use locations assigned to the input. - "Circular" Places vertices uniformly on a circle. - "Cone" Cone tree layout. - "Span Tree" Span Tree Layout. Default is "Simple 2D". V.SetLayoutStrategyToTree() C++: void SetLayoutStrategyToTree() The layout strategy to use when performing the graph layout. The possible strings are: - "Random" Randomly places vertices in a box. - "Force Directed" A layout in 3D or 2D simulating forces on edges. - "Simple 2D" A simple 2D force directed layout. - "Clustering 2D" A 2D force directed layout that's just like simple 2D but uses some techniques to cluster better. - "Community 2D" A linear-time 2D layout that's just like Fast 2D but looks for and uses a community array to 'accentuate' clusters. - "Fast 2D" A linear-time 2D layout. - "Pass Through" Use locations assigned to the input. - "Circular" Places vertices uniformly on a circle. - "Cone" Cone tree layout. - "Span Tree" Span Tree Layout. Default is "Simple 2D". V.SetLayoutStrategyToCosmicTree() C++: void SetLayoutStrategyToCosmicTree() The layout strategy to use when performing the graph layout. The possible strings are: - "Random" Randomly places vertices in a box. - "Force Directed" A layout in 3D or 2D simulating forces on edges. - "Simple 2D" A simple 2D force directed layout. - "Clustering 2D" A 2D force directed layout that's just like simple 2D but uses some techniques to cluster better. - "Community 2D" A linear-time 2D layout that's just like Fast 2D but looks for and uses a community array to 'accentuate' clusters. - "Fast 2D" A linear-time 2D layout. - "Pass Through" Use locations assigned to the input. - "Circular" Places vertices uniformly on a circle. - "Cone" Cone tree layout. - "Span Tree" Span Tree Layout. Default is "Simple 2D". V.SetLayoutStrategyToCone() C++: void SetLayoutStrategyToCone() The layout strategy to use when performing the graph layout. The possible strings are: - "Random" Randomly places vertices in a box. - "Force Directed" A layout in 3D or 2D simulating forces on edges. - "Simple 2D" A simple 2D force directed layout. - "Clustering 2D" A 2D force directed layout that's just like simple 2D but uses some techniques to cluster better. - "Community 2D" A linear-time 2D layout that's just like Fast 2D but looks for and uses a community array to 'accentuate' clusters. - "Fast 2D" A linear-time 2D layout. - "Pass Through" Use locations assigned to the input. - "Circular" Places vertices uniformly on a circle. - "Cone" Cone tree layout. - "Span Tree" Span Tree Layout. Default is "Simple 2D". V.SetLayoutStrategyToSpanTree() C++: void SetLayoutStrategyToSpanTree() The layout strategy to use when performing the graph layout. The possible strings are: - "Random" Randomly places vertices in a box. - "Force Directed" A layout in 3D or 2D simulating forces on edges. - "Simple 2D" A simple 2D force directed layout. - "Clustering 2D" A 2D force directed layout that's just like simple 2D but uses some techniques to cluster better. - "Community 2D" A linear-time 2D layout that's just like Fast 2D but looks for and uses a community array to 'accentuate' clusters. - "Fast 2D" A linear-time 2D layout. - "Pass Through" Use locations assigned to the input. - "Circular" Places vertices uniformly on a circle. - "Cone" Cone tree layout. - "Span Tree" Span Tree Layout. Default is "Simple 2D". V.GetLayoutStrategyName() -> string C++: const char *GetLayoutStrategyName() The layout strategy to use when performing the graph layout. The possible strings are: - "Random" Randomly places vertices in a box. - "Force Directed" A layout in 3D or 2D simulating forces on edges. - "Simple 2D" A simple 2D force directed layout. - "Clustering 2D" A 2D force directed layout that's just like simple 2D but uses some techniques to cluster better. - "Community 2D" A linear-time 2D layout that's just like Fast 2D but looks for and uses a community array to 'accentuate' clusters. - "Fast 2D" A linear-time 2D layout. - "Pass Through" Use locations assigned to the input. - "Circular" Places vertices uniformly on a circle. - "Cone" Cone tree layout. - "Span Tree" Span Tree Layout. Default is "Simple 2D". V.GetLayoutStrategy() -> vtkGraphLayoutStrategy C++: vtkGraphLayoutStrategy *GetLayoutStrategy() The layout strategy to use when performing the graph layout. This signature allows an application to create a layout object directly and simply set the pointer through this method. V.SetEdgeLayoutStrategy(string) C++: void SetEdgeLayoutStrategy(const char *name) V.SetEdgeLayoutStrategy(vtkEdgeLayoutStrategy) C++: void SetEdgeLayoutStrategy(vtkEdgeLayoutStrategy *s) The layout strategy to use when performing the edge layout. The possible strings are: "Arc Parallel" - Arc parallel edges and self loops. "Pass Through" - Use edge routes assigned to the input. Default is "Arc Parallel". V.SetEdgeLayoutStrategyToArcParallel() C++: void SetEdgeLayoutStrategyToArcParallel() The layout strategy to use when performing the edge layout. The possible strings are: "Arc Parallel" - Arc parallel edges and self loops. "Pass Through" - Use edge routes assigned to the input. Default is "Arc Parallel". V.SetEdgeLayoutStrategyToPassThrough() C++: void SetEdgeLayoutStrategyToPassThrough() The layout strategy to use when performing the edge layout. The possible strings are: "Arc Parallel" - Arc parallel edges and self loops. "Pass Through" - Use edge routes assigned to the input. Default is "Arc Parallel". V.GetEdgeLayoutStrategyName() -> string C++: const char *GetEdgeLayoutStrategyName() The layout strategy to use when performing the edge layout. The possible strings are: "Arc Parallel" - Arc parallel edges and self loops. "Pass Through" - Use edge routes assigned to the input. Default is "Arc Parallel". V.GetEdgeLayoutStrategy() -> vtkEdgeLayoutStrategy C++: vtkEdgeLayoutStrategy *GetEdgeLayoutStrategy() The layout strategy to use when performing the edge layout. This signature allows an application to create a layout object directly and simply set the pointer through this method. V.AddIconType(string, int) C++: void AddIconType(char *type, int index) Associate the icon at index "index" in the vtkTexture to all vertices containing "type" as a value in the vertex attribute array specified by IconArrayName. V.ClearIconTypes() C++: void ClearIconTypes() Clear all icon mappings. V.SetIconAlignment(int) C++: void SetIconAlignment(int alignment) Specify where the icons should be placed in relation to the vertex. See vtkIconGlyphFilter.h for possible values. V.SetIconVisibility(bool) C++: void SetIconVisibility(bool b) Whether icons are visible (default off). V.GetIconVisibility() -> bool C++: bool GetIconVisibility() Whether icons are visible (default off). V.IconVisibilityOn() C++: virtual void IconVisibilityOn() Whether icons are visible (default off). V.IconVisibilityOff() C++: virtual void IconVisibilityOff() Whether icons are visible (default off). V.SetIconArrayName(string) C++: void SetIconArrayName(const char *name) The array used for assigning icons V.GetIconArrayName() -> string C++: const char *GetIconArrayName() The array used for assigning icons V.SetGlyphType(int) C++: void SetGlyphType(int type) The type of glyph to use for the vertices V.GetGlyphType() -> int C++: int GetGlyphType() The type of glyph to use for the vertices V.SetVertexLabelFontSize(int) C++: virtual void SetVertexLabelFontSize(const int size) The size of the font used for vertex labeling V.GetVertexLabelFontSize() -> int C++: virtual int GetVertexLabelFontSize() The size of the font used for vertex labeling V.SetEdgeLabelFontSize(int) C++: virtual void SetEdgeLabelFontSize(const int size) The size of the font used for edge labeling V.GetEdgeLabelFontSize() -> int C++: virtual int GetEdgeLabelFontSize() The size of the font used for edge labeling V.SetEdgeScalarBarVisibility(bool) C++: void SetEdgeScalarBarVisibility(bool vis) Whether the scalar bar for edges is visible. Default is off. V.GetEdgeScalarBarVisibility() -> bool C++: bool GetEdgeScalarBarVisibility() Whether the scalar bar for edges is visible. Default is off. V.SetVertexScalarBarVisibility(bool) C++: void SetVertexScalarBarVisibility(bool vis) Whether the scalar bar for vertices is visible. Default is off. V.GetVertexScalarBarVisibility() -> bool C++: bool GetVertexScalarBarVisibility() Whether the scalar bar for vertices is visible. Default is off. V.ZoomToSelection() C++: void ZoomToSelection() Reset the camera based on the bounds of the selected region. V.IsLayoutComplete() -> int C++: virtual int IsLayoutComplete() Is the graph layout complete? This method is useful for when the strategy is iterative and the application wants to show the iterative progress of the graph layout See Also: UpdateLayout(); V.UpdateLayout() C++: virtual void UpdateLayout() This method is useful for when the strategy is iterative and the application wants to show the iterative progress of the graph layout. The application would have something like while(!IsLayoutComplete()) { UpdateLayout(); } See Also: IsLayoutComplete(); vtkHeatmapItemGetTableGetRowNamesGetCellHeightGetCellWidthGetColumnLabelWidthGetRowLabelWidthMarkRowAsBlankSetCellWidthSetCellHeightGetNameColumnSetNameColumnMouseMoveEventSetTablevtkTablevtkHeatmapItem - A 2D graphics item for rendering a heatmap Superclass: vtkContextItem This item draws a heatmap as a part of a vtkContextScene. .SEE ALSO vtkTable vtkViewsInfovisPython.vtkHeatmapItemV.SafeDownCast(vtkObjectBase) -> vtkHeatmapItem C++: static vtkHeatmapItem *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkHeatmapItem C++: vtkHeatmapItem *NewInstance() V.SetTable(vtkTable) C++: virtual void SetTable(vtkTable *table) Set the table that this item draws. The first column of the table must contain the names of the rows. V.GetTable() -> vtkTable C++: vtkTable *GetTable() Get the table that this item draws. V.GetRowNames() -> vtkStringArray C++: vtkStringArray *GetRowNames() Get the table that this item draws. V.GetNameColumn() -> string C++: virtual vtkStdString GetNameColumn() Get/Set the name of the column that specifies the name of this table's rows. By default, we assume this column will be named "name". If no such column can be found, we then assume that the 1st column in the table names the rows. V.SetNameColumn(string) C++: virtual void SetNameColumn(vtkStdString _arg) Get/Set the name of the column that specifies the name of this table's rows. By default, we assume this column will be named "name". If no such column can be found, we then assume that the 1st column in the table names the rows. V.SetOrientation(int) C++: void SetOrientation(int orientation) Set which way the table should face within the visualization. V.GetOrientation() -> int C++: int GetOrientation() Get the current heatmap orientation. V.GetTextAngleForOrientation(int) -> float C++: double GetTextAngleForOrientation(int orientation) Get the angle that row labels should be rotated for the corresponding heatmap orientation. For the default orientation (LEFT_TO_RIGHT), this is 0 degrees. V.GetPositionVector() -> vtkVector2f C++: vtkVector2f GetPositionVector() Get position of the heatmap. V.GetCellHeight() -> float C++: virtual double GetCellHeight() Get/Set the height of the cells in our heatmap. Default is 18 pixels. V.SetCellHeight(float) C++: virtual void SetCellHeight(double _arg) Get/Set the height of the cells in our heatmap. Default is 18 pixels. V.GetCellWidth() -> float C++: virtual double GetCellWidth() Get/Set the width of the cells in our heatmap. Default is 36 pixels. V.SetCellWidth(float) C++: virtual void SetCellWidth(double _arg) Get/Set the width of the cells in our heatmap. Default is 36 pixels. V.GetBounds([float, float, float, float]) C++: virtual void GetBounds(double bounds[4]) Get the bounds for this item as (Xmin,Xmax,Ymin,Ymax). V.MarkRowAsBlank(string) C++: void MarkRowAsBlank(const std::string &rowName) Mark a row as blank, meaning that no cells will be drawn for it. Used by vtkTreeHeatmapItem to represent missing data. V.Paint(vtkContext2D) -> bool C++: bool Paint(vtkContext2D *painter) override; Paints the table as a heatmap. V.GetRowLabelWidth() -> float C++: virtual float GetRowLabelWidth() Get the width of the largest row or column label drawn by this heatmap. V.GetColumnLabelWidth() -> float C++: virtual float GetColumnLabelWidth() Get the width of the largest row or column label drawn by this heatmap. V.MouseMoveEvent(vtkContextMouseEvent) -> bool C++: bool MouseMoveEvent(const vtkContextMouseEvent &event) override; Display a tooltip when the user mouses over a cell in the heatmap. V.MouseDoubleClickEvent(vtkContextMouseEvent) -> bool C++: bool MouseDoubleClickEvent(const vtkContextMouseEvent &event) override; Display a legend for a column of data. vtkHierarchicalGraphPipelineGetLabelActorGetActorRegisterProgressColorEdgesByArrayOnColorEdgesByArrayOffGetHoverArrayNameSetHoverArrayNameGetSplineTypeSetSplineTypeApplyViewThemevtkViewThemePrepareInputConnectionsConvertSelectionvtkDataRepresentationvtkSelectionSetVisibilityGetVisibilitySetColorEdgesByArrayGetColorEdgesByArrayGetColorArrayNameSetColorArrayNameGetLabelTextPropertySetLabelTextPropertyvtkTextPropertySetLabelVisibilityGetLabelVisibilityGetLabelArrayNameSetLabelArrayNameGetBundlingStrengthSetBundlingStrengthvtkHierarchicalGraphPipeline - helper class for rendering graphs superimposed on a tree. Superclass: vtkObject vtkHierarchicalGraphPipeline renders bundled edges that are meant to be viewed as an overlay on a tree. This class is not for general use, but is used in the internals of vtkRenderedHierarchyRepresentation and vtkRenderedTreeAreaRepresentation. vtkViewsInfovisPython.vtkHierarchicalGraphPipelineV.SafeDownCast(vtkObjectBase) -> vtkHierarchicalGraphPipeline C++: static vtkHierarchicalGraphPipeline *SafeDownCast( vtkObjectBase *o) V.NewInstance() -> vtkHierarchicalGraphPipeline C++: vtkHierarchicalGraphPipeline *NewInstance() V.GetActor() -> vtkActor C++: virtual vtkActor *GetActor() The actor associated with the hierarchical graph. V.GetLabelActor() -> vtkActor2D C++: virtual vtkActor2D *GetLabelActor() The actor associated with the hierarchical graph. V.SetBundlingStrength(float) C++: virtual void SetBundlingStrength(double strength) The bundling strength for the bundled edges. V.GetBundlingStrength() -> float C++: virtual double GetBundlingStrength() The bundling strength for the bundled edges. V.SetLabelArrayName(string) C++: virtual void SetLabelArrayName(const char *name) The edge label array name. V.GetLabelArrayName() -> string C++: virtual const char *GetLabelArrayName() The edge label array name. V.SetLabelVisibility(bool) C++: virtual void SetLabelVisibility(bool vis) The edge label visibility. V.GetLabelVisibility() -> bool C++: virtual bool GetLabelVisibility() The edge label visibility. V.LabelVisibilityOn() C++: virtual void LabelVisibilityOn() The edge label visibility. V.LabelVisibilityOff() C++: virtual void LabelVisibilityOff() The edge label visibility. V.SetLabelTextProperty(vtkTextProperty) C++: virtual void SetLabelTextProperty(vtkTextProperty *prop) The edge label text property. V.GetLabelTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetLabelTextProperty() The edge label text property. V.SetColorArrayName(string) C++: virtual void SetColorArrayName(const char *name) The edge color array. V.GetColorArrayName() -> string C++: virtual const char *GetColorArrayName() The edge color array. V.SetColorEdgesByArray(bool) C++: virtual void SetColorEdgesByArray(bool vis) Whether to color the edges by an array. V.GetColorEdgesByArray() -> bool C++: virtual bool GetColorEdgesByArray() Whether to color the edges by an array. V.ColorEdgesByArrayOn() C++: virtual void ColorEdgesByArrayOn() Whether to color the edges by an array. V.ColorEdgesByArrayOff() C++: virtual void ColorEdgesByArrayOff() Whether to color the edges by an array. V.SetVisibility(bool) C++: virtual void SetVisibility(bool vis) The visibility of this graph. V.GetVisibility() -> bool C++: virtual bool GetVisibility() The visibility of this graph. V.VisibilityOn() C++: virtual void VisibilityOn() The visibility of this graph. V.VisibilityOff() C++: virtual void VisibilityOff() The visibility of this graph. V.ConvertSelection(vtkDataRepresentation, vtkSelection) -> vtkSelection C++: virtual vtkSelection *ConvertSelection( vtkDataRepresentation *rep, vtkSelection *sel) Returns a new selection relevant to this graph based on an input selection and the view that this graph is contained in. V.PrepareInputConnections(vtkAlgorithmOutput, vtkAlgorithmOutput, vtkAlgorithmOutput) C++: virtual void PrepareInputConnections( vtkAlgorithmOutput *graphConn, vtkAlgorithmOutput *treeConn, vtkAlgorithmOutput *annConn) Sets the input connections for this graph. graphConn is the input graph connection. treeConn is the input tree connection. annConn is the annotation link connection. V.ApplyViewTheme(vtkViewTheme) C++: virtual void ApplyViewTheme(vtkViewTheme *theme) Applies the view theme to this graph. V.SetHoverArrayName(string) C++: virtual void SetHoverArrayName(const char *_arg) The array to use while hovering over an edge. V.GetHoverArrayName() -> string C++: virtual char *GetHoverArrayName() The array to use while hovering over an edge. V.SetSplineType(int) C++: virtual void SetSplineType(int type) The spline mode to use in vtkSplineGraphEdges. vtkSplineGraphEdges::CUSTOM uses a vtkCardinalSpline. vtkSplineGraphEdges::BSPLINE uses a b-spline. The default is BSPLINE. V.GetSplineType() -> int C++: virtual int GetSplineType() The spline mode to use in vtkSplineGraphEdges. vtkSplineGraphEdges::CUSTOM uses a vtkCardinalSpline. vtkSplineGraphEdges::BSPLINE uses a b-spline. The default is BSPLINE. V.RegisterProgress(vtkRenderView) C++: void RegisterProgress(vtkRenderView *view) Register progress with a view. vtkHierarchicalGraphViewSetGraphFromInputvtkDataObjectSetHierarchyFromInputSetGraphFromInputConnectionGraphVisibilityOffColorGraphEdgesByArrayOffGraphEdgeLabelVisibilityOnGraphVisibilityOnColorGraphEdgesByArrayOnGraphEdgeLabelVisibilityOffGetGraphEdgeLabelFontSizeSetGraphEdgeLabelFontSizeSetGraphVisibilityGetGraphVisibilitySetColorGraphEdgesByArrayGetColorGraphEdgesByArrayGetGraphEdgeColorArrayNameSetGraphEdgeColorArrayNameSetGraphEdgeLabelVisibilityGetGraphEdgeLabelVisibilityGetGraphEdgeLabelArrayNameSetGraphEdgeLabelArrayNameSetHierarchyFromInputConnectionvtkHierarchicalGraphView - Accepts a graph and a hierarchy - currently a tree - and provides a hierarchy-aware display. Superclass: vtkGraphLayoutView Currently, this means displaying the hierarchy using a tree layout, then rendering the graph vertices as leaves of the tree with curved graph edges between leaves. Takes a graph and a hierarchy (currently a tree) and lays out the graph vertices based on their categorization within the hierarchy. .SEE ALSO vtkGraphLayoutView @par Thanks: Thanks to the turtle with jets for feet, without you this class wouldn't have been possible. SetGraphEdgeColorToSplineFractionvtkViewsInfovisPython.vtkHierarchicalGraphViewV.SafeDownCast(vtkObjectBase) -> vtkHierarchicalGraphView C++: static vtkHierarchicalGraphView *SafeDownCast( vtkObjectBase *o) V.NewInstance() -> vtkHierarchicalGraphView C++: vtkHierarchicalGraphView *NewInstance() V.SetHierarchyFromInputConnection(vtkAlgorithmOutput) -> vtkDataRepresentation C++: vtkDataRepresentation *SetHierarchyFromInputConnection( vtkAlgorithmOutput *conn) Set the tree and graph representations to the appropriate input ports. V.SetHierarchyFromInput(vtkDataObject) -> vtkDataRepresentation C++: vtkDataRepresentation *SetHierarchyFromInput( vtkDataObject *input) Set the tree and graph representations to the appropriate input ports. V.SetGraphFromInputConnection(vtkAlgorithmOutput) -> vtkDataRepresentation C++: vtkDataRepresentation *SetGraphFromInputConnection( vtkAlgorithmOutput *conn) Set the tree and graph representations to the appropriate input ports. V.SetGraphFromInput(vtkDataObject) -> vtkDataRepresentation C++: vtkDataRepresentation *SetGraphFromInput( vtkDataObject *input) Set the tree and graph representations to the appropriate input ports. V.SetGraphEdgeLabelArrayName(string) C++: virtual void SetGraphEdgeLabelArrayName(const char *name) The array to use for edge labeling. Default is "label". V.GetGraphEdgeLabelArrayName() -> string C++: virtual const char *GetGraphEdgeLabelArrayName() The array to use for edge labeling. Default is "label". V.SetGraphEdgeLabelVisibility(bool) C++: virtual void SetGraphEdgeLabelVisibility(bool vis) Whether to show edge labels. Default is off. V.GetGraphEdgeLabelVisibility() -> bool C++: virtual bool GetGraphEdgeLabelVisibility() Whether to show edge labels. Default is off. V.GraphEdgeLabelVisibilityOn() C++: virtual void GraphEdgeLabelVisibilityOn() Whether to show edge labels. Default is off. V.GraphEdgeLabelVisibilityOff() C++: virtual void GraphEdgeLabelVisibilityOff() Whether to show edge labels. Default is off. V.SetGraphEdgeColorArrayName(string) C++: virtual void SetGraphEdgeColorArrayName(const char *name) The array to use for coloring edges. Default is "color". V.GetGraphEdgeColorArrayName() -> string C++: virtual const char *GetGraphEdgeColorArrayName() The array to use for coloring edges. Default is "color". V.SetGraphEdgeColorToSplineFraction() C++: virtual void SetGraphEdgeColorToSplineFraction() Set the color to be the spline fraction V.SetColorGraphEdgesByArray(bool) C++: virtual void SetColorGraphEdgesByArray(bool vis) Whether to color edges. Default is off. V.GetColorGraphEdgesByArray() -> bool C++: virtual bool GetColorGraphEdgesByArray() Whether to color edges. Default is off. V.ColorGraphEdgesByArrayOn() C++: virtual void ColorGraphEdgesByArrayOn() Whether to color edges. Default is off. V.ColorGraphEdgesByArrayOff() C++: virtual void ColorGraphEdgesByArrayOff() Whether to color edges. Default is off. V.SetBundlingStrength(float) C++: virtual void SetBundlingStrength(double strength) Set the bundling strength. V.GetBundlingStrength() -> float C++: virtual double GetBundlingStrength() Set the bundling strength. V.SetGraphVisibility(bool) C++: virtual void SetGraphVisibility(bool b) Whether the graph edges are visible (default off). V.GetGraphVisibility() -> bool C++: virtual bool GetGraphVisibility() Whether the graph edges are visible (default off). V.GraphVisibilityOn() C++: virtual void GraphVisibilityOn() Whether the graph edges are visible (default off). V.GraphVisibilityOff() C++: virtual void GraphVisibilityOff() Whether the graph edges are visible (default off). V.SetGraphEdgeLabelFontSize(int) C++: virtual void SetGraphEdgeLabelFontSize(const int size) The size of the font used for edge labeling V.GetGraphEdgeLabelFontSize() -> int C++: virtual int GetGraphEdgeLabelFontSize() The size of the font used for edge labeling vtkIcicleViewUseGradientColoringOffUseGradientColoringOnTopToBottomOffTopToBottomOnSetUseGradientColoringGetUseGradientColoringGetLayerThicknessSetLayerThicknessGetRootWidthSetRootWidthSetTopToBottomGetTopToBottomvtkTreeAreaViewvtkIcicleView - Displays a tree in a stacked "icicle" view Superclass: vtkTreeAreaView vtkIcicleView shows a vtkTree in horizontal layers where each vertex in the tree is represented by a bar. Child sectors are below (or above) parent sectors, and may be colored and sized by various parameters. vtkViewsInfovisPython.vtkIcicleViewV.SafeDownCast(vtkObjectBase) -> vtkIcicleView C++: static vtkIcicleView *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkIcicleView C++: vtkIcicleView *NewInstance() V.SetTopToBottom(bool) C++: virtual void SetTopToBottom(bool value) Sets whether the stacks go from top to bottom or bottom to top. V.GetTopToBottom() -> bool C++: virtual bool GetTopToBottom() Sets whether the stacks go from top to bottom or bottom to top. V.TopToBottomOn() C++: virtual void TopToBottomOn() Sets whether the stacks go from top to bottom or bottom to top. V.TopToBottomOff() C++: virtual void TopToBottomOff() Sets whether the stacks go from top to bottom or bottom to top. V.SetRootWidth(float) C++: virtual void SetRootWidth(double width) Set the width of the root node V.GetRootWidth() -> float C++: virtual double GetRootWidth() Set the width of the root node V.SetLayerThickness(float) C++: virtual void SetLayerThickness(double thickness) Set the thickness of each layer V.GetLayerThickness() -> float C++: virtual double GetLayerThickness() Set the thickness of each layer V.SetUseGradientColoring(bool) C++: virtual void SetUseGradientColoring(bool value) Turn on/off gradient coloring. V.GetUseGradientColoring() -> bool C++: virtual bool GetUseGradientColoring() Turn on/off gradient coloring. V.UseGradientColoringOn() C++: virtual void UseGradientColoringOn() Turn on/off gradient coloring. V.UseGradientColoringOff() C++: virtual void UseGradientColoringOff() Turn on/off gradient coloring. GetHighLightWidthGetUseRectangularCoordinatesSetHighLightWidthSetLayoutvtkAreaLayoutGetLabelFieldGetIdAtPosSetHighLightColorUseRectangularCoordinatesOffUseRectangularCoordinatesOnSetUseRectangularCoordinatesSetLabelFieldSetInteractorvtkInteractorStyleAreaSelectHovervtkInteractorStyleAreaSelectHover - An interactor style for an area tree view Superclass: vtkInteractorStyleRubberBand2D The vtkInteractorStyleAreaSelectHover specifically works with pipelines that create a hierarchical tree. Such pipelines will have a vtkAreaLayout filter which must be passed to this interactor style for it to function correctly. This interactor style allows only 2D panning and zooming, rubber band selection and provides a balloon containing the name of the vertex hovered over. vtkViewsInfovisPython.vtkInteractorStyleAreaSelectHoverV.SafeDownCast(vtkObjectBase) -> vtkInteractorStyleAreaSelectHover C++: static vtkInteractorStyleAreaSelectHover *SafeDownCast( vtkObjectBase *o) V.NewInstance() -> vtkInteractorStyleAreaSelectHover C++: vtkInteractorStyleAreaSelectHover *NewInstance() V.SetLayout(vtkAreaLayout) C++: void SetLayout(vtkAreaLayout *layout) Must be set to the vtkAreaLayout used to compute the bounds of each vertex. V.GetLayout() -> vtkAreaLayout C++: virtual vtkAreaLayout *GetLayout() Must be set to the vtkAreaLayout used to compute the bounds of each vertex. V.SetLabelField(string) C++: virtual void SetLabelField(const char *_arg) The name of the field to use when displaying text in the hover balloon. V.GetLabelField() -> string C++: virtual char *GetLabelField() The name of the field to use when displaying text in the hover balloon. V.SetUseRectangularCoordinates(bool) C++: virtual void SetUseRectangularCoordinates(bool _arg) Determine whether or not to use rectangular coordinates instead of polar coordinates. V.GetUseRectangularCoordinates() -> bool C++: virtual bool GetUseRectangularCoordinates() Determine whether or not to use rectangular coordinates instead of polar coordinates. V.UseRectangularCoordinatesOn() C++: virtual void UseRectangularCoordinatesOn() Determine whether or not to use rectangular coordinates instead of polar coordinates. V.UseRectangularCoordinatesOff() C++: virtual void UseRectangularCoordinatesOff() Determine whether or not to use rectangular coordinates instead of polar coordinates. V.OnMouseMove() C++: void OnMouseMove() override; Overridden from vtkInteractorStyleImage to provide the desired interaction behavior. V.SetInteractor(vtkRenderWindowInteractor) C++: void SetInteractor(vtkRenderWindowInteractor *rwi) override; Set the interactor that this interactor style works with. V.SetHighLightColor(float, float, float) C++: void SetHighLightColor(double r, double g, double b) Set the color used to highlight the hovered vertex. V.SetHighLightWidth(float) C++: void SetHighLightWidth(double lw) The width of the line around the hovered vertex. V.GetHighLightWidth() -> float C++: double GetHighLightWidth() The width of the line around the hovered vertex. V.GetIdAtPos(int, int) -> int C++: vtkIdType GetIdAtPos(int x, int y) Obtain the tree vertex id at the position specified. vtkInteractorStyleRubberBand2DvtkInteractorStylevtkInteractorObserverHighLightCurrentSelectedItemGetSelectionWidthGetTreeMapToPolyDataSetSelectionWidthSetTreeMapToPolyDatavtkTreeMapToPolyDatavtkTreeMapLayoutHighLightItemSetSelectionLightColorOnLeftButtonUpvtkInteractorStyleTreeMapHovervtkInteractorStyleTreeMapHover - An interactor style for a tree map view Superclass: vtkInteractorStyleImage The vtkInteractorStyleTreeMapHover specifically works with pipelines that create a tree map. Such pipelines will have a vtkTreeMapLayout filter and a vtkTreeMapToPolyData filter, both of which must be passed to this interactor style for it to function correctly. This interactor style allows only 2D panning and zooming, and additionally provides a balloon containing the name of the vertex hovered over, and allows the user to highlight a vertex by clicking on it. vtkViewsInfovisPython.vtkInteractorStyleTreeMapHoverV.SafeDownCast(vtkObjectBase) -> vtkInteractorStyleTreeMapHover C++: static vtkInteractorStyleTreeMapHover *SafeDownCast( vtkObjectBase *o) V.NewInstance() -> vtkInteractorStyleTreeMapHover C++: vtkInteractorStyleTreeMapHover *NewInstance() V.SetLayout(vtkTreeMapLayout) C++: void SetLayout(vtkTreeMapLayout *layout) Must be set to the vtkTreeMapLayout used to compute the bounds of each vertex for the tree map. V.GetLayout() -> vtkTreeMapLayout C++: virtual vtkTreeMapLayout *GetLayout() Must be set to the vtkTreeMapLayout used to compute the bounds of each vertex for the tree map. V.SetTreeMapToPolyData(vtkTreeMapToPolyData) C++: void SetTreeMapToPolyData(vtkTreeMapToPolyData *filter) Must be set to the vtkTreeMapToPolyData used to convert the tree map into polydata. V.GetTreeMapToPolyData() -> vtkTreeMapToPolyData C++: virtual vtkTreeMapToPolyData *GetTreeMapToPolyData() Must be set to the vtkTreeMapToPolyData used to convert the tree map into polydata. V.OnLeftButtonUp() C++: void OnLeftButtonUp() override; Overridden from vtkInteractorStyleImage to provide the desired interaction behavior. V.HighLightItem(int) C++: void HighLightItem(vtkIdType id) Highlights a specific vertex. V.HighLightCurrentSelectedItem() C++: void HighLightCurrentSelectedItem() Highlights a specific vertex. V.SetInteractor(vtkRenderWindowInteractor) C++: void SetInteractor(vtkRenderWindowInteractor *rwi) override; Set/Get the Interactor wrapper being controlled by this object. (Satisfy superclass API.) V.SetSelectionLightColor(float, float, float) C++: void SetSelectionLightColor(double r, double g, double b) Set the color used to highlight the selected vertex. V.SetSelectionWidth(float) C++: void SetSelectionWidth(double lw) The width of the line around the selected vertex. V.GetSelectionWidth() -> float C++: double GetSelectionWidth() The width of the line around the selected vertex. vtkInteractorStyleImagevtkInteractorStyleTrackballCameraGetNumberOfHistogramBinsGetHistogramLookupTableRangeGetShowOutliersGetPreferredNumberOfOutliersGetUseHistogramsSetPreferredNumberOfOutliersShowOutliersOffUseHistogramsOffShowOutliersOnUseHistogramsOnSetHistogramLookupTableRangeSetNumberOfHistogramBinsSetRangeAtPositionSwapAxisPositionsSetShowOutliersSetUseHistogramsvtkParallelCoordinatesHistogramRepresentationvtkParallelCoordinatesHistogramRepresentation - Data representation that takes generic multivariate data and produces a parallel coordinates plot. Superclass: vtkParallelCoordinatesRepresentation This plot optionally can draw a histogram-based plot summary. A parallel coordinates plot represents each variable in a multivariate data set as a separate axis. Individual samples of that data set are represented as a polyline that pass through each variable axis at positions that correspond to data values. This class can generate parallel coordinates plots identical to its superclass (vtkParallelCoordinatesRepresentation) and has the same interaction styles. In addition to the standard parallel coordinates plot, this class also can draw a histogram summary of the parallel coordinates plot. Rather than draw every row in an input data set, first it computes a 2D histogram for all neighboring variable axes, then it draws bar (thickness corresponds to bin size) for each bin the histogram with opacity weighted by the number of rows contained in the bin. The result is essentially a density map. Because this emphasizes dense regions over sparse outliers, this class also uses a vtkComputeHistogram2DOutliers instance to identify outlier table rows and draws those as standard parallel coordinates lines. @sa vtkParallelCoordinatesView vtkParallelCoordinatesRepresentation vtkExtractHistogram2D vtkComputeHistogram2DOutliers @par Thanks: Developed by David Feng at Sandia National Laboratories vtkViewsInfovisPython.vtkParallelCoordinatesHistogramRepresentationV.SafeDownCast(vtkObjectBase) -> vtkParallelCoordinatesHistogramRepresentation C++: static vtkParallelCoordinatesHistogramRepresentation *SafeDownCast( vtkObjectBase *o) V.NewInstance() -> vtkParallelCoordinatesHistogramRepresentation C++: vtkParallelCoordinatesHistogramRepresentation *NewInstance() V.ApplyViewTheme(vtkViewTheme) C++: void ApplyViewTheme(vtkViewTheme *theme) override; Apply the theme to this view. V.SetUseHistograms(int) C++: virtual void SetUseHistograms(int) Whether to use the histogram rendering mode or the superclass's line rendering mode V.GetUseHistograms() -> int C++: virtual int GetUseHistograms() Whether to use the histogram rendering mode or the superclass's line rendering mode V.UseHistogramsOn() C++: virtual void UseHistogramsOn() Whether to use the histogram rendering mode or the superclass's line rendering mode V.UseHistogramsOff() C++: virtual void UseHistogramsOff() Whether to use the histogram rendering mode or the superclass's line rendering mode V.SetShowOutliers(int) C++: virtual void SetShowOutliers(int) Whether to compute and show outlier lines V.GetShowOutliers() -> int C++: virtual int GetShowOutliers() Whether to compute and show outlier lines V.ShowOutliersOn() C++: virtual void ShowOutliersOn() Whether to compute and show outlier lines V.ShowOutliersOff() C++: virtual void ShowOutliersOff() Whether to compute and show outlier lines V.SetHistogramLookupTableRange(float, float) C++: void SetHistogramLookupTableRange(double, double) V.SetHistogramLookupTableRange((float, float)) C++: void SetHistogramLookupTableRange(double a[2]) V.GetHistogramLookupTableRange() -> (float, float) C++: double *GetHistogramLookupTableRange() V.SetNumberOfHistogramBins(int, int) C++: void SetNumberOfHistogramBins(int, int) V.SetNumberOfHistogramBins([int, ...]) C++: void SetNumberOfHistogramBins(int *) The number of histogram bins on either side of each pair of axes. V.GetNumberOfHistogramBins() -> (int, int) C++: int *GetNumberOfHistogramBins() V.SetPreferredNumberOfOutliers(int) C++: void SetPreferredNumberOfOutliers(int) Target maximum number of outliers to be drawn, although not guaranteed. V.GetPreferredNumberOfOutliers() -> int C++: virtual int GetPreferredNumberOfOutliers() Target maximum number of outliers to be drawn, although not guaranteed. V.SwapAxisPositions(int, int) -> int C++: int SwapAxisPositions(int position1, int position2) override; Calls superclass swap, and assures that only histograms affected by the swap get recomputed. V.SetRangeAtPosition(int, [float, float]) -> int C++: int SetRangeAtPosition(int position, double range[2]) override; Calls the superclass method, and assures that only the two histograms affect by this call get recomputed. vtkParallelCoordinatesRepresentationvtkRenderedRepresentationSetAxisTitlesResetAxesGetAxisColorGetLineColorGetAxisLabelColorGetAngleBrushThresholdGetNumberOfSamplesGetNumberOfAxesGetCurveResolutionGetLineOpacityGetFontSizeGetFunctionBrushThresholdGetUseCurvesGetNumberOfAxisLabelsSetNumberOfAxisLabelsSetPlotTitleGetPositionNearXCoordinateGetXCoordinateOfPositionSetXCoordinateOfPositionSetAngleBrushThresholdSetLineOpacitySetUseCurvesSetCurveResolutionSetFunctionBrushThresholdSetFontSizeUseCurvesOffUseCurvesOnGetRangeAtPositionGetXCoordinatesOfPositionsGetPositionAndSizeSetPositionAndSizeSetAxisLabelColorSetLineColorSetAxisColor(i)InputPortsRangeSelectFunctionSelectAngleSelectLassoSelectvtkPointsGetHoverTextINPUT_DATAINPUT_TITLESNUM_INPUT_PORTS@V *vtkStringArray@V *vtkAlgorithmOutputvtkParallelCoordinatesRepresentation - Data representation that takes generic multivariate data and produces a parallel coordinates plot. Superclass: vtkRenderedRepresentation A parallel coordinates plot represents each variable in a multivariate data set as a separate axis. Individual samples of that data set are represented as a polyline that pass through each variable axis at positions that correspond to data values. vtkParallelCoordinatesRepresentation generates this plot when added to a vtkParallelCoordinatesView, which handles interaction and highlighting. Sample polylines can alternatively be represented as s-curves by enabling the UseCurves flag. There are three selection modes: lasso, angle, and function. Lasso selection picks sample lines that pass through a polyline. Angle selection picks sample lines that have similar slope to a line segment. Function selection picks sample lines that are near a linear function defined on two variables. This function specified by passing two (x,y) variable value pairs. All primitives are plotted in normalized view coordinates [0,1]. @sa vtkParallelCoordinatesView vtkParallelCoordinatesHistogramRepresentation vtkSCurveSpline @par Thanks: Developed by David Feng at Sandia National Laboratories vtkViewsInfovisPython.vtkParallelCoordinatesRepresentationV.SafeDownCast(vtkObjectBase) -> vtkParallelCoordinatesRepresentation C++: static vtkParallelCoordinatesRepresentation *SafeDownCast( vtkObjectBase *o) V.NewInstance() -> vtkParallelCoordinatesRepresentation C++: vtkParallelCoordinatesRepresentation *NewInstance() V.ApplyViewTheme(vtkViewTheme) C++: void ApplyViewTheme(vtkViewTheme *theme) override; Apply the theme to this view. CellColor is used for line coloring and titles. EdgeLabelColor is used for axis color. CellOpacity is used for line opacity. V.GetHoverText(vtkView, int, int) -> string C++: virtual const char *GetHoverText(vtkView *view, int x, int y) Returns the hover text at an x,y location. V.SetPositionAndSize([float, ...], [float, ...]) -> int C++: int SetPositionAndSize(double *position, double *size) Change the position of the plot V.GetPositionAndSize([float, ...], [float, ...]) -> int C++: int GetPositionAndSize(double *position, double *size) Change the position of the plot V.SetAxisTitles(vtkStringArray) C++: void SetAxisTitles(vtkStringArray *) V.SetAxisTitles(vtkAlgorithmOutput) C++: void SetAxisTitles(vtkAlgorithmOutput *) Set/Get the axis titles V.SetPlotTitle(string) C++: void SetPlotTitle(const char *) Set the title for the entire plot V.GetNumberOfAxes() -> int C++: virtual int GetNumberOfAxes() Get the number of axes in the plot V.GetNumberOfSamples() -> int C++: virtual int GetNumberOfSamples() Get the number of samples in the plot V.SetNumberOfAxisLabels(int) C++: void SetNumberOfAxisLabels(int num) Set/Get the number of labels to display on each axis V.GetNumberOfAxisLabels() -> int C++: virtual int GetNumberOfAxisLabels() Set/Get the number of labels to display on each axis V.SwapAxisPositions(int, int) -> int C++: virtual int SwapAxisPositions(int position1, int position2) Move an axis to a particular screen position. Using these methods requires an Update() before they will work properly. V.SetXCoordinateOfPosition(int, float) -> int C++: int SetXCoordinateOfPosition(int position, double xcoord) Move an axis to a particular screen position. Using these methods requires an Update() before they will work properly. V.GetXCoordinateOfPosition(int) -> float C++: double GetXCoordinateOfPosition(int axis) Move an axis to a particular screen position. Using these methods requires an Update() before they will work properly. V.GetXCoordinatesOfPositions([float, ...]) C++: void GetXCoordinatesOfPositions(double *coords) Move an axis to a particular screen position. Using these methods requires an Update() before they will work properly. V.GetPositionNearXCoordinate(float) -> int C++: int GetPositionNearXCoordinate(double xcoord) Move an axis to a particular screen position. Using these methods requires an Update() before they will work properly. V.SetUseCurves(int) C++: virtual void SetUseCurves(int _arg) Whether or not to display using curves V.GetUseCurves() -> int C++: virtual int GetUseCurves() Whether or not to display using curves V.UseCurvesOn() C++: virtual void UseCurvesOn() Whether or not to display using curves V.UseCurvesOff() C++: virtual void UseCurvesOff() Whether or not to display using curves V.SetCurveResolution(int) C++: virtual void SetCurveResolution(int _arg) Resolution of the curves displayed, enabled by setting UseCurves V.GetCurveResolution() -> int C++: virtual int GetCurveResolution() Resolution of the curves displayed, enabled by setting UseCurves V.GetLineOpacity() -> float C++: virtual double GetLineOpacity() Access plot properties V.GetFontSize() -> float C++: virtual double GetFontSize() Access plot properties V.GetLineColor() -> (float, float, float) C++: double *GetLineColor() V.GetAxisColor() -> (float, float, float) C++: double *GetAxisColor() V.GetAxisLabelColor() -> (float, float, float) C++: double *GetAxisLabelColor() V.SetLineOpacity(float) C++: virtual void SetLineOpacity(double _arg) Access plot properties V.SetFontSize(float) C++: virtual void SetFontSize(double _arg) Access plot properties V.SetLineColor(float, float, float) C++: void SetLineColor(double, double, double) V.SetLineColor((float, float, float)) C++: void SetLineColor(double a[3]) V.SetAxisColor(float, float, float) C++: void SetAxisColor(double, double, double) V.SetAxisColor((float, float, float)) C++: void SetAxisColor(double a[3]) V.SetAxisLabelColor(float, float, float) C++: void SetAxisLabelColor(double, double, double) V.SetAxisLabelColor((float, float, float)) C++: void SetAxisLabelColor(double a[3]) V.SetAngleBrushThreshold(float) C++: virtual void SetAngleBrushThreshold(double _arg) Maximum angle difference (in degrees) of selection using angle/function brushes V.GetAngleBrushThreshold() -> float C++: virtual double GetAngleBrushThreshold() Maximum angle difference (in degrees) of selection using angle/function brushes V.SetFunctionBrushThreshold(float) C++: virtual void SetFunctionBrushThreshold(double _arg) Maximum angle difference (in degrees) of selection using angle/function brushes V.GetFunctionBrushThreshold() -> float C++: virtual double GetFunctionBrushThreshold() Maximum angle difference (in degrees) of selection using angle/function brushes V.GetRangeAtPosition(int, [float, float]) -> int C++: int GetRangeAtPosition(int position, double range[2]) Set/get the value range of the axis at a particular screen position V.SetRangeAtPosition(int, [float, float]) -> int C++: virtual int SetRangeAtPosition(int position, double range[2]) Set/get the value range of the axis at a particular screen position V.ResetAxes() C++: void ResetAxes() Reset the axes to their default positions and orders V.LassoSelect(int, int, vtkPoints) C++: virtual void LassoSelect(int brushClass, int brushOperator, vtkPoints *brushPoints) Do a selection of the lines. See the main description for how to use these functions. RangeSelect is currently stubbed out. V.AngleSelect(int, int, [float, ...], [float, ...]) C++: virtual void AngleSelect(int brushClass, int brushOperator, double *p1, double *p2) Do a selection of the lines. See the main description for how to use these functions. RangeSelect is currently stubbed out. V.FunctionSelect(int, int, [float, ...], [float, ...], [float, ...], [float, ...]) C++: virtual void FunctionSelect(int brushClass, int brushOperator, double *p1, double *p2, double *q1, double *q2) Do a selection of the lines. See the main description for how to use these functions. RangeSelect is currently stubbed out. V.RangeSelect(int, int, [float, ...], [float, ...]) C++: virtual void RangeSelect(int brushClass, int brushOperator, double *p1, double *p2) Do a selection of the lines. See the main description for how to use these functions. RangeSelect is currently stubbed out. vtkViewsInfovisPython.vtkParallelCoordinatesRepresentation.InputPortsvtkParallelCoordinatesViewSetBrushModeToFunctionSetBrushOperatorToReplaceSetBrushModeToAngleSetInpsectModeToSelectDataSetBrushOperatorToAddSetBrushOperatorToIntersectSetBrushOperatorToSubtractSetBrushModeToLassoSetBrushModeToAxisThresholdGetBrushOperatorGetBrushModeGetCurrentBrushClassGetInspectModeGetMaximumNumberOfBrushPointsSetInspectModeSetMaximumNumberOfBrushPointsSetBrushOperatorSetBrushModeSetCurrentBrushClassVTK_BRUSH_LASSOVTK_BRUSH_ANGLEVTK_BRUSH_FUNCTIONVTK_BRUSH_AXISTHRESHOLDVTK_BRUSH_MODECOUNTVTK_BRUSHOPERATOR_ADDVTK_BRUSHOPERATOR_SUBTRACTVTK_BRUSHOPERATOR_INTERSECTVTK_BRUSHOPERATOR_REPLACEVTK_BRUSHOPERATOR_MODECOUNTVTK_INSPECT_MANIPULATE_AXESVTK_INSPECT_SELECT_DATAVTK_INSPECT_MODECOUNTSetInspectModeToManipulateAxesvtkParallelCoordinatesView - view to be used with vtkParallelCoordinatesRepresentation Superclass: vtkRenderView This class manages interaction with the vtkParallelCoordinatesRepresentation. There are two inspection modes: axis manipulation and line selection. In axis manipulation mode, PC axes can be dragged and reordered with the LMB, axis ranges can be increased/decreased by dragging up/down with the LMB, and RMB controls zoom and pan. In line selection mode, there are three subclasses of selections: lasso, angle, and function selection. Lasso selection lets the user brush a line and select all PC lines that pass nearby. Angle selection lets the user draw a representative line between axes and select all lines that have similar orientation. Function selection lets the user draw two representative lines between a pair of axes and select all lines that match the linear interpolation of those lines. There are several self-explanatory operators for combining selections: ADD, SUBTRACT REPLACE, and INTERSECT. vtkViewsInfovisPython.vtkParallelCoordinatesViewV.SafeDownCast(vtkObjectBase) -> vtkParallelCoordinatesView C++: static vtkParallelCoordinatesView *SafeDownCast( vtkObjectBase *o) V.NewInstance() -> vtkParallelCoordinatesView C++: vtkParallelCoordinatesView *NewInstance() V.SetBrushMode(int) C++: void SetBrushMode(int) V.SetBrushModeToLasso() C++: void SetBrushModeToLasso() V.SetBrushModeToAngle() C++: void SetBrushModeToAngle() V.SetBrushModeToFunction() C++: void SetBrushModeToFunction() V.SetBrushModeToAxisThreshold() C++: void SetBrushModeToAxisThreshold() V.GetBrushMode() -> int C++: virtual int GetBrushMode() V.SetBrushOperator(int) C++: void SetBrushOperator(int) V.SetBrushOperatorToAdd() C++: void SetBrushOperatorToAdd() V.SetBrushOperatorToSubtract() C++: void SetBrushOperatorToSubtract() V.SetBrushOperatorToIntersect() C++: void SetBrushOperatorToIntersect() V.SetBrushOperatorToReplace() C++: void SetBrushOperatorToReplace() V.GetBrushOperator() -> int C++: virtual int GetBrushOperator() V.SetInspectMode(int) C++: void SetInspectMode(int) V.SetInspectModeToManipulateAxes() C++: void SetInspectModeToManipulateAxes() V.SetInpsectModeToSelectData() C++: void SetInpsectModeToSelectData() V.GetInspectMode() -> int C++: virtual int GetInspectMode() V.SetMaximumNumberOfBrushPoints(int) C++: void SetMaximumNumberOfBrushPoints(int) V.GetMaximumNumberOfBrushPoints() -> int C++: virtual int GetMaximumNumberOfBrushPoints() V.SetCurrentBrushClass(int) C++: virtual void SetCurrentBrushClass(int _arg) V.GetCurrentBrushClass() -> int C++: virtual int GetCurrentBrushClass() V.ApplyViewTheme(vtkViewTheme) C++: void ApplyViewTheme(vtkViewTheme *theme) override; Applies a view theme to this view. EdgeIconVisibilityOnEdgeIconVisibilityOffUseEdgeIconTypeMapOffUseVertexIconTypeMapOffEnableEdgesByArrayOffEnableVerticesByArrayOffColorVerticesByArrayOffVertexIconVisibilityOffScalingOnVertexIconVisibilityOnScalingOffEnableVerticesByArrayOnColorVerticesByArrayOnUseEdgeIconTypeMapOnEnableEdgesByArrayOnUseVertexIconTypeMapOnComputeSelectedGraphBoundsGetEdgeHoverArrayNameGetVertexHoverArrayNameSetEdgeHoverArrayNameSetVertexHoverArrayNameGetEdgeScalarBarGetVertexScalarBarSetScalingGetScalingSetEdgeLayoutStrategyToGeoSetColorVerticesByArrayGetColorVerticesByArrayGetEdgeIconAlignmentSetEdgeIconAlignmentSetUseEdgeIconTypeMapGetUseEdgeIconTypeMapClearEdgeIconTypesAddEdgeIconTypeSetEdgeIconVisibilityGetEdgeIconVisibilityGetEdgeIconPriorityArrayNameSetEdgeIconPriorityArrayNameGetEdgeIconArrayNameSetEdgeIconArrayNameSetVertexIconSelectionModeGetVertexIconSelectionModeGetVertexDefaultIconSetVertexDefaultIconGetVertexSelectedIconSetVertexSelectedIconGetVertexIconAlignmentSetVertexIconAlignmentSetUseVertexIconTypeMapGetUseVertexIconTypeMapClearVertexIconTypesAddVertexIconTypeSetVertexIconVisibilityGetVertexIconVisibilityGetVertexIconArrayNameSetVertexIconArrayNameGetEdgeLabelTextPropertySetEdgeLabelTextPropertyGetEdgeLabelPriorityArrayNameSetEdgeLabelPriorityArrayNameGetVertexLabelTextPropertySetVertexLabelTextPropertyvtkRenderedGraphRepresentationSetVertexIconSelectionModeToIgnoreSelectionSetVertexIconSelectionModeToSelectedIconSetVertexIconSelectionModeToAnnotationIconSetVertexIconSelectionModeToSelectedOffsetvtkRenderedGraphRepresentation - Superclass: vtkRenderedRepresentation SetLayoutStrategyToAssignCoordinatesGetVertexIconPriorityArrayNameSetVertexIconPriorityArrayNameGetVertexLabelPriorityArrayNameSetVertexLabelPriorityArrayNamevtkViewsInfovisPython.vtkRenderedGraphRepresentationV.SafeDownCast(vtkObjectBase) -> vtkRenderedGraphRepresentation C++: static vtkRenderedGraphRepresentation *SafeDownCast( vtkObjectBase *o) V.NewInstance() -> vtkRenderedGraphRepresentation C++: vtkRenderedGraphRepresentation *NewInstance() V.SetVertexLabelArrayName(string) C++: virtual void SetVertexLabelArrayName(const char *name) V.GetVertexLabelArrayName() -> string C++: virtual const char *GetVertexLabelArrayName() V.SetVertexLabelPriorityArrayName(string) C++: virtual void SetVertexLabelPriorityArrayName( const char *name) V.GetVertexLabelPriorityArrayName() -> string C++: virtual const char *GetVertexLabelPriorityArrayName() V.SetVertexLabelVisibility(bool) C++: virtual void SetVertexLabelVisibility(bool b) V.GetVertexLabelVisibility() -> bool C++: virtual bool GetVertexLabelVisibility() V.VertexLabelVisibilityOn() C++: virtual void VertexLabelVisibilityOn() V.VertexLabelVisibilityOff() C++: virtual void VertexLabelVisibilityOff() V.SetVertexLabelTextProperty(vtkTextProperty) C++: virtual void SetVertexLabelTextProperty(vtkTextProperty *p) V.GetVertexLabelTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetVertexLabelTextProperty() V.SetVertexHoverArrayName(string) C++: virtual void SetVertexHoverArrayName(const char *_arg) V.GetVertexHoverArrayName() -> string C++: virtual char *GetVertexHoverArrayName() V.SetHideVertexLabelsOnInteraction(bool) C++: virtual void SetHideVertexLabelsOnInteraction(bool _arg) Whether to hide the display of vertex labels during mouse interaction. Default is off. V.GetHideVertexLabelsOnInteraction() -> bool C++: virtual bool GetHideVertexLabelsOnInteraction() Whether to hide the display of vertex labels during mouse interaction. Default is off. V.HideVertexLabelsOnInteractionOn() C++: virtual void HideVertexLabelsOnInteractionOn() Whether to hide the display of vertex labels during mouse interaction. Default is off. V.HideVertexLabelsOnInteractionOff() C++: virtual void HideVertexLabelsOnInteractionOff() Whether to hide the display of vertex labels during mouse interaction. Default is off. V.SetEdgeLabelArrayName(string) C++: virtual void SetEdgeLabelArrayName(const char *name) V.GetEdgeLabelArrayName() -> string C++: virtual const char *GetEdgeLabelArrayName() V.SetEdgeLabelPriorityArrayName(string) C++: virtual void SetEdgeLabelPriorityArrayName(const char *name) V.GetEdgeLabelPriorityArrayName() -> string C++: virtual const char *GetEdgeLabelPriorityArrayName() V.SetEdgeLabelVisibility(bool) C++: virtual void SetEdgeLabelVisibility(bool b) V.GetEdgeLabelVisibility() -> bool C++: virtual bool GetEdgeLabelVisibility() V.EdgeLabelVisibilityOn() C++: virtual void EdgeLabelVisibilityOn() V.EdgeLabelVisibilityOff() C++: virtual void EdgeLabelVisibilityOff() V.SetEdgeLabelTextProperty(vtkTextProperty) C++: virtual void SetEdgeLabelTextProperty(vtkTextProperty *p) V.GetEdgeLabelTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetEdgeLabelTextProperty() V.SetEdgeHoverArrayName(string) C++: virtual void SetEdgeHoverArrayName(const char *_arg) V.GetEdgeHoverArrayName() -> string C++: virtual char *GetEdgeHoverArrayName() V.SetHideEdgeLabelsOnInteraction(bool) C++: virtual void SetHideEdgeLabelsOnInteraction(bool _arg) Whether to hide the display of edge labels during mouse interaction. Default is off. V.GetHideEdgeLabelsOnInteraction() -> bool C++: virtual bool GetHideEdgeLabelsOnInteraction() Whether to hide the display of edge labels during mouse interaction. Default is off. V.HideEdgeLabelsOnInteractionOn() C++: virtual void HideEdgeLabelsOnInteractionOn() Whether to hide the display of edge labels during mouse interaction. Default is off. V.HideEdgeLabelsOnInteractionOff() C++: virtual void HideEdgeLabelsOnInteractionOff() Whether to hide the display of edge labels during mouse interaction. Default is off. V.SetVertexIconArrayName(string) C++: virtual void SetVertexIconArrayName(const char *name) V.GetVertexIconArrayName() -> string C++: virtual const char *GetVertexIconArrayName() V.SetVertexIconPriorityArrayName(string) C++: virtual void SetVertexIconPriorityArrayName(const char *name) V.GetVertexIconPriorityArrayName() -> string C++: virtual const char *GetVertexIconPriorityArrayName() V.SetVertexIconVisibility(bool) C++: virtual void SetVertexIconVisibility(bool b) V.GetVertexIconVisibility() -> bool C++: virtual bool GetVertexIconVisibility() V.VertexIconVisibilityOn() C++: virtual void VertexIconVisibilityOn() V.VertexIconVisibilityOff() C++: virtual void VertexIconVisibilityOff() V.AddVertexIconType(string, int) C++: virtual void AddVertexIconType(const char *name, int type) V.ClearVertexIconTypes() C++: virtual void ClearVertexIconTypes() V.SetUseVertexIconTypeMap(bool) C++: virtual void SetUseVertexIconTypeMap(bool b) V.GetUseVertexIconTypeMap() -> bool C++: virtual bool GetUseVertexIconTypeMap() V.UseVertexIconTypeMapOn() C++: virtual void UseVertexIconTypeMapOn() V.UseVertexIconTypeMapOff() C++: virtual void UseVertexIconTypeMapOff() V.SetVertexIconAlignment(int) C++: virtual void SetVertexIconAlignment(int align) V.GetVertexIconAlignment() -> int C++: virtual int GetVertexIconAlignment() V.SetVertexSelectedIcon(int) C++: virtual void SetVertexSelectedIcon(int icon) V.GetVertexSelectedIcon() -> int C++: virtual int GetVertexSelectedIcon() V.SetVertexDefaultIcon(int) C++: virtual void SetVertexDefaultIcon(int icon) V.GetVertexDefaultIcon() -> int C++: virtual int GetVertexDefaultIcon() V.SetVertexIconSelectionMode(int) C++: virtual void SetVertexIconSelectionMode(int mode) Set the mode to one of vtkApplyIcons::SELECTED_ICON - use VertexSelectedIcon vtkApplyIcons::SELECTED_OFFSET - use VertexSelectedIcon as offset vtkApplyIcons::ANNOTATION_ICON - use current annotation icon vtkApplyIcons::IGNORE_SELECTION - ignore selected elements The default is IGNORE_SELECTION. V.GetVertexIconSelectionMode() -> int C++: virtual int GetVertexIconSelectionMode() Set the mode to one of vtkApplyIcons::SELECTED_ICON - use VertexSelectedIcon vtkApplyIcons::SELECTED_OFFSET - use VertexSelectedIcon as offset vtkApplyIcons::ANNOTATION_ICON - use current annotation icon vtkApplyIcons::IGNORE_SELECTION - ignore selected elements The default is IGNORE_SELECTION. V.SetVertexIconSelectionModeToSelectedIcon() C++: virtual void SetVertexIconSelectionModeToSelectedIcon() Set the mode to one of vtkApplyIcons::SELECTED_ICON - use VertexSelectedIcon vtkApplyIcons::SELECTED_OFFSET - use VertexSelectedIcon as offset vtkApplyIcons::ANNOTATION_ICON - use current annotation icon vtkApplyIcons::IGNORE_SELECTION - ignore selected elements The default is IGNORE_SELECTION. V.SetVertexIconSelectionModeToSelectedOffset() C++: virtual void SetVertexIconSelectionModeToSelectedOffset() Set the mode to one of vtkApplyIcons::SELECTED_ICON - use VertexSelectedIcon vtkApplyIcons::SELECTED_OFFSET - use VertexSelectedIcon as offset vtkApplyIcons::ANNOTATION_ICON - use current annotation icon vtkApplyIcons::IGNORE_SELECTION - ignore selected elements The default is IGNORE_SELECTION. V.SetVertexIconSelectionModeToAnnotationIcon() C++: virtual void SetVertexIconSelectionModeToAnnotationIcon() Set the mode to one of vtkApplyIcons::SELECTED_ICON - use VertexSelectedIcon vtkApplyIcons::SELECTED_OFFSET - use VertexSelectedIcon as offset vtkApplyIcons::ANNOTATION_ICON - use current annotation icon vtkApplyIcons::IGNORE_SELECTION - ignore selected elements The default is IGNORE_SELECTION. V.SetVertexIconSelectionModeToIgnoreSelection() C++: virtual void SetVertexIconSelectionModeToIgnoreSelection() Set the mode to one of vtkApplyIcons::SELECTED_ICON - use VertexSelectedIcon vtkApplyIcons::SELECTED_OFFSET - use VertexSelectedIcon as offset vtkApplyIcons::ANNOTATION_ICON - use current annotation icon vtkApplyIcons::IGNORE_SELECTION - ignore selected elements The default is IGNORE_SELECTION. V.SetEdgeIconArrayName(string) C++: virtual void SetEdgeIconArrayName(const char *name) V.GetEdgeIconArrayName() -> string C++: virtual const char *GetEdgeIconArrayName() V.SetEdgeIconPriorityArrayName(string) C++: virtual void SetEdgeIconPriorityArrayName(const char *name) V.GetEdgeIconPriorityArrayName() -> string C++: virtual const char *GetEdgeIconPriorityArrayName() V.SetEdgeIconVisibility(bool) C++: virtual void SetEdgeIconVisibility(bool b) V.GetEdgeIconVisibility() -> bool C++: virtual bool GetEdgeIconVisibility() V.EdgeIconVisibilityOn() C++: virtual void EdgeIconVisibilityOn() V.EdgeIconVisibilityOff() C++: virtual void EdgeIconVisibilityOff() V.AddEdgeIconType(string, int) C++: virtual void AddEdgeIconType(const char *name, int type) V.ClearEdgeIconTypes() C++: virtual void ClearEdgeIconTypes() V.SetUseEdgeIconTypeMap(bool) C++: virtual void SetUseEdgeIconTypeMap(bool b) V.GetUseEdgeIconTypeMap() -> bool C++: virtual bool GetUseEdgeIconTypeMap() V.UseEdgeIconTypeMapOn() C++: virtual void UseEdgeIconTypeMapOn() V.UseEdgeIconTypeMapOff() C++: virtual void UseEdgeIconTypeMapOff() V.SetEdgeIconAlignment(int) C++: virtual void SetEdgeIconAlignment(int align) V.GetEdgeIconAlignment() -> int C++: virtual int GetEdgeIconAlignment() V.SetColorVerticesByArray(bool) C++: virtual void SetColorVerticesByArray(bool b) V.GetColorVerticesByArray() -> bool C++: virtual bool GetColorVerticesByArray() V.ColorVerticesByArrayOn() C++: virtual void ColorVerticesByArrayOn() V.ColorVerticesByArrayOff() C++: virtual void ColorVerticesByArrayOff() V.SetVertexColorArrayName(string) C++: virtual void SetVertexColorArrayName(const char *name) V.GetVertexColorArrayName() -> string C++: virtual const char *GetVertexColorArrayName() V.SetColorEdgesByArray(bool) C++: virtual void SetColorEdgesByArray(bool b) V.GetColorEdgesByArray() -> bool C++: virtual bool GetColorEdgesByArray() V.ColorEdgesByArrayOn() C++: virtual void ColorEdgesByArrayOn() V.ColorEdgesByArrayOff() C++: virtual void ColorEdgesByArrayOff() V.SetEdgeColorArrayName(string) C++: virtual void SetEdgeColorArrayName(const char *name) V.GetEdgeColorArrayName() -> string C++: virtual const char *GetEdgeColorArrayName() V.SetEnableVerticesByArray(bool) C++: virtual void SetEnableVerticesByArray(bool b) V.GetEnableVerticesByArray() -> bool C++: virtual bool GetEnableVerticesByArray() V.EnableVerticesByArrayOn() C++: virtual void EnableVerticesByArrayOn() V.EnableVerticesByArrayOff() C++: virtual void EnableVerticesByArrayOff() V.SetEnabledVerticesArrayName(string) C++: virtual void SetEnabledVerticesArrayName(const char *name) V.GetEnabledVerticesArrayName() -> string C++: virtual const char *GetEnabledVerticesArrayName() V.SetEnableEdgesByArray(bool) C++: virtual void SetEnableEdgesByArray(bool b) V.GetEnableEdgesByArray() -> bool C++: virtual bool GetEnableEdgesByArray() V.EnableEdgesByArrayOn() C++: virtual void EnableEdgesByArrayOn() V.EnableEdgesByArrayOff() C++: virtual void EnableEdgesByArrayOff() V.SetEnabledEdgesArrayName(string) C++: virtual void SetEnabledEdgesArrayName(const char *name) V.GetEnabledEdgesArrayName() -> string C++: virtual const char *GetEnabledEdgesArrayName() V.SetEdgeVisibility(bool) C++: virtual void SetEdgeVisibility(bool b) V.GetEdgeVisibility() -> bool C++: virtual bool GetEdgeVisibility() V.EdgeVisibilityOn() C++: virtual void EdgeVisibilityOn() V.EdgeVisibilityOff() C++: virtual void EdgeVisibilityOff() V.SetEdgeSelection(bool) C++: void SetEdgeSelection(bool b) V.GetEdgeSelection() -> bool C++: bool GetEdgeSelection() V.SetLayoutStrategy(vtkGraphLayoutStrategy) C++: virtual void SetLayoutStrategy( vtkGraphLayoutStrategy *strategy) V.SetLayoutStrategy(string) C++: virtual void SetLayoutStrategy(const char *name) Set/get the graph layout strategy. V.GetLayoutStrategy() -> vtkGraphLayoutStrategy C++: virtual vtkGraphLayoutStrategy *GetLayoutStrategy() Set/get the graph layout strategy. V.GetLayoutStrategyName() -> string C++: virtual char *GetLayoutStrategyName() Get/set the layout strategy by name. V.SetLayoutStrategyToRandom() C++: void SetLayoutStrategyToRandom() Set predefined layout strategies. V.SetLayoutStrategyToForceDirected() C++: void SetLayoutStrategyToForceDirected() V.SetLayoutStrategyToSimple2D() C++: void SetLayoutStrategyToSimple2D() V.SetLayoutStrategyToClustering2D() C++: void SetLayoutStrategyToClustering2D() V.SetLayoutStrategyToCommunity2D() C++: void SetLayoutStrategyToCommunity2D() V.SetLayoutStrategyToFast2D() C++: void SetLayoutStrategyToFast2D() V.SetLayoutStrategyToPassThrough() C++: void SetLayoutStrategyToPassThrough() V.SetLayoutStrategyToCircular() C++: void SetLayoutStrategyToCircular() V.SetLayoutStrategyToTree() C++: void SetLayoutStrategyToTree() V.SetLayoutStrategyToTree(bool, float, float, float) C++: virtual void SetLayoutStrategyToTree(bool radial, double angle=90, double leafSpacing=0.9, double logSpacing=1.0) V.SetLayoutStrategyToCosmicTree() C++: void SetLayoutStrategyToCosmicTree() V.SetLayoutStrategyToCosmicTree(string, bool, int, int) C++: virtual void SetLayoutStrategyToCosmicTree( const char *nodeSizeArrayName, bool sizeLeafNodesOnly=true, int layoutDepth=0, vtkIdType layoutRoot=-1) V.SetLayoutStrategyToCone() C++: void SetLayoutStrategyToCone() V.SetLayoutStrategyToSpanTree() C++: void SetLayoutStrategyToSpanTree() V.SetLayoutStrategyToAssignCoordinates(string, string, string) C++: virtual void SetLayoutStrategyToAssignCoordinates( const char *xarr, const char *yarr=nullptr, const char *zarr=nullptr) Set the layout strategy to use coordinates from arrays. The x array must be specified. The y and z arrays are optional. V.SetEdgeLayoutStrategy(vtkEdgeLayoutStrategy) C++: virtual void SetEdgeLayoutStrategy( vtkEdgeLayoutStrategy *strategy) V.SetEdgeLayoutStrategy(string) C++: virtual void SetEdgeLayoutStrategy(const char *name) Set/get the graph layout strategy. V.GetEdgeLayoutStrategy() -> vtkEdgeLayoutStrategy C++: virtual vtkEdgeLayoutStrategy *GetEdgeLayoutStrategy() Set/get the graph layout strategy. V.SetEdgeLayoutStrategyToArcParallel() C++: void SetEdgeLayoutStrategyToArcParallel() Set/get the graph layout strategy. V.SetEdgeLayoutStrategyToPassThrough() C++: void SetEdgeLayoutStrategyToPassThrough() Set/get the graph layout strategy. V.SetEdgeLayoutStrategyToGeo(float) C++: virtual void SetEdgeLayoutStrategyToGeo( double explodeFactor=0.2) Set the edge layout strategy to a geospatial arced strategy appropriate for vtkGeoView. V.GetEdgeLayoutStrategyName() -> string C++: virtual char *GetEdgeLayoutStrategyName() Set the edge layout strategy by name. V.ApplyViewTheme(vtkViewTheme) C++: void ApplyViewTheme(vtkViewTheme *theme) override; Apply a theme to this representation. V.SetGlyphType(int) C++: virtual void SetGlyphType(int type) Set the graph vertex glyph type. V.GetGlyphType() -> int C++: virtual int GetGlyphType() Set the graph vertex glyph type. V.SetScaling(bool) C++: virtual void SetScaling(bool b) Set whether to scale vertex glyphs. V.GetScaling() -> bool C++: virtual bool GetScaling() Set whether to scale vertex glyphs. V.ScalingOn() C++: virtual void ScalingOn() Set whether to scale vertex glyphs. V.ScalingOff() C++: virtual void ScalingOff() Set whether to scale vertex glyphs. V.SetScalingArrayName(string) C++: virtual void SetScalingArrayName(const char *name) Set the glyph scaling array name. V.GetScalingArrayName() -> string C++: virtual const char *GetScalingArrayName() Set the glyph scaling array name. V.SetVertexScalarBarVisibility(bool) C++: virtual void SetVertexScalarBarVisibility(bool b) Vertex/edge scalar bar visibility. V.GetVertexScalarBarVisibility() -> bool C++: virtual bool GetVertexScalarBarVisibility() Vertex/edge scalar bar visibility. V.SetEdgeScalarBarVisibility(bool) C++: virtual void SetEdgeScalarBarVisibility(bool b) Vertex/edge scalar bar visibility. V.GetEdgeScalarBarVisibility() -> bool C++: virtual bool GetEdgeScalarBarVisibility() Vertex/edge scalar bar visibility. V.GetVertexScalarBar() -> vtkScalarBarWidget C++: virtual vtkScalarBarWidget *GetVertexScalarBar() Obtain the scalar bar widget used to draw a legend for the vertices/edges. V.GetEdgeScalarBar() -> vtkScalarBarWidget C++: virtual vtkScalarBarWidget *GetEdgeScalarBar() Obtain the scalar bar widget used to draw a legend for the vertices/edges. V.IsLayoutComplete() -> bool C++: virtual bool IsLayoutComplete() Whether the current graph layout is complete. V.UpdateLayout() C++: virtual void UpdateLayout() Performs another iteration on the graph layout. V.ComputeSelectedGraphBounds([float, float, float, float, float, float]) C++: void ComputeSelectedGraphBounds(double bounds[6]) Compute the bounding box of the selected subgraph. ?V@??fractionGetGraphSplineTypeSetGraphSplineTypevtkRenderedHierarchyRepresentationvtkRenderedHierarchyRepresentation - Superclass: vtkRenderedGraphRepresentation vtkViewsInfovisPython.vtkRenderedHierarchyRepresentationV.SafeDownCast(vtkObjectBase) -> vtkRenderedHierarchyRepresentation C++: static vtkRenderedHierarchyRepresentation *SafeDownCast( vtkObjectBase *o) V.NewInstance() -> vtkRenderedHierarchyRepresentation C++: vtkRenderedHierarchyRepresentation *NewInstance() V.SetGraphEdgeLabelArrayName(string) C++: virtual void SetGraphEdgeLabelArrayName(const char *name) V.SetGraphEdgeLabelArrayName(string, int) C++: virtual void SetGraphEdgeLabelArrayName(const char *name, int idx) V.GetGraphEdgeLabelArrayName() -> string C++: virtual const char *GetGraphEdgeLabelArrayName() V.GetGraphEdgeLabelArrayName(int) -> string C++: virtual const char *GetGraphEdgeLabelArrayName(int idx) V.SetGraphEdgeLabelVisibility(bool) C++: virtual void SetGraphEdgeLabelVisibility(bool vis) V.SetGraphEdgeLabelVisibility(bool, int) C++: virtual void SetGraphEdgeLabelVisibility(bool vis, int idx) V.GetGraphEdgeLabelVisibility() -> bool C++: virtual bool GetGraphEdgeLabelVisibility() V.GetGraphEdgeLabelVisibility(int) -> bool C++: virtual bool GetGraphEdgeLabelVisibility(int idx) V.GraphEdgeLabelVisibilityOn() C++: virtual void GraphEdgeLabelVisibilityOn() V.GraphEdgeLabelVisibilityOff() C++: virtual void GraphEdgeLabelVisibilityOff() V.SetGraphEdgeColorArrayName(string) C++: virtual void SetGraphEdgeColorArrayName(const char *name) V.SetGraphEdgeColorArrayName(string, int) C++: virtual void SetGraphEdgeColorArrayName(const char *name, int idx) V.GetGraphEdgeColorArrayName() -> string C++: virtual const char *GetGraphEdgeColorArrayName() V.GetGraphEdgeColorArrayName(int) -> string C++: virtual const char *GetGraphEdgeColorArrayName(int idx) V.SetColorGraphEdgesByArray(bool) C++: virtual void SetColorGraphEdgesByArray(bool vis) V.SetColorGraphEdgesByArray(bool, int) C++: virtual void SetColorGraphEdgesByArray(bool vis, int idx) V.GetColorGraphEdgesByArray() -> bool C++: virtual bool GetColorGraphEdgesByArray() V.GetColorGraphEdgesByArray(int) -> bool C++: virtual bool GetColorGraphEdgesByArray(int idx) V.ColorGraphEdgesByArrayOn() C++: virtual void ColorGraphEdgesByArrayOn() V.ColorGraphEdgesByArrayOff() C++: virtual void ColorGraphEdgesByArrayOff() V.SetGraphEdgeColorToSplineFraction() C++: virtual void SetGraphEdgeColorToSplineFraction() V.SetGraphEdgeColorToSplineFraction(int) C++: virtual void SetGraphEdgeColorToSplineFraction(int idx) V.SetGraphVisibility(bool) C++: virtual void SetGraphVisibility(bool vis) V.SetGraphVisibility(bool, int) C++: virtual void SetGraphVisibility(bool vis, int idx) V.GetGraphVisibility() -> bool C++: virtual bool GetGraphVisibility() V.GetGraphVisibility(int) -> bool C++: virtual bool GetGraphVisibility(int idx) V.GraphVisibilityOn() C++: virtual void GraphVisibilityOn() V.GraphVisibilityOff() C++: virtual void GraphVisibilityOff() V.SetBundlingStrength(float) C++: virtual void SetBundlingStrength(double strength) V.SetBundlingStrength(float, int) C++: virtual void SetBundlingStrength(double strength, int idx) V.GetBundlingStrength() -> float C++: virtual double GetBundlingStrength() V.GetBundlingStrength(int) -> float C++: virtual double GetBundlingStrength(int idx) V.SetGraphSplineType(int, int) C++: virtual void SetGraphSplineType(int type, int idx) Sets the spline type for the graph edges. vtkSplineGraphEdges::CUSTOM uses a vtkCardinalSpline. vtkSplineGraphEdges::BSPLINE uses a b-spline. The default is BSPLINE. V.GetGraphSplineType(int) -> int C++: virtual int GetGraphSplineType(int idx) Sets the spline type for the graph edges. vtkSplineGraphEdges::CUSTOM uses a vtkCardinalSpline. vtkSplineGraphEdges::BSPLINE uses a b-spline. The default is BSPLINE. V.SetGraphEdgeLabelFontSize(int) C++: virtual void SetGraphEdgeLabelFontSize(int size) V.SetGraphEdgeLabelFontSize(int, int) C++: virtual void SetGraphEdgeLabelFontSize(int size, int idx) V.GetGraphEdgeLabelFontSize() -> int C++: virtual int GetGraphEdgeLabelFontSize() V.GetGraphEdgeLabelFontSize(int) -> int C++: virtual int GetGraphEdgeLabelFontSize(int idx) GetLabelRenderModeSetLabelRenderModevtkRenderedRepresentation - Superclass: vtkDataRepresentation vtkViewsInfovisPython.vtkRenderedRepresentationV.SafeDownCast(vtkObjectBase) -> vtkRenderedRepresentation C++: static vtkRenderedRepresentation *SafeDownCast( vtkObjectBase *o) V.NewInstance() -> vtkRenderedRepresentation C++: vtkRenderedRepresentation *NewInstance() V.SetLabelRenderMode(int) C++: virtual void SetLabelRenderMode(int _arg) Set the label render mode. vtkRenderView::QT - Use Qt-based labeler with fitted labeling and unicode support. Requires VTK_USE_QT to be on. vtkRenderView::FREETYPE - Use standard freetype text rendering. V.GetLabelRenderMode() -> int C++: virtual int GetLabelRenderMode() Set the label render mode. vtkRenderView::QT - Use Qt-based labeler with fitted labeling and unicode support. Requires VTK_USE_QT to be on. vtkRenderView::FREETYPE - Use standard freetype text rendering. GetCellColorArrayNameSetCellColorArrayNamevtkRenderedSurfaceRepresentationvtkRenderedSurfaceRepresentation - Displays a geometric dataset as a surface. Superclass: vtkRenderedRepresentation vtkRenderedSurfaceRepresentation is used to show a geometric dataset in a view. The representation uses a vtkGeometryFilter to convert the dataset to polygonal data (e.g. volumetric data is converted to its external surface). The representation may then be added to vtkRenderView. vtkViewsInfovisPython.vtkRenderedSurfaceRepresentationV.SafeDownCast(vtkObjectBase) -> vtkRenderedSurfaceRepresentation C++: static vtkRenderedSurfaceRepresentation *SafeDownCast( vtkObjectBase *o) V.NewInstance() -> vtkRenderedSurfaceRepresentation C++: vtkRenderedSurfaceRepresentation *NewInstance() V.SetCellColorArrayName(string) C++: virtual void SetCellColorArrayName(const char *arrayName) Sets the color array name V.GetCellColorArrayName() -> string C++: virtual const char *GetCellColorArrayName() GetAreaToPolyDataGetAreaLabelMapperSetAreaColorArrayNameAreaLabelVisibilityOnAreaLabelVisibilityOffColorAreasByArrayOffColorAreasByArrayOnGetAreaColorArrayNameGetAreaHoverArrayNameSetAreaHoverArrayNameSetAreaLabelMappervtkLabeledDataMapperSetAreaToPolyDatavtkPolyDataAlgorithmGetAreaLayoutStrategySetAreaLayoutStrategyGetGraphBundlingStrengthSetGraphBundlingStrengthGetShrinkPercentageSetShrinkPercentageGetGraphHoverArrayNameSetGraphHoverArrayNameSetColorAreasByArrayGetColorAreasByArrayGetAreaLabelTextPropertySetAreaLabelTextPropertySetAreaLabelVisibilityGetAreaLabelVisibilityGetGraphEdgeLabelTextPropertySetGraphEdgeLabelTextPropertyGetAreaLabelPriorityArrayNameSetAreaLabelPriorityArrayNameGetAreaSizeArrayNameSetAreaSizeArrayNameGetAreaLabelArrayNameSetAreaLabelArrayNamevtkRenderedTreeAreaRepresentationvtkRenderedTreeAreaRepresentation - Superclass: vtkRenderedRepresentation vtkViewsInfovisPython.vtkRenderedTreeAreaRepresentationV.SafeDownCast(vtkObjectBase) -> vtkRenderedTreeAreaRepresentation C++: static vtkRenderedTreeAreaRepresentation *SafeDownCast( vtkObjectBase *o) V.NewInstance() -> vtkRenderedTreeAreaRepresentation C++: vtkRenderedTreeAreaRepresentation *NewInstance() V.SetLabelRenderMode(int) C++: void SetLabelRenderMode(int mode) override; Set the label render mode. QT - Use vtkQtTreeRingLabeler with fitted labeling and unicode support. Requires VTK_USE_QT to be on. FREETYPE - Use standard freetype text rendering. V.SetAreaLabelArrayName(string) C++: virtual void SetAreaLabelArrayName(const char *name) The array to use for area labeling. Default is "label". V.GetAreaLabelArrayName() -> string C++: virtual const char *GetAreaLabelArrayName() The array to use for area labeling. Default is "label". V.SetAreaSizeArrayName(string) C++: virtual void SetAreaSizeArrayName(const char *name) The array to use for area sizes. Default is "size". V.GetAreaSizeArrayName() -> string C++: virtual const char *GetAreaSizeArrayName() The array to use for area sizes. Default is "size". V.SetAreaLabelPriorityArrayName(string) C++: virtual void SetAreaLabelPriorityArrayName(const char *name) The array to use for area labeling priority. Default is "GraphVertexDegree". V.GetAreaLabelPriorityArrayName() -> string C++: virtual const char *GetAreaLabelPriorityArrayName() The array to use for area labeling priority. Default is "GraphVertexDegree". V.SetGraphEdgeLabelArrayName(string) C++: virtual void SetGraphEdgeLabelArrayName(const char *name) V.SetGraphEdgeLabelArrayName(string, int) C++: virtual void SetGraphEdgeLabelArrayName(const char *name, int idx) The array to use for edge labeling. Default is "label". V.GetGraphEdgeLabelArrayName() -> string C++: virtual const char *GetGraphEdgeLabelArrayName() V.GetGraphEdgeLabelArrayName(int) -> string C++: virtual const char *GetGraphEdgeLabelArrayName(int idx) The array to use for edge labeling. Default is "label". V.SetGraphEdgeLabelTextProperty(vtkTextProperty) C++: virtual void SetGraphEdgeLabelTextProperty( vtkTextProperty *tp) V.SetGraphEdgeLabelTextProperty(vtkTextProperty, int) C++: virtual void SetGraphEdgeLabelTextProperty( vtkTextProperty *tp, int idx) The text property for the graph edge labels. V.GetGraphEdgeLabelTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetGraphEdgeLabelTextProperty() V.GetGraphEdgeLabelTextProperty(int) -> vtkTextProperty C++: virtual vtkTextProperty *GetGraphEdgeLabelTextProperty( int idx) The text property for the graph edge labels. V.SetAreaHoverArrayName(string) C++: virtual void SetAreaHoverArrayName(const char *_arg) The name of the array whose value appears when the mouse hovers over a rectangle in the treemap. V.GetAreaHoverArrayName() -> string C++: virtual char *GetAreaHoverArrayName() The name of the array whose value appears when the mouse hovers over a rectangle in the treemap. V.SetAreaLabelVisibility(bool) C++: virtual void SetAreaLabelVisibility(bool vis) Whether to show area labels. Default is off. V.GetAreaLabelVisibility() -> bool C++: virtual bool GetAreaLabelVisibility() Whether to show area labels. Default is off. V.AreaLabelVisibilityOn() C++: virtual void AreaLabelVisibilityOn() Whether to show area labels. Default is off. V.AreaLabelVisibilityOff() C++: virtual void AreaLabelVisibilityOff() Whether to show area labels. Default is off. V.SetAreaLabelTextProperty(vtkTextProperty) C++: virtual void SetAreaLabelTextProperty(vtkTextProperty *tp) The text property for the area labels. V.GetAreaLabelTextProperty() -> vtkTextProperty C++: virtual vtkTextProperty *GetAreaLabelTextProperty() The text property for the area labels. V.SetGraphEdgeLabelVisibility(bool) C++: virtual void SetGraphEdgeLabelVisibility(bool vis) V.SetGraphEdgeLabelVisibility(bool, int) C++: virtual void SetGraphEdgeLabelVisibility(bool vis, int idx) Whether to show edge labels. Default is off. V.GetGraphEdgeLabelVisibility() -> bool C++: virtual bool GetGraphEdgeLabelVisibility() V.GetGraphEdgeLabelVisibility(int) -> bool C++: virtual bool GetGraphEdgeLabelVisibility(int idx) Whether to show edge labels. Default is off. V.SetAreaColorArrayName(string) C++: void SetAreaColorArrayName(const char *name) The array to use for coloring vertices. Default is "color". V.GetAreaColorArrayName() -> string C++: const char *GetAreaColorArrayName() The array to use for coloring vertices. Default is "color". V.SetColorAreasByArray(bool) C++: virtual void SetColorAreasByArray(bool vis) Whether to color vertices. Default is off. V.GetColorAreasByArray() -> bool C++: virtual bool GetColorAreasByArray() Whether to color vertices. Default is off. V.ColorAreasByArrayOn() C++: virtual void ColorAreasByArrayOn() Whether to color vertices. Default is off. V.ColorAreasByArrayOff() C++: virtual void ColorAreasByArrayOff() Whether to color vertices. Default is off. V.SetGraphEdgeColorArrayName(string) C++: virtual void SetGraphEdgeColorArrayName(const char *name) V.SetGraphEdgeColorArrayName(string, int) C++: virtual void SetGraphEdgeColorArrayName(const char *name, int idx) The array to use for coloring edges. Default is "color". V.GetGraphEdgeColorArrayName() -> string C++: virtual const char *GetGraphEdgeColorArrayName() V.GetGraphEdgeColorArrayName(int) -> string C++: virtual const char *GetGraphEdgeColorArrayName(int idx) The array to use for coloring edges. Default is "color". V.SetGraphEdgeColorToSplineFraction() C++: virtual void SetGraphEdgeColorToSplineFraction() V.SetGraphEdgeColorToSplineFraction(int) C++: virtual void SetGraphEdgeColorToSplineFraction(int idx) Set the color to be the spline fraction V.SetColorGraphEdgesByArray(bool) C++: virtual void SetColorGraphEdgesByArray(bool vis) V.SetColorGraphEdgesByArray(bool, int) C++: virtual void SetColorGraphEdgesByArray(bool vis, int idx) Whether to color edges. Default is off. V.GetColorGraphEdgesByArray() -> bool C++: virtual bool GetColorGraphEdgesByArray() V.GetColorGraphEdgesByArray(int) -> bool C++: virtual bool GetColorGraphEdgesByArray(int idx) Whether to color edges. Default is off. V.SetGraphHoverArrayName(string) C++: virtual void SetGraphHoverArrayName(const char *name) V.SetGraphHoverArrayName(string, int) C++: virtual void SetGraphHoverArrayName(const char *name, int idx) The name of the array whose value appears when the mouse hovers over a graph edge. V.GetGraphHoverArrayName() -> string C++: virtual const char *GetGraphHoverArrayName() V.GetGraphHoverArrayName(int) -> string C++: virtual const char *GetGraphHoverArrayName(int idx) The name of the array whose value appears when the mouse hovers over a graph edge. V.SetShrinkPercentage(float) C++: virtual void SetShrinkPercentage(double value) Set the region shrink percentage between 0.0 and 1.0. V.GetShrinkPercentage() -> float C++: virtual double GetShrinkPercentage() Set the region shrink percentage between 0.0 and 1.0. V.SetGraphBundlingStrength(float) C++: virtual void SetGraphBundlingStrength(double strength) V.SetGraphBundlingStrength(float, int) C++: virtual void SetGraphBundlingStrength(double strength, int idx) Set the bundling strength. V.GetGraphBundlingStrength() -> float C++: virtual double GetGraphBundlingStrength() V.GetGraphBundlingStrength(int) -> float C++: virtual double GetGraphBundlingStrength(int idx) Set the bundling strength. V.SetAreaLayoutStrategy(vtkAreaLayoutStrategy) C++: virtual void SetAreaLayoutStrategy( vtkAreaLayoutStrategy *strategy) The layout strategy for producing spatial regions for the tree. V.GetAreaLayoutStrategy() -> vtkAreaLayoutStrategy C++: virtual vtkAreaLayoutStrategy *GetAreaLayoutStrategy() The layout strategy for producing spatial regions for the tree. V.SetAreaToPolyData(vtkPolyDataAlgorithm) C++: virtual void SetAreaToPolyData( vtkPolyDataAlgorithm *areaToPoly) The filter for converting areas to polydata. This may e.g. be vtkTreeMapToPolyData or vtkTreeRingToPolyData. The filter must take a vtkTree as input and produce vtkPolyData. V.GetAreaToPolyData() -> vtkPolyDataAlgorithm C++: virtual vtkPolyDataAlgorithm *GetAreaToPolyData() The filter for converting areas to polydata. This may e.g. be vtkTreeMapToPolyData or vtkTreeRingToPolyData. The filter must take a vtkTree as input and produce vtkPolyData. V.SetUseRectangularCoordinates(bool) C++: virtual void SetUseRectangularCoordinates(bool _arg) Whether the area represents radial or rectangular coordinates. V.GetUseRectangularCoordinates() -> bool C++: virtual bool GetUseRectangularCoordinates() Whether the area represents radial or rectangular coordinates. V.UseRectangularCoordinatesOn() C++: virtual void UseRectangularCoordinatesOn() Whether the area represents radial or rectangular coordinates. V.UseRectangularCoordinatesOff() C++: virtual void UseRectangularCoordinatesOff() Whether the area represents radial or rectangular coordinates. V.SetAreaLabelMapper(vtkLabeledDataMapper) C++: virtual void SetAreaLabelMapper(vtkLabeledDataMapper *mapper) The mapper for rendering labels on areas. This may e.g. be vtkDynamic2DLabelMapper or vtkTreeMapLabelMapper. V.GetAreaLabelMapper() -> vtkLabeledDataMapper C++: virtual vtkLabeledDataMapper *GetAreaLabelMapper() The mapper for rendering labels on areas. This may e.g. be vtkDynamic2DLabelMapper or vtkTreeMapLabelMapper. V.SetEdgeScalarBarVisibility(bool) C++: virtual void SetEdgeScalarBarVisibility(bool b) Visibility of scalar bar actor for edges. V.GetEdgeScalarBarVisibility() -> bool C++: virtual bool GetEdgeScalarBarVisibility() Visibility of scalar bar actor for edges. GetSelectionModeMinValueGetSelectionModeMaxValueGetIconSizeGetTransformGetRenderOnMouseMoveGetIconTextureGetInteractionModeGetDisplayHoverTextRenderOnMouseMoveOnRenderOnMouseMoveOffSetInteractionModeTo3DSetInteractionModeTo2DSetInteractionModeSetRenderOnMouseMoveSetLabelRenderModeToFreetypeSetLabelPlacementModeToAllDisplayHoverTextOffDisplayHoverTextOnSetLabelRenderModeToQtSetSelectionModeToSurfaceSetSelectionModeToFrustumGetDisplaySizep_voidSetDisplaySizeSetIconSizeSetLabelPlacementModeGetLabelPlacementModeSetIconTexturevtkTextureRemoveLabelsAddLabelsSetDisplayHoverTextSetTransformvtkAbstractTransformRenderSetRenderWindowvtkRenderWindowGetInteractorStyleSetInteractorStyleINTERACTION_MODE_2DINTERACTION_MODE_3DINTERACTION_MODE_UNKNOWNSURFACEFRUSTUMNO_OVERLAPALLFREETYPEQTSetLabelPlacementModeToNoOverlapvtkRenderView - A view containing a renderer. Superclass: vtkRenderViewBase vtkRenderView is a view which contains a vtkRenderer. You may add vtkActors directly to the renderer, or add certain vtkDataRepresentation subclasses to the renderer. The render view supports drag selection with the mouse to select cells. This class is also the parent class for any more specialized view which uses a renderer. vtkViewsInfovisPython.vtkRenderViewV.SafeDownCast(vtkObjectBase) -> vtkRenderView C++: static vtkRenderView *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkRenderView C++: vtkRenderView *NewInstance() V.SetInteractor(vtkRenderWindowInteractor) C++: void SetInteractor(vtkRenderWindowInteractor *interactor) override; The render window interactor. Note that this requires special handling in order to do correctly - see the notes in the detailed description of vtkRenderViewBase. V.SetInteractorStyle(vtkInteractorObserver) C++: virtual void SetInteractorStyle(vtkInteractorObserver *style) The interactor style associated with the render view. V.GetInteractorStyle() -> vtkInteractorObserver C++: virtual vtkInteractorObserver *GetInteractorStyle() Get the interactor style associated with the render view. V.SetRenderWindow(vtkRenderWindow) C++: void SetRenderWindow(vtkRenderWindow *win) override; Set the render window for this view. Note that this requires special handling in order to do correctly - see the notes in the detailed description of vtkRenderViewBase. V.SetInteractionMode(int) C++: void SetInteractionMode(int mode) V.GetInteractionMode() -> int C++: virtual int GetInteractionMode() V.SetInteractionModeTo2D() C++: virtual void SetInteractionModeTo2D() Set the interaction mode for the view. Choices are: vtkRenderView::INTERACTION_MODE_2D - 2D interactor vtkRenderView::INTERACTION_MODE_3D - 3D interactor V.SetInteractionModeTo3D() C++: virtual void SetInteractionModeTo3D() V.Render() C++: void Render() override; Updates the representations, then calls Render() on the render window associated with this view. V.SetTransform(vtkAbstractTransform) C++: virtual void SetTransform(vtkAbstractTransform *transform) Set the view's transform. All vtkRenderedRepresentations added to this view should use this transform. V.GetTransform() -> vtkAbstractTransform C++: virtual vtkAbstractTransform *GetTransform() Set the view's transform. All vtkRenderedRepresentations added to this view should use this transform. V.SetDisplayHoverText(bool) C++: virtual void SetDisplayHoverText(bool b) Whether the view should display hover text. V.GetDisplayHoverText() -> bool C++: virtual bool GetDisplayHoverText() Whether the view should display hover text. V.DisplayHoverTextOn() C++: virtual void DisplayHoverTextOn() Whether the view should display hover text. V.DisplayHoverTextOff() C++: virtual void DisplayHoverTextOff() Whether the view should display hover text. V.SetSelectionMode(int) C++: virtual void SetSelectionMode(int _arg) Sets the selection mode for the render view. SURFACE selection uses vtkHardwareSelector to perform a selection of visible cells. FRUSTUM selection just creates a view frustum selection, which will select everything in the frustum. V.GetSelectionModeMinValue() -> int C++: virtual int GetSelectionModeMinValue() Sets the selection mode for the render view. SURFACE selection uses vtkHardwareSelector to perform a selection of visible cells. FRUSTUM selection just creates a view frustum selection, which will select everything in the frustum. V.GetSelectionModeMaxValue() -> int C++: virtual int GetSelectionModeMaxValue() Sets the selection mode for the render view. SURFACE selection uses vtkHardwareSelector to perform a selection of visible cells. FRUSTUM selection just creates a view frustum selection, which will select everything in the frustum. V.GetSelectionMode() -> int C++: virtual int GetSelectionMode() Sets the selection mode for the render view. SURFACE selection uses vtkHardwareSelector to perform a selection of visible cells. FRUSTUM selection just creates a view frustum selection, which will select everything in the frustum. V.SetSelectionModeToSurface() C++: void SetSelectionModeToSurface() Sets the selection mode for the render view. SURFACE selection uses vtkHardwareSelector to perform a selection of visible cells. FRUSTUM selection just creates a view frustum selection, which will select everything in the frustum. V.SetSelectionModeToFrustum() C++: void SetSelectionModeToFrustum() Sets the selection mode for the render view. SURFACE selection uses vtkHardwareSelector to perform a selection of visible cells. FRUSTUM selection just creates a view frustum selection, which will select everything in the frustum. V.AddLabels(vtkAlgorithmOutput) C++: virtual void AddLabels(vtkAlgorithmOutput *conn) Add labels from an input connection with an associated text property. The output must be a vtkLabelHierarchy (normally the output of vtkPointSetToLabelHierarchy). V.RemoveLabels(vtkAlgorithmOutput) C++: virtual void RemoveLabels(vtkAlgorithmOutput *conn) Remove labels from an input connection. V.SetIconTexture(vtkTexture) C++: virtual void SetIconTexture(vtkTexture *texture) Set the icon sheet to use for rendering icons. V.GetIconTexture() -> vtkTexture C++: virtual vtkTexture *GetIconTexture() Set the icon sheet to use for rendering icons. V.SetIconSize(int, int) C++: void SetIconSize(int, int) V.SetIconSize((int, int)) C++: void SetIconSize(int a[2]) V.GetIconSize() -> (int, int) C++: int *GetIconSize() V.SetDisplaySize(int, int) C++: void SetDisplaySize(int, int) V.SetDisplaySize((int, int)) C++: void SetDisplaySize(int a[2]) V.GetDisplaySize() -> (int, ...) C++: int *GetDisplaySize() V.GetDisplaySize(int, int) C++: void GetDisplaySize(int &dsx, int &dsy) Set the display size of the icon (which may be different from the icon size). By default, if this value is not set, the the IconSize is used. V.SetLabelPlacementMode(int) C++: virtual void SetLabelPlacementMode(int mode) Label placement mode. NO_OVERLAP uses vtkLabelPlacementMapper, which has a faster startup time and works with 2D or 3D labels. ALL displays all labels (Warning: This may cause incredibly slow render times on datasets with more than a few hundred labels). V.GetLabelPlacementMode() -> int C++: virtual int GetLabelPlacementMode() Label placement mode. NO_OVERLAP uses vtkLabelPlacementMapper, which has a faster startup time and works with 2D or 3D labels. ALL displays all labels (Warning: This may cause incredibly slow render times on datasets with more than a few hundred labels). V.SetLabelPlacementModeToNoOverlap() C++: virtual void SetLabelPlacementModeToNoOverlap() Label placement mode. NO_OVERLAP uses vtkLabelPlacementMapper, which has a faster startup time and works with 2D or 3D labels. ALL displays all labels (Warning: This may cause incredibly slow render times on datasets with more than a few hundred labels). V.SetLabelPlacementModeToAll() C++: virtual void SetLabelPlacementModeToAll() Label placement mode. NO_OVERLAP uses vtkLabelPlacementMapper, which has a faster startup time and works with 2D or 3D labels. ALL displays all labels (Warning: This may cause incredibly slow render times on datasets with more than a few hundred labels). V.SetLabelRenderMode(int) C++: virtual void SetLabelRenderMode(int mode) Label render mode. FREETYPE uses the freetype label rendering. QT uses more advanced Qt-based label rendering. V.GetLabelRenderMode() -> int C++: virtual int GetLabelRenderMode() Label render mode. FREETYPE uses the freetype label rendering. QT uses more advanced Qt-based label rendering. V.SetLabelRenderModeToFreetype() C++: virtual void SetLabelRenderModeToFreetype() Label render mode. FREETYPE uses the freetype label rendering. QT uses more advanced Qt-based label rendering. V.SetLabelRenderModeToQt() C++: virtual void SetLabelRenderModeToQt() Label render mode. FREETYPE uses the freetype label rendering. QT uses more advanced Qt-based label rendering. V.SetRenderOnMouseMove(bool) C++: void SetRenderOnMouseMove(bool b) Whether to render on every mouse move. V.GetRenderOnMouseMove() -> bool C++: virtual bool GetRenderOnMouseMove() Whether to render on every mouse move. V.RenderOnMouseMoveOn() C++: virtual void RenderOnMouseMoveOn() Whether to render on every mouse move. V.RenderOnMouseMoveOff() C++: virtual void RenderOnMouseMoveOff() Whether to render on every mouse move. vtkSCurveSplineGetNodeWeightSetNodeWeightDeepCopyEvaluateComputevtkSplinevtkSCurveSpline - computes an interpolating spline using a a SCurve basis. Superclass: vtkSpline vtkSCurveSpline is a concrete implementation of vtkSpline using a SCurve basis. @sa vtkSpline vtkKochanekSpline vtkViewsInfovisPython.vtkSCurveSplineV.SafeDownCast(vtkObjectBase) -> vtkSCurveSpline C++: static vtkSCurveSpline *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkSCurveSpline C++: vtkSCurveSpline *NewInstance() V.Compute() C++: void Compute() override; Compute SCurve Splines for each dependent variable V.Evaluate(float) -> float C++: double Evaluate(double t) override; Evaluate a 1D SCurve spline. V.DeepCopy(vtkSpline) C++: void DeepCopy(vtkSpline *s) override; Deep copy of SCurve spline data. V.SetNodeWeight(float) C++: virtual void SetNodeWeight(double _arg) V.GetNodeWeight() -> float C++: virtual double GetNodeWeight() vtkTanglegramItemGetTreeLineWidthGetMinimumVisibleFontSizeGetLabelSizeDifferenceGetCorrespondenceLineWidthSetTreeLineWidthGetTree2LabelGetTree1LabelSetMinimumVisibleFontSizeSetLabelSizeDifferenceSetCorrespondenceLineWidthSetTree2LabelSetTree1LabelSetTree2SetTree1vtkTanglegramItem - Display two related trees Superclass: vtkContextItem This item draws two trees with connections between their leaf nodes. Use SetTable() to specify what leaf nodes correspond to one another between the two trees. See the documentation for this function for more details on how this table should be formatted. .SEE ALSO vtkTree vtkTable vtkDendrogramItem vtkNewickTreeReader vtkViewsInfovisPython.vtkTanglegramItemV.SafeDownCast(vtkObjectBase) -> vtkTanglegramItem C++: static vtkTanglegramItem *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkTanglegramItem C++: vtkTanglegramItem *NewInstance() V.SetTree1(vtkTree) C++: virtual void SetTree1(vtkTree *tree) Set the first tree V.SetTree2(vtkTree) C++: virtual void SetTree2(vtkTree *tree) Set the second tree V.GetTable() -> vtkTable C++: vtkTable *GetTable() Get/Set the table that describes the correspondences between the two trees. The first column should contain the names of the leaf nodes from tree #1. The columns of this table should be named after the leaf nodes of tree #2. A non-zero cell should be used to create a connection between the two trees. Different numbers in the table will result in connections being drawn in different colors. V.SetTable(vtkTable) C++: void SetTable(vtkTable *table) Get/Set the table that describes the correspondences between the two trees. The first column should contain the names of the leaf nodes from tree #1. The columns of this table should be named after the leaf nodes of tree #2. A non-zero cell should be used to create a connection between the two trees. Different numbers in the table will result in connections being drawn in different colors. V.GetTree1Label() -> string C++: virtual char *GetTree1Label() Get/Set the label for tree #1. V.SetTree1Label(string) C++: virtual void SetTree1Label(const char *_arg) Get/Set the label for tree #1. V.GetTree2Label() -> string C++: virtual char *GetTree2Label() Get/Set the label for tree #2. V.SetTree2Label(string) C++: virtual void SetTree2Label(const char *_arg) Get/Set the label for tree #2. V.SetOrientation(int) C++: void SetOrientation(int orientation) Set which way the tanglegram should face within the visualization. The default is for tree #1 to be drawn left to right. V.GetOrientation() -> int C++: int GetOrientation() Get the current orientation. V.GetMinimumVisibleFontSize() -> int C++: virtual int GetMinimumVisibleFontSize() Get/Set the smallest font size that is still considered legible. If the current zoom level requires our vertex labels to be smaller than this size the labels will not be drawn at all. Default value is 8 pt. V.SetMinimumVisibleFontSize(int) C++: virtual void SetMinimumVisibleFontSize(int _arg) Get/Set the smallest font size that is still considered legible. If the current zoom level requires our vertex labels to be smaller than this size the labels will not be drawn at all. Default value is 8 pt. V.GetLabelSizeDifference() -> int C++: virtual int GetLabelSizeDifference() Get/Set how much larger the dendrogram labels should be compared to the vertex labels. Because the vertex labels automatically resize based on zoom levels, this is a relative (not absolute) size. Default value is 4 pts larger than the vertex labels. V.SetLabelSizeDifference(int) C++: virtual void SetLabelSizeDifference(int _arg) Get/Set how much larger the dendrogram labels should be compared to the vertex labels. Because the vertex labels automatically resize based on zoom levels, this is a relative (not absolute) size. Default value is 4 pts larger than the vertex labels. V.GetCorrespondenceLineWidth() -> float C++: virtual float GetCorrespondenceLineWidth() Get/Set how wide the correspondence lines should be. Default is two pixels. V.SetCorrespondenceLineWidth(float) C++: virtual void SetCorrespondenceLineWidth(float _arg) Get/Set how wide the correspondence lines should be. Default is two pixels. V.GetTreeLineWidth() -> float C++: float GetTreeLineWidth() Get/Set how wide the edges of the trees should be. Default is one pixel. V.SetTreeLineWidth(float) C++: void SetTreeLineWidth(float width) Get/Set how wide the edges of the trees should be. Default is one pixel. V.MouseDoubleClickEvent(vtkContextMouseEvent) -> bool C++: bool MouseDoubleClickEvent(const vtkContextMouseEvent &event) override; Propagate any double click onto the dendrograms to check if any subtrees should be collapsed or expanded. SetEdgeColorToSplineFractionGetColorAreasColorAreasOffColorAreasOnGetLabelPriorityArrayNameSetLabelPriorityArrayNameSetColorAreasSetTreeFromInputSetTreeFromInputConnectionGetAreaLabelFontSizeSetAreaLabelFontSizevtkTreeAreaView - Accepts a graph and a hierarchy - currently a tree - and provides a hierarchy-aware display. Superclass: vtkRenderView Currently, this means displaying the hierarchy using a tree ring layout, then rendering the graph vertices as leaves of the tree with curved graph edges between leaves. Takes a graph and a hierarchy (currently a tree) and lays out the graph vertices based on their categorization within the hierarchy. .SEE ALSO vtkGraphLayoutView @par Thanks: Thanks to Jason Shepherd for implementing this class vtkViewsInfovisPython.vtkTreeAreaViewV.SafeDownCast(vtkObjectBase) -> vtkTreeAreaView C++: static vtkTreeAreaView *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkTreeAreaView C++: vtkTreeAreaView *NewInstance() V.SetTreeFromInputConnection(vtkAlgorithmOutput) -> vtkDataRepresentation C++: vtkDataRepresentation *SetTreeFromInputConnection( vtkAlgorithmOutput *conn) Set the tree and graph representations to the appropriate input ports. V.SetTreeFromInput(vtkTree) -> vtkDataRepresentation C++: vtkDataRepresentation *SetTreeFromInput(vtkTree *input) Set the tree and graph representations to the appropriate input ports. V.SetGraphFromInput(vtkGraph) -> vtkDataRepresentation C++: vtkDataRepresentation *SetGraphFromInput(vtkGraph *input) Set the tree and graph representations to the appropriate input ports. V.SetAreaLabelArrayName(string) C++: void SetAreaLabelArrayName(const char *name) The array to use for area labeling. Default is "label". V.GetAreaLabelArrayName() -> string C++: const char *GetAreaLabelArrayName() The array to use for area labeling. Default is "label". V.SetAreaSizeArrayName(string) C++: void SetAreaSizeArrayName(const char *name) The array to use for area sizes. Default is "size". V.GetAreaSizeArrayName() -> string C++: const char *GetAreaSizeArrayName() The array to use for area sizes. Default is "size". V.SetLabelPriorityArrayName(string) C++: void SetLabelPriorityArrayName(const char *name) The array to use for area labeling priority. Default is "GraphVertexDegree". V.GetLabelPriorityArrayName() -> string C++: const char *GetLabelPriorityArrayName() The array to use for area labeling priority. Default is "GraphVertexDegree". V.SetEdgeLabelArrayName(string) C++: void SetEdgeLabelArrayName(const char *name) The array to use for edge labeling. Default is "label". V.GetEdgeLabelArrayName() -> string C++: const char *GetEdgeLabelArrayName() The array to use for edge labeling. Default is "label". V.SetAreaHoverArrayName(string) C++: void SetAreaHoverArrayName(const char *name) The name of the array whose value appears when the mouse hovers over a rectangle in the treemap. This must be a string array. V.GetAreaHoverArrayName() -> string C++: const char *GetAreaHoverArrayName() The name of the array whose value appears when the mouse hovers over a rectangle in the treemap. This must be a string array. V.SetAreaLabelVisibility(bool) C++: void SetAreaLabelVisibility(bool vis) Whether to show area labels. Default is off. V.GetAreaLabelVisibility() -> bool C++: bool GetAreaLabelVisibility() Whether to show area labels. Default is off. V.SetColorAreas(bool) C++: void SetColorAreas(bool vis) Whether to color vertices. Default is off. V.GetColorAreas() -> bool C++: bool GetColorAreas() Whether to color vertices. Default is off. V.ColorAreasOn() C++: virtual void ColorAreasOn() Whether to color vertices. Default is off. V.ColorAreasOff() C++: virtual void ColorAreasOff() Whether to color vertices. Default is off. V.SetEdgeColorToSplineFraction() C++: void SetEdgeColorToSplineFraction() Set the color to be the spline fraction V.SetShrinkPercentage(float) C++: void SetShrinkPercentage(double value) Set the region shrink percentage between 0.0 and 1.0. V.GetShrinkPercentage() -> float C++: double GetShrinkPercentage() Set the region shrink percentage between 0.0 and 1.0. V.SetBundlingStrength(float) C++: void SetBundlingStrength(double strength) Set the bundling strength. V.GetBundlingStrength() -> float C++: double GetBundlingStrength() Set the bundling strength. V.SetAreaLabelFontSize(int) C++: virtual void SetAreaLabelFontSize(const int size) The size of the font used for area labeling V.GetAreaLabelFontSize() -> int C++: virtual int GetAreaLabelFontSize() The size of the font used for area labeling V.SetLayoutStrategy(vtkAreaLayoutStrategy) C++: virtual void SetLayoutStrategy( vtkAreaLayoutStrategy *strategy) The layout strategy for producing spatial regions for the tree. V.GetLayoutStrategy() -> vtkAreaLayoutStrategy C++: virtual vtkAreaLayoutStrategy *GetLayoutStrategy() The layout strategy for producing spatial regions for the tree. V.SetUseRectangularCoordinates(bool) C++: virtual void SetUseRectangularCoordinates(bool rect) Whether the area represents radial or rectangular coordinates. vtkTreeHeatmapItemReverseTableColumnsReorderTableReverseTableRowsGetDendrogramGetHeatmapGetColumnTreeSetDendrogramSetHeatmapSetTreeColorArrayGetCenterGetSizeSetColumnTreevtkTreeHeatmapItem - A 2D graphics item for rendering a tree and an associated heatmap. Superclass: vtkContextItem This item draws a tree and a heatmap as a part of a vtkContextScene. The input tree's vertex data must contain at least two arrays. The first required array is a vtkStringArray called "node name". This array corresponds to the first column of the input table. The second required array is a scalar array called "node weight". This array is used by vtkTreeLayoutStrategy to set any particular node's distance from the root of the tree. The vtkNewickTreeReader automatically initializes both of these required arrays in its output tree. .SEE ALSO vtkDendrogramItem vtkHeatmapItem vtkTree vtkTable vtkNewickTreeReader vtkViewsInfovisPython.vtkTreeHeatmapItemV.SafeDownCast(vtkObjectBase) -> vtkTreeHeatmapItem C++: static vtkTreeHeatmapItem *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkTreeHeatmapItem C++: vtkTreeHeatmapItem *NewInstance() V.SetTree(vtkTree) C++: virtual void SetTree(vtkTree *tree) Set the tree that this item draws. Note that this tree's vertex data must contain a vtkStringArray called "node name". Additionally, this array must contain the same values as the first column of the input table. See SetTable for more information. The vtkNewickTreeReader automatically creates this required array for you. V.SetColumnTree(vtkTree) C++: virtual void SetColumnTree(vtkTree *tree) Set a tree to be drawn for the columns of the heatmap. This tree's vertex data must contain a vtkStringArray called "node name" that corresponds to the names of the columns in the heatmap. V.GetColumnTree() -> vtkTree C++: vtkTree *GetColumnTree() Get the tree that represents the columns of the heatmap (if one has been set). V.SetTable(vtkTable) C++: virtual void SetTable(vtkTable *table) Set the table that this item draws. The first column of the table must contain the names of the rows. These names, in turn, must correspond with the nodes names in the input tree. See SetTree for more information. V.GetDendrogram() -> vtkDendrogramItem C++: vtkDendrogramItem *GetDendrogram() Get/Set the dendrogram contained by this item. V.SetDendrogram(vtkDendrogramItem) C++: void SetDendrogram(vtkDendrogramItem *dendrogram) Get/Set the dendrogram contained by this item. V.GetHeatmap() -> vtkHeatmapItem C++: vtkHeatmapItem *GetHeatmap() Get/Set the heatmap contained by this item. V.SetHeatmap(vtkHeatmapItem) C++: void SetHeatmap(vtkHeatmapItem *heatmap) Get/Set the heatmap contained by this item. V.ReorderTable() C++: void ReorderTable() Reorder the rows in the table so they match the order of the leaf nodes in our tree. V.ReverseTableRows() C++: void ReverseTableRows() Reverse the order of the rows in our input table. This is used to simplify the table layout for DOWN_TO_UP and RIGHT_TO_LEFT orientations. V.ReverseTableColumns() C++: void ReverseTableColumns() Reverse the order of the rows in our input table. This is used to simplify the table layout for DOWN_TO_UP and UP_TO_DOWN orientations. V.SetOrientation(int) C++: void SetOrientation(int orientation) Set which way the tree / heatmap should face within the visualization. The default is for both components to be drawn left to right. V.GetBounds([float, float, float, float]) C++: void GetBounds(double bounds[4]) Get the bounds of this item (xMin, xMax, yMin, Max) in pixel coordinates. V.GetCenter([float, float]) C++: void GetCenter(double center[2]) Get the center point of this item in pixel coordinates. V.GetSize([float, float]) C++: void GetSize(double size[2]) Get the size of this item in pixel coordinates. V.CollapseToNumberOfLeafNodes(int) C++: void CollapseToNumberOfLeafNodes(unsigned int n) Collapse subtrees until there are only n leaf nodes left in the tree. The leaf nodes that remain are those that are closest to the root. Any subtrees that were collapsed prior to this function being called may be re-expanded. Use this function instead of this->GetDendrogram->CollapseToNumberOfLeafNodes(), as this function also handles the hiding of heatmap rows that correspond to newly collapsed subtrees. V.GetPrunedTree() -> vtkTree C++: vtkTree *GetPrunedTree() Deprecated. Use this->GetDendrogram()->GetPrunedTree() instead. V.SetTreeColorArray(string) C++: void SetTreeColorArray(const char *arrayName) Deprecated. Use this->GetDendrogram()->SetColorArray(const char *arrayName) instead. V.MouseDoubleClickEvent(vtkContextMouseEvent) -> bool C++: bool MouseDoubleClickEvent(const vtkContextMouseEvent &event) override; Propagate any double click onto the dendrogram to check if any subtrees should be collapsed or expanded. vtkTreeMapViewGetFontSizeRangeSetFontSizeRangeSetLayoutStrategyToSquarifySetLayoutStrategyToBox@V *vtkAreaLayoutStrategyvtkTreeMapView - Displays a tree as a tree map. Superclass: vtkTreeAreaView vtkTreeMapView shows a vtkTree in a tree map, where each vertex in the tree is represented by a box. Child boxes are contained within the parent box, and may be colored and sized by various parameters. SetLayoutStrategyToSliceAndDicevtkViewsInfovisPython.vtkTreeMapViewV.SafeDownCast(vtkObjectBase) -> vtkTreeMapView C++: static vtkTreeMapView *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkTreeMapView C++: vtkTreeMapView *NewInstance() V.SetLayoutStrategy(vtkAreaLayoutStrategy) C++: void SetLayoutStrategy(vtkAreaLayoutStrategy *s) override; V.SetLayoutStrategy(string) C++: virtual void SetLayoutStrategy(const char *name) Sets the treemap layout strategy V.SetLayoutStrategyToBox() C++: virtual void SetLayoutStrategyToBox() Sets the treemap layout strategy V.SetLayoutStrategyToSliceAndDice() C++: virtual void SetLayoutStrategyToSliceAndDice() Sets the treemap layout strategy V.SetLayoutStrategyToSquarify() C++: virtual void SetLayoutStrategyToSquarify() Sets the treemap layout strategy V.SetFontSizeRange(int, int, int) C++: virtual void SetFontSizeRange(const int maxSize, const int minSize, const int delta=4) The sizes of the fonts used for labeling. V.GetFontSizeRange([int, int, int]) C++: virtual void GetFontSizeRange(int range[3]) The sizes of the fonts used for labeling. vtkTreeRingViewRootAtCenterOffRootAtCenterOnSetRootAnglesGetInteriorLogSpacingValueSetInteriorLogSpacingValueGetInteriorRadiusSetInteriorRadiusSetRootAtCenterGetRootAtCentervtkTreeRingView - Displays a tree in concentric rings. Superclass: vtkTreeAreaView Accepts a graph and a hierarchy - currently a tree - and provides a hierarchy-aware display. Currently, this means displaying the hierarchy using a tree ring layout, then rendering the graph vertices as leaves of the tree with curved graph edges between leaves. .SEE ALSO vtkGraphLayoutView @par Thanks: Thanks to Jason Shepherd for implementing this class vtkViewsInfovisPython.vtkTreeRingViewV.SafeDownCast(vtkObjectBase) -> vtkTreeRingView C++: static vtkTreeRingView *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkTreeRingView C++: vtkTreeRingView *NewInstance() V.SetRootAngles(float, float) C++: void SetRootAngles(double start, double end) Set the root angles for laying out the hierarchy. V.SetRootAtCenter(bool) C++: virtual void SetRootAtCenter(bool value) Sets whether the root is at the center or around the outside. V.GetRootAtCenter() -> bool C++: virtual bool GetRootAtCenter() Sets whether the root is at the center or around the outside. V.RootAtCenterOn() C++: virtual void RootAtCenterOn() Sets whether the root is at the center or around the outside. V.RootAtCenterOff() C++: virtual void RootAtCenterOff() Sets whether the root is at the center or around the outside. V.SetLayerThickness(float) C++: virtual void SetLayerThickness(double thickness) Set the thickness of each layer. V.GetLayerThickness() -> float C++: virtual double GetLayerThickness() Set the thickness of each layer. V.SetInteriorRadius(float) C++: virtual void SetInteriorRadius(double thickness) Set the interior radius of the tree (i.e. the size of the "hole" in the center). V.GetInteriorRadius() -> float C++: virtual double GetInteriorRadius() Set the interior radius of the tree (i.e. the size of the "hole" in the center). V.SetInteriorLogSpacingValue(float) C++: virtual void SetInteriorLogSpacingValue(double thickness) Set the log spacing factor for the invisible interior tree used for routing edges of the overlaid graph. V.GetInteriorLogSpacingValue() -> float C++: virtual double GetInteriorLogSpacingValue() Set the log spacing factor for the invisible interior tree used for routing edges of the overlaid graph. vtkViewUpdaterAddAnnotationLinkvtkAnnotationLinkAddViewRemoveViewvtkViewUpdater - Updates views automatically Superclass: vtkObject vtkViewUpdater registers with annotation change events for a set of annotation links, and updates all views when an annotation link fires an annotation changed event. This is often needed when multiple views share a selection with vtkAnnotationLink. vtkViewsInfovisPython.vtkViewUpdaterV.SafeDownCast(vtkObjectBase) -> vtkViewUpdater C++: static vtkViewUpdater *SafeDownCast(vtkObjectBase *o) V.NewInstance() -> vtkViewUpdater C++: vtkViewUpdater *NewInstance() V.AddView(vtkView) C++: void AddView(vtkView *view) V.RemoveView(vtkView) C++: void RemoveView(vtkView *view) V.AddAnnotationLink(vtkAnnotationLink) C++: void AddAnnotationLink(vtkAnnotationLink *link) can't get dictionary for module vtkViewsInfovisPythonreal_initvtkViewsInfovisPythonvtkViewsInfovisPython;L-\h---px>>0?ЬHGxHH@ILI`dbb *̈dDޮpT84@\J L`\|c(h(n@hrhw{@h@0 0`Hp l`Tp00` 2p82`\2P2@20223о43X3|3333 404T444p4405<5`505@5P5`5p5646P6l6@6P66670,7`77`7078`L888`8P9`49p----.$.P8.`L.`.t...0.@.P.`.//(/!>0#>$P?`&t?*?+@+X9,l9,9@,9P,9,9,9,9,9, :- : -H:0-\:-:@.:.;.;/,;P/@;/T;/8A/A0B1B2Bp3B@4C5@C5\C6C7C8C9C:D;4DDp?D`@DPA E@B0EpCTEDxE0FE@GEPHE`IEJFK0FLLFMhF0OFPFQF0SFUlGVGX@HZH\H`dIdIe(JexJ@gJhJiJ`kKplH@l\@lp@l@l@ m@0m@@m@pm@m@mAm$AmLAn`ApnAnAPo Bo Bo4BpHBPp\BppBpGq HrTKr|KsKtKpuLwDLpxhLxLyLyLz M{0M|TM}@K}hK}K`~xMp~MPTOlOO OP P`m@@m@m@DnAhnBnCnDnEnFoG@oHdoIoJoKoLoMpNDpP8k PLk@P`k`PtkPkPkPkPk`QppQpPR$qSPqPUq@Vq0Wq XqYqZrZ4r [r0\r]r^r_s`8sa\s bschp c|p@cp`cpcpcq ds0dXtet@ftg$uhHuilupju`ku`lumvn0vo\vpxvrvPsvtv ywpy4wy|wzw{s{s{s|s| t | t||t@}t}t}w}\x~xxyyP@y dyyyІyЇyЈzP?l@ApB`CܘPD@E0F0 GLHhIIJKؙLMN,OHPdpQ`RPS@TԚ0U@V W0XLYhZ\]ܛ@_a4@b`cdf`j n\ox`oȝ@p qr,rPsttuvw y0zTzx{|}0@, P0tЃĠpP@`dpPء DpЕܢ,Pt ģ0 0TxУ ,0X@|p̥pP8`\@P0Ȧ@P04PP|`@ħp@dШ Dp ܩ $0P@tpБ 0 P4`H\p @Ԓ`$8L `@t`ēؓ @`(p<PdĔpd `04Pl 0@<XP`̮H lį00@Pd0P 0ȪPܪp,@T0hP|p̫ 0 @ Tp h |  P ̬0 `@ ̱ P@ t08`LptD@ȳ@(LhP`ܴp0h|P`@ (`!L@"p #$%Ը%& '((D)`+|,`-p.ع/02L3x4P999L:p;<>ܻ??$AHBl0CPEGH I0 L\N Q@Sؽ`UW(@ZTP[x0\^Ⱦ`ab4cXd|fPiܿk0n4`o`ppqrst$v v@v(`v<vPvdvxvvw0wȵPwܵpwwww,w@xT0xhPx|pxxxx̶xx,ydyxz0z`zzԷ0{p{{`|lp}P~@0(LЂpp`P@00L pЎ <Xt`@,@X@` pDPh`@P`p@dpH\p@P`p$а8L0`Ptpб$8L``pPP`жP0t@P pDP8Lt<P` 8\` Dh@L@p`t 0`p(P``p0P@ t@(Lpp`P@ 0< Xt$P| 0Txp`P,@P@t@@ @ 0  < X0 08\ 0T@hP|`p0@8 |0`00T x!`"0#$$,%P&t'()p*`+(,\P./0111d034567$7\@8P8@09d9:<= @><>@pAPB 0C<DX E|0F,@F|FFG4I`JKLM OpO8OPQRST<U`VWWWXXXYpZ@p[dp\p]^@`` ``0ahzRx $/'FJ w?:*3$"DW\W't ! ! 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yleTreeMapHover_SetLayoutP7_objectS0__ZL46PyvtkInteractorStyleTreeMapHover_HighLightItemP7_objectS0__ZL50PyvtkInteractorStyleTreeMapHover_SetHighLightWidthP7_objectS0__ZL46PyvtkInteractorStyleTreeMapHover_GetLabelFieldP7_objectS0__ZL55PyvtkInteractorStyleTreeMapHover_SetSelectionLightColorP7_objectS0__ZL50PyvtkInteractorStyleTreeMapHover_SetHighLightColorP7_objectS0__ZL44PyvtkInteractorStyleTreeMapHover_NewInstanceP7_objectS0__ZL46PyvtkInteractorStyleTreeMapHover_SetLabelFieldP7_objectS0__ZL37PyvtkInteractorStyleTreeMapHover_Type_ZL40PyvtkInteractorStyleTreeMapHover_Methods_GLOBAL__sub_I_vtkInteractorStyleTreeMapHoverPython.cxx_ZL46PyvtkInteractorStyleTreeMapHover_SetInteractorP7_objectS0__ZL47PyvtkInteractorStyleTreeMapHover_OnLeftButtonUpP7_objectS0__ZL44PyvtkInteractorStyleTreeMapHover_OnMouseMoveP7_objectS0__ZL38PyvtkParallelCoordinatesView_StaticNewv_ZL41PyvtkParallelCoordinatesView_SafeDownCastP7_objectS0__ZL37PyvtkParallelCoordinatesView_IsTypeOfP7_objectS0__ZL32PyvtkParallelCoordinatesView_IsAP7_objectS0__ZL51PyvtkParallelCoordinatesView_SetBrushModeToFunctionP7_objectS0__ZL54PyvtkParallelCoordinatesView_SetBrushOperatorToReplaceP7_objectS0__ZL48PyvtkParallelCoordinatesView_SetBrushModeToAngleP7_objectS0__ZL55PyvtkParallelCoordinatesView_SetInpsectModeToSelectDataP7_objectS0__ZL50PyvtkParallelCoordinatesView_SetBrushOperatorToAddP7_objectS0__ZL59PyvtkParallelCoordinatesView_SetInspectModeToManipulateAxesP7_objectS0__ZL56PyvtkParallelCoordinatesView_SetBrushOperatorToIntersectP7_objectS0__ZL55PyvtkParallelCoordinatesView_SetBrushOperatorToSubtractP7_objectS0__ZL48PyvtkParallelCoordinatesView_SetBrushModeToLassoP7_objectS0__ZL56PyvtkParallelCoordinatesView_SetBrushModeToAxisThresholdP7_objectS0__ZL45PyvtkParallelCoordinatesView_GetBrushOperatorP7_objectS0__ZL41PyvtkParallelCoordinatesView_GetBrushModeP7_objectS0__ZL49PyvtkParallelCoordinatesView_GetCurrentBrushClassP7_objectS0__ZL43PyvtkParallelCoordinatesView_GetInspectModeP7_objectS0__ZL58PyvtkParallelCoordinatesView_GetMaximumNumberOfBrushPointsP7_objectS0__ZL43PyvtkParallelCoordinatesView_SetInspectModeP7_objectS0__ZL58PyvtkParallelCoordinatesView_SetMaximumNumberOfBrushPointsP7_objectS0__ZL45PyvtkParallelCoordinatesView_SetBrushOperatorP7_objectS0__ZL41PyvtkParallelCoordinatesView_SetBrushModeP7_objectS0__ZL49PyvtkParallelCoordinatesView_SetCurrentBrushClassP7_objectS0__ZL40PyvtkParallelCoordinatesView_NewInstanceP7_objectS0__ZL33PyvtkParallelCoordinatesView_Type_ZL36PyvtkParallelCoordinatesView_Methods_ZZ37PyvtkParallelCoordinatesView_ClassNewE9constants_GLOBAL__sub_I_vtkParallelCoordinatesViewPython.cxx_ZL43PyvtkParallelCoordinatesView_ApplyViewThemeP7_objectS0__ZL42PyvtkRenderedGraphRepresentation_StaticNewv_ZL45PyvtkRenderedGraphRepresentation_SafeDownCastP7_objectS0__ZL54PyvtkRenderedGraphRepresentation_SetEdgeLayoutStrategyP7_objectS0__ZL62PyvtkRenderedGraphRepresentation_SetEdgeLayoutStrategy_Methods_ZL50PyvtkRenderedGraphRepresentation_SetLayoutStrategyP7_objectS0__ZL58PyvtkRenderedGraphRepresentation_SetLayoutStrategy_Methods_ZL41PyvtkRenderedGraphRepresentation_IsTypeOfP7_objectS0__ZL49PyvtkRenderedGraphRepresentation_GetEdgeSelectionP7_objectS0__ZL65PyvtkRenderedGraphRepresentation_GetHideVertexLabelsOnInteractionP7_objectS0__ZL63PyvtkRenderedGraphRepresentation_GetHideEdgeLabelsOnInteractionP7_objectS0__ZL67PyvtkRenderedGraphRepresentation_SetEdgeLayoutStrategyToArcParallelP7_objectS0__ZL67PyvtkRenderedGraphRepresentation_SetEdgeLayoutStrategyToPassThroughP7_objectS0__ZL58PyvtkRenderedGraphRepresentation_SetLayoutStrategyToRandomP7_objectS0__ZL65PyvtkRenderedGraphRepresentation_SetLayoutStrategyToForceDirectedP7_objectS0__ZL60PyvtkRenderedGraphRepresentation_SetLayoutStrategyToSimple2DP7_objectS0__ZL64PyvtkRenderedGraphRepresentation_SetLayoutStrategyToClustering2DP7_objectS0__ZL63PyvtkRenderedGraphRepresentation_SetLayoutStrategyToCommunity2DP7_objectS0__ZL58PyvtkRenderedGraphRepresentation_SetLayoutStrategyToFast2DP7_objectS0__ZL63PyvtkRenderedGraphRepresentation_SetLayoutStrategyToPassThroughP7_objectS0__ZL60PyvtkRenderedGraphRepresentation_SetLayoutStrategyToCircularP7_objectS0__ZL56PyvtkRenderedGraphRepresentation_SetLayoutStrategyToConeP7_objectS0__ZL60PyvtkRenderedGraphRepresentation_SetLayoutStrategyToSpanTreeP7_objectS0__ZL49PyvtkRenderedGraphRepresentation_SetEdgeSelectionP7_objectS0__ZL76PyvtkRenderedGraphRepresentation_SetVertexIconSelectionModeToIgnoreSelectionP7_objectS0__ZL53PyvtkRenderedGraphRepresentation_EdgeIconVisibilityOnP7_objectS0__ZL54PyvtkRenderedGraphRepresentation_EdgeIconVisibilityOffP7_objectS0__ZL54PyvtkRenderedGraphRepresentation_UseEdgeIconTypeMapOffP7_objectS0__ZL56PyvtkRenderedGraphRepresentation_UseVertexIconTypeMapOffP7_objectS0__ZL73PyvtkRenderedGraphRepresentation_SetVertexIconSelectionModeToSelectedIconP7_objectS0__ZL54PyvtkRenderedGraphRepresentation_EnableEdgesByArrayOffP7_objectS0__ZL57PyvtkRenderedGraphRepresentation_EnableVerticesByArrayOffP7_objectS0__ZL52PyvtkRenderedGraphRepresentation_Co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engthP7_objectS0__ZL60PyvtkRenderedTreeAreaRepresentation_SetGraphBundlingStrengthP7_objectS0__ZL55PyvtkRenderedTreeAreaRepresentation_GetShrinkPercentageP7_objectS0__ZL55PyvtkRenderedTreeAreaRepresentation_SetShrinkPercentageP7_objectS0__ZL58PyvtkRenderedTreeAreaRepresentation_GetGraphHoverArrayNameP7_objectS0__ZL58PyvtkRenderedTreeAreaRepresentation_SetGraphHoverArrayNameP7_objectS0__ZL61PyvtkRenderedTreeAreaRepresentation_SetColorGraphEdgesByArrayP7_objectS0__ZL61PyvtkRenderedTreeAreaRepresentation_GetColorGraphEdgesByArrayP7_objectS0__ZL69PyvtkRenderedTreeAreaRepresentation_SetGraphEdgeColorToSplineFractionP7_objectS0__ZL62PyvtkRenderedTreeAreaRepresentation_GetGraphEdgeColorArrayNameP7_objectS0__ZL62PyvtkRenderedTreeAreaRepresentation_SetGraphEdgeColorArrayNameP7_objectS0__ZL56PyvtkRenderedTreeAreaRepresentation_SetColorAreasByArrayP7_objectS0__ZL56PyvtkRenderedTreeAreaRepresentation_GetColorAreasByArrayP7_objectS0__ZL63PyvtkRenderedTreeAreaRepresentation_SetGraphEdgeLabelVisibilityP7_objectS0__ZL63PyvtkRenderedTreeAreaRepresentation_GetGraphEdgeLabelVisibilityP7_objectS0__ZL60PyvtkRenderedTreeAreaRepresentation_GetAreaLabelTextPropertyP7_objectS0__ZL60PyvtkRenderedTreeAreaRepresentation_SetAreaLabelTextPropertyP7_objectS0__ZL58PyvtkRenderedTreeAreaRepresentation_SetAreaLabelVisibilityP7_objectS0__ZL58PyvtkRenderedTreeAreaRepresentation_GetAreaLabelVisibilityP7_objectS0__ZL65PyvtkRenderedTreeAreaRepresentation_GetGraphEdgeLabelTextPropertyP7_objectS0__ZL65PyvtkRenderedTreeAreaRepresentation_SetGraphEdgeLabelTextPropertyP7_objectS0__ZL62PyvtkRenderedTreeAreaRepresentation_GetGraphEdgeLabelArrayNameP7_objectS0__ZL62PyvtkRenderedTreeAreaRepresentation_SetGraphEdgeLabelArrayNameP7_objectS0__ZL65PyvtkRenderedTreeAreaRepresentation_GetAreaLabelPriorityArrayNameP7_objectS0__ZL65PyvtkRenderedTreeAreaRepresentation_SetAreaLabelPriorityArrayNameP7_objectS0__ZL56PyvtkRenderedTreeAreaRepresentation_GetAreaSizeArrayNameP7_objectS0__ZL56PyvtkRenderedTreeAreaRepresentation_SetAreaSizeArrayNameP7_objectS0__ZL57PyvtkRenderedTreeAreaRepresentation_GetAreaLabelArrayNameP7_objectS0__ZL57PyvtkRenderedTreeAreaRepresentation_SetAreaLabelArrayNameP7_objectS0__ZL54PyvtkRenderedTreeAreaRepresentation_SetLabelRenderModeP7_objectS0__ZL25PyvtkRenderView_StaticNewv_ZL28PyvtkRenderView_SafeDownCastP7_objectS0__ZL24PyvtkRenderView_IsTypeOfP7_objectS0__ZL40PyvtkRenderView_GetSelectionModeMinValueP7_objectS0__ZL40PyvtkRenderView_GetSelectionModeMaxValueP7_objectS0__ZL27PyvtkRenderView_GetIconSizeP7_objectS0__ZL28PyvtkRenderView_GetTransformP7_objectS0__ZL32PyvtkRenderView_GetSelectionModeP7_objectS0__ZL36PyvtkRenderView_GetRenderOnMouseMoveP7_objectS0__ZL30PyvtkRenderView_GetIconTextureP7_objectS0__ZL34PyvtkRenderView_GetInteractionModeP7_objectS0__ZL35PyvtkRenderView_GetDisplayHoverTextP7_objectS0__ZL35PyvtkRenderView_RenderOnMouseMoveOnP7_objectS0__ZL36PyvtkRenderView_RenderOnMouseMoveOffP7_objectS0__ZL38PyvtkRenderView_SetInteractionModeTo3DP7_objectS0__ZL38PyvtkRenderView_SetInteractionModeTo2DP7_objectS0__ZL34PyvtkRenderView_SetInteractionModeP7_objectS0__ZL36PyvtkRenderView_SetRenderOnMouseMoveP7_objectS0__ZL44PyvtkRenderView_SetLabelRenderModeToFreetypeP7_objectS0__ZL42PyvtkRenderView_SetLabelPlacementModeToAllP7_objectS0__ZL35PyvtkRenderView_DisplayHoverTextOffP7_objectS0__ZL48PyvtkRenderView_SetLabelPlacementModeToNoOverlapP7_objectS0__ZL34PyvtkRenderView_DisplayHoverTextOnP7_objectS0__ZL38PyvtkRenderView_SetLabelRenderModeToQtP7_objectS0__ZL41PyvtkRenderView_SetSelectionModeToSurfaceP7_objectS0__ZL41PyvtkRenderView_SetSelectionModeToFrustumP7_objectS0__ZL32PyvtkRenderView_SetSelectionModeP7_objectS0__ZL27PyvtkRenderView_NewInstanceP7_objectS0__ZL19PyvtkRenderView_IsAP7_objectS0__ZL30PyvtkRenderView_GetDisplaySizeP7_objectS0__ZL30PyvtkRenderView_SetDisplaySizeP7_objectS0__ZL27PyvtkRenderView_SetIconSizeP7_objectS0__ZL20PyvtkRenderView_Type_ZL23PyvtkRenderView_Methods_ZZ24PyvtkRenderView_ClassNewE9constants_GLOBAL__sub_I_vtkRenderViewPython.cxx_ZL34PyvtkRenderView_SetLabelRenderModeP7_objectS0__ZL34PyvtkRenderView_GetLabelRenderModeP7_objectS0__ZL37PyvtkRenderView_SetLabelPlacementModeP7_objectS0__ZL37PyvtkRenderView_GetLabelPlacementModeP7_objectS0__ZL30PyvtkRenderView_SetIconTextureP7_objectS0__ZL28PyvtkRenderView_RemoveLabelsP7_objectS0__ZL25PyvtkRenderView_AddLabelsP7_objectS0__ZL35PyvtkRenderView_SetDisplayHoverTextP7_objectS0__ZL28PyvtkRenderView_SetTransformP7_objectS0__ZL30PyvtkRenderView_ApplyViewThemeP7_objectS0__ZL22PyvtkRenderView_RenderP7_objectS0__ZL31PyvtkRenderView_SetRenderWindowP7_objectS0__ZL34PyvtkRenderView_GetInteractorStyleP7_objectS0__ZL34PyvtkRenderView_SetInteractorStyleP7_objectS0__ZL29PyvtkRenderView_SetInteractorP7_objectS0__ZL27PyvtkSCurveSpline_StaticNewv_ZL30PyvtkSCurveSpline_SafeDownCastP7_objectS0__ZL26PyvtkSCurveSpline_IsTypeOfP7_objectS0__ZL31PyvtkSCurveSpline_GetNodeWeightP7_objectS0__ZL21PyvtkSCurveSpline_IsAP7_objectS0__ZL31PyvtkSCurveSpline_SetNodeWeightP7_objectS0__ZL29PyvtkSCurveSpline_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efaultCellColorEv_ZN13vtkApplyIcons16SetSelectionModeEi_ZN18vtkGraphLayoutView13ColorEdgesOffEv_ZN17vtkTanglegramItem16GetTreeLineWidthEv_ZN13vtkApplyIcons3IsAEPKc_ZSt19__throw_logic_errorPKc@GLIBCXX_3.4_ZN15vtkTreeAreaView22GetAreaLabelVisibilityEvPyFloat_FromDouble_ZN14vtkApplyColors27SetCellColorOutputArrayNameEPKc_ZN17vtkDendrogramItem27CollapseToNumberOfLeafNodesEj_ZN36vtkParallelCoordinatesRepresentation17GetAxisLabelColorEv_ZN33vtkRenderedTreeAreaRepresentation21GetAreaLayoutStrategyEv_ZN33vtkRenderedTreeAreaRepresentation27GraphEdgeLabelVisibilityOffEv_ZN36vtkParallelCoordinatesRepresentation22GetAngleBrushThresholdEv_ZN33vtkRenderedTreeAreaRepresentation3IsAEPKc_ZN18vtkTreeHeatmapItem16SetTreeLineWidthEfPyvtkInteractorStyleAreaSelectHover_ClassNew_ZN13vtkRenderView19RenderOnMouseMoveOnEv_ZN33vtkRenderedTreeAreaRepresentation27GetGraphEdgeLabelVisibilityEv_ZN28vtkHierarchicalGraphPipeline20GetColorEdgesByArrayEv_ZN13vtkPythonUtil20GetObjectFromPointerEP13vtkObjectBase_ZN30vtkInteractorStyleTreeMapHover17SetHighLightColorEddd_ZN30vtkRenderedGraphRepresentation36SetLayoutStrategyToAssignCoordinatesEPKcS1_S1__ZN13vtkPythonArgs8GetValueERPc_ZN30vtkRenderedGraphRepresentation24SetEdgeLabelTextPropertyEP15vtkTextPropertyPyVTKAddFile_vtkInteractorStyleTreeMapHover_ZN30vtkRenderedGraphRepresentation30GetVertexIconPriorityArrayNameEv_ZN30vtkRenderedGraphRepresentation18GetVertexScalarBarEv_ZN33vtkInteractorStyleAreaSelectHover28SetUseRectangularCoordinatesEb_ZN30vtkRenderedGraphRepresentation20GetEdgeIconArrayNameEvPyVTKAddFile_vtkRenderedSurfaceRepresentationPyVTKObject_GetSet_ZN24vtkHierarchicalGraphView27SetGraphFromInputConnectionEP18vtkAlgorithmOutput_ZN33vtkRenderedTreeAreaRepresentation18SetLabelRenderModeEi_ZN10vtkVariantC1ERKS__ZN15vtkTreeAreaView22EdgeLabelVisibilityOffEv_ZN18vtkGraphLayoutView16SetIconAlignmentEi_ZN13vtkRenderView12GetTransformEv_ZN30vtkRenderedGraphRepresentation42SetVertexIconSelectionModeToAnnotationIconEv_ZN13vtkRenderView20GetRenderOnMouseMoveEv_ZN14vtkApplyColors8GetMTimeEv_ZN30vtkRenderedGraphRepresentation23ColorVerticesByArrayOffEv_ZNK17vtkDendrogramItem19NewInstanceInternalEv_ZN18vtkGraphLayoutView32SetHideVertexLabelsOnInteractionEb_ZN24vtkHierarchicalGraphView25SetColorGraphEdgesByArrayEb_ZN33vtkRenderedTreeAreaRepresentation18SetGraphSplineTypeEii_ZN34vtkRenderedHierarchyRepresentation25SetColorGraphEdgesByArrayEbi_ZN34vtkRenderedHierarchyRepresentation25GetColorGraphEdgesByArrayEiPyVTKAddFile_vtkHeatmapItem_Py_Dealloc_ZN18vtkGraphLayoutView15ScaledGlyphsOffEv_ZN36vtkParallelCoordinatesRepresentation11UseCurvesOnEv_ZN14vtkApplyColors28SetPointColorOutputArrayNameEPKc_ZN14vtkApplyColors24SetScalePointLookupTableEb_ZN33vtkRenderedTreeAreaRepresentation26GetGraphEdgeLabelArrayNameEiPyVTKAddFile_vtkRenderView_ZN30vtkRenderedGraphRepresentation24SetVertexLabelVisibilityEb_ZN14vtkApplyColors22GetUsePointLookupTableEv_ZN33vtkRenderedTreeAreaRepresentation24GetGraphBundlingStrengthEvPyvtkRenderedGraphRepresentation_ClassNew_ZN34vtkRenderedHierarchyRepresentation25SetGraphEdgeLabelFontSizeEiiPyVTKAddFile_vtkDendrogramItem_ZN30vtkRenderedGraphRepresentation22UseVertexIconTypeMapOnEv_ZN33vtkRenderedTreeAreaRepresentation18GetGraphSplineTypeEiPy_BuildValue_ZN36vtkParallelCoordinatesRepresentation14FunctionSelectEiiPdS0_S0_S0__ZN33vtkInteractorStyleAreaSelectHover17SetHighLightWidthEd_ZN13vtkPythonArgs8GetArrayEPdi_ZN34vtkRenderedHierarchyRepresentation26GetGraphEdgeColorArrayNameEi_ZN34vtkRenderedHierarchyRepresentation27GetGraphEdgeLabelVisibilityEi_ZN36vtkParallelCoordinatesRepresentation13SetAxisTitlesEP14vtkStringArray_ZN34vtkRenderedHierarchyRepresentation19GetBundlingStrengthEi_ZN30vtkRenderedGraphRepresentation23GetUseVertexIconTypeMapEv_ZN13vtkIcicleView12GetRootWidthEv_ZN18vtkGraphLayoutView12UpdateLayoutEv_ZN17vtkDendrogramItem12GetLineWidthEvPyVTKAddFile_vtkParallelCoordinatesRepresentation_ZN36vtkParallelCoordinatesRepresentation11GetFontSizeEv_ZN30vtkRenderedGraphRepresentation27SetEnabledVerticesArrayNameEPKc_ZN24vtkHierarchicalGraphView33SetGraphEdgeColorToSplineFractionEv_ZN36vtkParallelCoordinatesRepresentation25SetFunctionBrushThresholdEdmemcpy@GLIBC_2.14_ZN36vtkParallelCoordinatesRepresentation18GetPositionAndSizeEPdS0__ZN33vtkRenderedTreeAreaRepresentation14ApplyViewThemeEP12vtkViewTheme_ZN30vtkRenderedGraphRepresentation24SetEnableVerticesByArrayEbPyVTKAddFile_vtkRenderedHierarchyRepresentationPyvtkContextItem_ClassNew_ZN36vtkParallelCoordinatesRepresentation14SetLineOpacityEd_ZN18vtkGraphLayoutView16GetIconArrayNameEv_ZN17vtkDendrogramItem22GetVertexNameArrayNameEv_ZN18vtkGraphLayoutView12GetGlyphTypeEv_ZN18vtkGraphLayoutView15SetScaledGlyphsEb_ZN14vtkApplyColors24ScalePointLookupTableOffEv_ZN36vtkParallelCoordinatesRepresentation17SetAxisLabelColorEPd_ZN36vtkParallelCoordinatesRepresentation9ResetAxesEv_ZN17vtkTanglegramItem3HitERK20vtkContextMouseEvent_ZN34vtkRenderedHierarchyRepresentation17GraphVisibilityOnEv_ZN28vtkHierarchicalGraphPipeline18SetLabelVisibilityEb_ZN30vtkRenderedGraphRepresentation20ClearVertexIconTypesEv_ZN33vtkRenderedTreeAreaRepresentation21GetAreaLabelArrayNameEv_ZN25vtkRenderedRepresentation3NewEv_ZN18vtkGraphLayoutView19SetScalingArrayNameEPKc_ZN13vtkRenderView20SetRenderOnMouseMoveEbPyUnicode_FromString_ZN45vtkParallelCoordinatesHistogramRepresentation24SetNumberOfHistogramBinsEii_ZN14vtkHeatmapItem3HitERK20vtkContextMouseEvent_ZN13vtkRenderView22SetInteractionModeTo3DEv_ZN36vtkParallelCoordinatesRepresentation18SetPositionAndSizeEPdS0__ZNK30vtkRenderedGraphRepresentation19NewInstanceInternalEv_ZN45vtkParallelCoordinatesHistogramRepresentation3IsAEPKc_ZNK13vtkApplyIcons19NewInstanceInternalEv_ZN14vtkApplyColors19SetPointLookupTableEP18vtkScalarsToColors_ZN13vtkRenderView21GetLabelPlacementModeEv_ZN13vtkRenderView22SetLabelRenderModeToQtEv_ZN17vtkTanglegramItem26GetCorrespondenceLineWidthEv_ZN12vtkGraphItem19StopLayoutAnimationEv_ZN18vtkTreeHeatmapItem9GetBoundsEPd_ZN17vtkDendrogramItem36DisplayNumberOfCollapsedLeafNodesOffEv__cxa_atexit@GLIBC_2.2.5_ZN28vtkHierarchicalGraphPipeline17GetLabelArrayNameEv_ZN33vtkRenderedTreeAreaRepresentation28SetUseRectangularCoordinatesEb_ZN15vtkTreeAreaView12ColorAreasOnEv_ZN13vtkRenderView18SetInteractionModeEi_ZN33vtkRenderedTreeAreaRepresentation22GetGraphHoverArrayNameEv_ZN13vtkIcicleView22SetUseGradientColoringEb_ZN15vtkTreeAreaView12ColorEdgesOnEv_ZN26vtkParallelCoordinatesView16GetBrushOperatorEv_ZN18vtkGraphLayoutView24SetEnabledEdgesArrayNameEPKc_ZN18vtkGraphLayoutView30GetHideEdgeLabelsOnInteractionEv_ZNK30vtkInteractorStyleTreeMapHover19NewInstanceInternalEv_ZN30vtkRenderedGraphRepresentation10GetScalingEv_ZN17vtkDendrogramItem3HitERK20vtkContextMouseEvent_ZN28vtkHierarchicalGraphPipeline17SetLabelArrayNameEPKc_ZN13vtkRenderView11SetIconSizeEii_ZN13vtkApplyIcons15SetSelectedIconEi_ZN30vtkRenderedGraphRepresentation21GetEdgeColorArrayNameEv_ZN30vtkRenderedGraphRepresentation20EdgeIconVisibilityOnEv_ZN30vtkRenderedGraphRepresentation12SetGlyphTypeEi_ZN14vtkApplyColors21SetUseCellLookupTableEb_ZN18vtkGraphLayoutView12ColorEdgesOnEvPyvtkGraphItem_ClassNew_ZN30vtkInteractorStyleTreeMapHover3IsAEPKc_ZN24vtkHierarchicalGraphView26GetGraphEdgeColorArrayNameEv_ZN30vtkRenderedGraphRepresentation17SetEdgeVisibilityEb_ZN30vtkRenderedGraphRepresentation32SetHideVertexLabelsOnInteractionEb_ZN15vtkSCurveSpline13SetNodeWeightEd_ZN18vtkGraphLayoutView24GetVertexLabelVisibilityEvPyvtkParallelCoordinatesHistogramRepresentation_ClassNew_ZN13vtkPythonArgs8SetArrayEiPKdi_ZN33vtkRenderedTreeAreaRepresentation25SetColorGraphEdgesByArrayEb_ZN18vtkGraphLayoutView32HideVertexLabelsOnInteractionOffEv_ZN13vtkPythonArgs8GetArrayEPii_ZN15vtkTreeAreaView22GetEdgeLabelVisibilityEv_ZN12vtkGraphItem3IsAEPKc_ZN17vtkDendrogramItem21MouseDoubleClickEventERK20vtkContextMouseEvent_ZdlPv@GLIBCXX_3.4PyVTKObject_String_ZN30vtkRenderedGraphRepresentation21SetEnableEdgesByArrayEb_ZN17vtkDendrogramItem13GetDrawLabelsEv_ZN13vtkApplyIcons3NewEv_ZN18vtkGraphLayoutView22GetVertexLabelFontSizeEv_ZN13vtkApplyIcons17ClearAllIconTypesEv_ZN15vtkSCurveSpline3IsAEPKc_ZN17vtkDendrogramItem17GetPositionVectorEv_ZN13vtkPythonArgs10BuildTupleEPKii_ZN18vtkTreeHeatmapItem13GetDendrogramEv_ZN33vtkInteractorStyleAreaSelectHover17SetHighLightColorEddd_Z58PyvtkParallelCoordinatesRepresentation_InputPorts_FromEnumi_ZN24vtkHierarchicalGraphView17GraphVisibilityOnEv_ZN24vtkHierarchicalGraphView27SetGraphEdgeLabelVisibilityEbPyErr_Clear_ZN36vtkParallelCoordinatesRepresentation11RangeSelectEiiPdS0__ZN30vtkRenderedGraphRepresentation9ScalingOnEv_ZN18vtkGraphLayoutView22SetVertexLabelFontSizeEi_ZN13vtkPythonArgs11SetArgValueEii_ZN33vtkInteractorStyleAreaSelectHover17GetHighLightWidthEv_ZN15vtkTreeRingView17GetLayerThicknessEvPyvtkParallelCoordinatesRepresentation_ClassNew_ZN13vtkIcicleView22GetUseGradientColoringEv_ZN18vtkGraphLayoutView16GetEdgeSelectionEv_ZN30vtkRenderedGraphRepresentation30SetVertexIconPriorityArrayNameEPKc_ZN17vtkDendrogramItem14PrepareToPaintEP12vtkContext2D_ZN18vtkGraphLayoutView16ColorVerticesOffEv_ZN33vtkRenderedTreeAreaRepresentation33SetGraphEdgeColorToSplineFractionEv_ZN13vtkPythonArgs8GetArrayEPfi_ZN18vtkGraphLayoutView23GetVertexLabelArrayNameEv_ZN33vtkInteractorStyleAreaSelectHover9GetLayoutEv_ZN14vtkHeatmapItem14MarkRowAsBlankERKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE_ZN15vtkTreeAreaView21GetAreaColorArrayNameEvPyVTKAddFile_vtkRenderedGraphRepresentation_ZN36vtkParallelCoordinatesRepresentation26GetXCoordinatesOfPositionsEPd_ZN18vtkGraphLayoutView16SetIconArrayNameEPKc_ZNK18vtkTreeHeatmapItem19NewInstanceInternalEv_ZN14vtkApplyColors23GetSelectedPointOpacityEv_ZN34vtkRenderedHierarchyRepresentation18GetGraphVisibilityEv_ZN24vtkHierarchicalGraphView17SetGraphFromInputEP13vtkDataObject_ZN30vtkRenderedGraphRepresentation20UseEdgeIconTypeMapOnEv_ZN12vtkGraphItem20StartLayoutAnimationEP25vtkRenderWindowInteractor_ZN14vtkHeatmapItem14GetOrientationEv_ZN14vtkHeatmapItem19GetColumnLabelWidthEv_ZN30vtkRenderedGraphRepresentation23SetVertexHoverArrayNameEPKc_ZN14vtkHeatmapItem3IsAEPKc_ZN15vtkTreeRingView15SetRootAtCenterEb_ZN36vtkParallelCoordinatesRepresentation17SetAxisLabelColorEddd_ZN30vtkRenderedGraphRepresentation18ClearEdgeIconTypesEv_ZN33vtkRenderedTreeAreaRepresentation3NewEv_ZN17vtkTanglegramItem16SetTreeLineWidthEf_ZN30vtkRenderedGraphRepresentation16GetEdgeSelectionEv_ZN30vtkRenderedGraphRepresentation16EdgeVisibilityOnEv_ZN34vtkRenderedHierarchyRepresentation19SetBundlingStrengthEd_ZN33vtkRenderedTreeAreaRepresentation26GetGraphEdgeLabelArrayNameEv_ZN30vtkRenderedGraphRepresentation23SetVertexLabelArrayNameEPKc_ZN45vtkParallelCoordinatesHistogramRepresentation24SetNumberOfHistogramBinsEPi_ZN14vtkHeatmapItem13GetNameColumnEv_ZN25vtkRenderedRepresentation18SetLabelRenderModeEi_ZN30vtkRenderedGraphRepresentation32GetHideVertexLabelsOnInteractionEv_ZN28vtkHierarchicalGraphPipeline18LabelVisibilityOffEv_ZN10vtkVariantC1Ed_ZN17vtkDendrogramItem7GetTreeEvPyVTKAddFile_vtkTreeRingView_ZN30vtkRenderedGraphRepresentation20SetVertexDefaultIconEi_ZN14vtkApplyColors19SetDefaultCellColorEPd_ZN45vtkParallelCoordinatesHistogramRepresentation3NewEv_ZN13vtkApplyIcons32SetSelectionModeToAnnotationIconEv_ZN17vtkDendrogramItem9GetBoundsEPdPyvtkDataRepresentation_ClassNew_ZN13vtkRenderView3IsAEPKc_ZN18vtkGraphLayoutView14ClearIconTypesEvPyVTKObject_GetObject__stack_chk_fail@GLIBC_2.4_ZN33vtkRenderedTreeAreaRepresentation21SetAreaColorArrayNameEPKc_ZN30vtkRenderedGraphRepresentation23SetColorVerticesByArrayEb_ZN14vtkApplyColors20GetSelectedCellColorEv_ZN33vtkRenderedTreeAreaRepresentation29GetGraphEdgeLabelTextPropertyEv_ZN18vtkGraphLayoutView21SetEdgeLayoutStrategyEPKc_ZN13vtkRenderView9AddLabelsEP18vtkAlgorithmOutput_ZN17vtkDendrogramItem18GetExtendLeafNodesEv_ZN30vtkRenderedGraphRepresentation21SetEdgeLayoutStrategyEPKc_ZN13vtkRenderView14ApplyViewThemeEP12vtkViewTheme_ZN30vtkRenderedGraphRepresentation30GetHideEdgeLabelsOnInteractionEv_ZN28vtkHierarchicalGraphPipeline13GetSplineTypeEv_ZN13vtkRenderView19DisplayHoverTextOffEv_ZN15vtkTreeRingView26GetInteriorLogSpacingValueEv_ZN13vtkPythonArgs8GetValueERb_ZN30vtkRenderedGraphRepresentation23GetVertexLabelArrayNameEv_ZN30vtkRenderedGraphRepresentation21GetLayoutStrategyNameEv_ZN18vtkGraphLayoutView22GetEdgeLabelVisibilityEv_ZNK12vtkGraphItem19NewInstanceInternalEv_ZN13vtkPythonArgs8GetValueERj_ZN34vtkRenderedHierarchyRepresentation25GetGraphEdgeLabelFontSizeEi_ZN34vtkRenderedHierarchyRepresentation3NewEv_ZN13vtkRenderView6RenderEv_ZN14vtkApplyColors20SetDefaultPointColorEPd_ZN14vtkApplyColors24GetScalePointLookupTableEv_ZN14vtkTreeMapView3IsAEPKc_ZN18vtkGraphLayoutView26GetEdgeScalarBarVisibilityEvPyvtkRenderViewBase_ClassNew_ZN33vtkRenderedTreeAreaRepresentation21GetAreaColorArrayNameEv_ZN18vtkGraphLayoutView17SetLayoutStrategyEP22vtkGraphLayoutStrategy_ZN34vtkRenderedHierarchyRepresentation25SetColorGraphEdgesByArrayEb_ZN15vtkTreeAreaView28SetEdgeColorToSplineFractionEv_ZN30vtkRenderedGraphRepresentation22SetEdgeLabelVisibilityEb_ZN18vtkGraphLayoutView21GetEdgeLabelArrayNameEv_ZN36vtkParallelCoordinatesRepresentation18SetRangeAtPositionEiPd_ZN18vtkTreeHeatmapItem13SetColumnTreeEP7vtkTree_ZN24vtkHierarchicalGraphView27GetGraphEdgeLabelVisibilityEv_ZN30vtkRenderedGraphRepresentation24GetEnabledEdgesArrayNameEv_ZN15vtkTreeAreaView20GetAreaLabelFontSizeEv_ZNK28vtkHierarchicalGraphPipeline19NewInstanceInternalEv_ZN18vtkGraphLayoutView29HideEdgeLabelsOnInteractionOnEv_ZN17vtkTanglegramItem26SetCorrespondenceLineWidthEf_ZN30vtkRenderedGraphRepresentation17SetLayoutStrategyEP22vtkGraphLayoutStrategy_ZN33vtkRenderedTreeAreaRepresentation27SetGraphEdgeLabelVisibilityEb_ZN17vtkDendrogramItem36GetDisplayNumberOfCollapsedLeafNodesEv_ZN30vtkRenderedGraphRepresentation15AddEdgeIconTypeEPKci_ZN30vtkRenderedGraphRepresentation23SetLayoutStrategyToTreeEbddd_ZN30vtkRenderedGraphRepresentation21EdgeIconVisibilityOffEv_ZN13vtkIcicleView22UseGradientColoringOffEv_ZN36vtkParallelCoordinatesRepresentation14ApplyViewThemeEP12vtkViewTheme_ZN18vtkGraphLayoutView16SetEdgeSelectionEb_ZN30vtkRenderedGraphRepresentation23GetVertexHoverArrayNameEv_ZN18vtkGraphLayoutView26SetEdgeScalarBarVisibilityEb_ZNK34vtkRenderedHierarchyRepresentation19NewInstanceInternalEv_ZN34vtkRenderedHierarchyRepresentation18GetGraphSplineTypeEi_ZN14vtkApplyColors20SetSelectedCellColorEPd_ZN33vtkInteractorStyleAreaSelectHover13GetLabelFieldEv_ZN30vtkRenderedGraphRepresentation23SetVertexIconVisibilityEb_ZN36vtkParallelCoordinatesRepresentation18GetRangeAtPositionEiPd_ZN34vtkRenderedHierarchyRepresentation26GetGraphEdgeLabelArrayNameEv_ZN15vtkTreeAreaView20GetEdgeLabelFontSizeEv_ZN13vtkApplyIcons32SetSelectionModeToSelectedOffsetEv_ZN36vtkParallelCoordinatesRepresentation12SetAxisColorEPd_ZN32vtkRenderedSurfaceRepresentation14ApplyViewThemeEP12vtkViewTheme_ZN28vtkHierarchicalGraphPipeline20GetLabelTextPropertyEv_ZN30vtkInteractorStyleTreeMapHover11OnMouseMoveEv_ZN30vtkRenderedGraphRepresentation23VertexLabelVisibilityOnEv_ZN14vtkViewUpdater7AddViewEP7vtkView_ZN14vtkApplyColors20UseCellLookupTableOnEv_ZN14vtkApplyColors18GetCellLookupTableEv_ZN30vtkInteractorStyleTreeMapHover3NewEv_ZN18vtkGraphLayoutView13GetColorEdgesEv_ZN17vtkDendrogramItem20SetDistanceArrayNameE12vtkStdString_ZNK14vtkApplyColors19NewInstanceInternalEv_ZN18vtkTreeHeatmapItem10GetHeatmapEv_ZdaPv@GLIBCXX_3.4_ZN36vtkParallelCoordinatesRepresentation24GetXCoordinateOfPositionEi_ZN14vtkHeatmapItem11SetPositionEff_ZN18vtkGraphLayoutView12SetGlyphTypeEi_ZN33vtkInteractorStyleAreaSelectHover13SetLabelFieldEPKc_ZN13vtkApplyIcons16SetAttributeTypeEi_ZN15vtkTreeAreaView13ColorAreasOffEv_ZN13vtkRenderView24GetSelectionModeMinValueEv_ZN13vtkApplyIcons17UseLookupTableOffEv_ZN14vtkApplyColors18SetCellLookupTableEP18vtkScalarsToColors_ZN15vtkSCurveSpline8DeepCopyEP9vtkSplinePyvtkRenderedTreeAreaRepresentation_ClassNew_ZN33vtkRenderedTreeAreaRepresentation21GetAreaHoverArrayNameEv_ZN14vtkTreeMapView22SetLayoutStrategyToBoxEv_ZNK26vtkParallelCoordinatesView19NewInstanceInternalEv_ZN28vtkHierarchicalGraphPipeline20SetLabelTextPropertyEP15vtkTextProperty_ZN17vtkTanglegramItem8SetTree1EP7vtkTree_ZN45vtkParallelCoordinatesHistogramRepresentation15UseHistogramsOnEv_ZN14vtkHeatmapItem11GetPositionEv_ZN17vtkDendrogramItem3IsAEPKc_ZN30vtkRenderedGraphRepresentation22ColorVerticesByArrayOnEv_ZN30vtkRenderedGraphRepresentation17EdgeVisibilityOffEv_ZN18vtkGraphLayoutView21SetEdgeColorArrayNameEPKc_ZN15vtkTreeAreaView26GetEdgeScalarBarVisibilityEv_ZN36vtkParallelCoordinatesRepresentation11AngleSelectEiiPdS0__ZN36vtkParallelCoordinatesRepresentation14GetLineOpacityEvPyVTKObject_SetFlag_ZN28vtkHierarchicalGraphPipeline17SetHoverArrayNameEPKc_ZN14vtkTreeMapView3NewEvPyvtkSCurveSpline_ClassNewPyVTKClass_Add_ZN14vtkHeatmapItem26GetTextAngleForOrientationEiPyvtkGraphLayoutView_ClassNew_ZN34vtkRenderedHierarchyRepresentation26SetGraphEdgeColorArrayNameEPKc_ZN17vtkDendrogramItem13GetLabelWidthEv_ZN13vtkIcicleView21UseGradientColoringOnEv_ZN30vtkRenderedGraphRepresentation17GetEdgeVisibilityEv_ZN14vtkHeatmapItem21MouseDoubleClickEventERK20vtkContextMouseEventPyVTKAddFile_vtkGraphItem_ZN18vtkGraphLayoutView24SetVertexLabelVisibilityEb_ZN18vtkGraphLayoutView27GetEnabledVerticesArrayNameEv_ZN17vtkDendrogramItem13SetDrawLabelsEb_ZN12vtkGraphItem8SetGraphEP8vtkGraph_ZN15vtkTreeRingView15GetRootAtCenterEv_ZN36vtkParallelCoordinatesRepresentation25GetFunctionBrushThresholdEv_ZNK13vtkRenderView19NewInstanceInternalEv_ZNK18vtkGraphLayoutView19NewInstanceInternalEv_ZN30vtkRenderedGraphRepresentation27GetEnabledVerticesArrayNameEvPyObject_GC_Del_ZN17vtkDendrogramItem11SetPositionERK11vtkVector2f_ZN18vtkGraphLayoutView22SetEdgeLabelVisibilityEb_ZN18vtkGraphLayoutView25GetEdgeLayoutStrategyNameEv_ZN33vtkInteractorStyleAreaSelectHover3NewEv_ZN18vtkGraphLayoutView17IconVisibilityOffEv_ZN13vtkRenderView14GetDisplaySizeEv_ZN18vtkGraphLayoutView16EdgeSelectionOffEvPyvtkRenderedSurfaceRepresentation_ClassNew_ZN33vtkRenderedTreeAreaRepresentation19ColorAreasByArrayOnEv_ZN18vtkGraphLayoutView23VertexLabelVisibilityOnEv_ZN36vtkParallelCoordinatesRepresentation12GetAxisColorEv_ZN14vtkHeatmapItem14SetOrientationEi_ZN18vtkTreeHeatmapItem21MouseDoubleClickEventERK20vtkContextMouseEvent_ZN18vtkTreeHeatmapItem13SetDendrogramEP17vtkDendrogramItem_ZN15vtkTreeRingView14RootAtCenterOnEv_ZN17vtkDendrogramItem35DisplayNumberOfCollapsedLeafNodesOnEv_ZN13vtkPythonArgs8GetValueERiPyObject_Free_ZN33vtkRenderedTreeAreaRepresentation26GetGraphEdgeColorArrayNameEi_ZN13vtkIcicleView3NewEvPyVTKObject_Repr_ZN30vtkRenderedGraphRepresentation19GetScalingArrayNameEv_ZN13vtkRenderView12RemoveLabelsEP18vtkAlgorithmOutput_ZN18vtkTreeHeatmapItem14GetOrientationEv_ZN24vtkHierarchicalGraphView19SetBundlingStrengthEd_ZN30vtkInteractorStyleTreeMapHover17SetSelectionWidthEd_ZN33vtkRenderedTreeAreaRepresentation20GetAreaSizeArrayNameEv_ZN13vtkRenderView16GetSelectionModeEv_ZN30vtkRenderedGraphRepresentation21GetEnableEdgesByArrayEv_ZN13vtkPythonArgs10BuildTupleEPKfistrcmp@GLIBC_2.2.5_ZN14vtkApplyColors21SetSelectedPointColorEPd_ZN14vtkApplyColors21GetDefaultCellOpacityEv_ZN33vtkRenderedTreeAreaRepresentation25GetColorGraphEdgesByArrayEi_ZN33vtkRenderedTreeAreaRepresentation20ColorAreasByArrayOffEv_ZN18vtkGraphLayoutView28GetVertexScalarBarVisibilityEv_ZN14vtkApplyColors20SetDefaultPointColorEddd_ZN17vtkTanglegramItem21MouseDoubleClickEventERK20vtkContextMouseEvent_ZN18vtkTreeHeatmapItem13GetPrunedTreeEv_ZN34vtkRenderedHierarchyRepresentation25GetGraphEdgeLabelFontSizeEv_ZN26vtkParallelCoordinatesView16SetBrushOperatorEi_ZN17vtkTanglegramItem22GetLabelSizeDifferenceEvPyType_Ready_ZN18vtkGraphLayoutView21SetEdgeLayoutStrategyEP21vtkEdgeLayoutStrategy_ZN13vtkIcicleView12SetRootWidthEd_ZN30vtkRenderedGraphRepresentation10SetScalingEb_ZN17vtkTanglegramItem3IsAEPKc_ZN18vtkGraphLayoutView17EdgeVisibilityOffEv_ZN30vtkRenderedGraphRepresentation21GetEdgeIconVisibilityEv_ZN17vtkDendrogramItem14SetOrientationEi_ZN33vtkRenderedTreeAreaRepresentation24ColorGraphEdgesByArrayOnEv_ZN30vtkR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