/*========================================================================= Program: Visualization Toolkit Module: vtkCylinder.cxx Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #include "vtkCylinder.h" #include "vtkMath.h" #include "vtkObjectFactory.h" vtkStandardNewMacro(vtkCylinder); //------------------------------------------------------------------------------ // Construct cylinder radius of 0.5. vtkCylinder::vtkCylinder() { this->Center[0] = this->Center[1] = this->Center[2] = 0.0; this->Axis[0] = 0.0; this->Axis[1] = 1.0; this->Axis[2] = 0.0; this->Radius = 0.5; } //------------------------------------------------------------------------------ // Evaluate cylinder equation F(x,y,z) along specified Axis. Note that this is // basically a distance to line computation, compared to the cylinder radius. double vtkCylinder::EvaluateFunction(double x[3]) { // Determine distance^2 of point to axis. Note that cylinder Axis is // always normalized and always non-zero. double x2C[3]; x2C[0] = x[0] - this->Center[0]; x2C[1] = x[1] - this->Center[1]; x2C[2] = x[2] - this->Center[2]; // projection onto cylinder axis double proj = vtkMath::Dot(this->Axis, x2C); // return distance^2 - R^2 return ((vtkMath::Dot(x2C, x2C) - proj * proj) - this->Radius * this->Radius); } //------------------------------------------------------------------------------ // Evaluate cylinder function gradient (along potentially oriented axis). The // gradient is always in the radial direction, and thus must be projected // onto the three x-y-z coordinate axes. void vtkCylinder::EvaluateGradient(double x[3], double g[3]) { // Determine the radial vector from the point x to the line. This // means finding the closest point to the line. Get parametric // location along cylinder axis. Remember Axis is normalized. double t = this->Axis[0] * (x[0] - this->Center[0]) + this->Axis[1] * (x[1] - this->Center[1]) + this->Axis[2] * (x[2] - this->Center[2]); // Compute closest point double cp[3]; cp[0] = this->Center[0] + t * this->Axis[0]; cp[1] = this->Center[1] + t * this->Axis[1]; cp[2] = this->Center[2] + t * this->Axis[2]; // Gradient is 2*r. Project onto x-y-z axes. g[0] = 2.0 * (x[0] - cp[0]); g[1] = 2.0 * (x[1] - cp[1]); g[2] = 2.0 * (x[2] - cp[2]); } //------------------------------------------------------------------------------ // Specify the cylinder axis. Normalize if necessary. void vtkCylinder::SetAxis(double ax, double ay, double az) { double axis[3]; axis[0] = ax; axis[1] = ay; axis[2] = az; this->SetAxis(axis); } //------------------------------------------------------------------------------ // Specify the cylinder axis. Reject non-zero axis vectors. It normalizes the // axis vector. void vtkCylinder::SetAxis(double a[3]) { // If axis length is zero, then don't change it if (vtkMath::Normalize(a) < DBL_EPSILON) { return; } if (a[0] != this->Axis[0] || a[1] != this->Axis[1] || a[2] != this->Axis[2]) { this->Modified(); this->Axis[0] = a[0]; this->Axis[1] = a[1]; this->Axis[2] = a[2]; } } //------------------------------------------------------------------------------ void vtkCylinder::PrintSelf(ostream& os, vtkIndent indent) { this->Superclass::PrintSelf(os, indent); os << indent << "Center: " << "( " << this->Center[0] << ", " << this->Center[1] << ", " << this->Center[2] << " )"; os << indent << "Axis: " << "( " << this->Axis[0] << ", " << this->Axis[1] << ", " << this->Axis[2] << " )"; os << indent << "Radius: " << this->Radius << "\n"; }