/*========================================================================= Program: Visualization Toolkit Module: vtkLagrangeQuadrilateral.cxx Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #include "vtkLagrangeQuadrilateral.h" #include "vtkCellData.h" #include "vtkDoubleArray.h" #include "vtkIdList.h" #include "vtkLagrangeCurve.h" #include "vtkLagrangeInterpolation.h" #include "vtkMath.h" #include "vtkObjectFactory.h" #include "vtkPointData.h" #include "vtkPoints.h" #include "vtkQuad.h" #include "vtkTriangle.h" #include "vtkVector.h" #include "vtkVectorOperators.h" vtkStandardNewMacro(vtkLagrangeQuadrilateral); vtkLagrangeQuadrilateral::vtkLagrangeQuadrilateral() = default; vtkLagrangeQuadrilateral::~vtkLagrangeQuadrilateral() = default; void vtkLagrangeQuadrilateral::PrintSelf(ostream& os, vtkIndent indent) { this->Superclass::PrintSelf(os, indent); } vtkCell* vtkLagrangeQuadrilateral::GetEdge(int edgeId) { vtkLagrangeCurve* result = EdgeCell; const auto set_number_of_ids_and_points = [&](const vtkIdType& npts) -> void { result->Points->SetNumberOfPoints(npts); result->PointIds->SetNumberOfIds(npts); }; const auto set_ids_and_points = [&](const vtkIdType& edge_id, const vtkIdType& face_id) -> void { result->Points->SetPoint(edge_id, this->Points->GetPoint(face_id)); result->PointIds->SetId(edge_id, this->PointIds->GetId(face_id)); }; this->SetEdgeIdsAndPoints(edgeId, set_number_of_ids_and_points, set_ids_and_points); return result; } /**\brief Populate the linear quadrilateral returned by GetApprox() with point-data from one * voxel-like interval of this cell. * * Ensure that you have called GetOrder() before calling this method * so that this->Order is up to date. This method does no checking * before using it to map connectivity-array offsets. */ vtkQuad* vtkLagrangeQuadrilateral::GetApproximateQuad( int subId, vtkDataArray* scalarsIn, vtkDataArray* scalarsOut) { vtkQuad* approx = this->GetApprox(); bool doScalars = (scalarsIn && scalarsOut); if (doScalars) { scalarsOut->SetNumberOfTuples(4); } int i, j, k; if (!this->SubCellCoordinatesFromId(i, j, k, subId)) { vtkErrorMacro("Invalid subId " << subId); return nullptr; } // Get the point ids (and optionally scalars) for each of the 4 corners // in the approximating quadrilateral spanned by (i, i+1) x (j, j+1): for (vtkIdType ic = 0; ic < 4; ++ic) { const vtkIdType corner = this->PointIndexFromIJK(i + ((((ic + 1) / 2) % 2) ? 1 : 0), j + (((ic / 2) % 2) ? 1 : 0), 0); vtkVector3d cp; this->Points->GetPoint(corner, cp.GetData()); approx->Points->SetPoint(ic, cp.GetData()); approx->PointIds->SetId(ic, doScalars ? corner : this->PointIds->GetId(corner)); if (doScalars) { scalarsOut->SetTuple(ic, scalarsIn->GetTuple(corner)); } } return approx; } void vtkLagrangeQuadrilateral::InterpolateFunctions(const double pcoords[3], double* weights) { vtkLagrangeInterpolation::Tensor2ShapeFunctions(this->GetOrder(), pcoords, weights); } void vtkLagrangeQuadrilateral::InterpolateDerivs(const double pcoords[3], double* derivs) { vtkLagrangeInterpolation::Tensor2ShapeDerivatives(this->GetOrder(), pcoords, derivs); } vtkHigherOrderCurve* vtkLagrangeQuadrilateral::GetEdgeCell() { return EdgeCell; }