/*========================================================================= Program: Visualization Toolkit Module: vtkQuadraticEdge.cxx Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #include "vtkQuadraticEdge.h" #include "vtkDoubleArray.h" #include "vtkLine.h" #include "vtkMath.h" #include "vtkObjectFactory.h" #include "vtkPoints.h" vtkStandardNewMacro(vtkQuadraticEdge); //------------------------------------------------------------------------------ // Construct the line with two points. vtkQuadraticEdge::vtkQuadraticEdge() { this->Scalars = vtkDoubleArray::New(); this->Scalars->SetNumberOfTuples(2); this->Points->SetNumberOfPoints(3); this->PointIds->SetNumberOfIds(3); for (int i = 0; i < 3; i++) { this->Points->SetPoint(i, 0.0, 0.0, 0.0); this->PointIds->SetId(i, 0); } this->Line = vtkLine::New(); } //------------------------------------------------------------------------------ vtkQuadraticEdge::~vtkQuadraticEdge() { this->Line->Delete(); this->Scalars->Delete(); } //------------------------------------------------------------------------------ int vtkQuadraticEdge::EvaluatePosition(const double x[3], double closestPoint[3], int& subId, double pcoords[3], double& minDist2, double weights[]) { double closest[3]; double pc[3], dist2; int ignoreId, i, returnStatus, status; double lineWeights[2]; pcoords[1] = pcoords[2] = 0.0; returnStatus = -1; weights[0] = 0.0; for (minDist2 = VTK_DOUBLE_MAX, i = 0; i < 2; i++) { if (i == 0) { this->Line->Points->SetPoint(0, this->Points->GetPoint(0)); this->Line->Points->SetPoint(1, this->Points->GetPoint(2)); } else { this->Line->Points->SetPoint(0, this->Points->GetPoint(2)); this->Line->Points->SetPoint(1, this->Points->GetPoint(1)); } status = this->Line->EvaluatePosition(x, closest, ignoreId, pc, dist2, lineWeights); if (status != -1 && dist2 < minDist2) { returnStatus = status; minDist2 = dist2; subId = i; pcoords[0] = pc[0]; } } // adjust parametric coordinate if (returnStatus != -1) { if (subId == 0) // first part { pcoords[0] = pcoords[0] / 2.0; } else { pcoords[0] = 0.5 + pcoords[0] / 2.0; } if (closestPoint != nullptr) { // Compute both closestPoint and weights this->EvaluateLocation(subId, pcoords, closestPoint, weights); } else { // Compute weights only vtkQuadraticEdge::InterpolationFunctions(pcoords, weights); } } return returnStatus; } //------------------------------------------------------------------------------ void vtkQuadraticEdge::EvaluateLocation( int& vtkNotUsed(subId), const double pcoords[3], double x[3], double* weights) { int i; double a0[3], a1[3], a2[3]; this->Points->GetPoint(0, a0); this->Points->GetPoint(1, a1); this->Points->GetPoint(2, a2); // midside node vtkQuadraticEdge::InterpolationFunctions(pcoords, weights); for (i = 0; i < 3; i++) { x[i] = a0[i] * weights[0] + a1[i] * weights[1] + a2[i] * weights[2]; } } //------------------------------------------------------------------------------ int vtkQuadraticEdge::CellBoundary(int subId, const double pcoords[3], vtkIdList* pts) { return this->Line->CellBoundary(subId, pcoords, pts); } //------------------------------------------------------------------------------ static int LinearLines[2][2] = { { 0, 2 }, { 2, 1 } }; void vtkQuadraticEdge::Contour(double value, vtkDataArray* cellScalars, vtkIncrementalPointLocator* locator, vtkCellArray* verts, vtkCellArray* lines, vtkCellArray* polys, vtkPointData* inPd, vtkPointData* outPd, vtkCellData* inCd, vtkIdType cellId, vtkCellData* outCd) { for (int i = 0; i < 2; i++) // for each subdivided line { for (int j = 0; j < 2; j++) // for each of the four vertices of the line { this->Line->Points->SetPoint(j, this->Points->GetPoint(LinearLines[i][j])); this->Line->PointIds->SetId(j, this->PointIds->GetId(LinearLines[i][j])); this->Scalars->SetValue(j, cellScalars->GetTuple1(LinearLines[i][j])); } this->Line->Contour( value, this->Scalars, locator, verts, lines, polys, inPd, outPd, inCd, cellId, outCd); } } //------------------------------------------------------------------------------ // Line-line intersection. Intersection has to occur within [0,1] parametric // coordinates and with specified tolerance. // The following arguments were modified to avoid warnings: // double p1[3], double p2[3], double x[3], double pcoords[3], int vtkQuadraticEdge::IntersectWithLine(const double p1[3], const double p2[3], double tol, double& t, double x[3], double pcoords[3], int& subId) { int subTest, numLines = 2; for (subId = 0; subId < numLines; subId++) { if (subId == 0) { this->Line->Points->SetPoint(0, this->Points->GetPoint(0)); this->Line->Points->SetPoint(1, this->Points->GetPoint(2)); } else { this->Line->Points->SetPoint(0, this->Points->GetPoint(2)); this->Line->Points->SetPoint(1, this->Points->GetPoint(1)); } if (this->Line->IntersectWithLine(p1, p2, tol, t, x, pcoords, subTest)) { return 1; } } return 0; } //------------------------------------------------------------------------------ int vtkQuadraticEdge::Triangulate(int vtkNotUsed(index), vtkIdList* ptIds, vtkPoints* pts) { pts->Reset(); ptIds->Reset(); // The first line ptIds->InsertId(0, this->PointIds->GetId(0)); pts->InsertPoint(0, this->Points->GetPoint(0)); ptIds->InsertId(1, this->PointIds->GetId(2)); pts->InsertPoint(1, this->Points->GetPoint(2)); // The second line ptIds->InsertId(2, this->PointIds->GetId(2)); pts->InsertPoint(2, this->Points->GetPoint(2)); ptIds->InsertId(3, this->PointIds->GetId(1)); pts->InsertPoint(3, this->Points->GetPoint(1)); return 1; } //------------------------------------------------------------------------------ void vtkQuadraticEdge::Derivatives(int vtkNotUsed(subId), const double vtkNotUsed(pcoords)[3], const double* vtkNotUsed(values), int vtkNotUsed(dim), double* vtkNotUsed(derivs)) { // TODO - if the effort is justified, someone should implement a correct // version of this method vtkErrorMacro("Derivatives() is not implemented for this cell."); } //------------------------------------------------------------------------------ // Clip this quadratic edge using scalar value provided. Like contouring, // except that it cuts the edge to produce linear line segments. void vtkQuadraticEdge::Clip(double value, vtkDataArray* cellScalars, vtkIncrementalPointLocator* locator, vtkCellArray* lines, vtkPointData* inPd, vtkPointData* outPd, vtkCellData* inCd, vtkIdType cellId, vtkCellData* outCd, int insideOut) { for (int i = 0; i < 2; i++) // for each subdivided line { for (int j = 0; j < 2; j++) // for each of the four vertices of the line { this->Line->Points->SetPoint(j, this->Points->GetPoint(LinearLines[i][j])); this->Line->PointIds->SetId(j, this->PointIds->GetId(LinearLines[i][j])); this->Scalars->SetValue(j, cellScalars->GetTuple1(LinearLines[i][j])); } this->Line->Clip( value, this->Scalars, locator, lines, inPd, outPd, inCd, cellId, outCd, insideOut); } } //------------------------------------------------------------------------------ // Compute interpolation functions. Node [2] is the mid-edge node. void vtkQuadraticEdge::InterpolationFunctions(const double pcoords[3], double weights[3]) { double r = pcoords[0]; weights[0] = 2.0 * (r - 0.5) * (r - 1.0); weights[1] = 2.0 * r * (r - 0.5); weights[2] = 4.0 * r * (1.0 - r); } //------------------------------------------------------------------------------ // Derivatives in parametric space. void vtkQuadraticEdge::InterpolationDerivs(const double pcoords[3], double derivs[3]) { double r = pcoords[0]; derivs[0] = 4.0 * r - 3.0; derivs[1] = 4.0 * r - 1.0; derivs[2] = 4.0 - r * 8.0; } //------------------------------------------------------------------------------ static double vtkQEdgeCellPCoords[9] = { 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.5, 0.0, 0.0 }; double* vtkQuadraticEdge::GetParametricCoords() { return vtkQEdgeCellPCoords; } //------------------------------------------------------------------------------ void vtkQuadraticEdge::PrintSelf(ostream& os, vtkIndent indent) { this->Superclass::PrintSelf(os, indent); os << indent << "Line:\n"; this->Line->PrintSelf(os, indent.GetNextIndent()); }