/*========================================================================= Program: Visualization Toolkit Module: vtkTriangleStrip.cxx Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #include "vtkTriangleStrip.h" #include "vtkCellArray.h" #include "vtkDoubleArray.h" #include "vtkIncrementalPointLocator.h" #include "vtkLine.h" #include "vtkObjectFactory.h" #include "vtkPoints.h" #include "vtkTriangle.h" vtkStandardNewMacro(vtkTriangleStrip); //------------------------------------------------------------------------------ vtkTriangleStrip::vtkTriangleStrip() { this->Line = vtkLine::New(); this->Triangle = vtkTriangle::New(); } //------------------------------------------------------------------------------ vtkTriangleStrip::~vtkTriangleStrip() { this->Line->Delete(); this->Triangle->Delete(); } //------------------------------------------------------------------------------ int vtkTriangleStrip::EvaluatePosition(const double x[3], double closestPoint[3], int& subId, double pcoords[3], double& minDist2, double weights[]) { double pc[3], dist2; int ignoreId, i, return_status, status; double tempWeights[3], activeWeights[3]; double closest[3]; pcoords[2] = 0.0; activeWeights[0] = 0.0; activeWeights[1] = 0.0; activeWeights[2] = 0.0; return_status = 0; for (minDist2 = VTK_DOUBLE_MAX, i = 0; i < this->Points->GetNumberOfPoints() - 2; i++) { weights[i] = 0.0; this->Triangle->Points->SetPoint(0, this->Points->GetPoint(i)); this->Triangle->Points->SetPoint(1, this->Points->GetPoint(i + 1)); this->Triangle->Points->SetPoint(2, this->Points->GetPoint(i + 2)); status = this->Triangle->EvaluatePosition(x, closest, ignoreId, pc, dist2, tempWeights); if (status != -1 && dist2 < minDist2) { return_status = status; if (closestPoint) { closestPoint[0] = closest[0]; closestPoint[1] = closest[1]; closestPoint[2] = closest[2]; } subId = i; pcoords[0] = pc[0]; pcoords[1] = pc[1]; minDist2 = dist2; activeWeights[0] = tempWeights[0]; activeWeights[1] = tempWeights[1]; activeWeights[2] = tempWeights[2]; } } weights[i] = 0.0; weights[i + 1] = 0.0; weights[subId] = activeWeights[0]; weights[subId + 1] = activeWeights[1]; weights[subId + 2] = activeWeights[2]; return return_status; } //------------------------------------------------------------------------------ void vtkTriangleStrip::EvaluateLocation( int& subId, const double pcoords[3], double x[3], double* weights) { int i; static const int idx[2][3] = { { 0, 1, 2 }, { 1, 0, 2 } }; int order = subId % 2; double pt1[3], pt2[3], pt3[3]; this->Points->GetPoint(subId + idx[order][0], pt1); this->Points->GetPoint(subId + idx[order][1], pt2); this->Points->GetPoint(subId + idx[order][2], pt3); double u3 = 1.0 - pcoords[0] - pcoords[1]; weights[0] = u3; weights[1] = pcoords[0]; weights[2] = pcoords[1]; for (i = 0; i < 3; i++) { x[i] = pt1[i] * weights[0] + pt2[i] * weights[1] + pt3[i] * weights[2]; } } //------------------------------------------------------------------------------ int vtkTriangleStrip::CellBoundary(int subId, const double pcoords[3], vtkIdList* pts) { static const int idx[2][3] = { { 0, 1, 2 }, { 1, 0, 2 } }; int order; order = subId % 2; this->Triangle->PointIds->SetId(0, this->PointIds->GetId(subId + idx[order][0])); this->Triangle->PointIds->SetId(1, this->PointIds->GetId(subId + idx[order][1])); this->Triangle->PointIds->SetId(2, this->PointIds->GetId(subId + idx[order][2])); return this->Triangle->CellBoundary(0, pcoords, pts); } //------------------------------------------------------------------------------ void vtkTriangleStrip::Contour(double value, vtkDataArray* cellScalars, vtkIncrementalPointLocator* locator, vtkCellArray* verts, vtkCellArray* lines, vtkCellArray* polys, vtkPointData* inPd, vtkPointData* outPd, vtkCellData* inCd, vtkIdType cellId, vtkCellData* outCd) { int i, numTris = this->Points->GetNumberOfPoints() - 2; vtkDataArray* triScalars = cellScalars->NewInstance(); triScalars->SetNumberOfComponents(cellScalars->GetNumberOfComponents()); triScalars->SetNumberOfTuples(3); for (i = 0; i < numTris; i++) { this->Triangle->Points->SetPoint(0, this->Points->GetPoint(i)); this->Triangle->Points->SetPoint(1, this->Points->GetPoint(i + 1)); this->Triangle->Points->SetPoint(2, this->Points->GetPoint(i + 2)); if (outPd) { this->Triangle->PointIds->SetId(0, this->PointIds->GetId(i)); this->Triangle->PointIds->SetId(1, this->PointIds->GetId(i + 1)); this->Triangle->PointIds->SetId(2, this->PointIds->GetId(i + 2)); } triScalars->SetTuple(0, cellScalars->GetTuple(i)); triScalars->SetTuple(1, cellScalars->GetTuple(i + 1)); triScalars->SetTuple(2, cellScalars->GetTuple(i + 2)); this->Triangle->Contour( value, triScalars, locator, verts, lines, polys, inPd, outPd, inCd, cellId, outCd); } triScalars->Delete(); } //------------------------------------------------------------------------------ vtkCell* vtkTriangleStrip::GetEdge(int edgeId) { int id1, id2; if (edgeId == 0) { id1 = 0; id2 = 1; } else if (edgeId == (this->GetNumberOfPoints() - 1)) { id1 = edgeId - 1; id2 = edgeId; } else { id1 = edgeId - 1; id2 = edgeId + 1; } this->Line->PointIds->SetId(0, this->PointIds->GetId(id1)); this->Line->PointIds->SetId(1, this->PointIds->GetId(id2)); this->Line->Points->SetPoint(0, this->Points->GetPoint(id1)); this->Line->Points->SetPoint(1, this->Points->GetPoint(id2)); return this->Line; } //------------------------------------------------------------------------------ // // Intersect sub-triangles // int vtkTriangleStrip::IntersectWithLine(const double p1[3], const double p2[3], double tol, double& t, double x[3], double pcoords[3], int& subId) { int subTest, numTris = this->Points->GetNumberOfPoints() - 2; for (subId = 0; subId < numTris; subId++) { this->Triangle->Points->SetPoint(0, this->Points->GetPoint(subId)); this->Triangle->Points->SetPoint(1, this->Points->GetPoint(subId + 1)); this->Triangle->Points->SetPoint(2, this->Points->GetPoint(subId + 2)); if (this->Triangle->IntersectWithLine(p1, p2, tol, t, x, pcoords, subTest)) { return 1; } } return 0; } //------------------------------------------------------------------------------ int vtkTriangleStrip::Triangulate(int vtkNotUsed(index), vtkIdList* ptIds, vtkPoints* pts) { int numTris = this->Points->GetNumberOfPoints() - 2; int i, order; static const int idx[2][3] = { { 0, 1, 2 }, { 1, 0, 2 } }; pts->Reset(); ptIds->Reset(); for (int subId = 0; subId < numTris; subId++) { order = subId % 2; for (i = 0; i < 3; i++) { ptIds->InsertNextId(this->PointIds->GetId(subId + idx[order][i])); pts->InsertNextPoint(this->Points->GetPoint(subId + idx[order][i])); } } return 1; } //------------------------------------------------------------------------------ void vtkTriangleStrip::Derivatives( int subId, const double pcoords[3], const double* values, int dim, double* derivs) { this->Triangle->Points->SetPoint(0, this->Points->GetPoint(subId)); this->Triangle->Points->SetPoint(1, this->Points->GetPoint(subId + 1)); this->Triangle->Points->SetPoint(2, this->Points->GetPoint(subId + 2)); this->Triangle->Derivatives(0, pcoords, values + dim * subId, dim, derivs); } //------------------------------------------------------------------------------ // Given a triangle strip, decompose it into (triangle) polygons. The // polygons are appended to the end of the list of polygons. void vtkTriangleStrip::DecomposeStrip(int npts, const vtkIdType* pts, vtkCellArray* polys) { int p1, p2, p3, i; p1 = pts[0]; p2 = pts[1]; for (i = 0; i < (npts - 2); i++) { p3 = pts[i + 2]; polys->InsertNextCell(3); if ((i % 2)) // flip ordering to preserve consistency { polys->InsertCellPoint(p2); polys->InsertCellPoint(p1); polys->InsertCellPoint(p3); } else { polys->InsertCellPoint(p1); polys->InsertCellPoint(p2); polys->InsertCellPoint(p3); } p1 = p2; p2 = p3; } } //------------------------------------------------------------------------------ void vtkTriangleStrip::Clip(double value, vtkDataArray* cellScalars, vtkIncrementalPointLocator* locator, vtkCellArray* tris, vtkPointData* inPd, vtkPointData* outPd, vtkCellData* inCd, vtkIdType cellId, vtkCellData* outCd, int insideOut) { int i, numTris = this->Points->GetNumberOfPoints() - 2; int id1, id2, id3; vtkDataArray* triScalars = cellScalars->NewInstance(); triScalars->SetNumberOfComponents(cellScalars->GetNumberOfComponents()); triScalars->SetNumberOfTuples(3); for (i = 0; i < numTris; i++) { if (i % 2) { id1 = i + 2; id2 = i + 1; id3 = i; } else { id1 = i; id2 = i + 1; id3 = i + 2; } this->Triangle->Points->SetPoint(0, this->Points->GetPoint(id1)); this->Triangle->Points->SetPoint(1, this->Points->GetPoint(id2)); this->Triangle->Points->SetPoint(2, this->Points->GetPoint(id3)); this->Triangle->PointIds->SetId(0, this->PointIds->GetId(id1)); this->Triangle->PointIds->SetId(1, this->PointIds->GetId(id2)); this->Triangle->PointIds->SetId(2, this->PointIds->GetId(id3)); triScalars->SetTuple(0, cellScalars->GetTuple(id1)); triScalars->SetTuple(1, cellScalars->GetTuple(id2)); triScalars->SetTuple(2, cellScalars->GetTuple(id3)); this->Triangle->Clip( value, triScalars, locator, tris, inPd, outPd, inCd, cellId, outCd, insideOut); } triScalars->Delete(); } //------------------------------------------------------------------------------ // Return the center of the point cloud in parametric coordinates. int vtkTriangleStrip::GetParametricCenter(double pcoords[3]) { pcoords[0] = pcoords[1] = 0.333333; pcoords[2] = 0.0; return ((this->Points->GetNumberOfPoints() - 2) / 2); } //------------------------------------------------------------------------------ void vtkTriangleStrip::PrintSelf(ostream& os, vtkIndent indent) { this->Superclass::PrintSelf(os, indent); os << indent << "Line:\n"; this->Line->PrintSelf(os, indent.GetNextIndent()); os << indent << "Triangle:\n"; this->Triangle->PrintSelf(os, indent.GetNextIndent()); }