#!/usr/bin/env python import vtk from vtk.util.misc import vtkGetDataRoot VTK_DATA_ROOT = vtkGetDataRoot() # Create the RenderWindow, Renderer and both Actors # ren1 = vtk.vtkRenderer() renWin = vtk.vtkRenderWindow() renWin.AddRenderer(ren1) iren = vtk.vtkRenderWindowInteractor() iren.SetRenderWindow(renWin) # avoid the singularity at the Z axis using 0.0001 radian offset plane = vtk.vtkPlaneSource() plane.SetOrigin(1.0, 3.14159265359 - 0.0001, 0.0) plane.SetPoint1(1.0, 3.14159265359 - 0.0001, 6.28318530719) plane.SetPoint2(1.0, 0.0001, 0.0) plane.SetXResolution(19) plane.SetYResolution(9) transform = vtk.vtkSphericalTransform() tpoly = vtk.vtkTransformPolyDataFilter() tpoly.SetInputConnection(plane.GetOutputPort()) tpoly.SetTransform(transform) # also cover the inverse transformation by going back and forth tpoly2 = vtk.vtkTransformPolyDataFilter() tpoly2.SetInputConnection(tpoly.GetOutputPort()) tpoly2.SetTransform(transform.GetInverse()) tpoly3 = vtk.vtkTransformPolyDataFilter() tpoly3.SetInputConnection(tpoly2.GetOutputPort()) tpoly3.SetTransform(transform) mapper = vtk.vtkDataSetMapper() mapper.SetInputConnection(tpoly3.GetOutputPort()) earth = vtk.vtkPNMReader() earth.SetFileName(VTK_DATA_ROOT + "/Data/earth.ppm") texture = vtk.vtkTexture() texture.SetInputConnection(earth.GetOutputPort()) texture.InterpolateOn() world = vtk.vtkActor() world.SetMapper(mapper) world.SetTexture(texture) # Add the actors to the renderer, set the background and size # ren1.AddActor(world) ren1.SetBackground(0.1, 0.2, 0.4) renWin.SetSize(300, 300) ren1.GetActiveCamera().SetPosition(8, -10, 6) ren1.GetActiveCamera().SetFocalPoint(0, 0, 0) ren1.GetActiveCamera().SetViewAngle(15) ren1.GetActiveCamera().SetViewUp(0.0, 0.0, 1.0) # render the image # cam1 = ren1.GetActiveCamera() cam1.Zoom(1.4) ren1.ResetCameraClippingRange() iren.Initialize() #iren.Start()