/*========================================================================= Program: Visualization Toolkit Module: vtkIdentityTransform.cxx Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #include "vtkIdentityTransform.h" #include "vtkDataArray.h" #include "vtkMath.h" #include "vtkObjectFactory.h" #include "vtkPoints.h" vtkStandardNewMacro(vtkIdentityTransform); //------------------------------------------------------------------------------ vtkIdentityTransform::vtkIdentityTransform() = default; //------------------------------------------------------------------------------ vtkIdentityTransform::~vtkIdentityTransform() = default; //------------------------------------------------------------------------------ void vtkIdentityTransform::PrintSelf(ostream& os, vtkIndent indent) { this->Superclass::PrintSelf(os, indent); } //------------------------------------------------------------------------------ void vtkIdentityTransform::InternalDeepCopy(vtkAbstractTransform*) { // nothin' to do } //------------------------------------------------------------------------------ vtkAbstractTransform* vtkIdentityTransform::MakeTransform() { return vtkIdentityTransform::New(); } //------------------------------------------------------------------------------ template void vtkIdentityTransformPoint(T2 in[3], T3 out[3]) { out[0] = in[0]; out[1] = in[1]; out[2] = in[2]; } //------------------------------------------------------------------------------ template void vtkIdentityTransformDerivative(T2 in[3], T3 out[3], T4 derivative[3][3]) { out[0] = in[0]; out[1] = in[1]; out[2] = in[2]; vtkMath::Identity3x3(derivative); } //------------------------------------------------------------------------------ void vtkIdentityTransform::InternalTransformPoint(const float in[3], float out[3]) { vtkIdentityTransformPoint(in, out); } //------------------------------------------------------------------------------ void vtkIdentityTransform::InternalTransformPoint(const double in[3], double out[3]) { vtkIdentityTransformPoint(in, out); } //------------------------------------------------------------------------------ void vtkIdentityTransform::InternalTransformNormal(const float in[3], float out[3]) { vtkIdentityTransformPoint(in, out); vtkMath::Normalize(out); } //------------------------------------------------------------------------------ void vtkIdentityTransform::InternalTransformNormal(const double in[3], double out[3]) { vtkIdentityTransformPoint(in, out); vtkMath::Normalize(out); } //------------------------------------------------------------------------------ void vtkIdentityTransform::InternalTransformVector(const float in[3], float out[3]) { vtkIdentityTransformPoint(in, out); } //------------------------------------------------------------------------------ void vtkIdentityTransform::InternalTransformVector(const double in[3], double out[3]) { vtkIdentityTransformPoint(in, out); } //------------------------------------------------------------------------------ void vtkIdentityTransform::InternalTransformDerivative( const float in[3], float out[3], float derivative[3][3]) { vtkIdentityTransformDerivative(in, out, derivative); } //------------------------------------------------------------------------------ void vtkIdentityTransform::InternalTransformDerivative( const double in[3], double out[3], double derivative[3][3]) { vtkIdentityTransformDerivative(in, out, derivative); } //------------------------------------------------------------------------------ // Transform the normals and vectors using the derivative of the // transformation. Either inNms or inVrs can be set to nullptr. // Normals are multiplied by the inverse transpose of the transform // derivative, while vectors are simply multiplied by the derivative. // Note that the derivative of the inverse transform is simply the // inverse of the derivative of the forward transform. void vtkIdentityTransform::TransformPointsNormalsVectors(vtkPoints* inPts, vtkPoints* outPts, vtkDataArray* inNms, vtkDataArray* outNms, vtkDataArray* inVrs, vtkDataArray* outVrs, int nOptionalVectors, vtkDataArray** inVrsArr, vtkDataArray** outVrsArr) { this->TransformPoints(inPts, outPts); if (inNms) { this->TransformNormals(inNms, outNms); } if (inVrs) { this->TransformVectors(inVrs, outVrs); } if (inVrsArr) { for (int iArr = 0; iArr < nOptionalVectors; iArr++) { this->TransformVectors(inVrsArr[iArr], outVrsArr[iArr]); } } } //------------------------------------------------------------------------------ void vtkIdentityTransform::TransformPoints(vtkPoints* inPts, vtkPoints* outPts) { vtkIdType n = inPts->GetNumberOfPoints(); double point[3]; for (vtkIdType i = 0; i < n; i++) { inPts->GetPoint(i, point); outPts->InsertNextPoint(point); } } //------------------------------------------------------------------------------ void vtkIdentityTransform::TransformNormals(vtkDataArray* inNms, vtkDataArray* outNms) { vtkIdType n = inNms->GetNumberOfTuples(); double normal[3]; for (vtkIdType i = 0; i < n; i++) { inNms->GetTuple(i, normal); outNms->InsertNextTuple(normal); } } //------------------------------------------------------------------------------ void vtkIdentityTransform::TransformVectors(vtkDataArray* inNms, vtkDataArray* outNms) { vtkIdType n = inNms->GetNumberOfTuples(); double vect[3]; for (vtkIdType i = 0; i < n; i++) { inNms->GetTuple(i, vect); outNms->InsertNextTuple(vect); } }