/*========================================================================= Program: Visualization Toolkit Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #include "vtkRegressionTestImage.h" #include "vtkTestUtilities.h" #include "vtkActor.h" #include "vtkCamera.h" #include "vtkLight.h" #include "vtkMolecule.h" #include "vtkMoleculeMapper.h" #include "vtkNew.h" #include "vtkPDBReader.h" #include "vtkPlaneSource.h" #include "vtkPolyDataMapper.h" #include "vtkProperty.h" #include "vtkRenderWindow.h" #include "vtkRenderWindowInteractor.h" #include "vtkRenderer.h" #include "vtkCamera.h" #include "vtkTimerLog.h" int TestPDBBallAndStickTranslucent(int argc, char* argv[]) { char* fileName = vtkTestUtilities::ExpandDataFileName(argc, argv, "Data/caffeine.pdb"); // read protein from pdb vtkNew reader; reader->SetFileName(fileName); reader->Update(); delete[] fileName; vtkNew molmapper; molmapper->SetInputConnection(reader->GetOutputPort(1)); cerr << "Class: " << molmapper->GetClassName() << endl; cerr << "Atoms: " << molmapper->GetInput()->GetNumberOfAtoms() << endl; cerr << "Bonds: " << molmapper->GetInput()->GetNumberOfBonds() << endl; molmapper->UseBallAndStickSettings(); vtkNew actor; actor->SetMapper(molmapper); actor->GetProperty()->SetOpacity(0.1); vtkNew ren; vtkNew win; win->AddRenderer(ren); vtkNew iren; iren->SetRenderWindow(win); ren->AddActor(actor); ren->SetBackground(1.0, 1.0, 1.0); win->SetSize(450, 450); vtkNew light1; light1->SetFocalPoint(0, 0, 0); light1->SetPosition(0, 1, 0.2); light1->SetColor(0.95, 0.97, 1.0); light1->SetIntensity(0.8); ren->AddLight(light1); vtkNew light2; light2->SetFocalPoint(0, 0, 0); light2->SetPosition(1.0, 1.0, 1.0); light2->SetColor(1.0, 0.8, 0.7); light2->SetIntensity(0.3); ren->AddLight(light2); ren->GetActiveCamera()->SetPosition(0, 0, 1); ren->GetActiveCamera()->SetFocalPoint(0, 0, 0); ren->GetActiveCamera()->SetViewUp(0, 1, 0); ren->ResetCamera(); ren->GetActiveCamera()->Zoom(3.0); win->Render(); // Finally render the scene and compare the image to a reference image win->SetMultiSamples(0); win->GetInteractor()->Initialize(); win->GetInteractor()->Start(); return EXIT_SUCCESS; }