/*========================================================================= Program: Visualization Toolkit Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #include "vtkActor.h" #include "vtkConeSource.h" #include "vtkInteractorStyleTrackballCamera.h" #include "vtkNew.h" #include "vtkPolyData.h" #include "vtkPolyDataMapper.h" #include "vtkRenderer.h" #include "vtkSDL2OpenGLRenderWindow.h" #include "vtkSDL2RenderWindowInteractor.h" #include #include //------------------------------------------------------------------------------ // Static objects //------------------------------------------------------------------------------ static vtkSDL2OpenGLRenderWindow* renderWindow = vtkSDL2OpenGLRenderWindow::New(); //------------------------------------------------------------------------------ EM_BOOL resize_window(int eventType, const EmscriptenUiEvent* e, void* userData) { renderWindow->SetSize(e->windowInnerWidth, e->windowInnerHeight); renderWindow->Render(); return 0; } //------------------------------------------------------------------------------ // Main //------------------------------------------------------------------------------ int main(int argc, char* argv[]) { // Create a renderer and interactor vtkNew renderer; renderWindow->SetMultiSamples(0); renderWindow->AddRenderer(renderer); vtkNew renderWindowInteractor; renderWindowInteractor->SetRenderWindow(renderWindow); vtkNew style; renderWindowInteractor->SetInteractorStyle(style); style->SetDefaultRenderer(renderer); // Create pipeline vtkNew coneSource; coneSource->Update(); vtkNew mapper; mapper->SetInputConnection(coneSource->GetOutputPort()); vtkNew actor; actor->SetMapper(mapper); // Add the actors to the scene renderer->AddActor(actor); // Start rendering app renderer->SetBackground(0.2, 0.3, 0.4); renderWindow->SetSize(300, 300); // Attach Window Resize Callback emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, 0, 1, resize_window); // Start event loop renderWindowInteractor->Start(); // Exit renderWindow->Delete(); return 0; }