/*========================================================================= Program: Visualization Toolkit Module: vtkPOVExporter.cxx Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /*========================================================================= Program: VTK/ParaView Los Alamos National Laboratory Modules (PVLANL) Module: vtkPOVExporter.cxx Copyright (c) 2007, Los Alamos National Security, LLC All rights reserved. Copyright 2007. Los Alamos National Security, LLC. This software was produced under U.S. Government contract DE-AC52-06NA25396 for Los Alamos National Laboratory (LANL), which is operated by Los Alamos National Security, LLC for the U.S. Department of Energy. The U.S. Government has rights to use, reproduce, and distribute this software. NEITHER THE GOVERNMENT NOR LOS ALAMOS NATIONAL SECURITY, LLC MAKES ANY WARRANTY, EXPRESS OR IMPLIED, OR ASSUMES ANY LIABILITY FOR THE USE OF THIS SOFTWARE. If software is modified to produce derivative works, such modified software should be clearly marked, so as not to confuse it with the version available from LANL. Additionally, redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: - Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. - Neither the name of Los Alamos National Security, LLC, Los Alamos National Laboratory, LANL, the U.S. Government, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY LOS ALAMOS NATIONAL SECURITY, LLC AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL LOS ALAMOS NATIONAL SECURITY, LLC OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. =========================================================================*/ #include "vtkPOVExporter.h" #include "vtkAssemblyPath.h" #include "vtkCamera.h" #include "vtkCellArray.h" #include "vtkCompositeDataGeometryFilter.h" #include "vtkCompositeDataSet.h" #include "vtkFloatArray.h" #include "vtkGeometryFilter.h" #include "vtkLight.h" #include "vtkLightCollection.h" #include "vtkMapper.h" #include "vtkMatrix4x4.h" #include "vtkPointData.h" #include "vtkPolyData.h" #include "vtkProperty.h" #include "vtkRenderWindow.h" #include "vtkRenderer.h" #include "vtkRendererCollection.h" #include "vtkSmartPointer.h" #include "vtkTexture.h" #include "vtkTypeTraits.h" #include "vtkUnsignedCharArray.h" #include #include #include "vtkObjectFactory.h" vtkStandardNewMacro(vtkPOVExporter); // Can't use printf("%d", a_vtkIdType) because vtkIdType is not always int. // This internal class holds format strings vtkPOVExporter can use instead. class vtkPOVInternals { public: vtkPOVInternals() { strcpy(this->CountFormat, "\t\t"); strcat(this->CountFormat, vtkTypeTraits::ParseFormat()); strcat(this->CountFormat, ",\n"); char triFormat[100]; //"%d, %d, %d" strcpy(triFormat, vtkTypeTraits::ParseFormat()); strcat(triFormat, ", "); strcat(triFormat, vtkTypeTraits::ParseFormat()); strcat(triFormat, ", "); strcat(triFormat, vtkTypeTraits::ParseFormat()); strcpy(this->TriangleFormat1, "\t\t<"); strcat(this->TriangleFormat1, triFormat); strcat(this->TriangleFormat1, ">,"); strcpy(this->TriangleFormat2, " "); strcat(this->TriangleFormat2, triFormat); strcat(this->TriangleFormat2, ",\n"); } ~vtkPOVInternals() = default; char CountFormat[100]; char TriangleFormat1[100]; char TriangleFormat2[100]; }; #define VTKPOV_CNTFMT this->Internals->CountFormat #define VTKPOV_TRIFMT1 this->Internals->TriangleFormat1 #define VTKPOV_TRIFMT2 this->Internals->TriangleFormat2 //============================================================================ vtkPOVExporter::vtkPOVExporter() { this->FileName = nullptr; this->FilePtr = nullptr; this->Internals = new vtkPOVInternals; } vtkPOVExporter::~vtkPOVExporter() { delete[] this->FileName; delete this->Internals; } void vtkPOVExporter::WriteData() { // make sure user specified a filename if (this->FileName == nullptr) { vtkErrorMacro(<< "Please specify file name to create"); return; } // get the renderer vtkRenderer* renderer = this->ActiveRenderer; if (!renderer) { renderer = this->RenderWindow->GetRenderers()->GetFirstRenderer(); } // make sure it has at least one actor if (renderer->GetActors()->GetNumberOfItems() < 1) { vtkErrorMacro(<< "no actors found for writing .pov file."); return; } // try opening the file this->FilePtr = vtksys::SystemTools::Fopen(this->FileName, "w"); if (this->FilePtr == nullptr) { vtkErrorMacro(<< "Cannot open " << this->FileName); return; } // write header this->WriteHeader(renderer); // write camera this->WriteCamera(renderer->GetActiveCamera()); // write lights vtkLightCollection* lc = renderer->GetLights(); vtkCollectionSimpleIterator sit; lc->InitTraversal(sit); if (lc->GetNextLight(sit) == nullptr) { vtkWarningMacro(<< "No light defined, creating one at camera position"); renderer->CreateLight(); } vtkLight* light; for (lc->InitTraversal(sit); (light = lc->GetNextLight(sit));) { if (light->GetSwitch()) { this->WriteLight(light); } } // write actors vtkActorCollection* ac = renderer->GetActors(); vtkAssemblyPath* apath; vtkCollectionSimpleIterator ait; vtkActor *anActor, *aPart; for (ac->InitTraversal(ait); (anActor = ac->GetNextActor(ait));) { for (anActor->InitPathTraversal(); (apath = anActor->GetNextPath());) { aPart = static_cast(apath->GetLastNode()->GetViewProp()); this->WriteActor(aPart); } } fclose(this->FilePtr); } void vtkPOVExporter::WriteHeader(vtkRenderer* renderer) { fprintf(this->FilePtr, "// POVRay file exported by vtkPOVExporter\n"); fprintf(this->FilePtr, "//\n"); // width and height of output image, // and other default command line args to POVRay const int* size = renderer->GetSize(); fprintf(this->FilePtr, "// +W%d +H%d\n\n", size[0], size[1]); // global settings fprintf(this->FilePtr, "global_settings {\n"); fprintf(this->FilePtr, "\tambient_light color rgb <1.0, 1.0, 1.0>\n"); fprintf(this->FilePtr, "\tassumed_gamma 2\n"); fprintf(this->FilePtr, "}\n\n"); // background double* color = renderer->GetBackground(); fprintf(this->FilePtr, "background { color rgb <%f, %f, %f>}\n\n", color[0], color[1], color[2]); } void vtkPOVExporter::WriteCamera(vtkCamera* camera) { fprintf(this->FilePtr, "camera {\n"); if (camera->GetParallelProjection()) { fprintf(this->FilePtr, "\torthographic\n"); } else { fprintf(this->FilePtr, "\tperspective\n"); } double* position = camera->GetPosition(); fprintf(this->FilePtr, "\tlocation <%f, %f, %f>\n", position[0], position[1], position[2]); double* up = camera->GetViewUp(); // the camera up vector is called "sky" in POVRay fprintf(this->FilePtr, "\tsky <%f, %f, %f>\n", up[0], up[1], up[2]); // make POVRay to use left handed system to right handed // TODO: aspect ratio fprintf(this->FilePtr, "\tright <-1, 0, 0>\n"); // fprintf(this->FilePtr, "\tup <-1, 0, 0>\n"); fprintf(this->FilePtr, "\tangle %f\n", camera->GetViewAngle()); double* focal = camera->GetFocalPoint(); fprintf(this->FilePtr, "\tlook_at <%f, %f, %f>\n", focal[0], focal[1], focal[2]); fprintf(this->FilePtr, "}\n\n"); } void vtkPOVExporter::WriteLight(vtkLight* light) { fprintf(this->FilePtr, "light_source {\n"); double* position = light->GetPosition(); fprintf(this->FilePtr, "\t<%f, %f, %f>\n", position[0], position[1], position[2]); double* color = light->GetDiffuseColor(); fprintf(this->FilePtr, "\tcolor <%f, %f, %f>*%f\n", color[0], color[1], color[2], light->GetIntensity()); if (light->GetPositional()) { fprintf(this->FilePtr, "\tspotlight\n"); fprintf(this->FilePtr, "\tradius %f\n", light->GetConeAngle()); fprintf(this->FilePtr, "\tfalloff %f\n", light->GetExponent()); } else { fprintf(this->FilePtr, "\tparallel\n"); } double* focal = light->GetFocalPoint(); fprintf(this->FilePtr, "\tpoint_at <%f, %f, %f>\n", focal[0], focal[1], focal[2]); fprintf(this->FilePtr, "}\n\n"); } void vtkPOVExporter::WriteActor(vtkActor* actor) { if (actor->GetMapper() == nullptr) { return; } if (actor->GetVisibility() == 0) { return; } // write geometry, first ask the pipeline to update data vtkDataSet* dataset = nullptr; vtkSmartPointer tempDS; vtkDataObject* dObj = actor->GetMapper()->GetInputDataObject(0, 0); vtkCompositeDataSet* cd = vtkCompositeDataSet::SafeDownCast(dObj); if (cd) { vtkCompositeDataGeometryFilter* gf = vtkCompositeDataGeometryFilter::New(); gf->SetInputConnection(actor->GetMapper()->GetInputConnection(0, 0)); gf->Update(); tempDS = gf->GetOutput(); gf->Delete(); dataset = tempDS; } else { dataset = actor->GetMapper()->GetInput(); } if (dataset == nullptr) { return; } actor->GetMapper()->GetInputAlgorithm()->Update(); // convert non polygon data to polygon data if needed vtkGeometryFilter* geometryFilter = nullptr; vtkPolyData* polys = nullptr; if (dataset->GetDataObjectType() != VTK_POLY_DATA) { geometryFilter = vtkGeometryFilter::New(); geometryFilter->SetInputConnection(actor->GetMapper()->GetInputConnection(0, 0)); geometryFilter->Update(); polys = geometryFilter->GetOutput(); } else { polys = static_cast(dataset); } // we only export Polygons and Triangle Strips if ((polys->GetNumberOfPolys() == 0) && (polys->GetNumberOfStrips() == 0)) { return; } // write point coordinates vtkPoints* points = polys->GetPoints(); // we use mesh2 since it maps better to how VTK stores // polygons/triangle strips fprintf(this->FilePtr, "mesh2 {\n"); fprintf(this->FilePtr, "\tvertex_vectors {\n"); fprintf(this->FilePtr, VTKPOV_CNTFMT, points->GetNumberOfPoints()); for (vtkIdType i = 0; i < points->GetNumberOfPoints(); i++) { double* pos = points->GetPoint(i); fprintf(this->FilePtr, "\t\t<%f, %f, %f>,\n", pos[0], pos[1], pos[2]); } fprintf(this->FilePtr, "\t}\n"); // write vertex normal vtkPointData* pointData = polys->GetPointData(); if (pointData->GetNormals()) { vtkDataArray* normals = pointData->GetNormals(); fprintf(this->FilePtr, "\tnormal_vectors {\n"); fprintf(this->FilePtr, VTKPOV_CNTFMT, normals->GetNumberOfTuples()); for (vtkIdType i = 0; i < normals->GetNumberOfTuples(); i++) { double* normal = normals->GetTuple(i); fprintf(this->FilePtr, "\t\t<%f, %f, %f>,\n", normal[0], normal[1], normal[2]); } fprintf(this->FilePtr, "\t}\n"); } // TODO: write texture coordinates (uv vectors) // write vertex texture, ask mapper to generate color for each vertex if // the scalar data visibility is on bool scalar_visible = false; if (actor->GetMapper()->GetScalarVisibility()) { vtkUnsignedCharArray* color_array = actor->GetMapper()->MapScalars(1.0); if (color_array != nullptr) { scalar_visible = true; fprintf(this->FilePtr, "\ttexture_list {\n"); fprintf(this->FilePtr, VTKPOV_CNTFMT, color_array->GetNumberOfTuples()); for (vtkIdType i = 0; i < color_array->GetNumberOfTuples(); i++) { unsigned char* color = color_array->GetPointer(4 * i); fprintf(this->FilePtr, "\t\ttexture { pigment {color rgbf <%f, %f, %f, %f> } },\n", color[0] / 255.0, color[1] / 255.0, color[2] / 255.0, 1.0 - color[3] / 255.0); } fprintf(this->FilePtr, "\t}\n"); } } // write polygons if (polys->GetNumberOfPolys() > 0) { this->WritePolygons(polys, scalar_visible); } // write triangle strips if (polys->GetNumberOfStrips() > 0) { this->WriteTriangleStrips(polys, scalar_visible); } // write transformation for the actor, it is column major and looks like transposed vtkMatrix4x4* matrix = actor->GetMatrix(); fprintf(this->FilePtr, "\tmatrix < %f, %f, %f,\n", matrix->GetElement(0, 0), matrix->GetElement(1, 0), matrix->GetElement(2, 0)); fprintf(this->FilePtr, "\t\t %f, %f, %f,\n", matrix->GetElement(0, 1), matrix->GetElement(1, 1), matrix->GetElement(2, 1)); fprintf(this->FilePtr, "\t\t %f, %f, %f,\n", matrix->GetElement(0, 2), matrix->GetElement(1, 2), matrix->GetElement(2, 2)); fprintf(this->FilePtr, "\t\t %f, %f, %f >\n", matrix->GetElement(0, 3), matrix->GetElement(1, 3), matrix->GetElement(2, 3)); // write property this->WriteProperty(actor->GetProperty()); // done with this actor fprintf(this->FilePtr, "}\n\n"); if (geometryFilter) { geometryFilter->Delete(); } } void vtkPOVExporter::WritePolygons(vtkPolyData* polys, bool scalar_visible) { // write polygons with on the fly triangulation, // assuming polygon are simple and can be triangulated into "fans" vtkIdType numtriangles = 0; vtkCellArray* cells = polys->GetPolys(); vtkIdType npts = 0; const vtkIdType* pts = nullptr; // first pass, // calculate how many triangles there will be after triangulation for (cells->InitTraversal(); cells->GetNextCell(npts, pts);) { // the number of triangles for each polygon will be # of vertex - 2 numtriangles += (npts - 2); } // second pass, triangulate and write face indices fprintf(this->FilePtr, "\tface_indices {\n"); fprintf(this->FilePtr, VTKPOV_CNTFMT, numtriangles); for (cells->InitTraversal(); cells->GetNextCell(npts, pts);) { vtkIdType triangle[3]; // the first triangle triangle[0] = pts[0]; triangle[1] = pts[1]; triangle[2] = pts[2]; fprintf(this->FilePtr, VTKPOV_TRIFMT1, triangle[0], triangle[1], triangle[2]); if (scalar_visible) { fprintf(this->FilePtr, VTKPOV_TRIFMT2, triangle[0], triangle[1], triangle[2]); } else { fprintf(this->FilePtr, "\n"); } // the rest of triangles for (vtkIdType i = 3; i < npts; i++) { triangle[1] = triangle[2]; triangle[2] = pts[i]; fprintf(this->FilePtr, VTKPOV_TRIFMT1, triangle[0], triangle[1], triangle[2]); if (scalar_visible) { fprintf(this->FilePtr, VTKPOV_TRIFMT2, triangle[0], triangle[1], triangle[2]); } else { fprintf(this->FilePtr, "\n"); } } } fprintf(this->FilePtr, "\t}\n"); // third pass, the same thing as 2nd pass but for normal_indices if (polys->GetPointData()->GetNormals()) { fprintf(this->FilePtr, "\tnormal_indices {\n"); fprintf(this->FilePtr, VTKPOV_CNTFMT, numtriangles); for (cells->InitTraversal(); cells->GetNextCell(npts, pts);) { vtkIdType triangle[3]; // the first triangle triangle[0] = pts[0]; triangle[1] = pts[1]; triangle[2] = pts[2]; fprintf(this->FilePtr, VTKPOV_TRIFMT1, triangle[0], triangle[1], triangle[2]); fprintf(this->FilePtr, "\n"); // the rest of triangles for (vtkIdType i = 3; i < npts; i++) { triangle[1] = triangle[2]; triangle[2] = pts[i]; fprintf(this->FilePtr, VTKPOV_TRIFMT1, triangle[0], triangle[1], triangle[2]); fprintf(this->FilePtr, "\n"); } } fprintf(this->FilePtr, "\t}\n"); } // TODO: 4th pass, texture indices } void vtkPOVExporter::WriteTriangleStrips(vtkPolyData* polys, bool scalar_visible) { // convert triangle strips into triangles vtkIdType numtriangles = 0; vtkCellArray* cells = polys->GetStrips(); vtkIdType npts = 0; const vtkIdType* pts = nullptr; // first pass, calculate how many triangles there will be after conversion for (cells->InitTraversal(); cells->GetNextCell(npts, pts);) { // the number of triangles for each polygon will be # of vertex - 2 numtriangles += (npts - 2); } // second pass, convert to triangles and write face indices fprintf(this->FilePtr, "\tface_indices {\n"); fprintf(this->FilePtr, VTKPOV_CNTFMT, numtriangles); for (cells->InitTraversal(); cells->GetNextCell(npts, pts);) { vtkIdType triangle[3]; // the first triangle triangle[0] = pts[0]; triangle[1] = pts[1]; triangle[2] = pts[2]; fprintf(this->FilePtr, VTKPOV_TRIFMT1, triangle[0], triangle[1], triangle[2]); if (scalar_visible) { fprintf(this->FilePtr, VTKPOV_TRIFMT2, triangle[0], triangle[1], triangle[2]); } else { fprintf(this->FilePtr, "\n"); } // the rest of triangles for (vtkIdType i = 3; i < npts; i++) { triangle[0] = triangle[1]; triangle[1] = triangle[2]; triangle[2] = pts[i]; fprintf(this->FilePtr, VTKPOV_TRIFMT1, triangle[0], triangle[1], triangle[2]); if (scalar_visible) { fprintf(this->FilePtr, VTKPOV_TRIFMT2, triangle[0], triangle[1], triangle[2]); } else { fprintf(this->FilePtr, "\n"); } } } fprintf(this->FilePtr, "\t}\n"); // third pass, the same thing as 2nd pass but for normal_indices if (polys->GetPointData()->GetNormals()) { fprintf(this->FilePtr, "\tnormal_indices {\n"); fprintf(this->FilePtr, VTKPOV_CNTFMT, numtriangles); for (cells->InitTraversal(); cells->GetNextCell(npts, pts);) { vtkIdType triangle[3]; // the first triangle triangle[0] = pts[0]; triangle[1] = pts[1]; triangle[2] = pts[2]; fprintf(this->FilePtr, VTKPOV_TRIFMT1, triangle[0], triangle[1], triangle[2]); fprintf(this->FilePtr, "\n"); // the rest of triangles for (vtkIdType i = 3; i < npts; i++) { triangle[0] = triangle[1]; triangle[1] = triangle[2]; triangle[2] = pts[i]; fprintf(this->FilePtr, VTKPOV_TRIFMT1, triangle[0], triangle[1], triangle[2]); fprintf(this->FilePtr, "\n"); } } fprintf(this->FilePtr, "\t}\n"); } // TODO: 4th pass, texture indices } void vtkPOVExporter::WriteProperty(vtkProperty* property) { fprintf(this->FilePtr, "\ttexture {\n"); /* write color */ fprintf(this->FilePtr, "\t\tpigment {\n"); double* color = property->GetColor(); fprintf(this->FilePtr, "\t\t\tcolor rgbf <%f, %f, %f %f>\n", color[0], color[1], color[2], 1.0 - property->GetOpacity()); fprintf(this->FilePtr, "\t\t}\n"); /* write ambient, diffuse and specular coefficients */ fprintf(this->FilePtr, "\t\tfinish {\n\t\t\t"); fprintf(this->FilePtr, "ambient %f ", property->GetAmbient()); fprintf(this->FilePtr, "diffuse %f ", property->GetDiffuse()); fprintf(this->FilePtr, "phong %f ", property->GetSpecular()); fprintf(this->FilePtr, "phong_size %f ", property->GetSpecularPower()); fprintf(this->FilePtr, "\n\t\t}\n"); fprintf(this->FilePtr, "\t}\n"); } void vtkPOVExporter::PrintSelf(ostream& os, vtkIndent indent) { this->Superclass::PrintSelf(os, indent); if (this->FileName) { os << indent << "FileName: " << this->FileName << "\n"; } else { os << indent << "FileName: (null)\n"; } }