/*========================================================================= Copyright (c) 2007, Los Alamos National Security, LLC All rights reserved. Copyright 2007. Los Alamos National Security, LLC. This software was produced under U.S. Government contract DE-AC52-06NA25396 for Los Alamos National Laboratory (LANL), which is operated by Los Alamos National Security, LLC for the U.S. Department of Energy. The U.S. Government has rights to use, reproduce, and distribute this software. NEITHER THE GOVERNMENT NOR LOS ALAMOS NATIONAL SECURITY, LLC MAKES ANY WARRANTY, EXPRESS OR IMPLIED, OR ASSUMES ANY LIABILITY FOR THE USE OF THIS SOFTWARE. If software is modified to produce derivative works, such modified software should be clearly marked, so as not to confuse it with the version available from LANL. Additionally, redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: - Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. - Neither the name of Los Alamos National Security, LLC, Los Alamos National Laboratory, LANL, the U.S. Government, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY LOS ALAMOS NATIONAL SECURITY, LLC AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL LOS ALAMOS NATIONAL SECURITY, LLC OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. =========================================================================*/ #include #include #include #include #include "BHTree.h" ///////////////////////////////////////////////////////////////////////// // // BHLeaf contains information about stored points // ///////////////////////////////////////////////////////////////////////// BHLeaf::BHLeaf() { for (int dim = 0; dim < MAX_DIM; dim++) this->location[dim] = 0.0; } BHLeaf::BHLeaf(int dimension, double* loc) { for (int dim = 0; dim < dimension; dim++) this->location[dim] = loc[dim]; } bool BHLeaf::sameAs(int dimension, double* loc) { bool same = true; for (int dim = 0; dim < dimension; dim++) if (location[dim] != loc[dim]) same = false; return same; } ///////////////////////////////////////////////////////////////////////// // // BHNode is a region of physical space divided into octants // ///////////////////////////////////////////////////////////////////////// BHNode::BHNode() { for (int dim = 0; dim < MAX_DIM; dim++) { this->length[dim] = 0.0; this->center[dim] = 0.0; } for (int i = 0; i < MAX_CHILD; i++) this->child[i] = 0; } BHNode::BHNode(int dimension, int numChild, double* minLoc, double* maxLoc) { for (int dim = 0; dim < dimension; dim++) { this->length[dim] = maxLoc[dim] - minLoc[dim]; this->center[dim] = minLoc[dim] + this->length[dim] * 0.5; } for (int i = 0; i < numChild; i++) this->child[i] = 0; } ///////////////////////////////////////////////////////////////////////// // // BHNode constructed from an octant of a parent node // ///////////////////////////////////////////////////////////////////////// BHNode::BHNode(int dimension, int numChild, BHNode* parent, int oindx) { for (int dim = 0; dim < dimension; dim++) { this->length[dim] = parent->length[dim] * 0.5; } if (dimension == 3) { if (oindx & 1) this->center[0] = parent->center[0] + this->length[0] * 0.5; else this->center[0] = parent->center[0] - this->length[0] * 0.5; if (oindx & 2) this->center[1] = parent->center[1] + this->length[1] * 0.5; else this->center[1] = parent->center[1] - this->length[1] * 0.5; if (oindx & 4) this->center[2] = parent->center[2] + this->length[2] * 0.5; else this->center[2] = parent->center[2] - this->length[2] * 0.5; } else if (dimension == 2) { if (oindx & 1) this->center[0] = parent->center[0] + this->length[0] * 0.5; else this->center[0] = parent->center[0] - this->length[0] * 0.5; if (oindx & 2) this->center[1] = parent->center[1] + this->length[1] * 0.5; else this->center[1] = parent->center[1] - this->length[1] * 0.5; } for (int i = 0; i < numChild; i++) this->child[i] = 0; } ///////////////////////////////////////////////////////////////////////// // // Barnes Hut Tree // ///////////////////////////////////////////////////////////////////////// BHTree::BHTree(int treeDim, int numChild, double* minLoc, double* maxLoc) { this->dimension = treeDim; this->numberOfChildren = numChild; // Find the grid size of this chaining mesh for (int dim = 0; dim < this->dimension; dim++) { this->minRange[dim] = minLoc[dim]; this->maxRange[dim] = maxLoc[dim]; } // Instead of using pointers to leaf and node we encode the type by // using leaves (1,2,...) and nodes (-1,-2...) to quickly tell if we // have a leaf or a node and where to find it // To make this work easily, stick a dummy leaf and node in vector[0] BHLeaf* leaf = new BHLeaf(); this->bhLeaf.push_back(leaf); BHNode* node = new BHNode(); this->bhNode.push_back(node); // Create the root node of the BH tree which is in vector[1] BHNode* root = new BHNode(this->dimension, this->numberOfChildren, this->minRange, this->maxRange); this->bhNode.push_back(root); this->leafIndex = 0; this->nodeIndex = 1; } BHTree::~BHTree() { for (int i = 0; i < (this->leafIndex + 1); i++) delete this->bhLeaf[i]; for (int i = 0; i < (this->nodeIndex + 1); i++) delete this->bhNode[i]; this->bhLeaf.clear(); this->bhNode.clear(); } ///////////////////////////////////////////////////////////////////////// // // Look to see if the leaf was already entered into the tree // If so return the index of that leaf (minus 1 to match ParaView) // Otherwise create the leaf, insert in tree // ///////////////////////////////////////////////////////////////////////// int BHTree::insertLeaf(double* loc) { // Start at root of tree for insertion of a new leaf // tindx is index into the tree nodes where root is at pos 1 for id -1 // oindx is index into the octant of the tree node int tindx = 1; int oindx = getChildIndex(this->bhNode[tindx], loc); // Child octant is either another node or a leaf or it is empty while (this->bhNode[tindx]->child[oindx] != 0) { // Child slot in tree contains another BHNode so go there if (this->bhNode[tindx]->child[oindx] < 0) { tindx = (this->bhNode[tindx]->child[oindx] * -1); oindx = getChildIndex(this->bhNode[tindx], loc); } // Otherwise there is a leaf in the slot // If it matches the location we want, return the point index // If not create a new node, move the old leaf, add the new leaf else { // Get the index of leaf already in the node int pindx = this->bhNode[tindx]->child[oindx]; // double* oldloc = this->bhLeaf[pindx]->location; // If it is the same this is the index we return if (this->bhLeaf[pindx]->sameAs(this->dimension, loc)) { return (pindx); } // There is a leaf in the slot but it isn't the one we are looking for BHNode* node = new BHNode(this->dimension, this->numberOfChildren, this->bhNode[tindx], oindx); this->bhNode.push_back(node); this->nodeIndex++; int tindx2 = this->nodeIndex; // Place the node that was sitting there already int oindx2 = getChildIndex(this->bhNode[tindx2], bhLeaf[pindx]->location); this->bhNode[tindx2]->child[oindx2] = pindx; // Add the new BHNode to the BHTree this->bhNode[tindx]->child[oindx] = tindx2 * -1; // Set to new node tindx = tindx2; oindx = getChildIndex(this->bhNode[tindx], loc); } } // Place the current particle in the BH tree this->leafIndex++; BHLeaf* leaf = new BHLeaf(this->dimension, loc); this->bhLeaf.push_back(leaf); this->bhNode[tindx]->child[oindx] = this->leafIndex; return leafIndex; } void BHTree::print() { std::cout << "Number of leaves " << leafIndex << " Number of nodes " << nodeIndex << std::endl; int i, j; std::cout << "LEAVES" << std::endl; for (i = 1; i <= this->leafIndex; i++) std::cout << " Leaf " << i << " index " << i << " loc " << bhLeaf[i]->location[0] << " " << bhLeaf[i]->location[1] << std::endl; std::cout << "NODES" << std::endl; for (i = 1; i <= this->nodeIndex; i++) { std::cout << " Node " << i << " index " << (i * -1) << " children "; for (j = 0; j < this->numberOfChildren; j++) std::cout << " " << bhNode[i]->child[j]; std::cout << std::endl; } } ///////////////////////////////////////////////////////////////////////// // // Get the index of the child which should contain this particle // ///////////////////////////////////////////////////////////////////////// int BHTree::getChildIndex(BHNode* node, double* loc) { int index = 0; if (this->dimension == 3) { if (loc[0] > node->center[0]) index += 1; if (loc[1] > node->center[1]) index += 2; if (loc[2] > node->center[2]) index += 4; } else if (this->dimension == 2) { if (loc[0] > node->center[0]) index += 1; if (loc[1] > node->center[1]) index += 2; } return index; }