#include "windows.h" #include "vfw.h" // Can vtkWin32VideoSource.cxx be compiled? // Test by using some of the structs in a class and // calling some of the functions Win32VideoSource // uses... class vtkWin32VideoSourceInternal { public: vtkWin32VideoSourceInternal() {} HWND CapWnd; HWND ParentWnd; CAPSTATUS CapStatus; CAPDRIVERCAPS CapDriverCaps; CAPTUREPARMS CaptureParms; LPBITMAPINFO BitMapPtr; }; int main() { vtkWin32VideoSourceInternal internal; internal.CapWnd = capCreateCaptureWindow("Capture", WS_CHILD | WS_VISIBLE, 0, 0, 100, 100, nullptr, 1); // capDriverConnect // capDriverGetCaps // capCaptureGetSetup // capCaptureSetSetup // test if constants used in vtkWin32VideoSource exist. int controlcallback_preroll = CONTROLCALLBACK_PREROLL; int controlcallback_capturing = CONTROLCALLBACK_CAPTURING; int ids_begin = IDS_CAP_BEGIN; int ids_cap_end = IDS_CAP_END; int avstreammaster = AVSTREAMMASTER_NONE; capSetUserData(internal.CapWnd, &internal); // capSetCallbackOnCapControl // capSetCallbackOnFrame // capSetCallbackOnVideoStream // capSetCallbackOnStatus // capSetCallbackOnError (void)capOverlay(internal.CapWnd, TRUE); (void)capGetUserData(internal.CapWnd); return 0; }