/*========================================================================= Program: Visualization Toolkit Module: vtkBoxWidget2.cxx Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #include "vtkBoxWidget2.h" #include "vtkBoxRepresentation.h" #include "vtkCallbackCommand.h" #include "vtkCommand.h" #include "vtkEvent.h" #include "vtkEventData.h" #include "vtkObjectFactory.h" #include "vtkRenderWindow.h" #include "vtkRenderWindowInteractor.h" #include "vtkRenderer.h" #include "vtkWidgetCallbackMapper.h" #include "vtkWidgetEvent.h" #include "vtkWidgetEventTranslator.h" vtkStandardNewMacro(vtkBoxWidget2); //------------------------------------------------------------------------------ vtkBoxWidget2::vtkBoxWidget2() { this->WidgetState = vtkBoxWidget2::Start; this->ManagesCursor = 1; this->TranslationEnabled = true; this->ScalingEnabled = true; this->RotationEnabled = true; this->MoveFacesEnabled = true; // Define widget events this->CallbackMapper->SetCallbackMethod(vtkCommand::LeftButtonPressEvent, vtkEvent::NoModifier, 0, 0, nullptr, vtkWidgetEvent::Select, this, vtkBoxWidget2::SelectAction); this->CallbackMapper->SetCallbackMethod(vtkCommand::LeftButtonReleaseEvent, vtkEvent::NoModifier, 0, 0, nullptr, vtkWidgetEvent::EndSelect, this, vtkBoxWidget2::EndSelectAction); this->CallbackMapper->SetCallbackMethod(vtkCommand::MiddleButtonPressEvent, vtkWidgetEvent::Translate, this, vtkBoxWidget2::TranslateAction); this->CallbackMapper->SetCallbackMethod(vtkCommand::MiddleButtonReleaseEvent, vtkWidgetEvent::EndTranslate, this, vtkBoxWidget2::EndSelectAction); this->CallbackMapper->SetCallbackMethod(vtkCommand::LeftButtonPressEvent, vtkEvent::ControlModifier, 0, 0, nullptr, vtkWidgetEvent::Translate, this, vtkBoxWidget2::TranslateAction); this->CallbackMapper->SetCallbackMethod(vtkCommand::LeftButtonReleaseEvent, vtkEvent::ControlModifier, 0, 0, nullptr, vtkWidgetEvent::EndTranslate, this, vtkBoxWidget2::EndSelectAction); this->CallbackMapper->SetCallbackMethod(vtkCommand::LeftButtonPressEvent, vtkEvent::ShiftModifier, 0, 0, nullptr, vtkWidgetEvent::Translate, this, vtkBoxWidget2::TranslateAction); this->CallbackMapper->SetCallbackMethod(vtkCommand::LeftButtonReleaseEvent, vtkEvent::ShiftModifier, 0, 0, nullptr, vtkWidgetEvent::EndTranslate, this, vtkBoxWidget2::EndSelectAction); this->CallbackMapper->SetCallbackMethod( vtkCommand::RightButtonPressEvent, vtkWidgetEvent::Scale, this, vtkBoxWidget2::ScaleAction); this->CallbackMapper->SetCallbackMethod(vtkCommand::RightButtonReleaseEvent, vtkWidgetEvent::EndScale, this, vtkBoxWidget2::EndSelectAction); this->CallbackMapper->SetCallbackMethod( vtkCommand::MouseMoveEvent, vtkWidgetEvent::Move, this, vtkBoxWidget2::MoveAction); { vtkNew ed; ed->SetDevice(vtkEventDataDevice::Any); ed->SetInput(vtkEventDataDeviceInput::Any); ed->SetAction(vtkEventDataAction::Press); this->CallbackMapper->SetCallbackMethod(vtkCommand::Select3DEvent, ed.Get(), vtkWidgetEvent::Select3D, this, vtkBoxWidget2::SelectAction3D); } { vtkNew ed; ed->SetDevice(vtkEventDataDevice::Any); ed->SetInput(vtkEventDataDeviceInput::Any); ed->SetAction(vtkEventDataAction::Release); this->CallbackMapper->SetCallbackMethod(vtkCommand::Select3DEvent, ed.Get(), vtkWidgetEvent::EndSelect3D, this, vtkBoxWidget2::EndSelectAction3D); } { vtkNew ed; ed->SetDevice(vtkEventDataDevice::Any); ed->SetInput(vtkEventDataDeviceInput::Any); this->CallbackMapper->SetCallbackMethod( vtkCommand::Move3DEvent, ed.Get(), vtkWidgetEvent::Move3D, this, vtkBoxWidget2::MoveAction3D); } this->KeyEventCallbackCommand = vtkCallbackCommand::New(); this->KeyEventCallbackCommand->SetClientData(this); this->KeyEventCallbackCommand->SetCallback(vtkBoxWidget2::ProcessKeyEvents); } //------------------------------------------------------------------------------ vtkBoxWidget2::~vtkBoxWidget2() { this->KeyEventCallbackCommand->Delete(); } //------------------------------------------------------------------------------ void vtkBoxWidget2::SetEnabled(int enabling) { int enabled = this->Enabled; // We do this step first because it sets the CurrentRenderer this->Superclass::SetEnabled(enabling); // We defer enabling the handles until the selection process begins if (enabling && !enabled) { if (this->Parent) { this->Parent->AddObserver( vtkCommand::KeyPressEvent, this->KeyEventCallbackCommand, this->Priority); this->Parent->AddObserver( vtkCommand::KeyReleaseEvent, this->KeyEventCallbackCommand, this->Priority); } else { this->Interactor->AddObserver( vtkCommand::KeyPressEvent, this->KeyEventCallbackCommand, this->Priority); this->Interactor->AddObserver( vtkCommand::KeyReleaseEvent, this->KeyEventCallbackCommand, this->Priority); } } else if (!enabling && enabled) { if (this->Parent) { this->Parent->RemoveObserver(this->KeyEventCallbackCommand); } else { this->Interactor->RemoveObserver(this->KeyEventCallbackCommand); } } } //------------------------------------------------------------------------------ void vtkBoxWidget2::SelectAction(vtkAbstractWidget* w) { // We are in a static method, cast to ourself vtkBoxWidget2* self = reinterpret_cast(w); // Get the event position int X = self->Interactor->GetEventPosition()[0]; int Y = self->Interactor->GetEventPosition()[1]; // Okay, make sure that the pick is in the current renderer if (!self->CurrentRenderer || !self->CurrentRenderer->IsInViewport(X, Y)) { self->WidgetState = vtkBoxWidget2::Start; return; } // Begin the widget interaction which has the side effect of setting the // interaction state. double e[2]; e[0] = static_cast(X); e[1] = static_cast(Y); self->WidgetRep->StartWidgetInteraction(e); int interactionState = self->WidgetRep->GetInteractionState(); if (interactionState == vtkBoxRepresentation::Outside) { return; } // Test for states that involve face or handle picking here so // selection highlighting doesn't happen if that interaction is disabled. // Non-handle-grabbing transformations are tested in the "Action" methods. // Rotation if (interactionState == vtkBoxRepresentation::Rotating && self->RotationEnabled == 0) { return; } // Face Movement if ((interactionState == vtkBoxRepresentation::MoveF0 || interactionState == vtkBoxRepresentation::MoveF1 || interactionState == vtkBoxRepresentation::MoveF2 || interactionState == vtkBoxRepresentation::MoveF3 || interactionState == vtkBoxRepresentation::MoveF4 || interactionState == vtkBoxRepresentation::MoveF5) && self->MoveFacesEnabled == 0) { return; } // Translation if (interactionState == vtkBoxRepresentation::Translating && self->TranslationEnabled == 0) { return; } // We are definitely selected self->WidgetState = vtkBoxWidget2::Active; self->GrabFocus(self->EventCallbackCommand); // The SetInteractionState has the side effect of highlighting the widget reinterpret_cast(self->WidgetRep)->SetInteractionState(interactionState); // start the interaction self->EventCallbackCommand->SetAbortFlag(1); self->StartInteraction(); self->InvokeEvent(vtkCommand::StartInteractionEvent, nullptr); self->Render(); } //------------------------------------------------------------------------------ void vtkBoxWidget2::SelectAction3D(vtkAbstractWidget* w) { vtkBoxWidget2* self = reinterpret_cast(w); // We want to compute an orthogonal vector to the plane that has been selected int interactionState = self->WidgetRep->ComputeComplexInteractionState( self->Interactor, self, vtkWidgetEvent::Select3D, self->CallData); if (interactionState == vtkBoxRepresentation::Outside) { return; } // Test for states that involve face or handle picking here so // selection highlighting doesn't happen if that interaction is disabled. // Non-handle-grabbing transformations are tested in the "Action" methods. // Rotation if (interactionState == vtkBoxRepresentation::Rotating && self->RotationEnabled == 0) { return; } // Face Movement if ((interactionState == vtkBoxRepresentation::MoveF0 || interactionState == vtkBoxRepresentation::MoveF1 || interactionState == vtkBoxRepresentation::MoveF2 || interactionState == vtkBoxRepresentation::MoveF3 || interactionState == vtkBoxRepresentation::MoveF4 || interactionState == vtkBoxRepresentation::MoveF5) && self->MoveFacesEnabled == 0) { return; } // Translation if (interactionState == vtkBoxRepresentation::Translating && self->TranslationEnabled == 0) { return; } // watch for motion events from this device vtkEventData* edata = static_cast(self->CallData); vtkEventDataDevice3D* edd = edata->GetAsEventDataDevice3D(); if (!edd) { return; } self->LastDevice = static_cast(edd->GetDevice()); // We are definitely selected if (!self->Parent) { self->GrabFocus(self->EventCallbackCommand); } self->WidgetState = vtkBoxWidget2::Active; self->WidgetRep->StartComplexInteraction( self->Interactor, self, vtkWidgetEvent::Select3D, self->CallData); self->EventCallbackCommand->SetAbortFlag(1); self->StartInteraction(); self->InvokeEvent(vtkCommand::StartInteractionEvent, nullptr); } //------------------------------------------------------------------------------ void vtkBoxWidget2::TranslateAction(vtkAbstractWidget* w) { // We are in a static method, cast to ourself vtkBoxWidget2* self = reinterpret_cast(w); if (self->TranslationEnabled == 0) { return; } // Get the event position int X = self->Interactor->GetEventPosition()[0]; int Y = self->Interactor->GetEventPosition()[1]; // Okay, make sure that the pick is in the current renderer if (!self->CurrentRenderer || !self->CurrentRenderer->IsInViewport(X, Y)) { self->WidgetState = vtkBoxWidget2::Start; return; } // Begin the widget interaction which has the side effect of setting the // interaction state. double e[2]; e[0] = static_cast(X); e[1] = static_cast(Y); self->WidgetRep->StartWidgetInteraction(e); int interactionState = self->WidgetRep->GetInteractionState(); if (interactionState == vtkBoxRepresentation::Outside) { return; } // We are definitely selected self->WidgetState = vtkBoxWidget2::Active; self->GrabFocus(self->EventCallbackCommand); reinterpret_cast(self->WidgetRep) ->SetInteractionState(vtkBoxRepresentation::Translating); // start the interaction self->EventCallbackCommand->SetAbortFlag(1); self->StartInteraction(); self->InvokeEvent(vtkCommand::StartInteractionEvent, nullptr); self->Render(); } //------------------------------------------------------------------------------ void vtkBoxWidget2::ScaleAction(vtkAbstractWidget* w) { // We are in a static method, cast to ourself vtkBoxWidget2* self = reinterpret_cast(w); if (self->ScalingEnabled == 0) { return; } // Get the event position int X = self->Interactor->GetEventPosition()[0]; int Y = self->Interactor->GetEventPosition()[1]; // Okay, make sure that the pick is in the current renderer if (!self->CurrentRenderer || !self->CurrentRenderer->IsInViewport(X, Y)) { self->WidgetState = vtkBoxWidget2::Start; return; } // Begin the widget interaction which has the side effect of setting the // interaction state. double e[2]; e[0] = static_cast(X); e[1] = static_cast(Y); self->WidgetRep->StartWidgetInteraction(e); int interactionState = self->WidgetRep->GetInteractionState(); if (interactionState == vtkBoxRepresentation::Outside) { return; } // We are definitely selected self->WidgetState = vtkBoxWidget2::Active; self->GrabFocus(self->EventCallbackCommand); reinterpret_cast(self->WidgetRep) ->SetInteractionState(vtkBoxRepresentation::Scaling); // start the interaction self->EventCallbackCommand->SetAbortFlag(1); self->StartInteraction(); self->InvokeEvent(vtkCommand::StartInteractionEvent, nullptr); self->Render(); } //------------------------------------------------------------------------------ void vtkBoxWidget2::MoveAction(vtkAbstractWidget* w) { vtkBoxWidget2* self = reinterpret_cast(w); // See whether we're active if (self->WidgetState == vtkBoxWidget2::Start) { return; } // compute some info we need for all cases int X = self->Interactor->GetEventPosition()[0]; int Y = self->Interactor->GetEventPosition()[1]; // Okay, adjust the representation double e[2]; e[0] = static_cast(X); e[1] = static_cast(Y); self->WidgetRep->WidgetInteraction(e); // moving something self->EventCallbackCommand->SetAbortFlag(1); self->InvokeEvent(vtkCommand::InteractionEvent, nullptr); self->Render(); } //------------------------------------------------------------------------------ void vtkBoxWidget2::MoveAction3D(vtkAbstractWidget* w) { vtkBoxWidget2* self = reinterpret_cast(w); // See whether we're active if (self->WidgetState == vtkBoxWidget2::Start) { return; } // watch for motion events from this device vtkEventData* edata = static_cast(self->CallData); vtkEventDataDevice3D* edd = edata->GetAsEventDataDevice3D(); if (!edd) { return; } if (!edd->DeviceMatches(static_cast(self->LastDevice))) { return; } // Okay, adjust the representation self->WidgetRep->ComplexInteraction( self->Interactor, self, vtkWidgetEvent::Move3D, self->CallData); // moving something self->EventCallbackCommand->SetAbortFlag(1); self->InvokeEvent(vtkCommand::InteractionEvent, nullptr); } //------------------------------------------------------------------------------ void vtkBoxWidget2::EndSelectAction(vtkAbstractWidget* w) { vtkBoxWidget2* self = reinterpret_cast(w); if (self->WidgetState == vtkBoxWidget2::Start) { return; } // Return state to not active self->WidgetState = vtkBoxWidget2::Start; reinterpret_cast(self->WidgetRep) ->SetInteractionState(vtkBoxRepresentation::Outside); self->ReleaseFocus(); self->EventCallbackCommand->SetAbortFlag(1); self->EndInteraction(); self->InvokeEvent(vtkCommand::EndInteractionEvent, nullptr); self->Render(); } //------------------------------------------------------------------------------ void vtkBoxWidget2::EndSelectAction3D(vtkAbstractWidget* w) { vtkBoxWidget2* self = reinterpret_cast(w); if (self->WidgetState != vtkBoxWidget2::Active || self->WidgetRep->GetInteractionState() == vtkBoxRepresentation::Outside) { return; } // Return state to not selected self->WidgetRep->EndComplexInteraction( self->Interactor, self, vtkWidgetEvent::Select3D, self->CallData); self->WidgetState = vtkBoxWidget2::Start; if (!self->Parent) { self->ReleaseFocus(); } self->EventCallbackCommand->SetAbortFlag(1); self->EndInteraction(); self->InvokeEvent(vtkCommand::EndInteractionEvent, nullptr); } //------------------------------------------------------------------------------ void vtkBoxWidget2::StepAction3D(vtkAbstractWidget* w) { vtkBoxWidget2* self = reinterpret_cast(w); // We want to compute an orthogonal vector to the plane that has been selected int interactionState = self->WidgetRep->ComputeComplexInteractionState( self->Interactor, self, vtkWidgetEvent::Select3D, self->CallData); if (interactionState == vtkBoxRepresentation::Outside) { return; } // self->WidgetRep->SetInteractionState(vtkBoxRepresentation::Outside); // Okay, adjust the representation self->WidgetRep->ComplexInteraction( self->Interactor, self, vtkWidgetEvent::Move3D, self->CallData); // moving something self->EventCallbackCommand->SetAbortFlag(1); self->InvokeEvent(vtkCommand::InteractionEvent, nullptr); } //------------------------------------------------------------------------------ void vtkBoxWidget2::CreateDefaultRepresentation() { if (!this->WidgetRep) { this->WidgetRep = vtkBoxRepresentation::New(); } } //------------------------------------------------------------------------------ void vtkBoxWidget2::ProcessKeyEvents(vtkObject*, unsigned long event, void* clientdata, void*) { vtkBoxWidget2* self = static_cast(clientdata); vtkRenderWindowInteractor* iren = self->GetInteractor(); vtkBoxRepresentation* rep = vtkBoxRepresentation::SafeDownCast(self->WidgetRep); switch (event) { case vtkCommand::KeyPressEvent: switch (iren->GetKeyCode()) { case 'x': case 'X': rep->SetXTranslationAxisOn(); break; case 'y': case 'Y': rep->SetYTranslationAxisOn(); break; case 'z': case 'Z': rep->SetZTranslationAxisOn(); break; default: break; } break; case vtkCommand::KeyReleaseEvent: switch (iren->GetKeyCode()) { case 'x': case 'X': case 'y': case 'Y': case 'z': case 'Z': rep->SetTranslationAxisOff(); break; default: break; } break; default: break; } } //------------------------------------------------------------------------------ void vtkBoxWidget2::PrintSelf(ostream& os, vtkIndent indent) { this->Superclass::PrintSelf(os, indent); os << indent << "Translation Enabled: " << (this->TranslationEnabled ? "On\n" : "Off\n"); os << indent << "Scaling Enabled: " << (this->ScalingEnabled ? "On\n" : "Off\n"); os << indent << "Rotation Enabled: " << (this->RotationEnabled ? "On\n" : "Off\n"); os << indent << "Move Faces Enabled: " << (this->MoveFacesEnabled ? "On\n" : "Off\n"); }