/*========================================================================= Program: Visualization Toolkit Module: vtkCheckerboardRepresentation.cxx Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #include "vtkCheckerboardRepresentation.h" #include "vtkCommand.h" #include "vtkImageActor.h" #include "vtkImageCheckerboard.h" #include "vtkImageData.h" #include "vtkImageMapper3D.h" #include "vtkObjectFactory.h" #include "vtkSliderRepresentation3D.h" vtkStandardNewMacro(vtkCheckerboardRepresentation); vtkCxxSetObjectMacro(vtkCheckerboardRepresentation, Checkerboard, vtkImageCheckerboard); vtkCxxSetObjectMacro(vtkCheckerboardRepresentation, ImageActor, vtkImageActor); vtkCxxSetObjectMacro(vtkCheckerboardRepresentation, TopRepresentation, vtkSliderRepresentation3D); vtkCxxSetObjectMacro(vtkCheckerboardRepresentation, RightRepresentation, vtkSliderRepresentation3D); vtkCxxSetObjectMacro( vtkCheckerboardRepresentation, BottomRepresentation, vtkSliderRepresentation3D); vtkCxxSetObjectMacro(vtkCheckerboardRepresentation, LeftRepresentation, vtkSliderRepresentation3D); //------------------------------------------------------------------------------ vtkCheckerboardRepresentation::vtkCheckerboardRepresentation() { this->Checkerboard = nullptr; this->ImageActor = nullptr; this->TopRepresentation = vtkSliderRepresentation3D::New(); this->TopRepresentation->ShowSliderLabelOff(); this->TopRepresentation->SetTitleText(nullptr); this->TopRepresentation->GetPoint1Coordinate()->SetCoordinateSystemToWorld(); this->TopRepresentation->GetPoint2Coordinate()->SetCoordinateSystemToWorld(); this->TopRepresentation->SetSliderLength(0.050); this->TopRepresentation->SetSliderWidth(0.025); this->TopRepresentation->SetTubeWidth(0.015); this->TopRepresentation->SetEndCapLength(0.0); this->TopRepresentation->SetMinimumValue(1); this->TopRepresentation->SetMaximumValue(10); this->TopRepresentation->SetSliderShapeToCylinder(); this->RightRepresentation = vtkSliderRepresentation3D::New(); this->RightRepresentation->ShowSliderLabelOff(); this->RightRepresentation->SetTitleText(nullptr); this->RightRepresentation->GetPoint1Coordinate()->SetCoordinateSystemToWorld(); this->RightRepresentation->GetPoint2Coordinate()->SetCoordinateSystemToWorld(); this->RightRepresentation->SetSliderLength(0.050); this->RightRepresentation->SetSliderWidth(0.025); this->RightRepresentation->SetTubeWidth(0.015); this->RightRepresentation->SetEndCapLength(0.0); this->RightRepresentation->SetMinimumValue(1); this->RightRepresentation->SetMaximumValue(10); this->RightRepresentation->SetSliderShapeToCylinder(); this->BottomRepresentation = vtkSliderRepresentation3D::New(); this->BottomRepresentation->ShowSliderLabelOff(); this->BottomRepresentation->SetTitleText(nullptr); this->BottomRepresentation->GetPoint1Coordinate()->SetCoordinateSystemToWorld(); this->BottomRepresentation->GetPoint2Coordinate()->SetCoordinateSystemToWorld(); this->BottomRepresentation->SetSliderLength(0.050); this->BottomRepresentation->SetSliderWidth(0.025); this->BottomRepresentation->SetTubeWidth(0.015); this->BottomRepresentation->SetEndCapLength(0.0); this->BottomRepresentation->SetMinimumValue(1); this->BottomRepresentation->SetMaximumValue(10); this->BottomRepresentation->SetSliderShapeToCylinder(); this->LeftRepresentation = vtkSliderRepresentation3D::New(); this->LeftRepresentation->ShowSliderLabelOff(); this->LeftRepresentation->SetTitleText(nullptr); this->LeftRepresentation->GetPoint1Coordinate()->SetCoordinateSystemToWorld(); this->LeftRepresentation->GetPoint2Coordinate()->SetCoordinateSystemToWorld(); this->LeftRepresentation->SetSliderLength(0.050); this->LeftRepresentation->SetSliderWidth(0.025); this->LeftRepresentation->SetTubeWidth(0.015); this->LeftRepresentation->SetEndCapLength(0.0); this->LeftRepresentation->SetMinimumValue(1); this->LeftRepresentation->SetMaximumValue(10); this->LeftRepresentation->SetSliderShapeToCylinder(); this->CornerOffset = 0.00; this->OrthoAxis = 2; } //------------------------------------------------------------------------------ vtkCheckerboardRepresentation::~vtkCheckerboardRepresentation() { if (this->Checkerboard) { this->Checkerboard->Delete(); } if (this->ImageActor) { this->ImageActor->Delete(); } this->TopRepresentation->Delete(); this->RightRepresentation->Delete(); this->BottomRepresentation->Delete(); this->LeftRepresentation->Delete(); } //------------------------------------------------------------------------------ void vtkCheckerboardRepresentation::SliderValueChanged(int sliderNum) { int* numDivisions = this->Checkerboard->GetNumberOfDivisions(); int value; int div[] = { 1, 1, 1 }; if (sliderNum == vtkCheckerboardRepresentation::TopSlider) { value = static_cast(this->TopRepresentation->GetValue()); this->BottomRepresentation->SetValue(this->TopRepresentation->GetValue()); switch (this->OrthoAxis) { case 0: div[1] = value; div[2] = numDivisions[2]; break; case 1: div[0] = value; div[2] = numDivisions[2]; break; case 2: div[0] = value; div[1] = numDivisions[1]; break; } this->Checkerboard->SetNumberOfDivisions(div); } else if (sliderNum == vtkCheckerboardRepresentation::RightSlider) { value = static_cast(this->RightRepresentation->GetValue()); this->LeftRepresentation->SetValue(this->RightRepresentation->GetValue()); switch (this->OrthoAxis) { case 0: div[1] = numDivisions[1]; div[2] = value; break; case 1: div[0] = numDivisions[0]; div[2] = value; break; case 2: div[0] = numDivisions[0]; div[1] = value; break; } this->Checkerboard->SetNumberOfDivisions(div); } else if (sliderNum == vtkCheckerboardRepresentation::BottomSlider) { value = static_cast(this->BottomRepresentation->GetValue()); this->TopRepresentation->SetValue(this->BottomRepresentation->GetValue()); switch (this->OrthoAxis) { case 0: div[1] = value; div[2] = numDivisions[2]; break; case 1: div[0] = value; div[2] = numDivisions[2]; break; case 2: div[0] = value; div[1] = numDivisions[1]; break; } this->Checkerboard->SetNumberOfDivisions(div); } else if (sliderNum == vtkCheckerboardRepresentation::LeftSlider) { value = static_cast(this->LeftRepresentation->GetValue()); this->RightRepresentation->SetValue(this->LeftRepresentation->GetValue()); switch (this->OrthoAxis) { case 0: div[1] = numDivisions[1]; div[2] = value; break; case 1: div[0] = numDivisions[0]; div[2] = value; break; case 2: div[0] = numDivisions[0]; div[1] = value; break; } this->Checkerboard->SetNumberOfDivisions(div); } } //------------------------------------------------------------------------------ void vtkCheckerboardRepresentation::BuildRepresentation() { // Make sure that the checkerboard is up to date if (!this->Checkerboard || !this->ImageActor) { vtkErrorMacro("requires a checkerboard and image actor"); return; } double bounds[6]; vtkImageData* image = this->ImageActor->GetInput(); this->ImageActor->GetMapper()->GetInputAlgorithm()->Update(); image->GetBounds(bounds); if (image->GetDataDimension() != 2) { vtkErrorMacro(<< " requires a 2D image"); return; } double t0 = bounds[1] - bounds[0]; double t1 = bounds[3] - bounds[2]; double t2 = bounds[5] - bounds[4]; this->OrthoAxis = (t0 < t1 ? (t0 < t2 ? 0 : 2) : (t1 < t2 ? 1 : 2)); double o0 = t0 * this->CornerOffset; double o1 = t1 * this->CornerOffset; double o2 = t2 * this->CornerOffset; // Set up the initial values in the slider widgets int* numDivisions = this->Checkerboard->GetNumberOfDivisions(); if (this->OrthoAxis == 0) // x-axis { // point1 and point2 are switched for top and bottom in case a // user wants to see the slider label positions as text, and // rotation of the text about the slider's local x-axis must be // set correctly. Similar logic applies to X-Z plane case. this->TopRepresentation->GetPoint2Coordinate()->SetValue(bounds[0], bounds[2] + o1, bounds[5]); this->TopRepresentation->GetPoint1Coordinate()->SetValue(bounds[0], bounds[3] - o1, bounds[5]); this->TopRepresentation->SetValue(numDivisions[1]); this->TopRepresentation->SetRotation(90.0); this->RightRepresentation->GetPoint1Coordinate()->SetValue( bounds[0], bounds[3], bounds[4] + o2); this->RightRepresentation->GetPoint2Coordinate()->SetValue( bounds[0], bounds[3], bounds[5] - o2); this->RightRepresentation->SetValue(numDivisions[2]); this->RightRepresentation->SetRotation(0.0); this->BottomRepresentation->GetPoint2Coordinate()->SetValue( bounds[0], bounds[2] + o1, bounds[4]); this->BottomRepresentation->GetPoint1Coordinate()->SetValue( bounds[0], bounds[3] - o1, bounds[4]); this->BottomRepresentation->SetValue(numDivisions[1]); this->BottomRepresentation->SetRotation(90.0); this->LeftRepresentation->GetPoint1Coordinate()->SetValue(bounds[0], bounds[2], bounds[4] + o2); this->LeftRepresentation->GetPoint2Coordinate()->SetValue(bounds[0], bounds[2], bounds[5] - o2); this->LeftRepresentation->SetValue(numDivisions[2]); this->LeftRepresentation->SetRotation(0.0); } else if (this->OrthoAxis == 1) // y-axis { this->TopRepresentation->GetPoint1Coordinate()->SetValue(bounds[0] + o0, bounds[2], bounds[5]); this->TopRepresentation->GetPoint2Coordinate()->SetValue(bounds[1] - o0, bounds[2], bounds[5]); this->TopRepresentation->SetValue(numDivisions[0]); this->TopRepresentation->SetRotation(90.0); this->RightRepresentation->GetPoint1Coordinate()->SetValue( bounds[1], bounds[2], bounds[4] + o2); this->RightRepresentation->GetPoint2Coordinate()->SetValue( bounds[1], bounds[2], bounds[5] - o2); this->RightRepresentation->SetValue(numDivisions[2]); this->RightRepresentation->SetRotation(90.0); this->BottomRepresentation->GetPoint1Coordinate()->SetValue( bounds[0] + o0, bounds[2], bounds[4]); this->BottomRepresentation->GetPoint2Coordinate()->SetValue( bounds[1] - o0, bounds[2], bounds[4]); this->BottomRepresentation->SetValue(numDivisions[0]); this->BottomRepresentation->SetRotation(90.0); this->LeftRepresentation->GetPoint1Coordinate()->SetValue(bounds[0], bounds[2], bounds[4] + o2); this->LeftRepresentation->GetPoint2Coordinate()->SetValue(bounds[0], bounds[2], bounds[5] - o2); this->LeftRepresentation->SetValue(numDivisions[2]); this->LeftRepresentation->SetRotation(90.0); } else // if( orthoAxis == 2 ) //z-axis { this->TopRepresentation->GetPoint1Coordinate()->SetValue(bounds[0] + o0, bounds[3], bounds[4]); this->TopRepresentation->GetPoint2Coordinate()->SetValue(bounds[1] - o0, bounds[3], bounds[4]); this->TopRepresentation->SetValue(numDivisions[0]); this->TopRepresentation->SetRotation(0.0); this->RightRepresentation->GetPoint1Coordinate()->SetValue( bounds[1], bounds[2] + o1, bounds[4]); this->RightRepresentation->GetPoint2Coordinate()->SetValue( bounds[1], bounds[3] - o1, bounds[4]); this->RightRepresentation->SetValue(numDivisions[1]); this->RightRepresentation->SetRotation(0.0); this->BottomRepresentation->GetPoint1Coordinate()->SetValue( bounds[0] + o0, bounds[2], bounds[4]); this->BottomRepresentation->GetPoint2Coordinate()->SetValue( bounds[1] - o0, bounds[2], bounds[4]); this->BottomRepresentation->SetValue(numDivisions[0]); this->BottomRepresentation->SetRotation(0.0); this->LeftRepresentation->GetPoint1Coordinate()->SetValue(bounds[0], bounds[2] + o1, bounds[4]); this->LeftRepresentation->GetPoint2Coordinate()->SetValue(bounds[0], bounds[3] - o1, bounds[4]); this->LeftRepresentation->SetValue(numDivisions[1]); this->LeftRepresentation->SetRotation(0.0); } this->TopRepresentation->BuildRepresentation(); this->RightRepresentation->BuildRepresentation(); this->BottomRepresentation->BuildRepresentation(); this->LeftRepresentation->BuildRepresentation(); } //------------------------------------------------------------------------------ void vtkCheckerboardRepresentation::GetActors(vtkPropCollection* pc) { this->TopRepresentation->GetActors(pc); this->RightRepresentation->GetActors(pc); this->BottomRepresentation->GetActors(pc); this->LeftRepresentation->GetActors(pc); } //------------------------------------------------------------------------------ void vtkCheckerboardRepresentation::ReleaseGraphicsResources(vtkWindow* w) { this->TopRepresentation->ReleaseGraphicsResources(w); this->RightRepresentation->ReleaseGraphicsResources(w); this->BottomRepresentation->ReleaseGraphicsResources(w); this->LeftRepresentation->ReleaseGraphicsResources(w); } //------------------------------------------------------------------------------ int vtkCheckerboardRepresentation::RenderOverlay(vtkViewport* v) { int count = this->TopRepresentation->RenderOverlay(v); count += this->RightRepresentation->RenderOverlay(v); count += this->BottomRepresentation->RenderOverlay(v); count += this->LeftRepresentation->RenderOverlay(v); return count; } //------------------------------------------------------------------------------ int vtkCheckerboardRepresentation::RenderOpaqueGeometry(vtkViewport* v) { int count = this->TopRepresentation->RenderOpaqueGeometry(v); count += this->RightRepresentation->RenderOpaqueGeometry(v); count += this->BottomRepresentation->RenderOpaqueGeometry(v); count += this->LeftRepresentation->RenderOpaqueGeometry(v); return count; } //------------------------------------------------------------------------------ int vtkCheckerboardRepresentation::RenderTranslucentPolygonalGeometry(vtkViewport* v) { int count = this->TopRepresentation->RenderTranslucentPolygonalGeometry(v); count += this->RightRepresentation->RenderTranslucentPolygonalGeometry(v); count += this->BottomRepresentation->RenderTranslucentPolygonalGeometry(v); count += this->LeftRepresentation->RenderTranslucentPolygonalGeometry(v); return count; } //------------------------------------------------------------------------------ vtkTypeBool vtkCheckerboardRepresentation::HasTranslucentPolygonalGeometry() { int result = this->TopRepresentation->HasTranslucentPolygonalGeometry(); result |= this->RightRepresentation->HasTranslucentPolygonalGeometry(); result |= this->BottomRepresentation->HasTranslucentPolygonalGeometry(); result |= this->LeftRepresentation->HasTranslucentPolygonalGeometry(); return result; } //------------------------------------------------------------------------------ void vtkCheckerboardRepresentation::PrintSelf(ostream& os, vtkIndent indent) { // Superclass typedef defined in vtkTypeMacro() found in vtkSetGet.h this->Superclass::PrintSelf(os, indent); if (this->ImageActor) { os << indent << "Image Actor: " << this->ImageActor << "\n"; } else { os << indent << "Image Actor: (none)\n"; } if (this->Checkerboard) { os << indent << "Checkerboard: " << this->Checkerboard << "\n"; } else { os << indent << "Image Checkerboard: (none)\n"; } os << indent << "Corner Offset: " << this->CornerOffset << "\n"; os << indent << "Top Representation\n"; this->TopRepresentation->PrintSelf(os, indent.GetNextIndent()); os << indent << "Bottom Representation\n"; this->BottomRepresentation->PrintSelf(os, indent.GetNextIndent()); os << indent << "Right Representation\n"; this->RightRepresentation->PrintSelf(os, indent.GetNextIndent()); os << indent << "Left Representation\n"; this->LeftRepresentation->PrintSelf(os, indent.GetNextIndent()); }