/*========================================================================= Program: Visualization Toolkit Module: vtkFinitePlaneWidget.cxx Copyright (c) All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #include "vtkFinitePlaneWidget.h" #include "vtkCallbackCommand.h" #include "vtkCommand.h" #include "vtkEvent.h" #include "vtkFinitePlaneRepresentation.h" #include "vtkObjectFactory.h" #include "vtkRenderWindow.h" #include "vtkRenderWindowInteractor.h" #include "vtkRenderer.h" #include "vtkWidgetCallbackMapper.h" #include "vtkWidgetEvent.h" #include "vtkWidgetEventTranslator.h" vtkStandardNewMacro(vtkFinitePlaneWidget); //------------------------------------------------------------------------------ vtkFinitePlaneWidget::vtkFinitePlaneWidget() { this->WidgetState = vtkFinitePlaneWidget::Start; this->ManagesCursor = 1; // Define widget events this->CallbackMapper->SetCallbackMethod(vtkCommand::LeftButtonPressEvent, vtkWidgetEvent::Select, this, vtkFinitePlaneWidget::SelectAction); this->CallbackMapper->SetCallbackMethod(vtkCommand::LeftButtonReleaseEvent, vtkWidgetEvent::EndSelect, this, vtkFinitePlaneWidget::EndSelectAction); this->CallbackMapper->SetCallbackMethod( vtkCommand::MouseMoveEvent, vtkWidgetEvent::Move, this, vtkFinitePlaneWidget::MoveAction); } //------------------------------------------------------------------------------ vtkFinitePlaneWidget::~vtkFinitePlaneWidget() = default; //------------------------------------------------------------------------------ void vtkFinitePlaneWidget::PrintSelf(ostream& os, vtkIndent indent) { this->Superclass::PrintSelf(os, indent); } //------------------------------------------------------------------------------ void vtkFinitePlaneWidget::SetRepresentation(vtkFinitePlaneRepresentation* r) { this->Superclass::SetWidgetRepresentation(r); } //------------------------------------------------------------------------------ void vtkFinitePlaneWidget::SelectAction(vtkAbstractWidget* w) { // We are in a static method, cast to ourself vtkFinitePlaneWidget* self = reinterpret_cast(w); // Get the event position int X = self->Interactor->GetEventPosition()[0]; int Y = self->Interactor->GetEventPosition()[1]; // We want to compute an orthogonal vector to the plane that has been selected reinterpret_cast(self->WidgetRep) ->SetInteractionState(vtkFinitePlaneRepresentation::Moving); int interactionState = self->WidgetRep->ComputeInteractionState(X, Y); self->UpdateCursorShape(interactionState); if (self->WidgetRep->GetInteractionState() == vtkFinitePlaneRepresentation::Outside) { return; } // We are definitely selected self->GrabFocus(self->EventCallbackCommand); double eventPos[2]; eventPos[0] = static_cast(X); eventPos[1] = static_cast(Y); self->WidgetState = vtkFinitePlaneWidget::Active; self->WidgetRep->StartWidgetInteraction(eventPos); self->EventCallbackCommand->SetAbortFlag(1); self->StartInteraction(); self->InvokeEvent(vtkCommand::StartInteractionEvent, nullptr); self->Render(); } //------------------------------------------------------------------------------ void vtkFinitePlaneWidget::MoveAction(vtkAbstractWidget* w) { vtkFinitePlaneWidget* self = reinterpret_cast(w); // So as to change the cursor shape when the mouse is poised over // the widget. Unfortunately, this results in a few extra picks // due to the cell picker. However given that its picking planes // and the handles/arrows, this should be very quick int X = self->Interactor->GetEventPosition()[0]; int Y = self->Interactor->GetEventPosition()[1]; int changed = 0; vtkFinitePlaneRepresentation* repr = reinterpret_cast(self->WidgetRep); if (self->ManagesCursor && self->WidgetState != vtkFinitePlaneWidget::Active) { int oldInteractionState = repr->GetInteractionState(); repr->SetInteractionState(vtkFinitePlaneRepresentation::Moving); int state = self->WidgetRep->ComputeInteractionState(X, Y); changed = self->UpdateCursorShape(state); repr->SetInteractionState(oldInteractionState); changed = (changed || state != oldInteractionState) ? 1 : 0; } // See whether we're active if (self->WidgetState == vtkFinitePlaneWidget::Start) { if (changed && self->ManagesCursor) { self->Render(); } return; } // Adjust the representation double e[2]; e[0] = static_cast(X); e[1] = static_cast(Y); self->WidgetRep->WidgetInteraction(e); // Moving something self->EventCallbackCommand->SetAbortFlag(1); self->InvokeEvent(vtkCommand::InteractionEvent, nullptr); self->Render(); } //------------------------------------------------------------------------------ void vtkFinitePlaneWidget::EndSelectAction(vtkAbstractWidget* w) { vtkFinitePlaneWidget* self = reinterpret_cast(w); if (self->WidgetState != vtkFinitePlaneWidget::Active || self->WidgetRep->GetInteractionState() == vtkFinitePlaneRepresentation::Outside) { return; } // Return state to not selected double e[2]; self->WidgetRep->EndWidgetInteraction(e); self->WidgetState = vtkFinitePlaneWidget::Start; self->ReleaseFocus(); // Update cursor if managed self->UpdateCursorShape( reinterpret_cast(self->WidgetRep)->GetRepresentationState()); self->EventCallbackCommand->SetAbortFlag(1); self->EndInteraction(); self->InvokeEvent(vtkCommand::EndInteractionEvent, nullptr); self->Render(); } //------------------------------------------------------------------------------ void vtkFinitePlaneWidget::CreateDefaultRepresentation() { if (!this->WidgetRep) { this->WidgetRep = vtkFinitePlaneRepresentation::New(); } } //------------------------------------------------------------------------------ int vtkFinitePlaneWidget::UpdateCursorShape(int state) { // So as to change the cursor shape when the mouse is poised over // the widget. if (this->ManagesCursor) { if (state == vtkFinitePlaneRepresentation::Outside) { return this->RequestCursorShape(VTK_CURSOR_DEFAULT); } else { return this->RequestCursorShape(VTK_CURSOR_HAND); } } return 0; }