/*========================================================================= Program: Visualization Toolkit Module: vtkRenderingContextOpenGL2ObjectFactory.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #ifndef vtkRenderingContextOpenGL2ObjectFactory_h #define vtkRenderingContextOpenGL2ObjectFactory_h #include "vtkRenderingContextOpenGL2Module.h" // For export macro #include "vtkObjectFactory.h" class VTKRENDERINGCONTEXTOPENGL2_EXPORT vtkRenderingContextOpenGL2ObjectFactory : public vtkObjectFactory { public: static vtkRenderingContextOpenGL2ObjectFactory * New(); vtkTypeMacro(vtkRenderingContextOpenGL2ObjectFactory, vtkObjectFactory); const char * GetDescription() override { return "vtkRenderingContextOpenGL2 factory overrides."; } const char * GetVTKSourceVersion() override; void PrintSelf(ostream &os, vtkIndent indent) override; protected: vtkRenderingContextOpenGL2ObjectFactory(); private: vtkRenderingContextOpenGL2ObjectFactory(const vtkRenderingContextOpenGL2ObjectFactory&) = delete; void operator=(const vtkRenderingContextOpenGL2ObjectFactory&) = delete; }; #endif // vtkRenderingContextOpenGL2ObjectFactory_h