/*========================================================================= Program: Visualization Toolkit Module: vtkRenderingGL2PSOpenGL2ObjectFactory.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #ifndef vtkRenderingGL2PSOpenGL2ObjectFactory_h #define vtkRenderingGL2PSOpenGL2ObjectFactory_h #include "vtkRenderingGL2PSOpenGL2Module.h" // For export macro #include "vtkObjectFactory.h" class VTKRENDERINGGL2PSOPENGL2_EXPORT vtkRenderingGL2PSOpenGL2ObjectFactory : public vtkObjectFactory { public: static vtkRenderingGL2PSOpenGL2ObjectFactory * New(); vtkTypeMacro(vtkRenderingGL2PSOpenGL2ObjectFactory, vtkObjectFactory); const char * GetDescription() override { return "vtkRenderingGL2PSOpenGL2 factory overrides."; } const char * GetVTKSourceVersion() override; void PrintSelf(ostream &os, vtkIndent indent) override; protected: vtkRenderingGL2PSOpenGL2ObjectFactory(); private: vtkRenderingGL2PSOpenGL2ObjectFactory(const vtkRenderingGL2PSOpenGL2ObjectFactory&) = delete; void operator=(const vtkRenderingGL2PSOpenGL2ObjectFactory&) = delete; }; #endif // vtkRenderingGL2PSOpenGL2ObjectFactory_h