ELF>X @@ATL%UH-HHH=LHH-HH=LHH]A\//VTK::System::Dec //========================================================================= // // Program: Visualization Toolkit // Module: vtkLineIntegralConvolution2D_LICN.glsl // // Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen // All rights reserved. // See Copyright.txt or http://www.kitware.com/Copyright.htm for details. // // This software is distributed WITHOUT ANY WARRANTY; without even // the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // PURPOSE. See the above copyright notice for more information. // //========================================================================= // the output of this shader //VTK::Output::Dec /** This shader finalizes the convolution for the LIC computation applying the normalization. eg. if box kernel is used the this is the number of steps taken. */ uniform sampler2D texLIC; in vec2 tcoordVC; void main(void) { vec4 conv = texture2D(texLIC, tcoordVC.st); conv.r = conv.r/conv.a; // lic => (convolution, mask, 0, 1) gl_FragData[0] = vec4(conv.rg , 0.0, 1.0); } GCC: (Ubuntu 11.4.0-1ubuntu1~22.04) 11.4.0GNUzRx $`FHN |AB`6Egt/ _GLOBAL__sub_I_vtkLineIntegralConvolution2D_LICN.cxx_ZStL8__ioinit_ZL28vtkDebugLeaksManagerInstance__dso_handle_ZNSt8ios_base4InitC1Ev_GLOBAL_OFFSET_TABLE__ZNSt8ios_base4InitD1Ev__cxa_atexit_ZN20vtkDebugLeaksManagerC1Ev_ZN20vtkDebugLeaksManagerD1Ev_Z38vtkRenderingOpenGL2_AutoInit_ConstructvvtkLineIntegralConvolution2D_LICN  $* 16 > E*P \ .symtab.strtab.shstrtab.text.data.bss.rela.text.startup.rela.init_array.rodata.str1.8.rela.data.rel.local.comment.note.GNU-stack.note.gnu.property.rela.eh_frame@!@'@1@`,@pD?@` P2>d_@x  t0,}  @@@  Q