ELF> @@ATL%UH-HHH=LHH-HH=LHH]A\//VTK::System::Dec //========================================================================= // // Program: Visualization Toolkit // Module: vtkSurfaceLICMapper_DCpy.glsl // // Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen // All rights reserved. // See Copyright.txt or http://www.kitware.com/Copyright.htm for details. // // This software is distributed WITHOUT ANY WARRANTY; without even // the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // PURPOSE. See the above copyright notice for more information. // //========================================================================= // This shader copies fragments and depths to the output buffer // the output of this shader //VTK::Output::Dec uniform sampler2D texDepth; // z values from vertex shader uniform sampler2D texRGBColors; // final rgb LIC colors in vec2 tcoordVC; void main() { gl_FragDepth = texture2D(texDepth, tcoordVC).x; gl_FragData[0] = texture2D(texRGBColors, tcoordVC); // since we render a screen aligned quad // we're going to be writing fragments // not touched by the original geometry // it's critical not to modify those // fragments. if (gl_FragDepth == 1.0) { discard; } } GCC: (Ubuntu 11.4.0-1ubuntu1~22.04) 11.4.0GNUzRx $`FHN |AB`0?an) _GLOBAL__sub_I_vtkSurfaceLICInterface_DCpy.cxx_ZStL8__ioinit_ZL28vtkDebugLeaksManagerInstance__dso_handle_ZNSt8ios_base4InitC1Ev_GLOBAL_OFFSET_TABLE__ZNSt8ios_base4InitD1Ev__cxa_atexit_ZN20vtkDebugLeaksManagerC1Ev_ZN20vtkDebugLeaksManagerD1Ev_Z38vtkRenderingOpenGL2_AutoInit_ConstructvvtkSurfaceLICInterface_DCpy  $* 16 > E*P \ .symtab.strtab.shstrtab.text.data.bss.rela.text.startup.rela.init_array.rodata.str1.8.rela.data.rel.local.comment.note.GNU-stack.note.gnu.property.rela.eh_frame@!@'@1@`,@ D?@ P2d_@  t0,} @@( ( E@