ELF> @@ATL%UH-HHH=LHH-HH=LHH]A\//VTK::System::Dec /*========================================================================= Program: Visualization Toolkit Module: vtkDepthPeelingPassFinalFS.glsl Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ in vec2 texCoord; uniform sampler2D translucentRGBATexture; uniform sampler2D opaqueRGBATexture; uniform sampler2D opaqueZTexture; // the output of this shader //VTK::Output::Dec void main() { vec4 t1Color = texture2D(translucentRGBATexture, texCoord); vec4 t2Color = texture2D(opaqueRGBATexture, texCoord); gl_FragData[0].a = t1Color.a + (1.0-t1Color.a)*t2Color.a; gl_FragData[0].rgb = (t1Color.rgb*t1Color.a + t2Color.rgb*(1.0-t1Color.a)); float depth = texture2D(opaqueZTexture, texCoord).x; gl_FragDepth = depth; } GCC: (Ubuntu 11.4.0-1ubuntu1~22.04) 11.4.0GNUzRx $`FHN |AB`/>`m# _GLOBAL__sub_I_vtkDepthPeelingPassFinalFS.cxx_ZStL8__ioinit_ZL28vtkDebugLeaksManagerInstance__dso_handle_ZNSt8ios_base4InitC1Ev_GLOBAL_OFFSET_TABLE__ZNSt8ios_base4InitD1Ev__cxa_atexit_ZN20vtkDebugLeaksManagerC1Ev_ZN20vtkDebugLeaksManagerD1Ev_Z33vtkRenderingUI_AutoInit_ConstructvvtkDepthPeelingPassFinalFS  $* 16 > E*P \ .symtab.strtab.shstrtab.text.data.bss.rela.text.startup.rela.init_array.rodata.str1.8.rela.data.rel.local.comment.note.GNU-stack.note.gnu.property.rela.eh_frame@!@'@1@`,@D?@ P2d0_@  t08,}dh @@  `>