ELF> @@ATL%UH-HHH=LHH-HH=LHH]A\//VTK::System::Dec /*========================================================================= Program: Visualization Toolkit Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // this shader implements fluid imposters in OpenGL as Spheres in vec4 vertexMC; in vec3 vertexColor; uniform int hasVertexColor = 0; // optional normal declaration //VTK::Normal::Dec // Texture coordinates //VTK::TCoord::Dec // material property values //VTK::Color::Dec // clipping plane vars //VTK::Clip::Dec // camera and actor matrix values uniform mat4 MCVCMatrix; // picking support //VTK::Picking::Dec // Pass vertex color to fragment shader out vec3 colorVSOut; void main() { //VTK::Color::Impl //VTK::Normal::Impl //VTK::TCoord::Impl //VTK::Clip::Impl gl_Position = MCVCMatrix * vertexMC; if(hasVertexColor == 1) { colorVSOut = vertexColor; } //VTK::Picking::Impl } GCC: (Ubuntu 11.4.0-1ubuntu1~22.04) 11.4.0GNUzRx $`FHN |AB`%4Vc{ _GLOBAL__sub_I_vtkFluidMapperVS.cxx_ZStL8__ioinit_ZL28vtkDebugLeaksManagerInstance__dso_handle_ZNSt8ios_base4InitC1Ev_GLOBAL_OFFSET_TABLE__ZNSt8ios_base4InitD1Ev__cxa_atexit_ZN20vtkDebugLeaksManagerC1Ev_ZN20vtkDebugLeaksManagerD1Ev_Z33vtkRenderingUI_AutoInit_ConstructvvtkFluidMapperVS  $* 16 > E*P \ .symtab.strtab.shstrtab.text.data.bss.rela.text.startup.rela.init_array.rodata.str1.8.rela.data.rel.local.comment.note.GNU-stack.note.gnu.property.rela.eh_frame@!@'@1@`,@( D?@ P2 d_@0  t0,}  @@H ` *`