ELF>` @@ATL%UH-HHH=LHH-HH=LHH]A\//VTK::System::Dec // ============================================================================ // // Program: Visualization Toolkit // Module: vtkTextureObjectFS.glsl // // Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen // All rights reserved. // See Copyright.txt or http://www.kitware.com/Copyright.htm for details. // // This software is distributed WITHOUT ANY WARRANTY; without even // the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // PURPOSE. See the above copyright notice for more information. // // ============================================================================ // Fragment shader used by the gaussian blur filter render pass. in vec2 tcoordVC; uniform sampler2D source; // the output of this shader //VTK::Output::Dec void main(void) { gl_FragData[0] = texture2D(source,tcoordVC); } GCC: (Ubuntu 11.4.0-1ubuntu1~22.04) 11.4.0GNUzRx $`FHN |AB`'6Xe} _GLOBAL__sub_I_vtkTextureObjectFS.cxx_ZStL8__ioinit_ZL28vtkDebugLeaksManagerInstance__dso_handle_ZNSt8ios_base4InitC1Ev_GLOBAL_OFFSET_TABLE__ZNSt8ios_base4InitD1Ev__cxa_atexit_ZN20vtkDebugLeaksManagerC1Ev_ZN20vtkDebugLeaksManagerD1Ev_Z33vtkRenderingUI_AutoInit_ConstructvvtkTextureObjectFS  $* 16 > E*P \ .symtab.strtab.shstrtab.text.data.bss.rela.text.startup.rela.init_array.rodata.str1.8.rela.data.rel.local.comment.note.GNU-stack.note.gnu.property.rela.eh_frame@!@'@1@`,@xD?@hP2id_@ t0 ,}LP p@@ H.