/*========================================================================= Program: Visualization Toolkit Module: vtkRenderingOpenGL2ObjectFactory.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #ifndef vtkRenderingOpenGL2ObjectFactory_h #define vtkRenderingOpenGL2ObjectFactory_h #include "vtkRenderingOpenGL2Module.h" // For export macro #include "vtkObjectFactory.h" class VTKRENDERINGOPENGL2_EXPORT vtkRenderingOpenGL2ObjectFactory : public vtkObjectFactory { public: static vtkRenderingOpenGL2ObjectFactory * New(); vtkTypeMacro(vtkRenderingOpenGL2ObjectFactory, vtkObjectFactory); const char * GetDescription() override { return "vtkRenderingOpenGL2 factory overrides."; } const char * GetVTKSourceVersion() override; void PrintSelf(ostream &os, vtkIndent indent) override; protected: vtkRenderingOpenGL2ObjectFactory(); private: vtkRenderingOpenGL2ObjectFactory(const vtkRenderingOpenGL2ObjectFactory&) = delete; void operator=(const vtkRenderingOpenGL2ObjectFactory&) = delete; }; #endif // vtkRenderingOpenGL2ObjectFactory_h