/*========================================================================= Program: Visualization Toolkit Module: vtkRenderingVolumeOpenGL2ObjectFactory.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ #ifndef vtkRenderingVolumeOpenGL2ObjectFactory_h #define vtkRenderingVolumeOpenGL2ObjectFactory_h #include "vtkRenderingVolumeOpenGL2Module.h" // For export macro #include "vtkObjectFactory.h" class VTKRENDERINGVOLUMEOPENGL2_EXPORT vtkRenderingVolumeOpenGL2ObjectFactory : public vtkObjectFactory { public: static vtkRenderingVolumeOpenGL2ObjectFactory * New(); vtkTypeMacro(vtkRenderingVolumeOpenGL2ObjectFactory, vtkObjectFactory); const char * GetDescription() override { return "vtkRenderingVolumeOpenGL2 factory overrides."; } const char * GetVTKSourceVersion() override; void PrintSelf(ostream &os, vtkIndent indent) override; protected: vtkRenderingVolumeOpenGL2ObjectFactory(); private: vtkRenderingVolumeOpenGL2ObjectFactory(const vtkRenderingVolumeOpenGL2ObjectFactory&) = delete; void operator=(const vtkRenderingVolumeOpenGL2ObjectFactory&) = delete; }; #endif // vtkRenderingVolumeOpenGL2ObjectFactory_h