/*========================================================================= * * Copyright NumFOCUS * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * https://www.apache.org/licenses/LICENSE-2.0.txt * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *=========================================================================*/ #ifndef itkImageRegionConstIteratorWithIndex_hxx #define itkImageRegionConstIteratorWithIndex_hxx namespace itk { //---------------------------------------------------------------------- // Advance along the line //---------------------------------------------------------------------- template ImageRegionConstIteratorWithIndex & ImageRegionConstIteratorWithIndex::operator++() { this->m_Remaining = false; for (unsigned int in = 0; in < TImage::ImageDimension; ++in) { const IndexValueType positionIndex = ++this->m_PositionIndex[in]; if (positionIndex < this->m_EndIndex[in]) { this->m_Position += this->m_OffsetTable[in]; this->m_Remaining = true; break; } else { this->m_Position -= this->m_OffsetTable[in] * (static_cast(this->m_Region.GetSize()[in]) - 1); this->m_PositionIndex[in] = this->m_BeginIndex[in]; } } if (!this->m_Remaining) // It will not advance here otherwise { this->m_Position = this->m_End; } return *this; } //---------------------------------------------------------------------- // Advance along the line in reverse direction //---------------------------------------------------------------------- template ImageRegionConstIteratorWithIndex & ImageRegionConstIteratorWithIndex::operator--() { this->m_Remaining = false; for (unsigned int in = 0; in < TImage::ImageDimension; ++in) { if (this->m_PositionIndex[in] > this->m_BeginIndex[in]) { this->m_PositionIndex[in]--; this->m_Position -= this->m_OffsetTable[in]; this->m_Remaining = true; break; } else { this->m_Position += this->m_OffsetTable[in] * (static_cast(this->m_Region.GetSize()[in]) - 1); this->m_PositionIndex[in] = this->m_EndIndex[in] - 1; } } if (!this->m_Remaining) // It will not advance here otherwise { this->m_Position = this->m_End; } return *this; } } // end namespace itk #endif