/*========================================================================= * * Copyright NumFOCUS * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * https://www.apache.org/licenses/LICENSE-2.0.txt * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *=========================================================================*/ /*========================================================================= * * Portions of this file are subject to the VTK Toolkit Version 3 copyright. * * Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen * * For complete copyright, license and disclaimer of warranty information * please refer to the NOTICE file at the top of the ITK source tree. * *=========================================================================*/ #ifndef itkImageSource_h #define itkImageSource_h #include "itkProcessObject.h" #include "itkImage.h" #include "itkImageRegionSplitterBase.h" #include "itkImageSourceCommon.h" namespace itk { /** \class ImageSource * \brief Base class for all process objects that output image data. * * ImageSource is the base class for all process objects that output * image data. Specifically, this class defines the GetOutput() method * that returns a pointer to the output image. The class also defines * some internal private data members that are used to manage streaming * of data. * * Memory management in an ImageSource is slightly different than a * standard ProcessObject. ProcessObject's always release the bulk * data associated with their output prior to GenerateData() being * called. ImageSources default to not releasing the bulk data incase * that particular memory block is large enough to hold the new output * values. This avoids unnecessary deallocation/allocation * sequences. ImageSource's can be forced to use a memory management * model similar to the default ProcessObject behaviour by calling * ProcessObject::ReleaseDataBeforeUpdateFlagOn(). A user may want to * set this flag to limit peak memory usage during a pipeline update. * * \ingroup DataSources * \ingroup ITKCommon * * \sphinx * \sphinxexample{Core/Common/ProduceImageProgrammatically,Produce Image Programmatically} * \endsphinx */ template class ITK_TEMPLATE_EXPORT ImageSource : public ProcessObject , private ImageSourceCommon { public: ITK_DISALLOW_COPY_AND_MOVE(ImageSource); /** Standard class type aliases. */ using Self = ImageSource; using Superclass = ProcessObject; using Pointer = SmartPointer; using ConstPointer = SmartPointer; /** Smart Pointer type to a DataObject. */ using DataObjectPointer = DataObject::Pointer; using DataObjectIdentifierType = Superclass::DataObjectIdentifierType; using DataObjectPointerArraySizeType = Superclass::DataObjectPointerArraySizeType; /** \see LightObject::GetNameOfClass() */ itkOverrideGetNameOfClassMacro(ImageSource); /** Some convenient type alias. */ using OutputImageType = TOutputImage; using OutputImagePointer = typename OutputImageType::Pointer; using OutputImageRegionType = typename OutputImageType::RegionType; using OutputImagePixelType = typename OutputImageType::PixelType; /** ImageDimension constant */ static constexpr unsigned int OutputImageDimension = TOutputImage::ImageDimension; /** Get the output data of this process object. The output of this * function is not valid until an appropriate Update() method has * been called, either explicitly or implicitly. Both the filter * itself and the data object have Update() methods, and both * methods update the data. Here are three ways to use * GetOutput() and make sure the data is valid. In these * examples, \a image is a pointer to some Image object, and the * particular ProcessObjects involved are filters. The same * examples apply to non-image (e.g. Mesh) data as well. * \code anotherFilter->SetInput( someFilter->GetOutput() ); anotherFilter->Update(); \endcode * * In this situation, \a someFilter and \a anotherFilter are said * to constitute a \b pipeline. * \code image = someFilter->GetOutput(); image->Update(); \endcode * \code someFilter->Update(); image = someFilter->GetOutput(); \endcode * (In the above example, the two lines of code can be in * either order.) * * Note that Update() is not called automatically except within a * pipeline as in the first example. When \b streaming (using a * StreamingImageFilter) is activated, it may be more efficient to * use a pipeline than to call Update() once for each filter in * turn. * * For an image, the data generated is for the requested * Region, which can be set using ImageBase::SetRequestedRegion(). * By default, the largest possible region is requested. * * For Filters which have multiple outputs of different types, the * GetOutput() method assumes the output is of OutputImageType. For * the GetOutput(unsigned int) method, a dynamic_cast is performed * incase the filter has outputs of different types or image * types. Derived classes should have names get methods for these * outputs. */ OutputImageType * GetOutput(); const OutputImageType * GetOutput() const; OutputImageType * GetOutput(unsigned int idx); /** Graft the specified DataObject onto this ProcessObject's output. * This method grabs a handle to the specified DataObject's bulk * data to use as its output's own bulk data. It also copies the * region ivars (RequestedRegion, BufferedRegion, LargestPossibleRegion) * and meta-data (Spacing, Origin, Direction) from the * specified data object into this filter's output data object. Most * importantly, however, it leaves the Source ivar untouched so the * original pipeline routing is intact. This method is used when a * process object is implemented using a mini-pipeline which is * defined in its GenerateData() method. The usage is: * \code // Setup the mini-pipeline to process the input to this filter // The input is not connected to the pipeline. auto input = InputImageType::New(); input->Graft( const_cast< InputImageType * >( this->GetInput() ); firstFilterInMiniPipeline->SetInput( input ); // setup the mini-pipeline to calculate the correct regions // and write to the appropriate bulk data block lastFilterInMiniPipeline->GraftOutput( this->GetOutput() ); // execute the mini-pipeline lastFilterInMiniPipeline->Update(); // graft the mini-pipeline output back onto this filter's output. // this is needed to get the appropriate regions passed back. this->GraftOutput( lastFilterInMiniPipeline->GetOutput() ); \endcode * * For proper pipeline execution, a filter using a mini-pipeline * must implement the GenerateInputRequestedRegion(), * GenerateOutputRequestedRegion(), GenerateOutputInformation() and * EnlargeOutputRequestedRegion() methods as necessary to reflect * how the mini-pipeline will execute (in other words, the outer * filter's pipeline mechanism must be consistent with what the * mini-pipeline will do). * */ virtual void GraftOutput(DataObject * graft); /** Graft the specified data object onto this ProcessObject's named * output. This is similar to the GraftOutput method except it * allows you to specify which output is affected. * See the GraftOutput for general usage information. */ virtual void GraftOutput(const DataObjectIdentifierType & key, DataObject * graft); /** Graft the specified data object onto this ProcessObject's idx'th * output. This is similar to the GraftOutput method except it * allows you to specify which output is affected. The specified index * must be a valid output number (less than * ProcessObject::GetNumberOfIndexedOutputs()). See the GraftOutput for * general usage information. */ virtual void GraftNthOutput(unsigned int idx, DataObject * graft); /** Make a DataObject of the correct type to used as the specified * output. Every ProcessObject subclass must be able to create a * DataObject that can be used as a specified output. This method * is automatically called when DataObject::DisconnectPipeline() is * called. DataObject::DisconnectPipeline, disconnects a data object * from being an output of its current source. When the data object * is disconnected, the ProcessObject needs to construct a replacement * output data object so that the ProcessObject is in a valid state. * So DataObject::DisconnectPipeline eventually calls * ProcessObject::MakeOutput. Note that MakeOutput always returns a * SmartPointer to a DataObject. If a subclass of ImageSource has * multiple outputs of different types, then that class must provide * an implementation of MakeOutput(). */ ProcessObject::DataObjectPointer MakeOutput(ProcessObject::DataObjectPointerArraySizeType idx) override; ProcessObject::DataObjectPointer MakeOutput(const ProcessObject::DataObjectIdentifierType &) override; protected: ImageSource(); ~ImageSource() override = default; /** A version of GenerateData() specific for image processing * filters. This implementation will split the processing across * multiple threads. The buffer is allocated by this method. Then * the BeforeThreadedGenerateData() method is called (if * provided). Then, a series of threads are spawned each calling * DynamicThreadedGenerateData(). After all the threads have completed * processing, the AfterThreadedGenerateData() method is called (if * provided). If an image processing filter cannot be threaded, the * filter should provide an implementation of GenerateData(). That * implementation is responsible for allocating the output buffer. * If a filter can be threaded, it should NOT provide a * GenerateData() method but should provide a * DynamicThreadedGenerateData() instead. * * \sa ThreadedGenerateData() */ void GenerateData() override; /** Many filters do special management of image buffer and threading, * so this method provides just the multi-threaded invocation part * of GenerateData() method. */ void ClassicMultiThread(ThreadFunctionType callbackFunction); /** If an imaging filter can be implemented as a multithreaded * algorithm, the filter will provide an implementation of * ThreadedGenerateData() or DynamicThreadedGenerateData(). * This superclass will automatically split the output image into a * number of pieces, spawn multiple threads, and call * (Dynamic)ThreadedGenerateData() in each thread. Prior to spawning * threads, the BeforeThreadedGenerateData() method is called. After * all the threads have completed, the AfterThreadedGenerateData() * method is called. If an image processing filter cannot support * threading, that filter should provide an implementation of the * GenerateData() method instead of providing an implementation of * (Dynamic)ThreadedGenerateData(). If a filter provides a GenerateData() * method as its implementation, then the filter is responsible for * allocating the output data. If a filter provides a * (Dynamic)ThreadedGenerateData() method as its implementation, then the * output memory will allocated automatically by this superclass. * The (Dynamic)ThreadedGenerateData() method should only produce the output * specified by "outputThreadRegion" * parameter. (Dynamic)ThreadedGenerateData() cannot write to any other * portion of the output image (as this is responsibility of a * different thread). * * DynamicThreadedGenerateData() is the newer variant without threadId, * and is the preferred signature, which is called by default. This * variant can split the requested region into different number of * pieces depending on current multi-processing load, which allows * better load balancing. The non-dynamic (also known as classic) * ThreadedGenerateData() signature has threadId, and number of pieces * to be split into is known in advance. It is activated by calling * this->DynamicMultiThreadingOff(); in derived class constructor. * It should be used when the * multi-threaded algorithm needs to pre-allocate some data structure * with size dependent on the number of pieces (also known as chunks, * work units, and sometimes also incorrectly as threads). Only * PlatformMultiThreader guarantees that each piece will be processed * in its own specific thread. Pool and TBB multi-threaders maintain * a pool of threads (normally equal to number of processing cores) * which they use to process the pieces. This normally results * in a single thread being reused to process multiple work units. * * \sa GenerateData(), SplitRequestedRegion() */ virtual void ThreadedGenerateData(const OutputImageRegionType & region, ThreadIdType threadId); virtual void DynamicThreadedGenerateData(const OutputImageRegionType & outputRegionForThread); /** The GenerateData method normally allocates the buffers for all of the * outputs of a filter. Some filters may want to override this default * behavior. For example, a filter may have multiple outputs with * varying resolution. Or a filter may want to process data in place by * grafting its input to its output. */ virtual void AllocateOutputs(); /** If an imaging filter needs to perform processing after the buffer * has been allocated but before threads are spawned, the filter can * can provide an implementation for BeforeThreadedGenerateData(). The * execution flow in the default GenerateData() method will be: * 1) Allocate the output buffer * 2) Call BeforeThreadedGenerateData() * 3) Spawn threads, calling ThreadedGenerateData() in each thread. * 4) Call AfterThreadedGenerateData() * Note that this flow of control is only available if a filter provides * a ThreadedGenerateData() method and NOT a GenerateData() method. */ virtual void BeforeThreadedGenerateData() {} /** If an imaging filter needs to perform processing after all * processing threads have completed, the filter can can provide an * implementation for AfterThreadedGenerateData(). The execution * flow in the default GenerateData() method will be: * 1) Allocate the output buffer * 2) Call BeforeThreadedGenerateData() * 3) Spawn threads, calling ThreadedGenerateData() in each thread. * 4) Call AfterThreadedGenerateData() * Note that this flow of control is only available if a filter provides * a ThreadedGenerateData() method and NOT a GenerateData() method. */ virtual void AfterThreadedGenerateData() {} /** \brief Returns the default image region splitter * * This is an adapter function from the private common base class to * the interface of this class. */ static const ImageRegionSplitterBase * GetGlobalDefaultSplitter() { return ImageSourceCommon::GetGlobalDefaultSplitter(); } /** \brief Get the image splitter to split the image for multi-threading. * * The Splitter object divides the image into regions for threading * or streaming. The algorithms on how to split an images are * separated into class so that they can be easily be reused. When * deriving from this class to write a filter consideration to the * algorithm used to divide the image should be made. If a change is * desired this method should be overridden to return the * appropriate object. */ virtual const ImageRegionSplitterBase * GetImageRegionSplitter() const; /** Split the output's RequestedRegion into "pieces" pieces, returning * region "i" as "splitRegion". This method is called concurrently * "pieces" times. The regions must not overlap. The method returns the number * of pieces that the routine is capable of splitting the output RequestedRegion, * i.e. return value is less than or equal to "pieces". * * To override the algorithm used split the image this method should * no longer be overridden. Instead, the algorithm should be * implemented in a ImageRegionSplitterBase class, and the * GetImageRegionSplitter should overridden to return the splitter * object with the desired algorithm. * * \sa GetImageRegionSplitter **/ virtual unsigned int SplitRequestedRegion(unsigned int i, unsigned int pieces, OutputImageRegionType & splitRegion); /** Static function used as a "callback" by the classic MultiThreader. * The threading library will call this routine for each thread, * which will delegate the control to ThreadedGenerateData(). */ static ITK_THREAD_RETURN_FUNCTION_CALL_CONVENTION ThreaderCallback(void * arg); /** Internal structure used for passing image data into the threading library */ struct ThreadStruct { Pointer Filter; }; void PrintSelf(std::ostream & os, Indent indent) const override; /** Whether to use classic multi-threading infrastructure (OFF by default). * Classic multi-threading uses derived class' ImageRegionSplitter, * thus enabling custom region splitting methods. */ itkGetConstMacro(DynamicMultiThreading, bool); itkSetMacro(DynamicMultiThreading, bool); itkBooleanMacro(DynamicMultiThreading); bool m_DynamicMultiThreading{}; }; } // end namespace itk #ifndef ITK_MANUAL_INSTANTIATION # include "itkImageSource.hxx" #endif #endif