/*========================================================================= * * Copyright NumFOCUS * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * https://www.apache.org/licenses/LICENSE-2.0.txt * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *=========================================================================*/ #ifndef itkLevelSetEquationBinaryMaskTerm_hxx #define itkLevelSetEquationBinaryMaskTerm_hxx namespace itk { template LevelSetEquationBinaryMaskTerm::LevelSetEquationBinaryMaskTerm() { this->m_TermName = "Binary mask term"; this->m_RequiredData.insert("Value"); } template void LevelSetEquationBinaryMaskTerm::Update() {} template void LevelSetEquationBinaryMaskTerm::InitializeParameters() { this->SetUp(); } template void LevelSetEquationBinaryMaskTerm::Initialize(const LevelSetInputIndexType & itkNotUsed(index)) {} template void LevelSetEquationBinaryMaskTerm::UpdatePixel( const LevelSetInputIndexType & itkNotUsed(index), const LevelSetOutputRealType & itkNotUsed(oldValue), const LevelSetOutputRealType & itkNotUsed(newValue)) {} template auto LevelSetEquationBinaryMaskTerm::Value(const LevelSetInputIndexType & index) -> LevelSetOutputRealType { const InputPixelType pixel = this->m_Mask->GetPixel(index); LevelSetOutputRealType value; if (pixel > 0) { value = LevelSetOutputRealType{}; } else { value = NumericTraits::OneValue(); } return value; } template auto LevelSetEquationBinaryMaskTerm::Value(const LevelSetInputIndexType & index, const LevelSetDataType & itkNotUsed(data)) -> LevelSetOutputRealType { const InputPixelType pixel = this->m_Mask->GetPixel(index); LevelSetOutputRealType value; if (pixel > 0) { value = LevelSetOutputRealType{}; } else { value = NumericTraits::OneValue(); } return value; } } // namespace itk #endif