/*========================================================================= * * Copyright NumFOCUS * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * https://www.apache.org/licenses/LICENSE-2.0.txt * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *=========================================================================*/ #ifndef itkLevelSetEvolutionUpdateLevelSetsThreader_hxx #define itkLevelSetEvolutionUpdateLevelSetsThreader_hxx #include "itkImageRegionIterator.h" namespace itk { template void LevelSetEvolutionUpdateLevelSetsThreader, ThreadedImageRegionPartitioner, TLevelSetEvolution>::BeforeThreadedExecution() { this->m_RMSChangeAccumulatorPerThread.resize(this->GetNumberOfWorkUnitsUsed()); for (ThreadIdType ii = 0, maxThreads = this->GetNumberOfWorkUnitsUsed(); ii < maxThreads; ++ii) { this->m_RMSChangeAccumulatorPerThread[ii].ResetToZero(); } } template void LevelSetEvolutionUpdateLevelSetsThreader, ThreadedImageRegionPartitioner, TLevelSetEvolution>::ThreadedExecution(const DomainType & imageSubRegion, const ThreadIdType threadId) { typename LevelSetContainerType::Iterator levelSetContainerIt = this->m_Associate->m_LevelSetContainerIteratorToProcessWhenThreading; typename LevelSetContainerType::ConstIterator levelSetUpdateContainerIt = this->m_Associate->m_LevelSetUpdateContainerIteratorToProcessWhenThreading; // This is for single level set analysis, so we only process the first level // set. typename LevelSetType::Pointer levelSet = levelSetContainerIt->GetLevelSet(); typename LevelSetType::Pointer levelSetUpdate = levelSetUpdateContainerIt->GetLevelSet(); typename LevelSetImageType::Pointer levelSetImage = levelSet->GetModifiableImage(); typename LevelSetImageType::ConstPointer levelSetUpdateImage = levelSetUpdate->GetImage(); ImageRegionIterator levelSetImageIt(levelSetImage, imageSubRegion); ImageRegionConstIterator levelSetUpdateImageIt(levelSetUpdateImage, imageSubRegion); levelSetImageIt.GoToBegin(); levelSetUpdateImageIt.GoToBegin(); while (!levelSetImageIt.IsAtEnd()) { const LevelSetOutputRealType & p = this->m_Associate->m_Dt * levelSetUpdateImageIt.Get(); levelSetImageIt.Set(levelSetImageIt.Get() + p); this->m_RMSChangeAccumulatorPerThread[threadId] += p * p; ++levelSetImageIt; ++levelSetUpdateImageIt; } } template void LevelSetEvolutionUpdateLevelSetsThreader, ThreadedImageRegionPartitioner, TLevelSetEvolution>::AfterThreadedExecution() { for (ThreadIdType ii = 0, maxThreads = this->GetNumberOfWorkUnitsUsed(); ii < maxThreads; ++ii) { this->m_Associate->m_RMSChangeAccumulator += this->m_RMSChangeAccumulatorPerThread[ii].GetSum(); } } } // end namespace itk #endif