/*========================================================================= * * Copyright NumFOCUS * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * https://www.apache.org/licenses/LICENSE-2.0.txt * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *=========================================================================*/ #ifndef itkNumericTraitsDiffusionTensor3DPixel_h #define itkNumericTraitsDiffusionTensor3DPixel_h #include "itkNumericTraits.h" #include "itkDiffusionTensor3D.h" // This file is meant to define numeric traits for tensor pixels types in itk namespace itk { /** * \brief Define numeric traits for DiffusionTensor3D. * \tparam T Component type of DiffusionTensor3D * * We provide here a generic implementation based on creating types of * DiffusionTensor3D whose components are the types of the NumericTraits from * the original DiffusionTensor3D components. This implementation require * support for partial specializations, since it is based on the * concept that: * NumericTraits > is defined piecewise by * DiffusionTensor3D< NumericTraits< T > > * * \sa NumericTraits * \ingroup DataRepresentation * \ingroup ITKCommon */ template class NumericTraits> { private: using ElementAbsType = typename NumericTraits::AbsType; using ElementAccumulateType = typename NumericTraits::AccumulateType; using ElementFloatType = typename NumericTraits::FloatType; using ElementPrintType = typename NumericTraits::PrintType; using ElementRealType = typename NumericTraits::RealType; public: /** Return the type of the native component type. */ using ValueType = T; using Self = DiffusionTensor3D; /** Unsigned component type */ using AbsType = DiffusionTensor3D; /** Accumulation of addition and multiplication. */ using AccumulateType = DiffusionTensor3D; /** Typedef for operations that use floating point instead of real precision */ using FloatType = DiffusionTensor3D; /** Return the type that can be printed. */ using PrintType = DiffusionTensor3D; /** Type for real-valued scalar operations. */ using RealType = DiffusionTensor3D; /** Type for real-valued scalar operations. */ using ScalarRealType = ElementRealType; /** Measurement vector type */ using MeasurementVectorType = Self; /** Component wise defined element * * \note minimum value for floating pointer types is defined as * minimum positive normalize value. */ static const Self max(const Self &) { return MakeFilled(NumericTraits::max()); } static const Self min(const Self &) { return MakeFilled(NumericTraits::min()); } static const Self max() { return MakeFilled(NumericTraits::max()); } static const Self min() { return MakeFilled(NumericTraits::min()); } static const Self NonpositiveMin() { return MakeFilled(NumericTraits::NonpositiveMin()); } static const Self ZeroValue() { return Self{}; } static const Self OneValue() { return MakeFilled(NumericTraits::OneValue()); } static const Self NonpositiveMin(const Self &) { return NonpositiveMin(); } static const Self ZeroValue(const Self &) { return ZeroValue(); } static const Self OneValue(const Self &) { return OneValue(); } static constexpr bool IsSigned = std::is_signed_v; static constexpr bool IsInteger = std::is_integral_v; static constexpr bool IsComplex = NumericTraits::IsComplex; /** Fixed length vectors cannot be resized, so an exception will * be thrown if the input size is not valid. In this case, the * only valid size is 6. If the size is valid the tensor will be * filled with zeros. */ static void SetLength(DiffusionTensor3D & m, const unsigned int s) { if (s != 6) { itkGenericExceptionMacro("Cannot set the size of a DiffusionTensor3D " "to anything other than 6."); } m.Fill(T{}); } /** Return the size of the tensor. Always returns 6. */ static unsigned int GetLength(const DiffusionTensor3D &) { return 6; } /** Return the size of the tensor. Always returns 6. */ static unsigned int GetLength() { return 6; } static void AssignToArray(const Self & v, MeasurementVectorType & mv) { mv = v; } template static void AssignToArray(const Self & v, TArray & mv) { for (unsigned int i = 0; i < 6; ++i) { mv[i] = v[i]; } } /** \note: the functions are preferred over the member variables as * they are defined for all partial specialization */ static const Self ITKCommon_EXPORT Zero; static const Self ITKCommon_EXPORT One; }; } // end namespace itk #endif // itkNumericTraitsTensorPixel_h