/*========================================================================= * * Copyright NumFOCUS * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * https://www.apache.org/licenses/LICENSE-2.0.txt * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *=========================================================================*/ #ifndef itkNumericTraitsRGBAPixel_h #define itkNumericTraitsRGBAPixel_h #include "itkNumericTraits.h" #include "itkRGBAPixel.h" namespace itk { /** * \brief Define numeric traits for RGBAPixel. * \tparam T Component type of RBGAPixel * * We provide here a generic implementation based on creating types of * RGBAPixel whose components are the types of the NumericTraits from * the original RGBAPixel components. This implementation require * support for partial specializations, since it is based on the * concept that: * NumericTraits > is defined piecewise by * RGBAPixel< NumericTraits< T > > * * \sa NumericTraits * \ingroup DataRepresentation * \ingroup ITKCommon */ template class NumericTraits> { private: using ElementAbsType = typename NumericTraits::AbsType; using ElementAccumulateType = typename NumericTraits::AccumulateType; using ElementFloatType = typename NumericTraits::FloatType; using ElementPrintType = typename NumericTraits::PrintType; using ElementRealType = typename NumericTraits::RealType; public: /** Return the type of the native component type. */ using ValueType = T; using Self = RGBAPixel; /** Unsigned component type */ using AbsType = RGBAPixel; /** Accumulation of addition and multiplication. */ using AccumulateType = RGBAPixel; /** Typedef for operations that use floating point instead of real precision */ using FloatType = RGBAPixel; /** Return the type that can be printed. */ using PrintType = RGBAPixel; /** Type for real-valued scalar operations. */ using RealType = RGBAPixel; /** Type for real-valued scalar operations. */ using ScalarRealType = ElementRealType; /** Measurement vector type */ using MeasurementVectorType = Self; /** Component wise defined elements * * \note minimum value for floating pointer types is defined as * minimum positive normalize value. */ static const Self max(const Self &) { return MakeFilled(NumericTraits::max()); } static const Self min(const Self &) { return MakeFilled(NumericTraits::min()); } static const Self max() { return MakeFilled(NumericTraits::max()); } static const Self min() { return MakeFilled(NumericTraits::min()); } static const Self NonpositiveMin() { return MakeFilled(NumericTraits::NonpositiveMin()); } static const Self ZeroValue() { return Self{}; } static const Self OneValue() { return MakeFilled(NumericTraits::OneValue()); } static const Self NonpositiveMin(const Self &) { return NonpositiveMin(); } static const Self ZeroValue(const Self &) { return ZeroValue(); } static const Self OneValue(const Self &) { return OneValue(); } /** Is a given value positive? */ static bool IsPositive(Self val) { return NumericTraits::IsPositive(val.GetLuminance()); } /** Is a given value nonpositive? */ static bool IsNonpositive(Self val) { return NumericTraits::IsNonpositive(val.GetLuminance()); } /** Is a given value negative? */ static bool IsNegative(Self val) { return NumericTraits::IsNegative(val.GetLuminance()); } /** Is a given value nonnegative? */ static bool IsNonnegative(Self val) { return NumericTraits::IsNonnegative(val.GetLuminance()); } static constexpr bool IsSigned = std::is_signed_v; static constexpr bool IsInteger = std::is_integral_v; static constexpr bool IsComplex = NumericTraits::IsComplex; /** RGBA pixels must have 4 components, so the size cannot be * set to anything besides 4. If called with size of 4, this * function will fill the pixel with zeros. */ static void SetLength(RGBAPixel & m, const unsigned int s) { if (s != 4) { itkGenericExceptionMacro("Cannot set the size of a RGBAPixel to anything other " "than 4."); } m.Fill(T{}); } /** Return the dimensionality of the pixel. Always returns 4. */ static unsigned int GetLength(const RGBAPixel &) { return 4; } /** Return the dimensionality of the pixel. Always returns 4. */ static unsigned int GetLength() { return 4; } static void AssignToArray(const Self & v, MeasurementVectorType & mv) { mv = v; } template static void AssignToArray(const Self & v, TArray & mv) { for (unsigned int i = 0; i < 4; ++i) { mv[i] = v[i]; } } /** \note: the functions are preferred over the member variables as * they are defined for all partial specialization */ static const Self ITKCommon_EXPORT Zero; static const Self ITKCommon_EXPORT One; }; } // end namespace itk #endif // itkNumericTraitsRGBAPixel_h