/*========================================================================= * * Copyright NumFOCUS * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * https://www.apache.org/licenses/LICENSE-2.0.txt * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *=========================================================================*/ #ifndef itkNumericTraitsVectorPixel_h #define itkNumericTraitsVectorPixel_h #include "itkNumericTraits.h" #include "itkVector.h" namespace itk { /** \brief NumericTraits for Vector * \tparam T Component type for Vector * \tparam D Space dimension (Dimension of Vector) */ template class NumericTraits> { private: using ElementAbsType = typename NumericTraits::AbsType; using ElementAccumulateType = typename NumericTraits::AccumulateType; using ElementFloatType = typename NumericTraits::FloatType; using ElementPrintType = typename NumericTraits::PrintType; using ElementRealType = typename NumericTraits::RealType; public: /** Return the type of the native component type. */ using ValueType = T; using Self = Vector; /** Unsigned component type */ using AbsType = Vector; /** Accumulation of addition and multiplication. */ using AccumulateType = Vector; /** Typedef for operations that use floating point instead of real precision */ using FloatType = Vector; /** Return the type that can be printed. */ using PrintType = Vector; /** Type for real-valued scalar operations. */ using RealType = Vector; /** Type for real-valued scalar operations. */ using ScalarRealType = ElementRealType; /** Measurement vector type */ using MeasurementVectorType = Self; /** Component wise defined element * * \note minimum value for floating pointer types is defined as * minimum positive normalize value. */ static const Self max(const Self &) { return MakeFilled(NumericTraits::max()); } static const Self min(const Self &) { return MakeFilled(NumericTraits::min()); } static const Self max() { return MakeFilled(NumericTraits::max()); } static const Self min() { return MakeFilled(NumericTraits::min()); } static const Self NonpositiveMin() { return MakeFilled(NumericTraits::NonpositiveMin()); } static const Self ZeroValue() { return Self{}; } static const Self OneValue() { return MakeFilled(NumericTraits::OneValue()); } static const Self NonpositiveMin(const Self &) { return NonpositiveMin(); } static const Self ZeroValue(const Self &) { return ZeroValue(); } static const Self OneValue(const Self &) { return OneValue(); } static bool IsPositive(const Self & a) { bool flag = false; for (unsigned int i = 0; i < GetLength(a); ++i) { if (a[i] > ValueType{}) { flag = true; } } return flag; } static bool IsNonpositive(const Self & a) { bool flag = false; for (unsigned int i = 0; i < GetLength(a); ++i) { if (!(a[i] > 0.0)) { flag = true; } } return flag; } static bool IsNegative(const Self & a) { bool flag = false; for (unsigned int i = 0; i < GetLength(a); ++i) { if (a[i] < 0.0) { flag = true; } } return flag; } static bool IsNonnegative(const Self & a) { bool flag = false; for (unsigned int i = 0; i < GetLength(a); ++i) { if (!(a[i] < 0.0)) { flag = true; } } return flag; } static constexpr bool IsSigned = std::is_signed_v; static constexpr bool IsInteger = std::is_integral_v; static constexpr bool IsComplex = NumericTraits::IsComplex; /** Fixed length vectors cannot be resized, so an exception will * be thrown if the input size is not valid. If the size is valid * the vector will be filled with zeros. */ static void SetLength(Vector & m, const unsigned int s) { if (s != D) { itkGenericExceptionMacro("Cannot set the size of a Vector of length " << D << " to " << s); } m.Fill(T{}); } /** Return the size of the vector. */ static unsigned int GetLength(const Vector &) { return D; } /** Return the size of the vector. */ static unsigned int GetLength() { return D; } static void AssignToArray(const Self & v, MeasurementVectorType & mv) { mv = v; } template static void AssignToArray(const Self & v, TArray & mv) { for (unsigned int i = 0; i < D; ++i) { mv[i] = v[i]; } } /** \note: the functions are preferred over the member variables as * they are defined for all partial specialization */ static const Self ITKCommon_EXPORT Zero; static const Self ITKCommon_EXPORT One; }; } // end namespace itk #endif // itkNumericTraitsVectorPixel_h