/*========================================================================= * * Copyright NumFOCUS * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * https://www.apache.org/licenses/LICENSE-2.0.txt * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *=========================================================================*/ #ifndef itkQuadEdgeMeshEulerOperatorCreateCenterVertexFunction_hxx #define itkQuadEdgeMeshEulerOperatorCreateCenterVertexFunction_hxx namespace itk { template auto QuadEdgeMeshEulerOperatorCreateCenterVertexFunction::Evaluate(QEType * e) -> OutputType { // Is there any input ? #ifndef NDEBUG if (!e) { itkDebugMacro("Input is not an edge."); return ((QEType *)nullptr); } if (!this->m_Mesh) { itkDebugMacro("No mesh present."); return ((OutputType) nullptr); } // Is left face set ? if (!e->IsLeftSet()) { itkDebugMacro("Argument edge has no left face."); return ((OutputType) nullptr); } #endif // remove left face this->m_Mesh->DeleteFace(e->GetLeft()); // create new point geometry unsigned int sum = 0; VectorType vec; vec.Fill(0); PointIdentifier pid = this->m_Mesh->FindFirstUnusedPointIndex(); using AssociatedBarycenters = std::map; AssociatedBarycenters m_AssocBary; using QEIterator = typename QEType::IteratorGeom; QEIterator lit = e->BeginGeomLnext(); while (lit != e->EndGeomLnext()) { QEType * g = lit.Value(); vec += this->m_Mesh->GetVector(g->GetOrigin()); ++sum; m_AssocBary[g] = pid; ++lit; } // rof vec /= CoordRepType(sum); PointType p; for (unsigned int i = 0; i < 3; ++i) { p[i] = vec[i]; } // add new point to mesh this->m_NewPointID = this->m_Mesh->AddPoint(p); PointIdentifier tempPoint; // create edges and faces tempPoint = e->GetDestination(); this->m_Mesh->AddFaceTriangle(this->m_NewPointID, e->GetOrigin(), tempPoint); QEType * edgeRef = this->m_Mesh->FindEdge(this->m_NewPointID, tempPoint); while (!edgeRef->IsLeftSet()) { tempPoint = edgeRef->GetLnext()->GetDestination(); this->m_Mesh->AddFaceTriangle(this->m_NewPointID, edgeRef->GetLnext()->GetOrigin(), tempPoint); edgeRef = this->m_Mesh->FindEdge(this->m_NewPointID, tempPoint); } return (e->GetLnext()); } } // end namespace itk #endif