/*========================================================================= * * Copyright NumFOCUS * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * https://www.apache.org/licenses/LICENSE-2.0.txt * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *=========================================================================*/ #ifndef itkRegularSphereMeshSource_h #define itkRegularSphereMeshSource_h #include "itkIntTypes.h" #include "itkMesh.h" #include "itkMeshSource.h" #include "itkTriangleCell.h" namespace itk { /** \class RegularSphereMeshSource * \brief * Inputs are the center of the mesh, the scale (radius in each dimension) of the mesh * and a resolution parameter, which corresponds to the recursion * depth while creating a spherical triangle mesh. * * Don't use recursion depths larger than 5, because mesh generation gets very slow. * * \author Thomas Boettger. Division Medical and Biological Informatics, German Cancer Research Center, Heidelberg. * * \ingroup ITKMesh */ template class ITK_TEMPLATE_EXPORT RegularSphereMeshSource : public MeshSource { public: ITK_DISALLOW_COPY_AND_MOVE(RegularSphereMeshSource); /** Standard "Self" type alias. */ using Self = RegularSphereMeshSource; using Superclass = itk::MeshSource; using Pointer = itk::SmartPointer; using ConstPointer = itk::SmartPointer; /** Method for creation through the object factory. */ itkNewMacro(Self); /** \see LightObject::GetNameOfClass() */ itkOverrideGetNameOfClassMacro(RegularSphereMeshSource); /** Hold on to the type information specified by the template parameters. */ using OutputMeshType = TOutputMesh; using MeshTraits = typename OutputMeshType::MeshTraits; using PointType = typename OutputMeshType::PointType; using PixelType = typename MeshTraits::PixelType; using VectorType = typename PointType::VectorType; /** Some convenient type alias. */ using OutputMeshPointer = typename OutputMeshType::Pointer; using CellTraits = typename OutputMeshType::CellTraits; using PointsContainerPointer = typename OutputMeshType::PointsContainerPointer; using PointsContainer = typename OutputMeshType::PointsContainer; /** Define the triangular cell types which form the surface */ using CellInterfaceType = itk::CellInterface; using TriCellType = itk::TriangleCell; using TriCellAutoPointer = typename TriCellType::SelfAutoPointer; using CellAutoPointer = typename TriCellType::CellAutoPointer; using IndexPairType = std::pair; using PointMapType = itk::MapContainer; /** Set the resolution level to be used for generating cells in the Sphere. * High values of this parameter will produce sphere with more triangles. */ itkSetMacro(Resolution, unsigned int); itkGetConstMacro(Resolution, unsigned int); /** Set/Get Coordinates of the Sphere center. */ itkSetMacro(Center, PointType); itkGetConstMacro(Center, PointType); /** Set/Get scales of the Sphere. This is a vector of values that can * actually be used for generating ellipsoids aligned with the coordinate * axis. */ itkSetMacro(Scale, VectorType); itkGetConstMacro(Scale, VectorType); protected: RegularSphereMeshSource(); ~RegularSphereMeshSource() override = default; void PrintSelf(std::ostream & os, itk::Indent indent) const override; void GenerateData() override; PointType Divide(const PointType & p1, const PointType & p2) const; void AddCell(OutputMeshType * mesh, const typename OutputMeshType::PointIdentifier * pointIds, IdentifierType idx); /** model center */ PointType m_Center{}; /** models resolution */ unsigned int m_Resolution{}; /** model scales */ VectorType m_Scale{}; }; } // end namespace itk #ifndef ITK_MANUAL_INSTANTIATION # include "itkRegularSphereMeshSource.hxx" #endif #endif //_itkRegularSphereMeshSource_h