/*========================================================================= * * Copyright NumFOCUS * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * https://www.apache.org/licenses/LICENSE-2.0.txt * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *=========================================================================*/ #ifndef itkRigid3DTransform_h #define itkRigid3DTransform_h #include #include "itkMatrixOffsetTransformBase.h" #include "itkVersor.h" namespace itk { /** \class Rigid3DTransform * \brief Rigid3DTransform of a vector space (e.g. space coordinates) * * This transform applies a rotation and translation in 3D space. * The transform is specified as a rotation matrix around a arbitrary center * and is followed by a translation. * * The parameters for this transform can be set either using individual Set * methods or in serialized form using SetParameters() and SetFixedParameters(). * * The serialization of the optimizable parameters is an array of 12 elements. * The first 9 parameters represents the rotation matrix in row-major order * (where the column index varies the fastest). The last 3 parameters defines * the translation in each dimension. * * The serialization of the fixed parameters is an array of 3 elements defining * the center of rotation in each dimension. * * The Rigid3DTransform is intended to be a base class that * defines a consistent family of transform types that respect * rigid transformations. Only classes that derive from Rigid3DTransform * should be used. * * \sa Euler3DTransform * \sa QuaternionRigidTransform * \sa VersorTransform * * \ingroup ITKTransform */ template class ITK_TEMPLATE_EXPORT Rigid3DTransform : public MatrixOffsetTransformBase { public: ITK_DISALLOW_COPY_AND_MOVE(Rigid3DTransform); /** Standard class type aliases. */ using Self = Rigid3DTransform; using Superclass = MatrixOffsetTransformBase; using Pointer = SmartPointer; using ConstPointer = SmartPointer; /** Run-time type information (and related methods). */ itkNewMacro(Self); /** \see LightObject::GetNameOfClass() */ itkOverrideGetNameOfClassMacro(Rigid3DTransform); /** Dimension of the space. */ static constexpr unsigned int SpaceDimension = 3; static constexpr unsigned int InputSpaceDimension = 3; static constexpr unsigned int OutputSpaceDimension = 3; static constexpr unsigned int ParametersDimension = 12; using typename Superclass::ParametersType; using typename Superclass::ParametersValueType; using typename Superclass::FixedParametersType; using typename Superclass::FixedParametersValueType; using typename Superclass::JacobianType; using typename Superclass::JacobianPositionType; using typename Superclass::InverseJacobianPositionType; using typename Superclass::ScalarType; using typename Superclass::InputVectorType; using typename Superclass::OutputVectorType; using typename Superclass::OutputVectorValueType; using typename Superclass::InputCovariantVectorType; using typename Superclass::OutputCovariantVectorType; using typename Superclass::InputVnlVectorType; using typename Superclass::OutputVnlVectorType; using typename Superclass::InputPointType; using typename Superclass::OutputPointType; using typename Superclass::MatrixType; using typename Superclass::InverseMatrixType; using typename Superclass::MatrixValueType; using typename Superclass::CenterType; using typename Superclass::TranslationType; using typename Superclass::OffsetType; /** Base inverse transform type. This type should not be changed to the * concrete inverse transform type or inheritance would be lost. */ using InverseTransformBaseType = typename Superclass::InverseTransformBaseType; using InverseTransformBasePointer = typename InverseTransformBaseType::Pointer; /** Set the transformation from a container of parameters * This is typically used by optimizers. * There are 12 parameters. The first 9 represents the rotation * matrix is row-major order and the last 3 represents the translation. * * \warning The rotation matrix must be orthogonal to within a specified tolerance, * else an exception is thrown. * * \sa Transform::SetParameters() * \sa Transform::SetFixedParameters() */ void SetParameters(const ParametersType & parameters) override; /** Directly set the rotation matrix of the transform. * \warning The input matrix must be orthogonal to within a specified tolerance, * else an exception is thrown. * * \sa MatrixOffsetTransformBase::SetMatrix() */ void SetMatrix(const MatrixType & matrix) override; /** Directly set the rotation matrix of the transform. * \warning The input matrix must be orthogonal to within the specified tolerance, * else an exception is thrown. * * \sa MatrixOffsetTransformBase::SetMatrix() */ virtual void SetMatrix(const MatrixType & matrix, const TParametersValueType tolerance); /** * Compose the transformation with a translation * * This method modifies self to include a translation of the * origin. The translation is precomposed with self if pre is * true, and postcomposed otherwise. */ void Translate(const OffsetType & offset, bool pre = false); /** * Utility function to test if a matrix is orthogonal within a specified * tolerance */ bool MatrixIsOrthogonal( const MatrixType & matrix, const TParametersValueType tolerance = MatrixOrthogonalityTolerance::GetTolerance()); protected: Rigid3DTransform(const MatrixType & matrix, const OutputVectorType & offset); Rigid3DTransform(unsigned int paramDim); Rigid3DTransform(); ~Rigid3DTransform() override = default; /** * Print contents of an Rigid3DTransform */ void PrintSelf(std::ostream & os, Indent indent) const override; }; // class Rigid3DTransform } // namespace itk #ifndef ITK_MANUAL_INSTANTIATION # include "itkRigid3DTransform.hxx" #endif #endif /* itkRigid3DTransform_h */