/*========================================================================= * * Copyright NumFOCUS * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * https://www.apache.org/licenses/LICENSE-2.0.txt * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *=========================================================================*/ #ifndef itkScaleSkewVersor3DTransform_hxx #define itkScaleSkewVersor3DTransform_hxx #include "itkMath.h" namespace itk { // Constructor with default arguments template ScaleSkewVersor3DTransform::ScaleSkewVersor3DTransform() : Superclass(ParametersDimension) { m_Scale.Fill(NumericTraits::OneValue()); m_Skew.Fill(TParametersValueType{}); } // Constructor with arguments template ScaleSkewVersor3DTransform::ScaleSkewVersor3DTransform(unsigned int parametersDimension) : Superclass(parametersDimension) { m_Scale.Fill(1.0); m_Skew.Fill(0.0); } // Constructor with arguments template ScaleSkewVersor3DTransform::ScaleSkewVersor3DTransform(const MatrixType & matrix, const OutputVectorType & offset) : Superclass(matrix, offset) { this->ComputeMatrixParameters(); } // Directly set the matrix template void ScaleSkewVersor3DTransform::SetMatrix(const MatrixType & matrix) { // Any matrix should work - bypass orthogonality testing using Baseclass = MatrixOffsetTransformBase; this->Baseclass::SetMatrix(matrix); } template void ScaleSkewVersor3DTransform::SetMatrix(const MatrixType & matrix, const TParametersValueType itkNotUsed(tolerance)) { // Any matrix should work - bypass orthogonality testing using Baseclass = MatrixOffsetTransformBase; this->Baseclass::SetMatrix(matrix); } // Set Parameters template void ScaleSkewVersor3DTransform::SetParameters(const ParametersType & parameters) { itkDebugMacro("Setting parameters " << parameters); // Save parameters. Needed for proper operation of TransformUpdateParameters. if (¶meters != &(this->m_Parameters)) { this->m_Parameters = parameters; } // Transfer the versor part AxisType axis; double norm = parameters[0] * parameters[0]; axis[0] = parameters[0]; norm += parameters[1] * parameters[1]; axis[1] = parameters[1]; norm += parameters[2] * parameters[2]; axis[2] = parameters[2]; if (norm > 0) { norm = std::sqrt(norm); } double epsilon = 1e-10; if (norm >= 1.0 - epsilon) { axis = axis / (norm + epsilon * norm); } VersorType newVersor; newVersor.Set(axis); this->SetVarVersor(newVersor); itkDebugMacro("Versor is now " << newVersor); // Matrix must be defined before translation so that offset can be computed // from translation m_Scale[0] = parameters[6]; m_Scale[1] = parameters[7]; m_Scale[2] = parameters[8]; m_Skew[0] = parameters[9]; m_Skew[1] = parameters[10]; m_Skew[2] = parameters[11]; m_Skew[3] = parameters[12]; m_Skew[4] = parameters[13]; m_Skew[5] = parameters[14]; // Transfer the translation part TranslationType newTranslation; newTranslation[0] = parameters[3]; newTranslation[1] = parameters[4]; newTranslation[2] = parameters[5]; this->SetVarTranslation(newTranslation); this->ComputeMatrix(); this->ComputeOffset(); // Modified is always called since we just have a pointer to the // parameters and cannot know if the parameters have changed. this->Modified(); itkDebugMacro("After setting parameters "); } // // Get Parameters // // Parameters are ordered as: // // p[0:2] = right part of the versor (axis times std::sin(t/2)) // p[3:5] = translation components // p[6:8] = Scale // p[9:14] = Skew {xy, xz, yx, yz, zx, zy} // template auto ScaleSkewVersor3DTransform::GetParameters() const -> const ParametersType & { itkDebugMacro("Getting parameters "); this->m_Parameters[0] = this->GetVersor().GetX(); this->m_Parameters[1] = this->GetVersor().GetY(); this->m_Parameters[2] = this->GetVersor().GetZ(); this->m_Parameters[3] = this->GetTranslation()[0]; this->m_Parameters[4] = this->GetTranslation()[1]; this->m_Parameters[5] = this->GetTranslation()[2]; this->m_Parameters[6] = this->GetScale()[0]; this->m_Parameters[7] = this->GetScale()[1]; this->m_Parameters[8] = this->GetScale()[2]; this->m_Parameters[9] = this->GetSkew()[0]; this->m_Parameters[10] = this->GetSkew()[1]; this->m_Parameters[11] = this->GetSkew()[2]; this->m_Parameters[12] = this->GetSkew()[3]; this->m_Parameters[13] = this->GetSkew()[4]; this->m_Parameters[14] = this->GetSkew()[5]; itkDebugMacro("After getting parameters " << this->m_Parameters); return this->m_Parameters; } template void ScaleSkewVersor3DTransform::SetIdentity() { m_Scale.Fill(NumericTraits::OneValue()); m_Skew.Fill(SkewVectorValueType{}); Superclass::SetIdentity(); } template void ScaleSkewVersor3DTransform::SetScale(const ScaleVectorType & scale) { m_Scale = scale; this->ComputeMatrix(); } template void ScaleSkewVersor3DTransform::SetSkew(const SkewVectorType & skew) { m_Skew = skew; this->ComputeMatrix(); } // Compute the matrix template void ScaleSkewVersor3DTransform::ComputeMatrix() { this->Superclass::ComputeMatrix(); MatrixType newMatrix = this->GetMatrix(); newMatrix[0][0] += m_Scale[0] - 1.0; newMatrix[1][1] += m_Scale[1] - 1.0; newMatrix[2][2] += m_Scale[2] - 1.0; newMatrix[0][1] += m_Skew[0]; newMatrix[0][2] += m_Skew[1]; newMatrix[1][0] += m_Skew[2]; newMatrix[1][2] += m_Skew[3]; newMatrix[2][0] += m_Skew[4]; newMatrix[2][1] += m_Skew[5]; this->SetVarMatrix(newMatrix); } template void ScaleSkewVersor3DTransform::ComputeMatrixParameters() { itkExceptionMacro("Setting the matrix of a ScaleSkewVersor3D transform is not supported at this time."); } // Print self template void ScaleSkewVersor3DTransform::PrintSelf(std::ostream & os, Indent indent) const { Superclass::PrintSelf(os, indent); os << indent << "Scale: " << m_Scale << std::endl; os << indent << "Skew: " << m_Skew << std::endl; } template void ScaleSkewVersor3DTransform::ComputeJacobianWithRespectToParameters(const InputPointType & p, JacobianType & jacobian) const { using ValueType = typename VersorType::ValueType; // compute derivatives with respect to rotation const ValueType vx = this->GetVersor().GetX(); const ValueType vy = this->GetVersor().GetY(); const ValueType vz = this->GetVersor().GetZ(); const ValueType vw = this->GetVersor().GetW(); jacobian.SetSize(3, this->GetNumberOfLocalParameters()); jacobian.Fill(0.0); const double px = p[0] - this->GetCenter()[0]; const double py = p[1] - this->GetCenter()[1]; const double pz = p[2] - this->GetCenter()[2]; const double vxx = vx * vx; const double vyy = vy * vy; const double vzz = vz * vz; const double vww = vw * vw; const double vxy = vx * vy; const double vxz = vx * vz; const double vxw = vx * vw; const double vyz = vy * vz; const double vyw = vy * vw; const double vzw = vz * vw; // compute Jacobian with respect to quaternion parameters jacobian[0][0] = 2.0 * ((vyw + vxz) * py + (vzw - vxy) * pz) / vw; jacobian[1][0] = 2.0 * ((vyw - vxz) * px - 2 * vxw * py + (vxx - vww) * pz) / vw; jacobian[2][0] = 2.0 * ((vzw + vxy) * px + (vww - vxx) * py - 2 * vxw * pz) / vw; jacobian[0][1] = 2.0 * (-2 * vyw * px + (vxw + vyz) * py + (vww - vyy) * pz) / vw; jacobian[1][1] = 2.0 * ((vxw - vyz) * px + (vzw + vxy) * pz) / vw; jacobian[2][1] = 2.0 * ((vyy - vww) * px + (vzw - vxy) * py - 2 * vyw * pz) / vw; jacobian[0][2] = 2.0 * (-2 * vzw * px + (vzz - vww) * py + (vxw - vyz) * pz) / vw; jacobian[1][2] = 2.0 * ((vww - vzz) * px - 2 * vzw * py + (vyw + vxz) * pz) / vw; jacobian[2][2] = 2.0 * ((vxw + vyz) * px + (vyw - vxz) * py) / vw; jacobian[0][3] = 1.0; jacobian[1][4] = 1.0; jacobian[2][5] = 1.0; jacobian[0][6] = px; jacobian[1][7] = py; jacobian[2][8] = pz; jacobian[0][9] = py; jacobian[0][10] = pz; jacobian[1][11] = px; jacobian[1][12] = pz; jacobian[2][13] = px; jacobian[2][14] = py; } } // namespace itk #endif