/*========================================================================= Program: Visualization Toolkit Module: vtkActorNode.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkActorNode * @brief vtkViewNode specialized for vtkActors * * State storage and graph traversal for vtkActor/Mapper and Property * Made a choice to merge actor, mapper and property together. If there * is a compelling reason to separate them we can. */ #ifndef vtkActorNode_h #define vtkActorNode_h #include "vtkRenderingSceneGraphModule.h" // For export macro #include "vtkViewNode.h" class VTKRENDERINGSCENEGRAPH_EXPORT vtkActorNode : public vtkViewNode { public: static vtkActorNode* New(); vtkTypeMacro(vtkActorNode, vtkViewNode); void PrintSelf(ostream& os, vtkIndent indent) override; /** * Build containers for our child nodes. */ void Build(bool prepass) override; protected: vtkActorNode(); ~vtkActorNode() override; private: vtkActorNode(const vtkActorNode&) = delete; void operator=(const vtkActorNode&) = delete; }; #endif