/*========================================================================= Program: Visualization Toolkit Module: vtkCameraPass.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkCameraPass * @brief Implement the camera render pass. * * Render the camera. * * It setups the projection and modelview matrices and can clear the background * It calls its delegate once. * After its delegate returns, it restore the modelview matrix stack. * * Its delegate is usually set to a vtkSequencePass with a vtkLightsPass and * a list of passes for the geometry. * * @sa * vtkRenderPass */ #ifndef vtkCameraPass_h #define vtkCameraPass_h #include "vtkRenderPass.h" #include "vtkRenderingOpenGL2Module.h" // For export macro class VTKRENDERINGOPENGL2_EXPORT vtkCameraPass : public vtkRenderPass { public: static vtkCameraPass* New(); vtkTypeMacro(vtkCameraPass, vtkRenderPass); void PrintSelf(ostream& os, vtkIndent indent) override; /** * Perform rendering according to a render state \p s. * \pre s_exists: s!=0 */ void Render(const vtkRenderState* s) override; /** * Release graphics resources and ask components to release their own * resources. * \pre w_exists: w!=0 */ void ReleaseGraphicsResources(vtkWindow* w) override; ///@{ /** * Delegate for rendering the geometry. * If it is NULL, nothing will be rendered and a warning will be emitted. * It is usually set to a vtkSequencePass with a vtkLightsPass and * a list of passes for the geometry. * Initial value is a NULL pointer. */ vtkGetObjectMacro(DelegatePass, vtkRenderPass); virtual void SetDelegatePass(vtkRenderPass* delegatePass); ///@} ///@{ /** * Used to override the aspect ratio used when computing the projection * matrix. This is useful when rendering for tile-displays for example. */ vtkSetMacro(AspectRatioOverride, double); vtkGetMacro(AspectRatioOverride, double); protected: ///@} /** * Default constructor. DelegatePass is set to NULL. */ vtkCameraPass(); ///@{ /** * Destructor. */ ~vtkCameraPass() override; virtual void GetTiledSizeAndOrigin( const vtkRenderState* render_state, int* width, int* height, int* originX, int* originY); ///@} vtkRenderPass* DelegatePass; double AspectRatioOverride; private: vtkCameraPass(const vtkCameraPass&) = delete; void operator=(const vtkCameraPass&) = delete; }; #endif