/*========================================================================= Program: Visualization Toolkit Module: vtkCoordinateFrameWidget.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkCoordinateFrameWidget * @brief 3D widget for manipulating a display sized coordinate frame widget * * This 3D widget defines a display sized coordinate frame * that can be interactively placed in a scene. The widget is assumed * to consist of three parts: 1) an origin, 2) 3 axis normals which are rooted at the origin * and 3 axis lockers. (The representation paired with this widget determines the actual * geometry of the widget.) * * To use this widget, you generally pair it with a vtkCoordinateFrameRepresentation * (or a subclass). Various options are available for controlling how the * representation appears, and how the widget functions. * * @par Event Bindings: * By default, the widget responds to the following VTK events (i.e., it * watches the vtkRenderWindowInteractor for these events): *
* If the mouse is over the one of the axis normals: * LeftButtonPressEvent - select normal * LeftButtonReleaseEvent - release normal * MouseMoveEvent - orient the axis normal vectors (possibly constrained to * one of the axis' planes) * If the mouse is over the origin point (handle): * LeftButtonPressEvent - select handle * LeftButtonReleaseEvent - release handle (if selected) * MouseMoveEvent - move the origin point (possibly constrained to one of the axis' planes) * If the mouse is over one of the axis lockers: * LeftButtonPressEvent - select axis locker * LeftButtonReleaseEvent - unlock/lock and axis locker (and unlock all the other lockers) * If the keypress characters are used * 'Down/Left' Move plane down * 'Up/Right' Move plane up * 'P/p' Pick a new origin from the intersection with a mesh cell rendered by the renderer * 'Ctrl' + 'P/p' Snap to a new origin from the closest mesh point rendered by the renderer * 'N/n' Pick a new normal from the intersection with a mesh cell rendered by the renderer * 'Ctrl' + 'N/n' Snap to a new normal from the closest mesh point rendered by the renderer * 'D/d' Pick a new point to define the direction normal which will be the new normal * 'Ctrl' + 'D/d' Snap to a new point to define the direction normal which will be the new normal ** * @par Event Bindings: * Note that the event bindings described above can be changed using this * class's vtkWidgetEventTranslator. This class translates VTK events * into the vtkCoordinateFrameWidget's widget events: *
* vtkWidgetEvent::Select -- some part of the widget has been selected * vtkWidgetEvent::EndSelect -- the selection process has completed * vtkWidgetEvent::Move -- a request for widget motion has been invoked * vtkWidgetEvent::PickPoint -- PickOriginAction * vtkWidgetEvent::PickNormal -- PickNormalAction * vtkWidgetEvent::PickDirectionPoint -- PickDirectionPointAction ** * @par Event Bindings: * In turn, when these widget events are processed, the vtkCoordinateFrameWidget * invokes the following VTK events on itself (which observers can listen for): *
* vtkCommand::StartInteractionEvent (on vtkWidgetEvent::Select) * vtkCommand::EndInteractionEvent (on vtkWidgetEvent::EndSelect) * vtkCommand::InteractionEvent (on vtkWidgetEvent::Move) ** * * @par Event Bindings: * This class, and vtkCoordinateFrameRepresentation, are next generation VTK * widgets. * * @sa * vtk3DWidget vtkBoxWidget vtkPlaneWidget vtkLineWidget vtkPointWidget * vtkSphereWidget vtkImagePlaneWidget vtkImplicitCylinderWidget, vtkImplicitPlaneWidget2 * vtkDisplaySizedImplicitPlaneWidget */ #ifndef vtkCoordinateFrameWidget_h #define vtkCoordinateFrameWidget_h #include "vtkAbstractWidget.h" #include "vtkDeprecation.h" // For VTK_DEPRECATED_IN_9_2_0 #include "vtkInteractionWidgetsModule.h" // For export macro class vtkCoordinateFrameRepresentation; class vtkCoordinateFrameWidgetInteractionCallback; class VTKINTERACTIONWIDGETS_EXPORT vtkCoordinateFrameWidget : public vtkAbstractWidget { friend class vtkCoordinateFrameWidgetInteractionCallback; public: /** * Instantiate the object. */ static vtkCoordinateFrameWidget* New(); ///@{ /** * Standard vtkObject methods */ vtkTypeMacro(vtkCoordinateFrameWidget, vtkAbstractWidget); void PrintSelf(ostream& os, vtkIndent indent) override; ///@} /** * Specify an instance of vtkWidgetRepresentation used to represent this * widget in the scene. Note that the representation is a subclass of vtkProp * so it can be added to the renderer independent of the widget. */ void SetRepresentation(vtkCoordinateFrameRepresentation* rep); // Description: // Disable/Enable the widget if needed. // Unobserved the camera if the widget is disabled. void SetEnabled(int enabling) override; /** * Return the representation as a vtkCoordinateFrameRepresentation. */ vtkCoordinateFrameRepresentation* GetCoordinateFrameRepresentation() { return reinterpret_cast