/*========================================================================= Program: Visualization Toolkit Module: vtkCoordinateFrameWidget.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ /** * @class vtkCoordinateFrameWidget * @brief 3D widget for manipulating a display sized coordinate frame widget * * This 3D widget defines a display sized coordinate frame * that can be interactively placed in a scene. The widget is assumed * to consist of three parts: 1) an origin, 2) 3 axis normals which are rooted at the origin * and 3 axis lockers. (The representation paired with this widget determines the actual * geometry of the widget.) * * To use this widget, you generally pair it with a vtkCoordinateFrameRepresentation * (or a subclass). Various options are available for controlling how the * representation appears, and how the widget functions. * * @par Event Bindings: * By default, the widget responds to the following VTK events (i.e., it * watches the vtkRenderWindowInteractor for these events): *
 * If the mouse is over the one of the axis normals:
 *   LeftButtonPressEvent - select normal
 *   LeftButtonReleaseEvent - release normal
 *   MouseMoveEvent - orient the axis normal vectors (possibly constrained to
 *   one of the axis' planes)
 * If the mouse is over the origin point (handle):
 *   LeftButtonPressEvent - select handle
 *   LeftButtonReleaseEvent - release handle (if selected)
 *   MouseMoveEvent - move the origin point (possibly constrained to one of the axis' planes)
 * If the mouse is over one of the axis lockers:
 *   LeftButtonPressEvent - select axis locker
 *   LeftButtonReleaseEvent - unlock/lock and axis locker (and unlock all the other lockers)
 * If the keypress characters are used
 *   'Down/Left' Move plane down
 *   'Up/Right' Move plane up
 *   'P/p' Pick a new origin from the intersection with a mesh cell rendered by the renderer
 *   'Ctrl' + 'P/p' Snap to a new origin from the closest mesh point rendered by the renderer
 *   'N/n' Pick a new normal from the intersection with a mesh cell rendered by the renderer
 *   'Ctrl' + 'N/n' Snap to a new normal from the closest mesh point rendered by the renderer
 *   'D/d' Pick a new point to define the direction normal which will be the new normal
 *   'Ctrl' + 'D/d' Snap to a new point to define the direction normal which will be the new normal
 * 
* * @par Event Bindings: * Note that the event bindings described above can be changed using this * class's vtkWidgetEventTranslator. This class translates VTK events * into the vtkCoordinateFrameWidget's widget events: *
 *   vtkWidgetEvent::Select -- some part of the widget has been selected
 *   vtkWidgetEvent::EndSelect -- the selection process has completed
 *   vtkWidgetEvent::Move -- a request for widget motion has been invoked
 *   vtkWidgetEvent::PickPoint -- PickOriginAction
 *   vtkWidgetEvent::PickNormal -- PickNormalAction
 *   vtkWidgetEvent::PickDirectionPoint -- PickDirectionPointAction
 * 
* * @par Event Bindings: * In turn, when these widget events are processed, the vtkCoordinateFrameWidget * invokes the following VTK events on itself (which observers can listen for): *
 *   vtkCommand::StartInteractionEvent (on vtkWidgetEvent::Select)
 *   vtkCommand::EndInteractionEvent (on vtkWidgetEvent::EndSelect)
 *   vtkCommand::InteractionEvent (on vtkWidgetEvent::Move)
 * 
* * * @par Event Bindings: * This class, and vtkCoordinateFrameRepresentation, are next generation VTK * widgets. * * @sa * vtk3DWidget vtkBoxWidget vtkPlaneWidget vtkLineWidget vtkPointWidget * vtkSphereWidget vtkImagePlaneWidget vtkImplicitCylinderWidget, vtkImplicitPlaneWidget2 * vtkDisplaySizedImplicitPlaneWidget */ #ifndef vtkCoordinateFrameWidget_h #define vtkCoordinateFrameWidget_h #include "vtkAbstractWidget.h" #include "vtkDeprecation.h" // For VTK_DEPRECATED_IN_9_2_0 #include "vtkInteractionWidgetsModule.h" // For export macro class vtkCoordinateFrameRepresentation; class vtkCoordinateFrameWidgetInteractionCallback; class VTKINTERACTIONWIDGETS_EXPORT vtkCoordinateFrameWidget : public vtkAbstractWidget { friend class vtkCoordinateFrameWidgetInteractionCallback; public: /** * Instantiate the object. */ static vtkCoordinateFrameWidget* New(); ///@{ /** * Standard vtkObject methods */ vtkTypeMacro(vtkCoordinateFrameWidget, vtkAbstractWidget); void PrintSelf(ostream& os, vtkIndent indent) override; ///@} /** * Specify an instance of vtkWidgetRepresentation used to represent this * widget in the scene. Note that the representation is a subclass of vtkProp * so it can be added to the renderer independent of the widget. */ void SetRepresentation(vtkCoordinateFrameRepresentation* rep); // Description: // Disable/Enable the widget if needed. // Unobserved the camera if the widget is disabled. void SetEnabled(int enabling) override; /** * Return the representation as a vtkCoordinateFrameRepresentation. */ vtkCoordinateFrameRepresentation* GetCoordinateFrameRepresentation() { return reinterpret_cast(this->WidgetRep); } /** * Create the default widget representation if one is not set. */ void CreateDefaultRepresentation() override; protected: vtkCoordinateFrameWidget(); ~vtkCoordinateFrameWidget() override; // Manage the state of the widget int WidgetState; enum WidgetStateType { Start = 0, Active }; #if !defined(VTK_LEGACY_REMOVE) VTK_DEPRECATED_IN_9_2_0("because leading underscore is reserved") typedef WidgetStateType _WidgetState; #endif // These methods handle events static void SelectAction(vtkAbstractWidget*); static void PickOriginAction(vtkAbstractWidget*); static void PickNormalAction(vtkAbstractWidget*); static void PickDirectionPointAction(vtkAbstractWidget* w); static void TranslateAction(vtkAbstractWidget*); static void EndSelectAction(vtkAbstractWidget*); static void MoveAction(vtkAbstractWidget*); static void TranslationAxisLock(vtkAbstractWidget*); static void TranslationAxisUnLock(vtkAbstractWidget*); /** * Update the cursor shape based on the interaction state. Returns 1 * if the cursor shape requested is different from the existing one. */ int UpdateCursorShape(int interactionState); ///@{ /** * Handle the interaction callback that may come from the representation. */ vtkCoordinateFrameWidgetInteractionCallback* InteractionCallback; void InvokeInteractionCallback(); ///@} private: vtkCoordinateFrameWidget(const vtkCoordinateFrameWidget&) = delete; void operator=(const vtkCoordinateFrameWidget&) = delete; }; #endif